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Preserve all moves in movepicker
Simplifies method otherPieceTypesMobile quite a bit and makes it more precise. More precise because capturesSearched list not always contains all processed captures: although extremely rare, it can happen that a 'good' capture get pruned at step 14 and doesn't make it to capturesSearched. (functional change at higher depths) passed STC-simplification bounds https://tests.stockfishchess.org/tests/view/68025974cd501869c6698153 LLR: 2.93 (-2.94,2.94) <-1.75,0.25> Total: 273664 W: 15658 L: 15681 D: 242325 Ptnml(0-2): 166, 10368, 115802, 10315, 181 passed LTC-simplification bounds https://tests.stockfishchess.org/tests/view/6804b86acd501869c6698673 LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 96780 W: 24547 L: 24419 D: 47814 Ptnml(0-2): 30, 8466, 31286, 8562, 46 Applied changes requested by disservin & retested to be on the safe side STC: https://tests.stockfishchess.org/tests/view/6806110698cd372e3aea5919 LLR: 2.95 (-2.94,2.94) <-1.75,0.25> Total: 107392 W: 27739 L: 27606 D: 52047 Ptnml(0-2): 266, 10867, 31306, 10982, 275 LTC: https://tests.stockfishchess.org/tests/view/6806346198cd372e3aea5965 LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 233484 W: 59106 L: 59103 D: 115275 Ptnml(0-2): 116, 22787, 70939, 22778, 122 closes https://github.com/official-stockfish/Stockfish/pull/6005 Bench: 1857323
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+5
-4
@@ -1011,8 +1011,10 @@ moves_loop: // When in check, search starts here
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// Check for legality
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if (!pos.legal(move))
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{
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mp.mark_current_illegal();
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continue;
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}
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// At root obey the "searchmoves" option and skip moves not listed in Root
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// Move List. In MultiPV mode we also skip PV moves that have been already
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// searched and those of lower "TB rank" if we are in a TB root position.
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@@ -1084,9 +1086,8 @@ moves_loop: // When in check, search starts here
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&& pos.non_pawn_material(us) == PieceValue[movedPiece]
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&& PieceValue[movedPiece] >= RookValue
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&& !(PseudoAttacks[KING][pos.square<KING>(us)] & move.from_sq()))
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skip = mp.otherPieceTypesMobile(
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type_of(movedPiece),
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capturesSearched); // if the opponent captures last mobile piece it might be stalemate
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// if the opponent captures last mobile piece it might be stalemate
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skip = mp.other_piece_types_mobile(type_of(movedPiece));
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if (skip)
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continue;
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