mirror of
https://github.com/official-stockfish/Stockfish.git
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Move Attacks out of Bitboard File
Over the past few months our attacks and bitboard logic got a bit more involved and target specific, so I think it makes sense to split this up a bit more into separate files. While it's not in an ideal state I think it's first step and can be improved later, `pawn_attacks_bb` could also be moved into the attacks.h but this was more of an oversight from my side. closes https://github.com/official-stockfish/Stockfish/pull/6833 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
be9df38f27
commit
24d6398490
+2
-2
@@ -67,7 +67,7 @@ BINDIR = $(PREFIX)/bin
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PGOBENCH = $(RUN_PREFIX) ./$(EXE) bench
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### Source and object files
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SRCS = benchmark.cpp bitboard.cpp evaluate.cpp main.cpp \
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SRCS = attacks.cpp benchmark.cpp bitboard.cpp evaluate.cpp main.cpp \
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misc.cpp movegen.cpp movepick.cpp position.cpp \
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search.cpp thread.cpp timeman.cpp tt.cpp uci.cpp ucioption.cpp tune.cpp syzygy/tbprobe.cpp \
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nnue/nnue_accumulator.cpp nnue/nnue_misc.cpp nnue/network.cpp \
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@@ -76,7 +76,7 @@ SRCS = benchmark.cpp bitboard.cpp evaluate.cpp main.cpp \
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OTHER_SRCS = universal/entry_x86.cpp universal/entry_arm64.cpp universal/nnue_embed.cpp
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HEADERS = benchmark.h bitboard.h evaluate.h misc.h movegen.h movepick.h history.h \
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HEADERS = attacks.h benchmark.h bitboard.h evaluate.h misc.h movegen.h movepick.h history.h \
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nnue/nnue_misc.h nnue/features/half_ka_v2_hm.h nnue/features/full_threats.h \
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nnue/layers/affine_transform.h nnue/layers/affine_transform_sparse_input.h \
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nnue/layers/clipped_relu.h nnue/layers/sqr_clipped_relu.h nnue/nnue_accumulator.h \
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+239
@@ -0,0 +1,239 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "attacks.h"
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#include <array>
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#include "misc.h"
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namespace Stockfish::Attacks {
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namespace {
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Bitboard LineBB[SQUARE_NB][SQUARE_NB];
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Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
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Bitboard RayPassBB[SQUARE_NB][SQUARE_NB];
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alignas(64) Magic Magics[SQUARE_NB][2];
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}
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#ifdef USE_PEXT
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using MagicMask = uint16_t;
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#else
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using MagicMask = Bitboard;
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#endif
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#ifdef USE_HYPERBOLA_QUINT
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static Bitboard line_mask(Square sq, Direction d1, Direction d2) {
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Bitboard mask = 0, dest;
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for (Direction d : {d1, d2})
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{
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Square s = sq;
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while ((dest = safe_destination(s, d)))
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{
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mask |= dest;
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s += d;
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}
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}
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return mask;
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}
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static void init_magics(Magic magics[][2]) {
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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{
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Magic& rook = magics[s][ROOK - BISHOP];
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rook.mask1 = line_mask(s, NORTH, SOUTH);
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rook.mask2 = line_mask(s, EAST, WEST);
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Magic& bishop = magics[s][BISHOP - BISHOP];
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bishop.mask1 = line_mask(s, NORTH_EAST, SOUTH_WEST);
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bishop.mask2 = line_mask(s, NORTH_WEST, SOUTH_EAST);
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rook.r = bishop.r = square_bb(s) * 2;
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rook.rr = bishop.rr = square_bb(Square(63 - int(s))) * 2;
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}
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}
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#else
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namespace {
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[[maybe_unused]] constexpr Bitboard constexpr_pext(Bitboard b, Bitboard m) {
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Bitboard result = 0, bit = 0;
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while (m)
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{
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Bitboard last = m & -m;
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result |= bool(b & last) << bit++;
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m ^= last;
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}
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return result;
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}
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#ifdef USE_COMPTIME_ATTACKS
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constexpr
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#endif
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void
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init_magics(PieceType pt,
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MagicMask table[],
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Magic magics[][2],
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[[maybe_unused]] bool tableAlreadyInit) {
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#if !defined(USE_COMPTIME_ATTACKS)
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tableAlreadyInit = false;
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#endif
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#ifndef USE_PEXT
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int seeds[][RANK_NB] = {{8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020},
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{728, 10316, 55013, 32803, 12281, 15100, 16645, 255}};
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Bitboard occupancy[4096];
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int epoch[4096] = {}, cnt = 0;
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Bitboard reference[4096] = {};
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#endif
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int size = 0;
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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{
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Bitboard edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
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Magic& m = magics[s][pt - BISHOP];
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Bitboard attacks = sliding_attack(pt, s, 0);
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m.mask = attacks & ~edges;
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#ifdef USE_PEXT
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m.pseudoAttacks = attacks;
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#else
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m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
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#endif
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m.attacks = s == SQ_A1 ? table : magics[s - 1][pt - BISHOP].attacks + size;
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size = 0;
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Bitboard b = 0;
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[[maybe_unused]] Bitboard prevSliding = -1;
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do
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{
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#ifdef USE_PEXT
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if (!tableAlreadyInit)
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{
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Bitboard sliding = sliding_attack(pt, s, b);
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m.attacks[size] =
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sliding != prevSliding ? constexpr_pext(sliding, attacks) : m.attacks[size - 1];
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prevSliding = sliding;
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}
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#else
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occupancy[size] = b;
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reference[size] = sliding_attack(pt, s, b);
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#endif
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size++;
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b = (b - m.mask) & m.mask;
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} while (b);
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#ifndef USE_PEXT
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PRNG rng(seeds[Is64Bit][rank_of(s)]);
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for (int i = 0; i < size;)
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{
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for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6;)
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m.magic = rng.sparse_rand<Bitboard>();
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for (++cnt, i = 0; i < size; ++i)
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{
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unsigned idx = m.index(occupancy[i]);
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if (epoch[idx] < cnt)
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{
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epoch[idx] = cnt;
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m.attacks[idx] = reference[i];
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}
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else if (m.attacks[idx] != reference[i])
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break;
