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* feat(utils): Implement LZW compression module * feat(Session): Implement cache for sessions This should improve performance quite a bit for those who are not using the `generate_session_locally` option (like me :P). * refactor(Player): Add LZW compression This considerably reduces the size of the cache.
16 lines
462 B
TypeScript
16 lines
462 B
TypeScript
export { default as UniversalCache } from './Cache.js';
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export * as Constants from './Constants.js';
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export { default as EventEmitter } from './EventEmitterLike.js';
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export * as FormatUtils from './FormatUtils.js';
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export { default as HTTPClient } from './HTTPClient.js';
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export * from './HTTPClient.js';
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export { Platform } from './Utils.js';
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export * as Utils from './Utils.js';
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export { default as Log } from './Log.js';
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export * as LZW from './LZW.js'; |