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Simplify verification search (#1362)
1. avoid recursive call of verification. For the interested side to move recursion makes no sense. For the other side it could make sense in case of mutual zugzwang, but I was not able to figure out any concrete problematic position. Allows the removal of 2 local variables. 2. avoid further reduction by removing R += ONE_PLY; Benchmark with zugzwang-suite (see #1338), max 45 secs per position: Patch solves 33 out of 37 Master solves 31 out of 37 STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 76188 W: 13866 L: 13840 D: 48482 http://tests.stockfishchess.org/tests/view/5a5612ed0ebc590297da516c LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 40479 W: 5247 L: 5152 D: 30080 http://tests.stockfishchess.org/tests/view/5a56f7d30ebc590299e4550e bench: 5340015
This commit is contained in:
committed by
Marco Costalba
parent
aa88261a8f
commit
1b6459195c
+5
-8
@@ -676,7 +676,7 @@ namespace {
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if ( !PvNode
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&& eval >= beta
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&& ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
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&& (ss->ply >= thisThread->nmp_ply || ss->ply % 2 == thisThread->pair))
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&& (ss->ply >= thisThread->nmp_ply || ss->ply % 2 != thisThread->nmp_odd))
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{
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assert(eval - beta >= 0);
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@@ -698,21 +698,18 @@ namespace {
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if (nullValue >= VALUE_MATE_IN_MAX_PLY)
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nullValue = beta;
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if (depth < 12 * ONE_PLY && abs(beta) < VALUE_KNOWN_WIN)
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if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_ply))
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return nullValue;
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// Do verification search at high depths
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R += ONE_PLY;
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// disable null move pruning for side to move for the first part of the remaining search tree
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int nmp_ply = thisThread->nmp_ply;
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int pair = thisThread->pair;
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thisThread->nmp_ply = ss->ply + 3 * (depth-R) / 4;
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thisThread->pair = (ss->ply % 2) == 0;
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thisThread->nmp_odd = ss->ply % 2;
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Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta)
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: search<NonPV>(pos, ss, beta-1, beta, depth-R, false, true);
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thisThread->pair = pair;
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thisThread->nmp_ply = nmp_ply;
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thisThread->nmp_odd = thisThread->nmp_ply = 0;
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if (v >= beta)
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return nullValue;
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