Restrict mobility of pinned pieces

Passed both short TC:
LLR: 3.00 (-2.94,2.94) [-1.50,4.50]
Total: 54342 W: 10950 L: 10692 D: 32700

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 61976 W: 10654 L: 10251 D: 41071

This patch introduces a slowdown of 3.5 % !!!!!

bench: 7911558
This commit is contained in:
Gary Linscott
2013-11-07 22:26:03 +01:00
committed by Marco Costalba
parent ecd07e51d0
commit 13d1f0ae43
6 changed files with 19 additions and 12 deletions
+7
View File
@@ -83,6 +83,8 @@ namespace {
// king is on g8 and there's a white knight on g5, this knight adds
// 2 to kingAdjacentZoneAttacksCount[BLACK].
int kingAdjacentZoneAttacksCount[COLOR_NB];
Bitboard pinnedPieces[COLOR_NB];
};
// Evaluation grain size, must be a power of 2
@@ -423,6 +425,8 @@ Value do_evaluate(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square Down = (Us == WHITE ? DELTA_S : DELTA_N);
ei.pinnedPieces[Us] = pos.pinned_pieces(Us);
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
@@ -487,6 +491,9 @@ Value do_evaluate(const Position& pos) {
: Piece == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN))
: pos.attacks_from<Piece>(s);
if (ei.pinnedPieces[Us] & s)
b &= PseudoAttacks[QUEEN][pos.king_square(Us)];
ei.attackedBy[Us][Piece] |= b;
if (b & ei.kingRing[Them])