mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-24 05:37:13 +00:00
Merge branch 'master' into clusterMergeMaster12
fixes minor merge conflicts looks good: Score of cluster vs master: 15 - 1 - 134 [0.547] 150 Elo difference: 32.5 +/- 17.5, LOS: 100.0 %, DrawRatio: 89.3 % for 4 threads against 4x4 threads at 10+0.1s
This commit is contained in:
+185
-116
@@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -36,6 +36,8 @@
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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namespace Stockfish {
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namespace Search {
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LimitsType Limits;
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@@ -63,10 +65,9 @@ namespace {
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constexpr uint64_t TtHitAverageWindow = 4096;
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constexpr uint64_t TtHitAverageResolution = 1024;
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// Razor and futility margins
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constexpr int RazorMargin = 510;
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// Futility margin
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Value futility_margin(Depth d, bool improving) {
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return Value(223 * (d - improving));
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return Value(234 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@@ -74,7 +75,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 509) / 1024 + (!i && r > 894);
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return (r + 503) / 1024 + (!i && r > 915);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@@ -83,10 +84,10 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 13 ? 29 : 17 * d * d + 134 * d - 134;
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return d > 14 ? 66 : 6 * d * d + 231 * d - 206;
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}
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// Add a small random component to draw evaluations to avoid 3fold-blindness
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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Value value_draw(Thread* thisThread) {
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return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
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}
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@@ -165,6 +166,8 @@ namespace {
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uint64_t perft(Position& pos, Depth depth) {
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StateInfo st;
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ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
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uint64_t cnt, nodes = 0;
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const bool leaf = (depth == 2);
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@@ -193,7 +196,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i));
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Reductions[i] = int((21.3 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
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}
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@@ -228,7 +231,7 @@ void MainThread::search() {
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Time.init(Limits, us, rootPos.game_ply());
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TT.new_search();
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Eval::verify_NNUE();
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Eval::NNUE::verify();
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if (rootMoves.empty())
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{
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@@ -438,7 +441,7 @@ void Thread::search() {
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beta = std::min(prev + delta, VALUE_INFINITE);
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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int dct = ct + (105 - ct / 2) * prev / (abs(prev) + 149);
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int dct = ct + (113 - ct / 2) * prev / (abs(prev) + 147);
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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: -make_score(dct, dct / 2));
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@@ -447,11 +450,11 @@ void Thread::search() {
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// Start with a small aspiration window and, in the case of a fail
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// high/low, re-search with a bigger window until we don't fail
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// high/low anymore.
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int failedHighCnt = 0;
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failedHighCnt = 0;
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while (true)
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{
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Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - searchAgainCounter);
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bestValue = ::search<PV>(rootPos, ss, alpha, beta, adjustedDepth, false);
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bestValue = Stockfish::search<PV>(rootPos, ss, alpha, beta, adjustedDepth, false);
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// Bring the best move to the front. It is critical that sorting
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// is done with a stable algorithm because all the values but the
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@@ -496,10 +499,7 @@ void Thread::search() {
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++failedHighCnt;
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}
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else
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{
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++rootMoves[pvIdx].bestMoveCount;
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break;
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}
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delta += delta / 4 + 5;
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@@ -559,10 +559,14 @@ void Thread::search() {
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}
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double bestMoveInstability = 1 + 2 * totBestMoveChanges / Threads.size();
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double totalTime = rootMoves.size() == 1 ? 0 :
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Time.optimum() * fallingEval * reduction * bestMoveInstability;
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double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability;
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// Stop the search if we have exceeded the totalTime, at least 1ms search
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// Cap used time in case of a single legal move for a better viewer experience in tournaments
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// yielding correct scores and sufficiently fast moves.
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if (rootMoves.size() == 1)
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totalTime = std::min(500.0, totalTime);
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// Stop the search if we have exceeded the totalTime
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if (Time.elapsed() > totalTime)
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{
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// If we are allowed to ponder do not stop the search now but
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@@ -605,6 +609,7 @@ namespace {
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constexpr bool PvNode = NT == PV;
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const bool rootNode = PvNode && ss->ply == 0;
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const Depth maxNextDepth = rootNode ? depth : depth + 1;
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// Check if we have an upcoming move which draws by repetition, or
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// if the opponent had an alternative move earlier to this position.
