mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-26 06:37:16 +00:00
Merge NNUE (master) in the cluster branch.
fixes minor merge conflicts, and a first quick testing looks OK: 4mpix4th vs 4th at 30+0.3s: Score of cluster vs master: 3 - 0 - 37 [0.537] 40 Elo difference: 26.1 +/- 28.5, LOS: 95.8 %, DrawRatio: 92.5 % No functional change.
This commit is contained in:
+105
-84
@@ -1,8 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -66,9 +64,9 @@ namespace {
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constexpr uint64_t TtHitAverageResolution = 1024;
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// Razor and futility margins
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constexpr int RazorMargin = 527;
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constexpr int RazorMargin = 510;
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Value futility_margin(Depth d, bool improving) {
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return Value(227 * (d - improving));
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return Value(223 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@@ -76,7 +74,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 570) / 1024 + (!i && r > 1018);
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return (r + 509) / 1024 + (!i && r > 894);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@@ -85,7 +83,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 15 ? 27 : 17 * d * d + 133 * d - 134;
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return d > 13 ? 29 : 17 * d * d + 134 * d - 134;
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}
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// Add a small random component to draw evaluations to avoid 3fold-blindness
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@@ -195,7 +193,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((24.8 + std::log(Threads.size())) * std::log(i));
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Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i));
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}
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@@ -230,6 +228,8 @@ void MainThread::search() {
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Time.init(Limits, us, rootPos.game_ply());
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TT.new_search();
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Eval::verify_NNUE();
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if (rootMoves.empty())
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{
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rootMoves.emplace_back(MOVE_NONE);
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@@ -270,10 +270,10 @@ void MainThread::search() {
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Thread* bestThread = this;
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if (int(Options["MultiPV"]) == 1 &&
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!Limits.depth &&
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!(Skill(Options["Skill Level"]).enabled() || int(Options["UCI_LimitStrength"])) &&
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rootMoves[0].pv[0] != MOVE_NONE)
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if ( int(Options["MultiPV"]) == 1
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&& !Limits.depth
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&& !(Skill(Options["Skill Level"]).enabled() || int(Options["UCI_LimitStrength"]))
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&& rootMoves[0].pv[0] != MOVE_NONE)
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bestThread = Threads.get_best_thread();
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// Prepare PVLine and ponder move
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@@ -433,12 +433,12 @@ void Thread::search() {
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if (rootDepth >= 4)
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{
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Value prev = rootMoves[pvIdx].previousScore;
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delta = Value(19);
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delta = Value(17);
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alpha = std::max(prev - delta,-VALUE_INFINITE);
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beta = std::min(prev + delta, VALUE_INFINITE);
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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int dct = ct + (110 - ct / 2) * prev / (abs(prev) + 140);
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int dct = ct + (105 - ct / 2) * prev / (abs(prev) + 149);
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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: -make_score(dct, dct / 2));
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@@ -543,13 +543,13 @@ void Thread::search() {
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&& !Threads.stop
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&& !mainThread->stopOnPonderhit)
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{
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double fallingEval = (296 + 6 * (mainThread->bestPreviousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 725.0;
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double fallingEval = (318 + 6 * (mainThread->bestPreviousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 825.0;
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fallingEval = Utility::clamp(fallingEval, 0.5, 1.5);
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 10 < completedDepth ? 1.92 : 0.95;
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double reduction = (1.47 + mainThread->previousTimeReduction) / (2.22 * timeReduction);
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timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.92 : 0.95;
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double reduction = (1.47 + mainThread->previousTimeReduction) / (2.32 * timeReduction);
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// Use part of the gained time from a previous stable move for the current move
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for (Thread* th : Threads)
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@@ -574,7 +574,7 @@ void Thread::search() {
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}
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else if ( Threads.increaseDepth
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&& !mainThread->ponder
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&& Time.elapsed() > totalTime * 0.56)
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&& Time.elapsed() > totalTime * 0.58)
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Threads.increaseDepth = false;
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else
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Threads.increaseDepth = true;
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@@ -633,7 +633,7 @@ namespace {
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Key posKey;
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Move ttMove, move, excludedMove, bestMove;
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue;
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Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
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bool ttHit, ttPv, formerPv, givesCheck, improving, didLMR, priorCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning,
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ttCapture, singularQuietLMR;
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@@ -699,7 +699,7 @@ namespace {
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// search to overwrite a previous full search TT value, so we use a different
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// position key in case of an excluded move.
