mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-25 14:17:13 +00:00
Merge branch 'master' into clusterMergeMaster6
This commit is contained in:
+113
-54
@@ -18,6 +18,7 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring> // For std::memset
|
||||
@@ -70,9 +71,9 @@ namespace {
|
||||
// Reductions lookup table, initialized at startup
|
||||
int Reductions[MAX_MOVES]; // [depth or moveNumber]
|
||||
|
||||
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
|
||||
int r = Reductions[d / ONE_PLY] * Reductions[mn] / 1024;
|
||||
return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
|
||||
Depth reduction(bool i, Depth d, int mn) {
|
||||
int r = Reductions[d / ONE_PLY] * Reductions[mn];
|
||||
return ((r + 512) / 1024 + (!i && r > 1024)) * ONE_PLY;
|
||||
}
|
||||
|
||||
constexpr int futility_move_count(bool improving, int depth) {
|
||||
@@ -102,6 +103,48 @@ namespace {
|
||||
Move best = MOVE_NONE;
|
||||
};
|
||||
|
||||
// Breadcrumbs are used to mark nodes as being searched by a given thread.
|
||||
struct Breadcrumb {
|
||||
std::atomic<Thread*> thread;
|
||||
std::atomic<Key> key;
|
||||
};
|
||||
std::array<Breadcrumb, 1024> breadcrumbs;
|
||||
|
||||
// ThreadHolding keeps track of which thread left breadcrumbs at the given node for potential reductions.
|
||||
// A free node will be marked upon entering the moves loop, and unmarked upon leaving that loop, by the ctor/dtor of this struct.
|
||||
struct ThreadHolding {
|
||||
explicit ThreadHolding(Thread* thisThread, Key posKey, int ply) {
|
||||
location = ply < 8 ? &breadcrumbs[posKey & (breadcrumbs.size() - 1)] : nullptr;
|
||||
otherThread = false;
|
||||
owning = false;
|
||||
if (location)
|
||||
{
|
||||
// see if another already marked this location, if not, mark it ourselves.
|
||||
Thread* tmp = (*location).thread.load(std::memory_order_relaxed);
|
||||
if (tmp == nullptr)
|
||||
{
|
||||
(*location).thread.store(thisThread, std::memory_order_relaxed);
|
||||
(*location).key.store(posKey, std::memory_order_relaxed);
|
||||
owning = true;
|
||||
}
|
||||
else if ( tmp != thisThread
|
||||
&& (*location).key.load(std::memory_order_relaxed) == posKey)
|
||||
otherThread = true;
|
||||
}
|
||||
}
|
||||
|
||||
~ThreadHolding() {
|
||||
if (owning) // free the marked location.
|
||||
(*location).thread.store(nullptr, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
bool marked() { return otherThread; }
|
||||
|
||||
private:
|
||||
Breadcrumb* location;
|
||||
bool otherThread, owning;
|
||||
};
|
||||
|
||||
template <NodeType NT>
|
||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
|
||||
|
||||
@@ -149,7 +192,7 @@ namespace {
|
||||
void Search::init() {
|
||||
|
||||
for (int i = 1; i < MAX_MOVES; ++i)
|
||||
Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
|
||||
Reductions[i] = int(22.9 * std::log(i));
|
||||
}
|
||||
|
||||
|
||||
@@ -244,21 +287,15 @@ void MainThread::search() {
|
||||
for (Thread* th: Threads)
|
||||
minScore = std::min(minScore, th->rootMoves[0].score);
|
||||
|
||||
// Vote according to score and depth
|
||||
// Vote according to score and depth, and select the best thread
|
||||
for (Thread* th : Threads)
|
||||
{
|
||||
int64_t s = th->rootMoves[0].score - minScore + 1;
|
||||
votes[th->rootMoves[0].pv[0]] += 200 + s * s * int(th->completedDepth);
|
||||
}
|
||||
votes[th->rootMoves[0].pv[0]] +=
|
||||
(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
|
||||
|
||||
// Select best thread
|
||||
auto bestVote = votes[this->rootMoves[0].pv[0]];
|
||||
for (Thread* th : Threads)
|
||||
if (votes[th->rootMoves[0].pv[0]] > bestVote)
|
||||
{
|
||||
bestVote = votes[th->rootMoves[0].pv[0]];
|
||||
if (votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])
|
||||
bestThread = th;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -326,8 +363,13 @@ void Thread::search() {
|
||||
bestValue = delta = alpha = -VALUE_INFINITE;
|
||||
beta = VALUE_INFINITE;
|
||||
|
||||
size_t multiPV = Options["MultiPV"];
|
||||
Skill skill(Options["Skill Level"]);
|
||||
multiPV = Options["MultiPV"];
|
||||
// Pick integer skill levels, but non-deterministically round up or down
|
||||
// such that the average integer skill corresponds to the input floating point one.