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@@ -629,6 +634,8 @@ namespace {
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Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64];
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StateInfo st;
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ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
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TTEntry* tte;
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Key posKey;
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Move ttMove, move, excludedMove, bestMove;
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@@ -648,6 +655,7 @@ namespace {
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moveCount = captureCount = quietCount = ss->moveCount = 0;
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bestValue = -VALUE_INFINITE;
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maxValue = VALUE_INFINITE;
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ss->distanceFromPv = (PvNode ? 0 : ss->distanceFromPv);
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// Check for the available remaining time
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if (thisThread == Threads.main())
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@@ -707,6 +715,7 @@ namespace {
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ss->ttPv = PvNode || (ss->ttHit && tte->is_pv());
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formerPv = ss->ttPv && !PvNode;
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// Update low ply history for previous move if we are near root and position is or has been in PV
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if ( ss->ttPv
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&& depth > 12
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&& ss->ply - 1 < MAX_LPH
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@@ -731,6 +740,7 @@ namespace {
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{
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if (ttValue >= beta)
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{
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// Bonus for a quiet ttMove that fails high
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if (!pos.capture_or_promotion(ttMove))
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update_quiet_stats(pos, ss, ttMove, stat_bonus(depth), depth);
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@@ -747,6 +757,8 @@ namespace {
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}
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}
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// Partial workaround for the graph history interaction problem
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// For high rule50 counts don't produce transposition table cutoffs.
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if (pos.rule50_count() < 90)
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return ttValue;
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}
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@@ -821,6 +833,7 @@ namespace {
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if (eval == VALUE_NONE)
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ss->staticEval = eval = evaluate(pos);
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// Randomize draw evaluation
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if (eval == VALUE_DRAW)
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eval = value_draw(thisThread);
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@@ -831,40 +844,48 @@ namespace {
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}
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else
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{
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// In case of null move search use previous static eval with a different sign
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// and addition of two tempos
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if ((ss-1)->currentMove != MOVE_NULL)
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ss->staticEval = eval = evaluate(pos);
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else
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ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
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// Save static evaluation into transposition table
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Cluster::save(thisThread, tte,
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posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
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eval);
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}
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// Step 7. Razoring (~1 Elo)
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if ( !rootNode // The required rootNode PV handling is not available in qsearch
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&& depth == 1
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&& eval <= alpha - RazorMargin)
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return qsearch<NT>(pos, ss, alpha, beta);
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// Use static evaluation difference to improve quiet move ordering
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if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval - 2 * Tempo), -1000, 1000);
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thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus;
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}
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// Set up improving flag that is used in various pruning heuristics