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excludedMove = ss->excludedMove;
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posKey = pos.key() ^ (Key(excludedMove) << 48); // Isn't a very good hash
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posKey = excludedMove == MOVE_NONE ? pos.key() : pos.key() ^ make_key(excludedMove);
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tte = TT.probe(posKey, ttHit);
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ttValue = ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
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ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
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@@ -707,7 +707,11 @@ namespace {
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ttPv = PvNode || (ttHit && tte->is_pv());
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formerPv = ttPv && !PvNode;
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if (ttPv && depth > 12 && ss->ply - 1 < MAX_LPH && !priorCapture && is_ok((ss-1)->currentMove))
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if ( ttPv
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&& depth > 12
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&& ss->ply - 1 < MAX_LPH
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&& !priorCapture
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&& is_ok((ss-1)->currentMove))
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thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
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// thisThread->ttHitAverage can be used to approximate the running average of ttHit
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@@ -828,11 +832,7 @@ namespace {
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else
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{
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if ((ss-1)->currentMove != MOVE_NULL)
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{
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int bonus = -(ss-1)->statScore / 512;
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ss->staticEval = eval = evaluate(pos) + bonus;
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}
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ss->staticEval = eval = evaluate(pos);
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else
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ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
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@@ -852,7 +852,7 @@ namespace {
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// Step 8. Futility pruning: child node (~50 Elo)
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if ( !PvNode
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&& depth < 6
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&& depth < 8
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&& eval - futility_margin(depth, improving) >= beta
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&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins
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return eval;
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@@ -860,10 +860,10 @@ namespace {
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// Step 9. Null move search with verification search (~40 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 23824
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&& (ss-1)->statScore < 22977
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 33 * depth - 33 * improving + 112 * ttPv + 311
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&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ttPv + 182
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@@ -871,7 +871,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (737 + 77 * depth) / 246 + std::min(int(eval - beta) / 192, 3);
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Depth R = (817 + 71 * depth) / 213 + std::min(int(eval - beta) / 192, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@@ -907,23 +907,39 @@ namespace {
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}
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}
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probCutBeta = beta + 176 - 49 * improving;
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// Step 10. ProbCut (~10 Elo)
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// If we have a good enough capture and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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if ( !PvNode
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&& depth > 4
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&& abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
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&& abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
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// if value from transposition table is lower than probCutBeta, don't attempt probCut
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// there and in further interactions with transposition table cutoff depth is set to depth - 3
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// because probCut search has depth set to depth - 4 but we also do a move before it
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// so effective depth is equal to depth - 3
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&& !( ttHit
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&& tte->depth() >= depth - 3
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&& ttValue != VALUE_NONE
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&& ttValue < probCutBeta))
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{
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Value raisedBeta = beta + 176 - 49 * improving;
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assert(raisedBeta < VALUE_INFINITE);
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MovePicker mp(pos, ttMove, raisedBeta - ss->staticEval, &captureHistory);
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// if ttMove is a capture and value from transposition table is good enough produce probCut
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// cutoff without digging into actual probCut search
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if ( ttHit
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&& tte->depth() >= depth - 3
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&& ttValue != VALUE_NONE
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&& ttValue >= probCutBeta
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&& ttMove
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&& pos.capture_or_promotion(ttMove))
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return probCutBeta;
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assert(probCutBeta < VALUE_INFINITE);
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MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, &captureHistory);
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int probCutCount = 0;
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while ( (move = mp.next_move()) != MOVE_NONE
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&& probCutCount < 2 + 2 * cutNode
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&& !( move == ttMove
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&& tte->depth() >= depth - 4
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&& ttValue < raisedBeta))
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&& probCutCount < 2 + 2 * cutNode)
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if (move != excludedMove && pos.legal(move))
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{
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assert(pos.capture_or_promotion(move));
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@@ -941,16 +957,25 @@ namespace {
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pos.do_move(move, st);
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// Perform a preliminary qsearch to verify that the move holds