|
||||
PRNG rng(now());
|
||||
int intLevel = int(Options["Skill Level"]) +
|
||||
((Options["Skill Level"] - int(Options["Skill Level"])) * 1024 > rng.rand<unsigned>() % 1024 ? 1 : 0);
|
||||
Skill skill(intLevel);
|
||||
|
||||
// When playing with strength handicap enable MultiPV search that we will
|
||||
// use behind the scenes to retrieve a set of possible moves.
|
||||
@@ -439,17 +481,14 @@ void Thread::search() {
|
||||
beta = (alpha + beta) / 2;
|
||||
alpha = std::max(bestValue - delta, -VALUE_INFINITE);
|
||||
|
||||
failedHighCnt = 0;
|
||||
if (mainThread)
|
||||
{
|
||||
failedHighCnt = 0;
|
||||
mainThread->stopOnPonderhit = false;
|
||||
}
|
||||
}
|
||||
else if (bestValue >= beta)
|
||||
{
|
||||
beta = std::min(bestValue + delta, VALUE_INFINITE);
|
||||
if (mainThread)
|
||||
++failedHighCnt;
|
||||
++failedHighCnt;
|
||||
}
|
||||
else
|
||||
break;
|
||||
@@ -579,13 +618,13 @@ namespace {
|
||||
bool ttHit, ttPv, inCheck, givesCheck, improving;
|
||||
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
|
||||
Piece movedPiece;
|
||||
int moveCount, captureCount, quietCount;
|
||||
int moveCount, captureCount, quietCount, singularLMR;
|
||||
|
||||
// Step 1. Initialize node
|
||||
Thread* thisThread = pos.this_thread();
|
||||
inCheck = pos.checkers();
|
||||
Color us = pos.side_to_move();
|
||||
moveCount = captureCount = quietCount = ss->moveCount = 0;
|
||||
moveCount = captureCount = quietCount = singularLMR = ss->moveCount = 0;
|
||||
bestValue = -VALUE_INFINITE;
|
||||
maxValue = VALUE_INFINITE;
|
||||
|
||||
@@ -630,7 +669,10 @@ namespace {
|
||||
// starts with statScore = 0. Later grandchildren start with the last calculated
|
||||
// statScore of the previous grandchild. This influences the reduction rules in
|
||||
// LMR which are based on the statScore of parent position.
|
||||
(ss+2)->statScore = 0;
|
||||
if (rootNode)
|
||||
(ss + 4)->statScore = 0;
|
||||
else
|
||||
(ss + 2)->statScore = 0;
|
||||
|
||||
// Step 4. Transposition table lookup. We don't want the score of a partial
|
||||
// search to overwrite a previous full search TT value, so we use a different
|
||||
@@ -641,16 +683,7 @@ namespace {
|
||||
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
|
||||
ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
|
||||
: ttHit ? tte->move() : MOVE_NONE;
|
||||
ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY);
|
||||
|
||||
// If position has been searched at higher depths and we are shuffling,
|
||||
// return value_draw.