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// We define position as improving if static evaluation of position is better
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// Than the previous static evaluation at our turn
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// In case of us being in check at our previous move we look at move prior to it
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improving = (ss-2)->staticEval == VALUE_NONE
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? ss->staticEval > (ss-4)->staticEval || (ss-4)->staticEval == VALUE_NONE
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: ss->staticEval > (ss-2)->staticEval;
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// Step 8. Futility pruning: child node (~50 Elo)
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// Step 7. Futility pruning: child node (~50 Elo)
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if ( !PvNode
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&& depth < 8
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&& depth < 9
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&& eval - futility_margin(depth, improving) >= beta
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&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins
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return eval;
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// Step 9. Null move search with verification search (~40 Elo)
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// Step 8. Null move search with verification search (~40 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 22977
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&& (ss-1)->statScore < 24185
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 182
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&& ss->staticEval >= beta - 24 * depth - 34 * improving + 162 * ss->ttPv + 159
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@@ -872,7 +893,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (817 + 71 * depth) / 213 + std::min(int(eval - beta) / 192, 3);
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Depth R = (1062 + 68 * depth) / 256 + std::min(int(eval - beta) / 190, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@@ -889,7 +910,7 @@ namespace {
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if (nullValue >= VALUE_TB_WIN_IN_MAX_PLY)
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nullValue = beta;
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if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 13))
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if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 14))
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return nullValue;
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assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
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@@ -908,9 +929,9 @@ namespace {
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}
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}
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probCutBeta = beta + 176 - 49 * improving;
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probCutBeta = beta + 209 - 44 * improving;
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// Step 10. ProbCut (~10 Elo)
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// Step 9. ProbCut (~10 Elo)
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// If we have a good enough capture and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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if ( !PvNode
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@@ -974,7 +995,7 @@ namespace {
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if ( !(ss->ttHit
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&& tte->depth() >= depth - 3
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&& ttValue != VALUE_NONE))
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tte->save(posKey, value_to_tt(value, ss->ply), ttPv,
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Cluster::save(thisThread, tte, posKey, value_to_tt(value, ss->ply), ttPv,
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BOUND_LOWER,
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depth - 3, move, ss->staticEval);
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return value;
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@@ -983,7 +1004,7 @@ namespace {
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ss->ttPv = ttPv;
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}
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// Step 11. If the position is not in TT, decrease depth by 2
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// Step 10. If the position is not in TT, decrease depth by 2
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if ( PvNode
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&& depth >= 6
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&& !ttMove)
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@@ -991,6 +1012,23 @@ namespace {
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moves_loop: // When in check, search starts from here
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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// Step 11. A small Probcut idea, when we are in check
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probCutBeta = beta + 400;
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if ( ss->inCheck
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&& !PvNode
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&& depth >= 4
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&& ttCapture
