mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-24 13:47:13 +00:00
Merge branch 'master' into clusterMergeMaster5
This commit is contained in:
+37
-63
@@ -62,22 +62,22 @@ namespace {
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// Different node types, used as a template parameter
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enum NodeType { NonPV, PV };
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// Sizes and phases of the skip-blocks, used for distributing search depths across the threads
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constexpr int SkipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
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constexpr int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
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// Razor and futility margins
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constexpr int RazorMargin = 600;
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Value futility_margin(Depth d, bool improving) {
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return Value((175 - 50 * improving) * d / ONE_PLY);
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}
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// Futility and reductions lookup tables, initialized at startup
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int FutilityMoveCounts[2][16]; // [improving][depth]
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int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
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// Reductions lookup table, initialized at startup
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int Reductions[64]; // [depth or moveNumber]
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template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
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return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
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int r = Reductions[std::min(d / ONE_PLY, 63)] * Reductions[std::min(mn, 63)] / 1024;
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return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
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}
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constexpr int futility_move_count(bool improving, int depth) {
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return (5 + depth * depth) * (1 + improving) / 2;
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}
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// History and stats update bonus, based on depth
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@@ -157,25 +157,8 @@ namespace {
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void Search::init() {
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for (int imp = 0; imp <= 1; ++imp)
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for (int d = 1; d < 64; ++d)
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for (int mc = 1; mc < 64; ++mc)
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{
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double r = log(d) * log(mc) / 1.95;
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Reductions[NonPV][imp][d][mc] = int(std::round(r));
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Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
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// Increase reduction for non-PV nodes when eval is not improving
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if (!imp && r > 1.0)
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Reductions[NonPV][imp][d][mc]++;
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}
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for (int d = 0; d < 16; ++d)
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{
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FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78));
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FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00));
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}
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for (int i = 1; i < 64; ++i)
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Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
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}
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@@ -331,7 +314,7 @@ void Thread::search() {
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// The former is needed to allow update_continuation_histories(ss-1, ...),
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// which accesses its argument at ss-4, also near the root.
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// The latter is needed for statScores and killer initialization.
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Stack stack[MAX_PLY+8], *ss = stack+5;
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Stack stack[MAX_PLY+10], *ss = stack+7;
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Move pv[MAX_PLY+1];
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Value bestValue, alpha, beta, delta;
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Move lastBestMove = MOVE_NONE;
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@@ -339,10 +322,9 @@ void Thread::search() {
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MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
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double timeReduction = 1.0;
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Color us = rootPos.side_to_move();
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bool failedLow;
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std::memset(ss-5, 0, 8 * sizeof(Stack));
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for (int i = 5; i > 0; i--)
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std::memset(ss-7, 0, 10 * sizeof(Stack));
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for (int i = 7; i > 0; i--)
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(ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
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ss->pv = pv;
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@@ -350,7 +332,7 @@ void Thread::search() {
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beta = VALUE_INFINITE;
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if (mainThread)
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mainThread->bestMoveChanges = 0, failedLow = false;
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mainThread->bestMoveChanges = 0;
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size_t multiPV = Options["MultiPV"];
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Skill skill(Options["Skill Level"]);
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@@ -381,17 +363,9 @@ void Thread::search() {
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&& !Threads.stop
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&& !(Limits.depth && mainThread && Cluster::is_root() && rootDepth / ONE_PLY > Limits.depth))
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{
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// Distribute search depths across the helper threads
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if (idx + Cluster::rank() > 0)
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{
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int i = (idx + Cluster::rank() * (int)Options["Threads"] - 1) % 20;
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if (((rootDepth / ONE_PLY + SkipPhase[i]) / SkipSize[i]) % 2)
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continue; // Retry with an incremented rootDepth
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}
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// Age out PV variability metric
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if (mainThread)
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mainThread->bestMoveChanges *= 0.517, failedLow = false;
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mainThread->bestMoveChanges *= 0.517;
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// Save the last iteration's scores before first PV line is searched and
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@@ -476,7 +450,6 @@ void Thread::search() {
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if (mainThread)
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{
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failedHighCnt = 0;
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failedLow = true;
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mainThread->stopOnPonderhit = false;
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}
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}
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@@ -531,19 +504,19 @@ void Thread::search() {
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&& !Threads.stop
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&& !mainThread->stopOnPonderhit)
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{
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double fallingEval = (306 + 119 * failedLow + 6 * (mainThread->previousScore - bestValue)) / 581.0;
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double fallingEval = (306 + 9 * (mainThread->previousScore - bestValue)) / 581.0;
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fallingEval = std::max(0.5, std::min(1.5, fallingEval));
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0;
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double reduction = std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
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// Use part of the gained time from a previous stable move for the current move
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double bestMoveInstability = 1.0 + mainThread->bestMoveChanges;
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bestMoveInstability *= std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
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// Stop the search if we have only one legal move, or if available time elapsed
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if ( rootMoves.size() == 1
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|| Time.elapsed() > Time.optimum() * bestMoveInstability * fallingEval)
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|| Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability)
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{
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// If we are allowed to ponder do not stop the search now but
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// keep pondering until the GUI sends "ponderhit" or "stop".