|
||||
if ( pos.rule50_count() > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
|
||||
&& ss->ply > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
|
||||
&& ttHit
|
||||
&& tte->depth() > depth
|
||||
&& pos.count<PAWN>() > 0)
|
||||
return VALUE_DRAW;
|
||||
ttPv = PvNode || (ttHit && tte->is_pv());
|
||||
|
||||
// At non-PV nodes we check for an early TT cutoff
|
||||
if ( !PvNode
|
||||
@@ -901,6 +934,9 @@ moves_loop: // When in check, search starts from here
|
||||
moveCountPruning = false;
|
||||
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
|
||||
|
||||
// Mark this node as being searched.
|
||||
ThreadHolding th(thisThread, posKey, ss->ply);
|
||||
|
||||
// Step 12. Loop through all pseudo-legal moves until no moves remain
|
||||
// or a beta cutoff occurs.
|
||||
while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
|
||||
@@ -924,6 +960,12 @@ moves_loop: // When in check, search starts from here
|
||||
sync_cout << "info depth " << depth / ONE_PLY
|
||||
<< " currmove " << UCI::move(move, pos.is_chess960())
|
||||
<< " currmovenumber " << moveCount + thisThread->pvIdx << sync_endl;
|
||||
|
||||
// In MultiPV mode also skip moves which will be searched later as PV moves
|
||||
if (rootNode && std::count(thisThread->rootMoves.begin() + thisThread->pvIdx + 1,
|
||||
thisThread->rootMoves.begin() + thisThread->multiPV, move))
|
||||
continue;
|
||||
|
||||
if (PvNode)
|
||||
(ss+1)->pv = nullptr;
|
||||
|
||||
@@ -943,7 +985,7 @@ moves_loop: // When in check, search starts from here
|
||||
&& move == ttMove
|
||||
&& !rootNode
|
||||
&& !excludedMove // Avoid recursive singular search
|
||||
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||
&& abs(ttValue) < VALUE_KNOWN_WIN
|
||||
&& (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3 * ONE_PLY
|
||||
@@ -956,15 +998,22 @@ moves_loop: // When in check, search starts from here
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
if (value < singularBeta)
|
||||
{
|
||||
extension = ONE_PLY;
|
||||
singularLMR++;
|
||||
|
||||
if (value < singularBeta - std::min(3 * depth / ONE_PLY, 39))
|
||||
singularLMR++;
|
||||
}
|
||||
|
||||
// Multi-cut pruning
|
||||
// Our ttMove is assumed to fail high, and now we failed high also on a reduced
|
||||
// search without the ttMove. So we assume this expected Cut-node is not singular,
|
||||
// that is multiple moves fail high, and we can prune the whole subtree by returning
|
||||
// the hard beta bound.
|
||||
else if (cutNode && singularBeta > beta)
|
||||
return beta;
|
||||
// that multiple moves fail high, and we can prune the whole subtree by returning
|
||||
// a soft bound.
|
||||
else if ( eval >= beta
|
||||
&& singularBeta >= beta)
|
||||
return singularBeta;
|
||||
}
|
||||
|
||||
// Check extension (~2 Elo)
|
||||
@@ -979,9 +1028,8 @@ moves_loop: // When in check, search starts from here
|
||||
// Shuffle extension
|
||||
else if ( PvNode
|
||||
&& pos.rule50_count() > 18
|
||||
&& ss->ply > 18
|
||||
&& depth < 3 * ONE_PLY
|
||||
&& ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid infinite loops
|
||||
&& ++thisThread->shuffleExts < thisThread->nodes.load(std::memory_order_relaxed) / 4) // To avoid too many extensions
|
||||
extension = ONE_PLY;
|
||||
|
||||
// Passed pawn extension
|
||||
@@ -1003,14 +1051,14 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
if ( !captureOrPromotion
|
||||
&& !givesCheck
|
||||
&& !pos.advanced_pawn_push(move))
|
||||
&& (!pos.advanced_pawn_push(move) || pos.non_pawn_material(~us) > BishopValueMg))
|
||||
{
|
||||
// Move count based pruning (~30 Elo)
|
||||
if (moveCountPruning)
|
||||
continue;
|
||||
|
||||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO);
|
||||
lmrDepth /= ONE_PLY;
|
||||
|
||||
// Countermoves based pruning (~20 Elo)
|
||||
@@ -1029,7 +1077,8 @@ moves_loop: // When in check, search starts from here
|
||||
if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
else if (!pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
|
||||
else if ((!givesCheck || !extension)
|
||||
&& !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1053,19 +1102,28 @@ moves_loop: // When in check, search starts from here
|
||||
// Step 16. Reduced depth search (LMR). If the move fails high it will be
|
||||
// re-searched at full depth.
