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Cleanup benchmark
Avoid unnecessary consecutive ucinewgame commands in benchmark setup. Remove measuring time and nodes in speedtest warmup. closes https://github.com/official-stockfish/Stockfish/pull/6427 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
4b8fffe3b3
commit
563b4a9c4d
@@ -483,7 +483,6 @@ BenchmarkSetup setup_benchmark(std::istream& is) {
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float totalTime = 0;
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for (const auto& game : BenchmarkPositions)
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{
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setup.commands.emplace_back("ucinewgame");
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int ply = 1;
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for (int i = 0; i < static_cast<int>(game.size()); ++i)
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{
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+1
-8
@@ -339,16 +339,9 @@ void UCIEngine::benchmark(std::istream& args) {
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Search::LimitsType limits = parse_limits(is);
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TimePoint elapsed = now();
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// Run with silenced network verification
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engine.go(limits);
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engine.wait_for_search_finished();
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totalTime += now() - elapsed;
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nodes += nodesSearched;
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nodesSearched = 0;
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}
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else if (token == "position")
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position(is);
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@@ -396,6 +389,7 @@ void UCIEngine::benchmark(std::istream& args) {
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Search::LimitsType limits = parse_limits(is);
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nodesSearched = 0;
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TimePoint elapsed = now();
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// Run with silenced network verification
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@@ -407,7 +401,6 @@ void UCIEngine::benchmark(std::istream& args) {
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updateHashfullReadings();
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nodes += nodesSearched;
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nodesSearched = 0;
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}
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else if (token == "position")
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position(is);
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