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}
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}
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#endif
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}
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}
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#if defined(USE_COMPTIME_ATTACKS) && defined(USE_PEXT)
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constexpr auto RookTable = []() {
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std::array<uint16_t, 0x19000> result{};
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Magic magics[64][2] = {};
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init_magics(ROOK, result.data(), magics, false);
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return result;
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}();
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constexpr auto BishopTable = []() {
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std::array<uint16_t, 0x1480> result{};
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Magic magics[64][2] = {};
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init_magics(BISHOP, result.data(), magics, false);
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return result;
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}();
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#else
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std::array<MagicMask, 0x19000> RookTable;
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std::array<MagicMask, 0x1480> BishopTable;
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#endif
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}
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#endif
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void init() {
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#ifdef USE_HYPERBOLA_QUINT
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init_magics(Magics);
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#else
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init_magics(ROOK, const_cast<MagicMask*>(RookTable.data()), Magics, true);
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init_magics(BISHOP, const_cast<MagicMask*>(BishopTable.data()), Magics, true);
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#endif
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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{
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for (PieceType pt : {BISHOP, ROOK})
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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{
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if (PseudoAttacks[pt][s1] & s2)
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{
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LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
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BetweenBB[s1][s2] =
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(attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)));
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RayPassBB[s1][s2] =
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attacks_bb(pt, s1, 0) & (attacks_bb(pt, s2, square_bb(s1)) | s2);
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}
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BetweenBB[s1][s2] |= s2;
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}
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}
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}
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const Magic& magic(Square s, PieceType pt) {
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assert((pt == BISHOP || pt == ROOK) && is_ok(s));
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return Magics[s][pt - BISHOP];
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}
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Bitboard line_bb(Square s1, Square s2) {
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assert(is_ok(s1) && is_ok(s2));
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return LineBB[s1][s2];
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}
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Bitboard between_bb(Square s1, Square s2) {
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assert(is_ok(s1) && is_ok(s2));
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return BetweenBB[s1][s2];
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}
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Bitboard ray_pass_bb(Square s1, Square s2) {
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assert(is_ok(s1) && is_ok(s2));
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return RayPassBB[s1][s2];
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}
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} // namespace Stockfish::Attacks
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+262
@@ -0,0 +1,262 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ATTACKS_H_INCLUDED
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#define ATTACKS_H_INCLUDED
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#include <cassert>
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#include <array>
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#include <initializer_list>
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#include "types.h"
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#include "bitboard.h"
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#ifdef __aarch64__
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#include <arm_acle.h>
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#define USE_HYPERBOLA_QUINT
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#elif defined(__loongarch__) && __loongarch_grlen == 64
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#define USE_HYPERBOLA_QUINT
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#endif
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namespace Stockfish::Attacks {
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void init();
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#ifdef USE_HYPERBOLA_QUINT
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inline Bitboard reverse_bb(Bitboard bb) {
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#ifdef __aarch64__
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return __rbitll(bb);
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#else // loongarch
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Bitboard out;
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asm("bitrev.d %0, %1" : "=r"(out) : "r"(bb));
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return out;
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#endif
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}
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// Hyperbola quintessence implementation for ARM, thanks to the availability of an
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// efficient bit reversal instruction.
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// See https://www.chessprogramming.org/Hyperbola_Quintessence
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struct Magic {
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// For rooks: file attacks, rank attacks. For bishops: diagonal/antidiagonal
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Bitboard mask1, mask2;
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// Precomputed 2 * square_bb(sq), 2 * reverse(square_bb(sq))
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Bitboard r, rr;
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Bitboard hyperbola(Bitboard occupied, Bitboard mask) const {
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Bitboard o = occupied & mask;
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Bitboard fwd = o - r;
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Bitboard rev = reverse_bb(o) - rr;
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return (fwd ^ reverse_bb(rev)) & mask;
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}
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Bitboard attacks_bb(Bitboard occupied) const {
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return hyperbola(occupied, mask1) | hyperbola(occupied, mask2);
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}
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};
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#else
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// Magic holds all magic bitboards relevant data for a single square
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struct Magic {
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Bitboard mask;
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#ifdef USE_PEXT
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uint16_t* attacks;
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Bitboard pseudoAttacks;
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#else
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Bitboard* attacks;
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Bitboard magic;
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unsigned shift;
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#endif
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// Compute the attack's index using the 'magic bitboards' approach
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unsigned index(Bitboard occupied) const {
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#ifdef USE_PEXT
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return unsigned(pext(occupied, mask));
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#else
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if (Is64Bit)
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return unsigned(((occupied & mask) * magic) >> shift);
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unsigned lo = unsigned(occupied) & unsigned(mask);
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unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
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return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
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#endif
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}
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Bitboard attacks_bb(Bitboard occupied) const {
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#ifdef USE_PEXT
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return pdep(attacks[index(occupied)], pseudoAttacks);
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#else
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return attacks[index(occupied)];
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#endif
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}
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};
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#endif
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const Magic& magic(Square s, PieceType pt);
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Bitboard line_bb(Square s1, Square s2);
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Bitboard between_bb(Square s1, Square s2);
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Bitboard ray_pass_bb(Square s1, Square s2);
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// Returns the bitboard of target square for the given step
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// from the given square. If the step is off the board, returns empty bitboard.