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value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
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value = -qsearch<NonPV>(pos, ss+1, -probCutBeta, -probCutBeta+1);
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// If the qsearch held, perform the regular search
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if (value >= raisedBeta)
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value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4, !cutNode);
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if (value >= probCutBeta)
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value = -search<NonPV>(pos, ss+1, -probCutBeta, -probCutBeta+1, depth - 4, !cutNode);
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pos.undo_move(move);
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if (value >= raisedBeta)
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if (value >= probCutBeta)
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{
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// if transposition table doesn't have equal or more deep info write probCut data into it
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if ( !(ttHit
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&& tte->depth() >= depth - 3
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&& ttValue != VALUE_NONE))
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tte->save(posKey, value_to_tt(value, ss->ply), ttPv,
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BOUND_LOWER,
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depth - 3, move, ss->staticEval);
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return value;
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}
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}
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}
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@@ -1004,6 +1029,10 @@ moves_loop: // When in check, search starts from here
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thisThread->rootMoves.begin() + thisThread->pvLast, move))
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continue;
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// Check for legality
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if (!rootNode && !pos.legal(move))
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continue;
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ss->moveCount = ++moveCount;
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if (rootNode && Cluster::is_root() && thisThread == Threads.main() && Time.elapsed() > 3000)
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@@ -1042,17 +1071,17 @@ moves_loop: // When in check, search starts from here
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continue;
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// Futility pruning: parent node (~5 Elo)
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if ( lmrDepth < 6
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if ( lmrDepth < 7
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&& !ss->inCheck
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&& ss->staticEval + 284 + 188 * lmrDepth <= alpha
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&& ss->staticEval + 283 + 170 * lmrDepth <= alpha
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&& (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 28388)
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+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 27376)
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continue;
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// Prune moves with negative SEE (~20 Elo)
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if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 17)) * lmrDepth * lmrDepth)))
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if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
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continue;
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}
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else
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@@ -1069,12 +1098,12 @@ moves_loop: // When in check, search starts from here
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&& !(PvNode && abs(bestValue) < 2)
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&& PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
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&& !ss->inCheck
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&& ss->staticEval + 267 + 391 * lmrDepth
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&& ss->staticEval + 169 + 244 * lmrDepth
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+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
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continue;
|
||||
|
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// See based pruning
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if (!pos.see_ge(move, Value(-202) * depth)) // (~25 Elo)
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if (!pos.see_ge(move, Value(-221) * depth)) // (~25 Elo)
|
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continue;
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}
|
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}
|
||||
@@ -1085,16 +1114,15 @@ moves_loop: // When in check, search starts from here
|
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// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
|
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// then that move is singular and should be extended. To verify this we do
|
||||
// a reduced search on all the other moves but the ttMove and if the
|
||||
// result is lower than ttValue minus a margin then we will extend the ttMove.
|
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if ( depth >= 6
|
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// result is lower than ttValue minus a margin, then we will extend the ttMove.
|
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if ( depth >= 7
|
||||
&& move == ttMove
|
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&& !rootNode
|
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&& !excludedMove // Avoid recursive singular search
|
||||
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||
&& abs(ttValue) < VALUE_KNOWN_WIN
|
||||
&& (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3
|
||||
&& pos.legal(move))
|
||||
&& tte->depth() >= depth - 3)
|
||||
{
|
||||
Value singularBeta = ttValue - ((formerPv + 4) * depth) / 2;
|
||||
Depth singularDepth = (depth - 1 + 3 * formerPv) / 2;
|
||||
@@ -1134,19 +1162,9 @@ moves_loop: // When in check, search starts from here
|
||||
&& (pos.is_discovery_check_on_king(~us, move) || pos.see_ge(move)))
|
||||
extension = 1;
|
||||
|
||||
// Passed pawn extension
|
||||
else if ( move == ss->killers[0]
|
||||
&& pos.advanced_pawn_push(move)
|
||||
&& pos.pawn_passed(us, to_sq(move)))
|
||||
extension = 1;
|
||||
|
||||
// Last captures extension
|
||||
else if ( PieceValue[EG][pos.captured_piece()] > PawnValueEg
|
||||
&& pos.non_pawn_material() <= 2 * RookValueMg)
|
||||
extension = 1;
|
||||
|
||||
// Castling extension
|
||||
if (type_of(move) == CASTLING)
|
||||
if ( type_of(move) == CASTLING
|
||||
&& popcount(pos.pieces(us) & ~pos.pieces(PAWN) & (to_sq(move) & KingSide ? KingSide : QueenSide)) <= 2)
|
||||
extension = 1;
|
||||
|
||||
// Late irreversible move extension
|
||||
@@ -1161,13 +1179,6 @@ moves_loop: // When in check, search starts from here
|
||||
// Speculative prefetch as early as possible
|
||||
prefetch(TT.first_entry(pos.key_after(move)));
|
||||
|
||||
// Check for legality just before making the move
|
||||
if (!rootNode && !pos.legal(move))
|
||||
{
|
||||
ss->moveCount = --moveCount;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update the current move (this must be done after singular extension search)
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
|
||||
@@ -1181,18 +1192,25 @@ moves_loop: // When in check, search starts from here
|
||||
// Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
|
||||
// re-searched at full depth.