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&& (tte->bound() & BOUND_LOWER)
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&& tte->depth() >= depth - 3
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&& ttValue >= probCutBeta
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&& abs(ttValue) <= VALUE_KNOWN_WIN
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&& abs(beta) <= VALUE_KNOWN_WIN
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)
|
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return probCutBeta;
|
||||
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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nullptr , (ss-4)->continuationHistory,
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nullptr , (ss-6)->continuationHistory };
|
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@@ -1007,7 +1045,6 @@ moves_loop: // When in check, search starts from here
|
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|
||||
value = bestValue;
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singularQuietLMR = moveCountPruning = false;
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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|
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// Mark this node as being searched
|
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ThreadHolding th(thisThread, posKey, ss->ply);
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@@ -1047,6 +1084,14 @@ moves_loop: // When in check, search starts from here
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movedPiece = pos.moved_piece(move);
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givesCheck = pos.gives_check(move);
|
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|
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// Indicate PvNodes that will probably fail low if node was searched with non-PV search
|
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// at depth equal or greater to current depth and result of this search was far below alpha
|
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bool likelyFailLow = PvNode
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&& ttMove
|
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&& (tte->bound() & BOUND_UPPER)
|
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&& ttValue < alpha + 200 + 100 * depth
|
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&& tte->depth() >= depth;
|
||||
|
||||
// Calculate new depth for this move
|
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newDepth = depth - 1;
|
||||
|
||||
@@ -1061,8 +1106,20 @@ moves_loop: // When in check, search starts from here
|
||||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
|
||||
|
||||
if ( !captureOrPromotion
|
||||
&& !givesCheck)
|
||||
if ( captureOrPromotion
|
||||
|| givesCheck)
|
||||
{
|
||||
// Capture history based pruning when the move doesn't give check
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 1
|
||||
&& captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] < 0)
|
||||
continue;
|
||||
|
||||
// SEE based pruning
|
||||
if (!pos.see_ge(move, Value(-218) * depth)) // (~25 Elo)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Countermoves based pruning (~20 Elo)
|
||||
if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
|
||||
@@ -1073,36 +1130,15 @@ moves_loop: // When in check, search starts from here
|
||||
// Futility pruning: parent node (~5 Elo)
|
||||
if ( lmrDepth < 7
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 283 + 170 * lmrDepth <= alpha
|
||||
&& ss->staticEval + 174 + 157 * lmrDepth <= alpha
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 27376)
|
||||
+ (*contHist[5])[movedPiece][to_sq(move)] / 3 < 28255)
|
||||
continue;
|
||||
|
||||
// Prune moves with negative SEE (~20 Elo)
|
||||
if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Capture history based pruning when the move doesn't give check
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 1
|
||||
&& captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] < 0)
|
||||
continue;
|
||||
|
||||
// Futility pruning for captures
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 6
|
||||
&& !(PvNode && abs(bestValue) < 2)
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 169 + 244 * lmrDepth
|
||||
+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
|
||||
continue;
|
||||
|
||||
// See based pruning
|
||||
if (!pos.see_ge(move, Value(-221) * depth)) // (~25 Elo)
|
||||
if (!pos.see_ge(move, Value(-(30 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -1158,7 +1194,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Check extension (~2 Elo)
|
||||
else if ( givesCheck
|
||||
&& (pos.is_discovery_check_on_king(~us, move) || pos.see_ge(move)))
|
||||
&& (pos.is_discovered_check_on_king(~us, move) || pos.see_ge(move)))
|
||||
extension = 1;
|
||||
|
||||
// Last captures extension
|
||||
@@ -1166,12 +1202,6 @@ moves_loop: // When in check, search starts from here
|
||||
&& pos.non_pawn_material() <= 2 * RookValueMg)
|
||||
extension = 1;
|
||||
|
||||
// Late irreversible move extension
|
||||
if ( move == ttMove
|
||||
&& pos.rule50_count() > 80
|
||||
&& (captureOrPromotion || type_of(movedPiece) == PAWN))
|
||||
extension = 2;
|
||||
|
||||
// Add extension to new depth
|
||||
newDepth += extension;
|
||||
|
||||
@@ -1188,30 +1218,41 @@ moves_loop: // When in check, search starts from here
|
||||
// Step 15. Make the move
|
||||
pos.do_move(move, st, givesCheck);
|
||||
|
||||
// Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
|
||||
// re-searched at full depth.
|
||||
(ss+1)->distanceFromPv = ss->distanceFromPv + moveCount - 1;
|
||||
|
||||
// Step 16. Late moves reduction / extension (LMR, ~200 Elo)
|
||||
// We use various heuristics for the sons of a node after the first son has