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constexpr Bitboard safe_destination(Square s, int step) {
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constexpr auto abs = [](int v) { return v < 0 ? -v : v; };
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Square to = Square(s + step);
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return is_ok(to) && abs(file_of(s) - file_of(to)) <= 2 ? square_bb(to) : Bitboard(0);
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}
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constexpr Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
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Bitboard attacks = 0, dest = 0;
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constexpr Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
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constexpr Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
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for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
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{
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Square s = sq;
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while ((dest = safe_destination(s, d)))
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{
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attacks |= dest;
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s += d;
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if (occupied & dest)
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{
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break;
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}
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}
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}
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return attacks;
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}
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constexpr Bitboard knight_attack(Square sq) {
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Bitboard b = {};
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for (int step : {-17, -15, -10, -6, 6, 10, 15, 17})
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b |= safe_destination(sq, step);
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return b;
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}
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constexpr Bitboard king_attack(Square sq) {
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Bitboard b = {};
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for (int step : {-9, -8, -7, -1, 1, 7, 8, 9})
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b |= safe_destination(sq, step);
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return b;
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}
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constexpr Bitboard pseudo_attacks(PieceType pt, Square sq) {
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switch (pt)
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{
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case PieceType::ROOK :
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case PieceType::BISHOP :
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return sliding_attack(pt, sq, 0);
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case PieceType::QUEEN :
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return sliding_attack(PieceType::ROOK, sq, 0) | sliding_attack(PieceType::BISHOP, sq, 0);
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case PieceType::KNIGHT :
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return knight_attack(sq);
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case PieceType::KING :
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return king_attack(sq);
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default :
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assert(false);
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return 0;
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}
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}
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inline constexpr auto PseudoAttacks = []() constexpr {
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std::array<std::array<Bitboard, SQUARE_NB>, PIECE_TYPE_NB> attacks{};
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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{
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attacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
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attacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
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attacks[KING][s1] = pseudo_attacks(KING, s1);
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attacks[KNIGHT][s1] = pseudo_attacks(KNIGHT, s1);
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attacks[QUEEN][s1] = attacks[BISHOP][s1] = pseudo_attacks(BISHOP, s1);
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attacks[QUEEN][s1] |= attacks[ROOK][s1] = pseudo_attacks(ROOK, s1);
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}
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return attacks;
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}();
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inline constexpr auto PawnPushOrAttacks = []() constexpr {
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std::array<std::array<Bitboard, SQUARE_NB>, COLOR_NB> attacks{};
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|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
attacks[WHITE][s1] = pawn_single_push_bb(WHITE, square_bb(s1)) | PseudoAttacks[WHITE][s1];
|
||||
attacks[BLACK][s1] = pawn_single_push_bb(BLACK, square_bb(s1)) | PseudoAttacks[BLACK][s1];
|
||||
}
|
||||
|
||||
return attacks;
|
||||
}();
|
||||
|
||||
// Returns the pseudo attacks of the given piece type
|
||||
// assuming an empty board.
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Color c = COLOR_NB) {
|
||||
|
||||
assert((Pt != PAWN || c < COLOR_NB) && is_ok(s));
|
||||
return Pt == PAWN ? PseudoAttacks[c][s] : PseudoAttacks[Pt][s];
|
||||
}
|
||||
|
||||
// Returns the attacks by the given piece
|
||||
// assuming the board is occupied according to the passed Bitboard.
|
||||
// Sliding piece attacks do not continue passed an occupied square.
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||
|
||||
assert(Pt != PAWN && is_ok(s));
|
||||
|
||||
switch (Pt)
|
||||
{
|
||||
case BISHOP :
|
||||
case ROOK :
|
||||
return magic(s, Pt).attacks_bb(occupied);
|
||||
case QUEEN :
|
||||
return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default :
|
||||
return PseudoAttacks[Pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the attacks by the given piece
|
||||
// assuming the board is occupied according to the passed Bitboard.
|
||||
// Sliding piece attacks do not continue passed an occupied square.
|
||||
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
|
||||
|
||||
assert(pt != PAWN && is_ok(s));
|
||||
|
||||
switch (pt)
|
||||
{
|
||||
case BISHOP :
|
||||
return attacks_bb<BISHOP>(s, occupied);
|
||||
case ROOK :
|
||||
return attacks_bb<ROOK>(s, occupied);
|
||||
case QUEEN :
|
||||
return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default :
|
||||
return PseudoAttacks[pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
|
||||
return type_of(pc) == PAWN ? PseudoAttacks[color_of(pc)][s]
|
||||
: attacks_bb(type_of(pc), s, occupied);
|
||||
}
|
||||
|
||||
} // namespace Stockfish::Attacks
|
||||
|
||||
#endif // #ifndef ATTACKS_H_INCLUDED
|
||||
@@ -18,29 +18,13 @@
|
||||
|
||||
#include "bitboard.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <bitset>
|
||||
#include <initializer_list>
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
uint8_t PopCnt16[1 << 16];
|
||||
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard RayPassBB[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
alignas(64) Magic Magics[SQUARE_NB][2];
|
||||
|
||||
#ifdef USE_PEXT
|
||||
using MagicMask = uint16_t;
|
||||
#else
|
||||
using MagicMask = Bitboard;
|
||||
#endif
|
||||
|
||||
// Returns an ASCII representation of a bitboard suitable
|
||||
// to be printed to standard output. Useful for debugging.
