Merge branch 'master' into clusterMergeMaster11

fixes minor conflicts.
This commit is contained in:
Joost VandeVondele
2020-09-17 19:17:37 +02:00
43 changed files with 1336 additions and 894 deletions
+80 -65
View File
@@ -364,7 +364,7 @@ void Thread::search() {
// for match (TC 60+0.6) results spanning a wide range of k values.
PRNG rng(now());
double floatLevel = Options["UCI_LimitStrength"] ?
Utility::clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) :
std::clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) :
double(Options["Skill Level"]);
int intLevel = int(floatLevel) +
((floatLevel - int(floatLevel)) * 1024 > rng.rand<unsigned>() % 1024 ? 1 : 0);
@@ -545,7 +545,7 @@ void Thread::search() {
{
double fallingEval = (318 + 6 * (mainThread->bestPreviousScore - bestValue)
+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 825.0;
fallingEval = Utility::clamp(fallingEval, 0.5, 1.5);
fallingEval = std::clamp(fallingEval, 0.5, 1.5);
// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.92 : 0.95;
@@ -557,7 +557,7 @@ void Thread::search() {
totBestMoveChanges += th->bestMoveChanges;
th->bestMoveChanges = 0;
}
double bestMoveInstability = 1 + totBestMoveChanges / Threads.size();
double bestMoveInstability = 1 + 2 * totBestMoveChanges / Threads.size();
double totalTime = rootMoves.size() == 1 ? 0 :
Time.optimum() * fallingEval * reduction * bestMoveInstability;
@@ -634,7 +634,7 @@ namespace {
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
bool ttHit, ttPv, formerPv, givesCheck, improving, didLMR, priorCapture;
bool formerPv, givesCheck, improving, didLMR, priorCapture;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning,
ttCapture, singularQuietLMR;
Piece movedPiece;
@@ -681,6 +681,7 @@ namespace {
assert(0 <= ss->ply && ss->ply < MAX_PLY);
(ss+1)->ply = ss->ply + 1;
(ss+1)->ttPv = false;
(ss+1)->excludedMove = bestMove = MOVE_NONE;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
Square prevSq = to_sq((ss-1)->currentMove);
@@ -690,9 +691,7 @@ namespace {
// starts with statScore = 0. Later grandchildren start with the last calculated
// statScore of the previous grandchild. This influences the reduction rules in
// LMR which are based on the statScore of parent position.
if (rootNode)
(ss+4)->statScore = 0;
else
if (!rootNode)
(ss+2)->statScore = 0;
// Step 4. Transposition table lookup. We don't want the score of a partial
@@ -700,14 +699,15 @@ namespace {
// position key in case of an excluded move.
excludedMove = ss->excludedMove;
posKey = excludedMove == MOVE_NONE ? pos.key() : pos.key() ^ make_key(excludedMove);
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
tte = TT.probe(posKey, ss->ttHit);
ttValue = ss->ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
: ttHit ? tte->move() : MOVE_NONE;
ttPv = PvNode || (ttHit && tte->is_pv());
formerPv = ttPv && !PvNode;
: ss->ttHit ? tte->move() : MOVE_NONE;
if (!excludedMove)
ss->ttPv = PvNode || (ss->ttHit && tte->is_pv());
formerPv = ss->ttPv && !PvNode;
if ( ttPv
if ( ss->ttPv
&& depth > 12
&& ss->ply - 1 < MAX_LPH
&& !priorCapture
@@ -716,11 +716,11 @@ namespace {
// thisThread->ttHitAverage can be used to approximate the running average of ttHit
thisThread->ttHitAverage = (TtHitAverageWindow - 1) * thisThread->ttHitAverage / TtHitAverageWindow
+ TtHitAverageResolution * ttHit;
+ TtHitAverageResolution * ss->ttHit;
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& ttHit
&& ss->ttHit
&& tte->depth() >= depth
&& ttValue != VALUE_NONE // Possible in case of TT access race
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
@@ -786,7 +786,7 @@ namespace {
|| (b == BOUND_LOWER ? value >= beta : value <= alpha))
{
Cluster::save(thisThread, tte,
posKey, value_to_tt(value, ss->ply), ttPv, b,
posKey, value_to_tt(value, ss->ply), ss->ttPv, b,
std::min(MAX_PLY - 1, depth + 6),
MOVE_NONE, VALUE_NONE);
@@ -814,7 +814,7 @@ namespace {
improving = false;
goto moves_loop;
}
else if (ttHit)
else if (ss->ttHit)
{
// Never assume anything about values stored in TT
ss->staticEval = eval = tte->eval();
@@ -837,7 +837,7 @@ namespace {
ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
Cluster::save(thisThread, tte,
posKey, VALUE_NONE, ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
eval);
}
@@ -847,8 +847,9 @@ namespace {
&& eval <= alpha - RazorMargin)
return qsearch<NT>(pos, ss, alpha, beta);
improving = (ss-2)->staticEval == VALUE_NONE ? (ss->staticEval > (ss-4)->staticEval
|| (ss-4)->staticEval == VALUE_NONE) : ss->staticEval > (ss-2)->staticEval;
improving = (ss-2)->staticEval == VALUE_NONE
? ss->staticEval > (ss-4)->staticEval || (ss-4)->staticEval == VALUE_NONE
: ss->staticEval > (ss-2)->staticEval;
// Step 8. Futility pruning: child node (~50 Elo)
if ( !PvNode
@@ -863,7 +864,7 @@ namespace {
&& (ss-1)->statScore < 22977
&& eval >= beta
&& eval >= ss->staticEval
&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ttPv + 182