|
||||
// been searched. In general we would like to reduce them, but there are many
|
||||
// cases where we extend a son if it has good chances to be "interesting".
|
||||
if ( depth >= 3
|
||||
&& moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2)
|
||||
&& moveCount > 1 + 2 * rootNode
|
||||
&& ( !captureOrPromotion
|
||||
|| moveCountPruning
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|
||||
|| cutNode
|
||||
|| thisThread->ttHitAverage < 427 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
|| (!PvNode && !formerPv && captureHistory[movedPiece][to_sq(move)][type_of(pos.captured_piece())] < 3678)
|
||||
|| thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
{
|
||||
Depth r = reduction(improving, depth, moveCount);
|
||||
|
||||
// Decrease reduction if the ttHit running average is large
|
||||
if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
r--;
|
||||
|
||||
// Reduction if other threads are searching this position
|
||||
// Increase reduction if other threads are searching this position
|
||||
if (th.marked())
|
||||
r++;
|
||||
|
||||
// Decrease reduction if position is or has been on the PV (~10 Elo)
|
||||
if (ss->ttPv)
|
||||
// Decrease reduction if position is or has been on the PV
|
||||
// and node is not likely to fail low. (~10 Elo)
|
||||
if (ss->ttPv && !likelyFailLow)
|
||||
r -= 2;
|
||||
|
||||
// Increase reduction at root and non-PV nodes when the best move does not change frequently
|
||||
if ((rootNode || !PvNode) && thisThread->rootDepth > 10 && thisThread->bestMoveChanges <= 2)
|
||||
r++;
|
||||
|
||||
// More reductions for late moves if position was not in previous PV
|
||||
if (moveCountPruning && !formerPv)
|
||||
r++;
|
||||
|
||||
@@ -1223,12 +1264,22 @@ moves_loop: // When in check, search starts from here
|
||||
if (singularQuietLMR)
|
||||
r--;
|
||||
|
||||
if (!captureOrPromotion)
|
||||
if (captureOrPromotion)
|
||||
{
|
||||
// Unless giving check, this capture is likely bad
|
||||
if ( !givesCheck
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 210 * depth <= alpha)
|
||||
r++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Increase reduction if ttMove is a capture (~5 Elo)
|
||||
if (ttCapture)
|
||||
r++;
|
||||
|
||||
// Increase reduction at root if failing high
|
||||
r += rootNode ? thisThread->failedHighCnt * thisThread->failedHighCnt * moveCount / 512 : 0;
|
||||
|
||||
// Increase reduction for cut nodes (~10 Elo)
|
||||
if (cutNode)
|
||||
r += 2;
|
||||
@@ -1244,42 +1295,39 @@ moves_loop: // When in check, search starts from here
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 5287;
|
||||
- 4741;
|
||||
|
||||
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
|
||||
if (ss->statScore >= -106 && (ss-1)->statScore < -104)
|
||||
if (ss->statScore >= -89 && (ss-1)->statScore < -116)
|
||||
r--;
|
||||
|
||||
else if ((ss-1)->statScore >= -119 && ss->statScore < -140)
|
||||
else if ((ss-1)->statScore >= -112 && ss->statScore < -100)
|
||||
r++;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
r -= ss->statScore / 14884;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Increase reduction for captures/promotions if late move and at low depth
|
||||
if (depth < 8 && moveCount > 2)
|
||||
r++;
|
||||
|
||||
// Unless giving check, this capture is likely bad
|
||||
if ( !givesCheck
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
|
||||
r++;
|
||||
// If we are not in check use statScore, but if we are in check we use
|
||||
// the sum of main history and first continuation history with an offset.
|
||||
if (ss->inCheck)
|
||||
r -= (thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)] - 3833) / 16384;
|
||||
else
|
||||
r -= ss->statScore / 14790;
|
||||
}
|
||||
|
||||
Depth d = std::clamp(newDepth - r, 1, newDepth);
|
||||
// In general we want to cap the LMR depth search at newDepth. But for nodes
|
||||
// close to the principal variation the cap is at (newDepth + 1), which will
|
||||
// allow these nodes to be searched deeper than the pv (up to 4 plies deeper).
|
||||
Depth d = std::clamp(newDepth - r, 1, newDepth + ((ss+1)->distanceFromPv <= 4));
|
||||
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||
|
||||
doFullDepthSearch = value > alpha && d != newDepth;
|
||||
|
||||
// If the son is reduced and fails high it will be re-searched at full depth
|
||||
doFullDepthSearch = value > alpha && d < newDepth;
|
||||
didLMR = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
doFullDepthSearch = !PvNode || moveCount > 1;
|
||||
|
||||
didLMR = false;
|
||||
}
|
||||
|
||||
@@ -1288,14 +1336,12 @@ moves_loop: // When in check, search starts from here
|
||||
{
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
|
||||
|
||||
// If the move passed LMR update its stats
|
||||
if (didLMR && !captureOrPromotion)
|
||||
{
|
||||
int bonus = value > alpha ? stat_bonus(newDepth)
|
||||
: -stat_bonus(newDepth);
|
||||
|
||||
if (move == ss->killers[0])
|
||||
bonus += bonus / 4;
|
||||
|
||||
update_continuation_histories(ss, movedPiece, to_sq(move), bonus);
|
||||
}
|
||||
}
|
||||
@@ -1308,7 +1354,8 @@ moves_loop: // When in check, search starts from here
|
||||
(ss+1)->pv = pv;
|
||||
(ss+1)->pv[0] = MOVE_NONE;
|
||||
|
||||
value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
|
||||
value = -search<PV>(pos, ss+1, -beta, -alpha,
|
||||
std::min(maxNextDepth, newDepth), false);
|
||||
}
|
||||
|
||||
// Step 18. Undo move
|
||||
@@ -1341,8 +1388,7 @@ moves_loop: // When in check, search starts from here
|
||||
rm.pv.push_back(*m);
|
||||
|
||||
// We record how often the best move has been changed in each
|
||||
// iteration. This information is used for time management: when
|
||||
// the best move changes frequently, we allocate some more time.