|
||||
std::string Bitboards::pretty(Bitboard b) {
|
||||
@@ -62,178 +46,6 @@ std::string Bitboards::pretty(Bitboard b) {
|
||||
return s;
|
||||
}
|
||||
|
||||
#ifdef USE_HYPERBOLA_QUINT
|
||||
static Bitboard line_mask(Square sq, Direction d1, Direction d2) {
|
||||
Bitboard mask = 0, dest;
|
||||
for (Direction d : {d1, d2})
|
||||
{
|
||||
Square s = sq;
|
||||
while ((dest = Bitboards::safe_destination(s, d)))
|
||||
{
|
||||
mask |= dest;
|
||||
s += d;
|
||||
}
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
static void init_magics(Magic magics[][2]) {
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
Magic& rook = magics[s][ROOK - BISHOP];
|
||||
rook.mask1 = line_mask(s, NORTH, SOUTH);
|
||||
rook.mask2 = line_mask(s, EAST, WEST);
|
||||
|
||||
Magic& bishop = magics[s][BISHOP - BISHOP];
|
||||
bishop.mask1 = line_mask(s, NORTH_EAST, SOUTH_WEST);
|
||||
bishop.mask2 = line_mask(s, NORTH_WEST, SOUTH_EAST);
|
||||
|
||||
rook.r = bishop.r = square_bb(s) * 2;
|
||||
rook.rr = bishop.rr = square_bb(Square(63 - int(s))) * 2;
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
namespace {
|
||||
[[maybe_unused]] constexpr Bitboard constexpr_pext(Bitboard b, Bitboard m) {
|
||||
Bitboard result = 0, bit = 0;
|
||||
while (m)
|
||||
{
|
||||
Bitboard last = m & -m;
|
||||
result |= bool(b & last) << bit++;
|
||||
m ^= last;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Computes all rook and bishop attacks at startup or optionally, compile time. Magic
|
||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||
// https://www.chessprogramming.org/Magic_Bitboards. In particular, here we use
|
||||
// the so called "fancy" approach.
|
||||
#ifdef USE_COMPTIME_ATTACKS
|
||||
constexpr
|
||||
#endif
|
||||
void
|
||||
init_magics(PieceType pt,
|
||||
MagicMask table[],
|
||||
Magic magics[][2],
|
||||
[[maybe_unused]] bool tableAlreadyInit) {
|
||||
#if !defined(USE_COMPTIME_ATTACKS)
|
||||
tableAlreadyInit = false;
|
||||
#endif
|
||||
|
||||
#ifndef USE_PEXT
|
||||
// Optimal PRNG seeds to pick the correct magics in the shortest time
|
||||
int seeds[][RANK_NB] = {{8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020},
|
||||
{728, 10316, 55013, 32803, 12281, 15100, 16645, 255}};
|
||||
|
||||
Bitboard occupancy[4096];
|
||||
int epoch[4096] = {}, cnt = 0;
|
||||
Bitboard reference[4096] = {};
|
||||
#endif
|
||||
int size = 0;
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
// Board edges are not considered in the relevant occupancies
|
||||
Bitboard edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||
|
||||
// Given a square 's', the mask is the bitboard of sliding attacks from
|
||||
// 's' computed on an empty board. The index must be big enough to contain
|
||||
// all the attacks for each possible subset of the mask and so is 2 power
|
||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||
// apply to the 64 or 32 bits word to get the index.
|
||||
Magic& m = magics[s][pt - BISHOP];
|
||||
Bitboard attacks = Bitboards::sliding_attack(pt, s, 0);
|
||||
m.mask = attacks & ~edges;
|
||||
#ifdef USE_PEXT
|
||||
m.pseudoAttacks = attacks;
|
||||
#else
|
||||
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
|
||||
#endif
|
||||
// Set the offset for the attacks table of the square. We have individual
|
||||
// table sizes for each square with "Fancy Magic Bitboards".
|
||||
m.attacks = s == SQ_A1 ? table : magics[s - 1][pt - BISHOP].attacks + size;
|
||||
size = 0;
|
||||
|
||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||
// store the corresponding sliding attack bitboard in reference[].
|
||||
Bitboard b = 0;
|
||||
[[maybe_unused]] Bitboard prevSliding = -1;
|
||||
do
|
||||
{
|
||||
#ifdef USE_PEXT
|
||||
if (!tableAlreadyInit)
|
||||
{
|
||||
Bitboard sliding = Bitboards::sliding_attack(pt, s, b);
|
||||
m.attacks[size] =
|
||||
sliding != prevSliding ? constexpr_pext(sliding, attacks) : m.attacks[size - 1];
|
||||
prevSliding = sliding;
|
||||
}
|
||||
#else
|
||||
occupancy[size] = b;
|
||||
reference[size] = Bitboards::sliding_attack(pt, s, b);
|
||||
#endif
|
||||
|
||||
size++;
|
||||
b = (b - m.mask) & m.mask;
|
||||
} while (b);
|
||||
|
||||
#ifndef USE_PEXT
|
||||
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
||||
|
||||
// Find a magic for square 's' picking up an (almost) random number
|
||||
// until we find the one that passes the verification test.
|
||||
for (int i = 0; i < size;)
|
||||
{
|
||||
for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6;)
|
||||
m.magic = rng.sparse_rand<Bitboard>();
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
||||
// effect of verifying the magic. Keep track of the attempt count
|
||||
// and save it in epoch[], little speed-up trick to avoid resetting
|
||||
// m.attacks[] after every failed attempt.