|
||||
if ( depth >= 3 * ONE_PLY
|
||||
&& moveCount > 1
|
||||
&& (!captureOrPromotion || moveCountPruning))
|
||||
&& moveCount > 1 + 3 * rootNode
|
||||
&& ( !captureOrPromotion
|
||||
|| moveCountPruning
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha))
|
||||
{
|
||||
Depth r = reduction<PvNode>(improving, depth, moveCount);
|
||||
Depth r = reduction(improving, depth, moveCount);
|
||||
|
||||
// Reduction if other threads are searching this position.
|
||||
if (th.marked())
|
||||
r += ONE_PLY;
|
||||
|
||||
// Decrease reduction if position is or has been on the PV
|
||||
if (ttPv)
|
||||
r -= ONE_PLY;
|
||||
r -= 2 * ONE_PLY;
|
||||
|
||||
// Decrease reduction if opponent's move count is high (~10 Elo)
|
||||
if ((ss-1)->moveCount > 15)
|
||||
r -= ONE_PLY;
|
||||
|
||||
// Decrease reduction if move has been singularly extended
|
||||
r -= singularLMR * ONE_PLY;
|
||||
|
||||
if (!captureOrPromotion)
|
||||
{
|
||||
// Increase reduction if ttMove is a capture (~0 Elo)
|
||||
@@ -1100,7 +1158,7 @@ moves_loop: // When in check, search starts from here
|
||||
r -= ss->statScore / 20000 * ONE_PLY;
|
||||
}
|
||||
|
||||
Depth d = std::max(newDepth - std::max(r, DEPTH_ZERO), ONE_PLY);
|
||||
Depth d = clamp(newDepth - r, ONE_PLY, newDepth);
|
||||
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||
|
||||
@@ -1252,8 +1310,8 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
|
||||
|
||||
// qsearch() is the quiescence search function, which is called by the main
|
||||
// search function with depth zero, or recursively with depth less than ONE_PLY.
|
||||
// qsearch() is the quiescence search function, which is called by the main search
|
||||
// function with zero depth, or recursively with further decreasing depth per call.
|
||||
template <NodeType NT>
|
||||
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
|
||||
|
||||
@@ -1408,6 +1466,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Don't search moves with negative SEE values
|
||||
if ( (!inCheck || evasionPrunable)
|
||||
&& (!givesCheck || !(pos.blockers_for_king(~pos.side_to_move()) & from_sq(move)))
|
||||
&& !pos.see_ge(move))
|
||||
continue;
|
||||
|
||||
@@ -1519,7 +1578,7 @@ moves_loop: // When in check, search starts from here
|
||||
void update_capture_stats(const Position& pos, Move move,
|
||||
Move* captures, int captureCount, int bonus) {
|
||||
|
||||
CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
|
||||
CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
|
||||
Piece moved_piece = pos.moved_piece(move);
|
||||
PieceType captured = type_of(pos.piece_on(to_sq(move)));
|
||||
|
||||
@@ -1763,7 +1822,7 @@ void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assign the same rank to all moves
|
||||
// Clean up if root_probe() and root_probe_wdl() have failed
|
||||
for (auto& m : rootMoves)
|
||||
m.tbRank = 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user