|
||||
// iteration. This information is used for time management and LMR
|
||||
if (moveCount > 1)
|
||||
++thisThread->bestMoveChanges;
|
||||
}
|
||||
@@ -1375,6 +1421,7 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
}
|
||||
|
||||
// If the move is worse than some previously searched move, remember it to update its stats later
|
||||
if (move != bestMove)
|
||||
{
|
||||
if (captureOrPromotion && captureCount < 32)
|
||||
@@ -1404,6 +1451,7 @@ moves_loop: // When in check, search starts from here
|
||||
bestValue = excludedMove ? alpha
|
||||
: ss->inCheck ? mated_in(ss->ply) : VALUE_DRAW;
|
||||
|
||||
// If there is a move which produces search value greater than alpha we update stats of searched moves
|
||||
else if (bestMove)
|
||||
update_all_stats(pos, ss, bestMove, bestValue, beta, prevSq,
|
||||
quietsSearched, quietCount, capturesSearched, captureCount, depth);
|
||||
@@ -1425,6 +1473,7 @@ moves_loop: // When in check, search starts from here
|
||||
else if (depth > 3)
|
||||
ss->ttPv = ss->ttPv && (ss+1)->ttPv;
|
||||
|
||||
// Write gathered information in transposition table
|
||||
if (!excludedMove && !(rootNode && thisThread->pvIdx))
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, value_to_tt(bestValue, ss->ply), ss->ttPv,
|
||||
@@ -1451,6 +1500,8 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
Move pv[MAX_PLY+1];
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
TTEntry* tte;
|
||||
Key posKey;
|
||||
Move ttMove, move, bestMove;
|
||||
@@ -1519,6 +1570,8 @@ moves_loop: // When in check, search starts from here
|
||||
bestValue = ttValue;
|
||||
}
|
||||
else
|
||||
// In case of null move search use previous static eval with a different sign
|
||||
// and addition of two tempos
|
||||
ss->staticEval = bestValue =
|
||||
(ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
|
||||
: -(ss-1)->staticEval + 2 * Tempo;
|
||||
@@ -1526,6 +1579,7 @@ moves_loop: // When in check, search starts from here
|
||||
// Stand pat. Return immediately if static value is at least beta
|
||||
if (bestValue >= beta)
|
||||
{
|
||||
// Save gathered info in transposition table
|
||||
if (!ss->ttHit)
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER,
|
||||
@@ -1537,7 +1591,7 @@ moves_loop: // When in check, search starts from here
|
||||
if (PvNode && bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = bestValue + 145;
|
||||
futilityBase = bestValue + 155;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
@@ -1563,15 +1617,13 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
moveCount++;
|
||||
|
||||
// Futility pruning
|
||||
if ( !ss->inCheck
|
||||
// Futility pruning and moveCount pruning
|
||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& !givesCheck
|
||||
&& futilityBase > -VALUE_KNOWN_WIN
|
||||
&& !pos.advanced_pawn_push(move))
|
||||
{
|
||||
assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
|
||||
|
||||
// moveCount pruning
|
||||
if (moveCount > 2)
|
||||
continue;
|
||||
|
||||
@@ -1591,8 +1643,7 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
|
||||
// Do not search moves with negative SEE values
|
||||
if ( !ss->inCheck
|
||||
&& !(givesCheck && pos.is_discovery_check_on_king(~pos.side_to_move(), move))
|
||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& !pos.see_ge(move))
|
||||
continue;
|
||||
|
||||
@@ -1612,8 +1663,9 @@ moves_loop: // When in check, search starts from here
|
||||
[pos.moved_piece(move)]
|
||||
[to_sq(move)];
|
||||
|
||||
// CounterMove based pruning
|
||||
if ( !captureOrPromotion
|
||||
&& moveCount
|
||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
|
||||
&& (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold)
|
||||
continue;
|
||||
@@ -1648,8 +1700,13 @@ moves_loop: // When in check, search starts from here
|
||||
// All legal moves have been searched. A special case: if we're in check
|
||||
// and no legal moves were found, it is checkmate.