|
||||
for (++cnt, i = 0; i < size; ++i)
|
||||
{
|
||||
unsigned idx = m.index(occupancy[i]);
|
||||
|
||||
if (epoch[idx] < cnt)
|
||||
{
|
||||
epoch[idx] = cnt;
|
||||
m.attacks[idx] = reference[i];
|
||||
}
|
||||
else if (m.attacks[idx] != reference[i])
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_COMPTIME_ATTACKS) && defined(USE_PEXT)
|
||||
constexpr auto RookTable = []() {
|
||||
std::array<uint16_t, 0x19000> result{};
|
||||
Magic magics[64][2] = {};
|
||||
init_magics(ROOK, result.data(), magics, false);
|
||||
return result;
|
||||
}();
|
||||
constexpr auto BishopTable = []() {
|
||||
std::array<uint16_t, 0x1480> result{};
|
||||
Magic magics[64][2] = {};
|
||||
init_magics(BISHOP, result.data(), magics, false);
|
||||
return result;
|
||||
}();
|
||||
#else
|
||||
std::array<MagicMask, 0x19000> RookTable;
|
||||
std::array<MagicMask, 0x1480> BishopTable;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Initializes various bitboard tables. It is called at
|
||||
// startup and relies on global objects to be already zero-initialized.
|
||||
void Bitboards::init() {
|
||||
@@ -244,30 +56,6 @@ void Bitboards::init() {
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||
|
||||
#ifdef USE_HYPERBOLA_QUINT
|
||||
init_magics(Magics);
|
||||
#else
|
||||
init_magics(ROOK, const_cast<MagicMask*>(RookTable.data()), Magics, true);
|
||||
init_magics(BISHOP, const_cast<MagicMask*>(BishopTable.data()), Magics, true);
|
||||
#endif
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
for (PieceType pt : {BISHOP, ROOK})
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
{
|
||||
if (PseudoAttacks[pt][s1] & s2)
|
||||
{
|
||||
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] =
|
||||
(attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)));
|
||||
RayPassBB[s1][s2] =
|
||||
attacks_bb(pt, s1, 0) & (attacks_bb(pt, s2, square_bb(s1)) | s2);
|
||||
}
|
||||
BetweenBB[s1][s2] |= s2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
-259
@@ -26,18 +26,9 @@
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
#include <initializer_list>
|
||||
#include <array>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef __aarch64__
|
||||
#include <arm_acle.h>
|
||||
#define USE_HYPERBOLA_QUINT
|
||||
#elif defined(__loongarch__) && __loongarch_grlen == 64
|
||||
#define USE_HYPERBOLA_QUINT
|
||||
#endif
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace Bitboards {
|
||||
@@ -77,82 +68,6 @@ constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
extern uint8_t PopCnt16[1 << 16];
|
||||
extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard RayPassBB[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
#ifdef USE_HYPERBOLA_QUINT
|
||||
|
||||
inline Bitboard reverse_bb(Bitboard bb) {
|
||||
#ifdef __aarch64__
|
||||
return __rbitll(bb);
|
||||
#else // loongarch
|
||||
Bitboard out;
|
||||
asm("bitrev.d %0, %1" : "=r"(out) : "r"(bb));
|
||||
return out;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Hyperbola quintessence implementation for ARM, thanks to the availability of an
|
||||
// efficient bit reversal instruction.
|
||||
// See https://www.chessprogramming.org/Hyperbola_Quintessence
|
||||
struct Magic {
|
||||
// For rooks: file attacks, rank attacks. For bishops: diagonal/antidiagonal
|
||||
Bitboard mask1, mask2;
|
||||
// Precomputed 2 * square_bb(sq), 2 * reverse(square_bb(sq))
|
||||
Bitboard r, rr;
|
||||
|
||||
Bitboard hyperbola(Bitboard occupied, Bitboard mask) const {
|
||||
Bitboard o = occupied & mask;
|
||||
Bitboard fwd = o - r;
|
||||
Bitboard rev = reverse_bb(o) - rr;
|
||||
return (fwd ^ reverse_bb(rev)) & mask;
|
||||
}
|
||||
|
||||
Bitboard attacks_bb(Bitboard occupied) const {
|
||||
return hyperbola(occupied, mask1) | hyperbola(occupied, mask2);
|
||||
}
|
||||
};
|
||||
#else
|
||||
// Magic holds all magic bitboards relevant data for a single square
|
||||
struct Magic {
|
||||
Bitboard mask;
|
||||
#ifdef USE_PEXT
|
||||
uint16_t* attacks;
|
||||
Bitboard pseudoAttacks;
|
||||
#else
|
||||
Bitboard* attacks;
|
||||
Bitboard magic;
|
||||
unsigned shift;
|
||||
#endif
|
||||
|
||||
// Compute the attack's index using the 'magic bitboards' approach
|
||||
unsigned index(Bitboard occupied) const {
|
||||
|
||||
#ifdef USE_PEXT
|
||||
return unsigned(pext(occupied, mask));
|
||||
#else
|
||||
if (Is64Bit)
|
||||
return unsigned(((occupied & mask) * magic) >> shift);
|
||||
|
||||
unsigned lo = unsigned(occupied) & unsigned(mask);
|
||||
unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
|
||||
return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
|
||||
#endif
|
||||
}
|
||||
|
||||
Bitboard attacks_bb(Bitboard occupied) const {
|
||||
#ifdef USE_PEXT
|
||||
return pdep(attacks[index(occupied)], pseudoAttacks);
|
||||
#else
|
||||
return attacks[index(occupied)];
|
||||
#endif
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
extern Magic Magics[SQUARE_NB][2];
|
||||
|
||||
constexpr Bitboard square_bb(Square s) {
|
||||
assert(is_ok(s));
|
||||
return 1ULL << s;
|
||||
@@ -218,30 +133,6 @@ constexpr Bitboard pawn_single_push_bb(Color c, Bitboard b) {
|
||||
return c == WHITE ? shift<NORTH>(b) : shift<SOUTH>(b);
|
||||
}
|
||||
|
||||
// Returns a bitboard representing an entire line (from board edge
|
||||
// to board edge) that intersects the two given squares. If the given squares
|
||||
// are not on a same file/rank/diagonal, the function returns 0. For instance,
|
||||
// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal.