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@@ -607,7 +580,7 @@ namespace {
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
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bool ttHit, ttPv, inCheck, givesCheck, improving;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
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Piece movedPiece;
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int moveCount, captureCount, quietCount;
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@@ -871,7 +844,7 @@ namespace {
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int probCutCount = 0;
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while ( (move = mp.next_move()) != MOVE_NONE
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&& probCutCount < 3)
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&& probCutCount < 2 + 2 * cutNode)
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if (move != excludedMove && pos.legal(move))
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{
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probCutCount++;
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@@ -886,7 +859,7 @@ namespace {
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// Perform a preliminary qsearch to verify that the move holds
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value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
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// If the qsearch held perform the regular search
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// If the qsearch held, perform the regular search
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if (value >= raisedBeta)
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value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
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@@ -910,7 +883,9 @@ namespace {
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moves_loop: // When in check, search starts from here
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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nullptr, (ss-4)->continuationHistory,
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nullptr, (ss-6)->continuationHistory };
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Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
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MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
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@@ -920,12 +895,12 @@ moves_loop: // When in check, search starts from here
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ss->killers);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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skipQuiets = false;
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moveCountPruning = false;
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
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while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
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{
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assert(is_ok(move));
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@@ -954,9 +929,6 @@ moves_loop: // When in check, search starts from here
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movedPiece = pos.moved_piece(move);
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givesCheck = gives_check(pos, move);
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moveCountPruning = depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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// Step 13. Extensions (~70 Elo)
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// Singular extension search (~60 Elo). If all moves but one fail low on a
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@@ -968,12 +940,13 @@ moves_loop: // When in check, search starts from here
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&& move == ttMove
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&& !rootNode
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&& !excludedMove // Avoid recursive singular search
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&& ttValue != VALUE_NONE
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/* && ttValue != VALUE_NONE Already implicit in the next condition */
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&& abs(ttValue) < VALUE_KNOWN_WIN
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&& (tte->bound() & BOUND_LOWER)
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&& tte->depth() >= depth - 3 * ONE_PLY
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&& pos.legal(move))
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{
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Value singularBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
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Value singularBeta = ttValue - 2 * depth / ONE_PLY;
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ss->excludedMove = move;
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value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, depth / 2, cutNode);
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ss->excludedMove = MOVE_NONE;
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@@ -1007,16 +980,16 @@ moves_loop: // When in check, search starts from here
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&& pos.non_pawn_material(us)
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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{
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
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moveCountPruning = moveCount >= futility_move_count(improving,depth / ONE_PLY);
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if ( !captureOrPromotion
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&& !givesCheck
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&& !pos.advanced_pawn_push(move))
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{
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// Move count based pruning (~30 Elo)
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if (moveCountPruning)
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{
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skipQuiets = true;
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continue;
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}
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// Reduced depth of the next LMR search
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int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
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@@ -1037,8 +1010,7 @@ moves_loop: // When in check, search starts from here
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if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
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continue;
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}
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else if ( !extension // (~20 Elo)
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&& !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
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else if (!pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
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continue;
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}
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@@ -1365,7 +1337,9 @@ moves_loop: // When in check, search starts from here
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futilityBase = bestValue + 128;
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}
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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nullptr, (ss-4)->continuationHistory,
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nullptr, (ss-6)->continuationHistory };
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// Initialize a MovePicker object for the current position, and prepare
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// to search the moves. Because the depth is <= 0 here, only captures,
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@@ -1516,7 +1490,7 @@ moves_loop: // When in check, search starts from here
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void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
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for (int i : {1, 2, 4})
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for (int i : {1, 2, 4, 6})
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if (is_ok((ss-i)->currentMove))
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(*(ss-i)->continuationHistory)[pc][to] << bonus;
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}
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