|
||||
if ( depth >= 3
|
||||
&& moveCount > 1 + 2 * rootNode
|
||||
&& moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2)
|
||||
&& (!rootNode || thisThread->best_move_count(move) == 0)
|
||||
&& ( !captureOrPromotion
|
||||
|| moveCountPruning
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|
||||
|| cutNode
|
||||
|| thisThread->ttHitAverage < 415 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
|| thisThread->ttHitAverage < 427 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
{
|
||||
Depth r = reduction(improving, depth, moveCount);
|
||||
|
||||
// Decrease reduction at non-check cut nodes for second move at low depths
|
||||
if ( cutNode
|
||||
&& depth <= 10
|
||||
&& moveCount <= 2
|
||||
&& !ss->inCheck)
|
||||
r--;
|
||||
|
||||
// Decrease reduction if the ttHit running average is large
|
||||
if (thisThread->ttHitAverage > 473 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
r--;
|
||||
|
||||
// Reduction if other threads are searching this position
|
||||
@@ -1235,17 +1253,17 @@ moves_loop: // When in check, search starts from here
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 4826;
|
||||
- 5287;
|
||||
|
||||
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
|
||||
if (ss->statScore >= -100 && (ss-1)->statScore < -112)
|
||||
if (ss->statScore >= -106 && (ss-1)->statScore < -104)
|
||||
r--;
|
||||
|
||||
else if ((ss-1)->statScore >= -125 && ss->statScore < -138)
|
||||
else if ((ss-1)->statScore >= -119 && ss->statScore < -140)
|
||||
r++;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
r -= ss->statScore / 14615;
|
||||
r -= ss->statScore / 14884;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1255,7 +1273,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Unless giving check, this capture is likely bad
|
||||
if ( !givesCheck
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 211 * depth <= alpha)
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
|
||||
r++;
|
||||
}
|
||||
|
||||
@@ -1519,7 +1537,7 @@ moves_loop: // When in check, search starts from here
|
||||
if (PvNode && bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = bestValue + 141;
|
||||
futilityBase = bestValue + 145;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
@@ -1528,8 +1546,8 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Initialize a MovePicker object for the current position, and prepare
|
||||
// to search the moves. Because the depth is <= 0 here, only captures,
|
||||
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
|
||||
// be generated.
|
||||
// queen and checking knight promotions, and other checks(only if depth >= DEPTH_QS_CHECKS)
|
||||
// will be generated.
|
||||
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
|
||||
&thisThread->captureHistory,
|
||||
contHist,
|
||||
@@ -1771,7 +1789,7 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
|
||||
if (depth > 11 && ss->ply < MAX_LPH)
|
||||
thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 6);
|
||||
thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 7);
|
||||
}
|
||||
|
||||
// When playing with strength handicap, choose best move among a set of RootMoves
|
||||
@@ -1881,6 +1899,9 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
||||
<< " multipv " << i + 1
|
||||
<< " score " << UCI::value(v);
|
||||
|
||||
if (Options["UCI_ShowWDL"])
|
||||
ss << UCI::wdl(v, pos.game_ply());
|
||||
|
||||
if (!tb && i == pvIdx)
|
||||
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user