|
||||
inline Bitboard line_bb(Square s1, Square s2) {
|
||||
|
||||
assert(is_ok(s1) && is_ok(s2));
|
||||
return LineBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
// Returns a bitboard representing the squares in the semi-open
|
||||
// segment between the squares s1 and s2 (excluding s1 but including s2). If the
|
||||
// given squares are not on a same file/rank/diagonal, it returns s2. For instance,
|
||||
// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5, E6 and F7, but
|
||||
// between_bb(SQ_E6, SQ_F8) will return a bitboard with the square F8. This trick
|
||||
// allows to generate non-king evasion moves faster: the defending piece must either
|
||||
// interpose itself to cover the check or capture the checking piece.
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
|
||||
assert(is_ok(s1) && is_ok(s2));
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
// distance() functions return the distance between x and y, defined as the
|
||||
// number of steps for a king in x to reach y.
|
||||
|
||||
@@ -389,156 +280,6 @@ inline Square pop_lsb(Bitboard& b) {
|
||||
return s;
|
||||
}
|
||||
|
||||
namespace Bitboards {
|
||||
// Returns the bitboard of target square for the given step
|
||||
// from the given square. If the step is off the board, returns empty bitboard.
|
||||
constexpr Bitboard safe_destination(Square s, int step) {
|
||||
constexpr auto abs = [](int v) { return v < 0 ? -v : v; };
|
||||
Square to = Square(s + step);
|
||||
return is_ok(to) && abs(file_of(s) - file_of(to)) <= 2 ? square_bb(to) : Bitboard(0);
|
||||
}
|
||||
|
||||
constexpr Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
|
||||
Bitboard attacks = 0, dest = 0;
|
||||
constexpr Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
|
||||
constexpr Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
|
||||
|
||||
for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
|
||||
{
|
||||
Square s = sq;
|
||||
while ((dest = safe_destination(s, d)))
|
||||
{
|
||||
attacks |= dest;
|
||||
s += d;
|
||||
if (occupied & dest)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return attacks;
|
||||
}
|
||||
|
||||
constexpr Bitboard knight_attack(Square sq) {
|
||||
Bitboard b = {};
|
||||
for (int step : {-17, -15, -10, -6, 6, 10, 15, 17})
|
||||
b |= safe_destination(sq, step);
|
||||
return b;
|
||||
}
|
||||
|
||||
constexpr Bitboard king_attack(Square sq) {
|
||||
Bitboard b = {};
|
||||
for (int step : {-9, -8, -7, -1, 1, 7, 8, 9})
|
||||
b |= safe_destination(sq, step);
|
||||
return b;
|
||||
}
|
||||
|
||||
constexpr Bitboard pseudo_attacks(PieceType pt, Square sq) {
|
||||
switch (pt)
|
||||
{
|
||||
case PieceType::ROOK :
|
||||
case PieceType::BISHOP :
|
||||
return sliding_attack(pt, sq, 0);
|
||||
case PieceType::QUEEN :
|
||||
return sliding_attack(PieceType::ROOK, sq, 0) | sliding_attack(PieceType::BISHOP, sq, 0);
|
||||
case PieceType::KNIGHT :
|
||||
return knight_attack(sq);
|
||||
case PieceType::KING :
|
||||
return king_attack(sq);
|
||||
default :
|
||||
assert(false);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inline constexpr auto PseudoAttacks = []() constexpr {
|
||||
std::array<std::array<Bitboard, SQUARE_NB>, PIECE_TYPE_NB> attacks{};
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
attacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
|
||||
attacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
|
||||
|
||||
attacks[KING][s1] = Bitboards::pseudo_attacks(KING, s1);
|
||||
attacks[KNIGHT][s1] = Bitboards::pseudo_attacks(KNIGHT, s1);
|
||||
attacks[QUEEN][s1] = attacks[BISHOP][s1] = Bitboards::pseudo_attacks(BISHOP, s1);
|
||||
attacks[QUEEN][s1] |= attacks[ROOK][s1] = Bitboards::pseudo_attacks(ROOK, s1);
|
||||
}
|
||||
|
||||
return attacks;
|
||||
}();
|
||||
|
||||
inline constexpr auto PawnPushOrAttacks = []() constexpr {
|
||||
std::array<std::array<Bitboard, SQUARE_NB>, COLOR_NB> attacks{};
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
attacks[WHITE][s1] = pawn_single_push_bb(WHITE, square_bb(s1)) | PseudoAttacks[WHITE][s1];
|
||||
attacks[BLACK][s1] = pawn_single_push_bb(BLACK, square_bb(s1)) | PseudoAttacks[BLACK][s1];
|
||||
}
|
||||
|
||||
return attacks;
|
||||
}();
|
||||
|
||||
|
||||
// Returns the pseudo attacks of the given piece type
|
||||
// assuming an empty board.