|
||||
if (ss->inCheck && bestValue == -VALUE_INFINITE)
|
||||
return mated_in(ss->ply); // Plies to mate from the root
|
||||
{
|
||||
assert(!MoveList<LEGAL>(pos).size());
|
||||
|
||||
return mated_in(ss->ply); // Plies to mate from the root
|
||||
}
|
||||
|
||||
// Save gathered info in transposition table
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, value_to_tt(bestValue, ss->ply), pvHit,
|
||||
bestValue >= beta ? BOUND_LOWER :
|
||||
@@ -1729,14 +1786,15 @@ moves_loop: // When in check, search starts from here
|
||||
PieceType captured = type_of(pos.piece_on(to_sq(bestMove)));
|
||||
|
||||
bonus1 = stat_bonus(depth + 1);
|
||||
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
|
||||
: stat_bonus(depth); // smaller bonus
|
||||
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
|
||||
: std::min(bonus1, stat_bonus(depth)); // smaller bonus
|
||||
|
||||
if (!pos.capture_or_promotion(bestMove))
|
||||
{
|
||||
// Increase stats for the best move in case it was a quiet move
|
||||
update_quiet_stats(pos, ss, bestMove, bonus2, depth);
|
||||
|
||||
// Decrease all the non-best quiet moves
|
||||
// Decrease stats for all non-best quiet moves
|
||||
for (int i = 0; i < quietCount; ++i)
|
||||
{
|
||||
thisThread->mainHistory[us][from_to(quietsSearched[i])] << -bonus2;
|
||||
@@ -1744,14 +1802,16 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
}
|
||||
else
|
||||
// Increase stats for the best move in case it was a capture move
|
||||
captureHistory[moved_piece][to_sq(bestMove)][captured] << bonus1;
|
||||
|
||||
// Extra penalty for a quiet early move that was not a TT move or main killer move in previous ply when it gets refuted
|
||||
// Extra penalty for a quiet early move that was not a TT move or
|
||||
// main killer move in previous ply when it gets refuted.
|
||||
if ( ((ss-1)->moveCount == 1 + (ss-1)->ttHit || ((ss-1)->currentMove == (ss-1)->killers[0]))
|
||||
&& !pos.captured_piece())
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -bonus1);
|
||||
|
||||
// Decrease all the non-best capture moves
|
||||
// Decrease stats for all non-best capture moves
|
||||
for (int i = 0; i < captureCount; ++i)
|
||||
{
|
||||
moved_piece = pos.moved_piece(capturesSearched[i]);
|
||||
@@ -1768,6 +1828,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
for (int i : {1, 2, 4, 6})
|
||||
{
|
||||
// Only update first 2 continuation histories if we are in check
|
||||
if (ss->inCheck && i > 2)
|
||||
break;
|
||||
if (is_ok((ss-i)->currentMove))
|
||||
@@ -1780,6 +1841,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus, int depth) {
|
||||
|
||||
// Update killers
|
||||
if (ss->killers[0] != move)
|
||||
{
|
||||
ss->killers[1] = ss->killers[0];
|
||||
@@ -1791,15 +1853,18 @@ moves_loop: // When in check, search starts from here
|
||||
thisThread->mainHistory[us][from_to(move)] << bonus;
|
||||
update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
|
||||
|
||||
// Penalty for reversed move in case of moved piece not being a pawn
|
||||
if (type_of(pos.moved_piece(move)) != PAWN)
|
||||
thisThread->mainHistory[us][from_to(reverse_move(move))] << -bonus;
|
||||
|
||||
// Update countermove history
|
||||
if (is_ok((ss-1)->currentMove))
|
||||
{
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
|
||||
}
|
||||
|
||||
// Update low ply history
|
||||
if (depth > 11 && ss->ply < MAX_LPH)
|
||||
thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 7);
|
||||
}
|
||||
@@ -1946,6 +2011,8 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
||||
bool RootMove::extract_ponder_from_tt(Position& pos) {
|
||||
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
bool ttHit;
|
||||
|
||||
assert(pv.size() == 1);
|
||||
@@ -2013,3 +2080,5 @@ void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
|
||||
m.tbRank = 0;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
Reference in New Issue
Block a user