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Color c = COLOR_NB) {
|
||||
|
||||
assert((Pt != PAWN || c < COLOR_NB) && is_ok(s));
|
||||
return Pt == PAWN ? PseudoAttacks[c][s] : PseudoAttacks[Pt][s];
|
||||
}
|
||||
|
||||
|
||||
// Returns the attacks by the given piece
|
||||
// assuming the board is occupied according to the passed Bitboard.
|
||||
// Sliding piece attacks do not continue passed an occupied square.
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||
|
||||
assert(Pt != PAWN && is_ok(s));
|
||||
|
||||
switch (Pt)
|
||||
{
|
||||
case BISHOP :
|
||||
case ROOK :
|
||||
return Magics[s][Pt - BISHOP].attacks_bb(occupied);
|
||||
case QUEEN :
|
||||
return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default :
|
||||
return PseudoAttacks[Pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the attacks by the given piece
|
||||
// assuming the board is occupied according to the passed Bitboard.
|
||||
// Sliding piece attacks do not continue passed an occupied square.
|
||||
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
|
||||
|
||||
assert(pt != PAWN && is_ok(s));
|
||||
|
||||
switch (pt)
|
||||
{
|
||||
case BISHOP :
|
||||
return attacks_bb<BISHOP>(s, occupied);
|
||||
case ROOK :
|
||||
return attacks_bb<ROOK>(s, occupied);
|
||||
case QUEEN :
|
||||
return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default :
|
||||
return PseudoAttacks[pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
|
||||
return type_of(pc) == PAWN ? PseudoAttacks[color_of(pc)][s]
|
||||
: attacks_bb(type_of(pc), s, occupied);
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
|
||||
#include "attacks.h"
|
||||
#include "bitboard.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
@@ -39,6 +40,7 @@ int main(int argc, char* argv[]) {
|
||||
std::cout << engine_info() << std::endl;
|
||||
|
||||
Bitboards::init();
|
||||
Attacks::init();
|
||||
Position::init();
|
||||
|
||||
auto uci = std::make_unique<UCIEngine>(argc, argv);
|
||||
|
||||
+9
-8
@@ -21,6 +21,7 @@
|
||||
#include <cassert>
|
||||
#include <initializer_list>
|
||||
|
||||
#include "attacks.h"
|
||||
#include "bitboard.h"
|
||||
#include "position.h"
|
||||
|
||||
@@ -70,7 +71,7 @@ alignas(64) constexpr auto SliderMoves = []() {
|
||||
{
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
Bitboard bb = PseudoAttacks[pt][s];
|
||||
Bitboard bb = Attacks::PseudoAttacks[pt][s];
|
||||
int i = 0;
|
||||
while (bb)
|
||||
{
|
||||
@@ -89,7 +90,7 @@ alignas(64) constexpr auto KnightKingMoves = []() {
|
||||
{
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
Bitboard bb = PseudoAttacks[pt][s];
|
||||
Bitboard bb = Attacks::PseudoAttacks[pt][s];
|
||||
int i = 0;
|
||||
while (bb)
|
||||
{
|
||||
@@ -110,7 +111,7 @@ splat_precomputed_moves(Move* moveList, Square from, Bitboard occupied, Bitboard
|
||||
uint32_t mask;
|
||||
if constexpr (Pt == BISHOP || Pt == ROOK)
|
||||
{
|
||||
const Magic& magic = Magics[from][Pt - BISHOP];
|
||||
const Attacks::Magic& magic = Attacks::magic(from, Pt);
|
||||
|
||||
mask = magic.attacks[magic.index(occupied)];
|
||||
mask &= pext(target, magic.pseudoAttacks);
|
||||
@@ -122,7 +123,7 @@ splat_precomputed_moves(Move* moveList, Square from, Bitboard occupied, Bitboard
|
||||
}
|
||||
else
|
||||
{
|
||||
mask = pext(target, PseudoAttacks[Pt][from]);
|
||||
mask = pext(target, Attacks::PseudoAttacks[Pt][from]);
|
||||
|
||||
__m128i moves = *reinterpret_cast<const __m128i*>(KnightKingMoves[Pt == KING][from].data());
|
||||
_mm_storeu_si128(reinterpret_cast<__m128i*>(moveList),
|
||||
@@ -240,7 +241,7 @@ Move* generate_pawn_moves(const Position& pos, Move* moveList, Bitboard target)
|
||||
if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
|
||||
return moveList;
|
||||
|
||||
b1 = pawnsNotOn7 & attacks_bb<PAWN>(pos.ep_square(), Them);
|
||||
b1 = pawnsNotOn7 & Attacks::attacks_bb<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1);
|
||||
|
||||
@@ -270,7 +271,7 @@ Move* generate_moves(const Position& pos, Move* moveList, Bitboard target) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
|
||||
Bitboard b = Attacks::attacks_bb<Pt>(from, pos.pieces()) & target;
|
||||
|
||||
moveList = splat_moves(moveList, from, b);
|
||||
}
|
||||
@@ -290,7 +291,7 @@ Move* generate_all(const Position& pos, Move* moveList) {
|
||||
// Skip generating non-king moves when in double check
|
||||
if (Type != EVASIONS || !more_than_one(pos.checkers()))
|
||||
{
|
||||
target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
|
||||
target = Type == EVASIONS ? Attacks::between_bb(ksq, lsb(pos.checkers()))
|
||||
: Type == NON_EVASIONS ? ~pos.pieces(Us)
|
||||
: Type == CAPTURES ? pos.pieces(~Us)
|
||||
: ~pos.pieces(); // QUIETS
|
||||
@@ -307,7 +308,7 @@ Move* generate_all(const Position& pos, Move* moveList) {
|
||||
#ifdef USE_AVX512ICL
|
||||
moveList = splat_precomputed_moves<KING>(moveList, ksq, 0ULL, b);
|
||||
#else
|
||||
moveList = splat_moves(moveList, ksq, attacks_bb<KING>(ksq) & b);
|
||||
moveList = splat_moves(moveList, ksq, Attacks::attacks_bb<KING>(ksq) & b);
|
||||
#endif
|
||||
|
||||
if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <initializer_list>
|
||||
#include <utility>
|
||||
|
||||
#include "../../attacks.h"
|
||||
#include "../../bitboard.h"
|
||||
#include "../../misc.h"
|
||||
#include "../../position.h"
|
||||
@@ -51,7 +52,7 @@ constexpr auto make_piece_indices_type() {
|
||||
|
||||
for (Square from = SQ_A1; from <= SQ_H8; ++from)
|
||||
{
|
||||
Bitboard attacks = PseudoAttacks[PT][from];
|
||||
Bitboard attacks = Attacks::PseudoAttacks[PT][from];
|
||||
|
||||
for (Square to = SQ_A1; to <= SQ_H8; ++to)
|
||||
{
|
||||
@@ -72,7 +73,7 @@ constexpr auto make_piece_indices_piece() {
|
||||
|
||||
for (Square from = SQ_A1; from <= SQ_H8; ++from)
|
||||
{
|
||||
Bitboard attacks = PawnPushOrAttacks[C][from];
|
||||
Bitboard attacks = Attacks::PawnPushOrAttacks[C][from];
|
||||
|
||||
for (Square to = SQ_A1; to <= SQ_H8; ++to)
|
||||
{
|
||||
@@ -129,14 +130,14 @@ constexpr auto init_threat_offsets() {
|
||||
|
||||
if (type_of(piece) != PAWN)
|
||||
{
|
||||
Bitboard attacks = PseudoAttacks[type_of(piece)][from];
|
||||
Bitboard attacks = Attacks::PseudoAttacks[type_of(piece)][from];
|
||||
cumulativePieceOffset += constexpr_popcount(attacks);
|
||||
}
|
||||
|
||||
else if (from >= SQ_A2 && from <= SQ_H7)
|
||||
{
|
||||
Bitboard attacks =
|
||||
(pieceIdx < 8) ? PawnPushOrAttacks[WHITE][from] : PawnPushOrAttacks[BLACK][from];
|
||||
Bitboard attacks = (pieceIdx < 8) ? Attacks::PawnPushOrAttacks[WHITE][from]
|
||||
: Attacks::PawnPushOrAttacks[BLACK][from];
|
||||
cumulativePieceOffset += constexpr_popcount(attacks);
|
||||
}
|
||||
}
|
||||
@@ -254,7 +255,7 @@ void FullThreats::append_active_indices(Color perspective, const Position& pos,
|
||||
while (bb)
|
||||
{
|
||||
Square from = pop_lsb(bb);
|
||||
Bitboard attacks = attacks_bb(pt, from, occupied) & occupied;
|
||||
Bitboard attacks = Attacks::attacks_bb(pt, from, occupied) & occupied;
|
||||
while (attacks)
|
||||
{
|
||||
Square to = pop_lsb(attacks);
|
||||
|
||||
+4
-2
@@ -43,6 +43,8 @@ using std::string;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
using namespace Attacks;
|
||||
|
||||
namespace Zobrist {
|
||||
|
||||
Key psq[PIECE_NB][SQUARE_NB];
|
||||
@@ -1216,11 +1218,11 @@ void Position::update_piece_threats(Piece pc,
|
||||
Square sliderSq = pop_lsb(sliders);
|
||||
Piece slider = piece_on(sliderSq);
|
||||
|
||||
const Bitboard ray = RayPassBB[sliderSq][s];
|
||||
const Bitboard ray = ray_pass_bb(sliderSq, s);
|
||||
const Bitboard discovered = ray & (rAttacks | bAttacks) & occupiedNoK;
|
||||
|
||||
assert(!more_than_one(discovered));
|
||||
if (discovered && (RayPassBB[sliderSq][s] & noRaysContaining) != noRaysContaining)
|
||||
if (discovered && (ray_pass_bb(sliderSq, s) & noRaysContaining) != noRaysContaining)
|
||||
{
|
||||
const Square threatenedSq = lsb(discovered);
|
||||
const Piece threatenedPc = piece_on(threatenedSq);
|
||||
|
||||
+2
-1
@@ -29,6 +29,7 @@
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include "attacks.h"
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
@@ -301,7 +302,7 @@ inline Bitboard Position::attacks_by(Color c) const {
|
||||
Bitboard threats = 0;
|
||||
Bitboard attackers = pieces(c, Pt);
|
||||
while (attackers)
|
||||
threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces());
|
||||
threats |= Attacks::attacks_bb<Pt>(pop_lsb(attackers), pieces());
|
||||
return threats;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
#include "../attacks.h"
|
||||
#include "../bitboard.h"
|
||||
#include "../misc.h"
|
||||
#include "../movegen.h"
|
||||
@@ -1406,7 +1407,7 @@ void Tablebases::init(const std::string& paths) {
|
||||
if (MapA1D1D4[s1] == idx && (idx || s1 == SQ_B1)) // SQ_B1 is mapped to 0
|
||||
{
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
if ((PseudoAttacks[KING][s1] | s1) & s2)
|
||||
if ((Attacks::PseudoAttacks[KING][s1] | s1) & s2)
|
||||
continue; // Illegal position
|
||||
|
||||
else if (!off_A1H8(s1) && off_A1H8(s2) > 0)
|
||||
|
||||
Reference in New Issue
Block a user