&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 182
&& !excludedMove
&& pos.non_pawn_material(us)
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
@@ -919,14 +920,14 @@ namespace {
// there and in further interactions with transposition table cutoff depth is set to depth - 3
// because probCut search has depth set to depth - 4 but we also do a move before it
// so effective depth is equal to depth - 3
&& !( ttHit
&& tte->depth() >= depth - 3
&& !( ss->ttHit
&& tte->depth() >= depth - 3
&& ttValue != VALUE_NONE
&& ttValue < probCutBeta))
{
// if ttMove is a capture and value from transposition table is good enough produce probCut
// cutoff without digging into actual probCut search
if ( ttHit
if ( ss->ttHit
&& tte->depth() >= depth - 3
&& ttValue != VALUE_NONE
&& ttValue >= probCutBeta
@@ -937,6 +938,8 @@ namespace {
assert(probCutBeta < VALUE_INFINITE);
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, &captureHistory);
int probCutCount = 0;
bool ttPv = ss->ttPv;
ss->ttPv = false;
while ( (move = mp.next_move()) != MOVE_NONE
&& probCutCount < 2 + 2 * cutNode)
@@ -968,7 +971,7 @@ namespace {
if (value >= probCutBeta)
{
// if transposition table doesn't have equal or more deep info write probCut data into it
if ( !(ttHit
if ( !(ss->ttHit
&& tte->depth() >= depth - 3
&& ttValue != VALUE_NONE))
tte->save(posKey, value_to_tt(value, ss->ply), ttPv,
@@ -977,17 +980,14 @@ namespace {
return value;
}
}
ss->ttPv = ttPv;
}
// Step 11. Internal iterative deepening (~1 Elo)
if (depth >= 7 && !ttMove)
{
search<NT>(pos, ss, alpha, beta, depth - 7, cutNode);
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
ttMove = ttHit ? tte->move() : MOVE_NONE;
}
// Step 11. If the position is not in TT, decrease depth by 2
if ( PvNode
&& depth >= 6
&& !ttMove)
depth -= 2;
moves_loop: // When in check, search starts from here
@@ -1096,7 +1096,6 @@ moves_loop: // When in check, search starts from here
if ( !givesCheck
&& lmrDepth < 6
&& !(PvNode && abs(bestValue) < 2)
&& PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
&& !ss->inCheck
&& ss->staticEval + 169 + 244 * lmrDepth
+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
@@ -1162,9 +1161,9 @@ moves_loop: // When in check, search starts from here
&& (pos.is_discovery_check_on_king(~us, move) || pos.see_ge(move)))
extension = 1;
// Castling extension
if ( type_of(move) == CASTLING
&& popcount(pos.pieces(us) & ~pos.pieces(PAWN) & (to_sq(move) & KingSide ? KingSide : QueenSide)) <= 2)
// Last captures extension
else if ( PieceValue[EG][pos.captured_piece()] > PawnValueEg
&& pos.non_pawn_material() <= 2 * RookValueMg)
extension = 1;
// Late irreversible move extension
@@ -1193,7 +1192,6 @@ moves_loop: // When in check, search starts from here
// re-searched at full depth.
if ( depth >= 3
&& moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2)
&& (!rootNode || thisThread->best_move_count(move) == 0)
&& ( !captureOrPromotion
|| moveCountPruning
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
@@ -1202,13 +1200,6 @@ moves_loop: // When in check, search starts from here
{
Depth r = reduction(improving, depth, moveCount);
// Decrease reduction at non-check cut nodes for second move at low depths
if ( cutNode
&& depth <= 10
&& moveCount <= 2
&& !ss->inCheck)
r--;
// Decrease reduction if the ttHit running average is large
if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
r--;
@@ -1218,7 +1209,7 @@ moves_loop: // When in check, search starts from here
r++;
// Decrease reduction if position is or has been on the PV (~10 Elo)
if (ttPv)
if (ss->ttPv)
r -= 2;
if (moveCountPruning && !formerPv)
@@ -1230,7 +1221,7 @@ moves_loop: // When in check, search starts from here
// Decrease reduction if ttMove has been singularly extended (~3 Elo)
if (singularQuietLMR)
r -= 1 + formerPv;
r--;
if (!captureOrPromotion)
{
@@ -1247,7 +1238,7 @@ moves_loop: // When in check, search starts from here
// hence break make_move(). (~2 Elo)
else if ( type_of(move) == NORMAL
&& !pos.see_ge(reverse_move(move)))
r -= 2 + ttPv - (type_of(movedPiece) == PAWN);
r -= 2 + ss->ttPv - (type_of(movedPiece) == PAWN);
ss->statScore = thisThread->mainHistory[us][from_to(move)]
+ (*contHist[0])[movedPiece][to_sq(move)]
@@ -1277,7 +1268,7 @@ moves_loop: // When in check, search starts from here
r++;
}
Depth d = Utility::clamp(newDepth - r, 1, newDepth);
Depth d = std::clamp(newDepth - r, 1, newDepth);
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
@@ -1425,9 +1416,18 @@ moves_loop: // When in check, search starts from here
if (PvNode)
bestValue = std::min(bestValue, maxValue);
// If no good move is found and the previous position was ttPv, then the previous
// opponent move is probably good and the new position is added to the search tree.
if (bestValue <= alpha)
ss->ttPv = ss->ttPv || ((ss-1)->ttPv && depth > 3);
// Otherwise, a counter move has been found and if the position is the last leaf
// in the search tree, remove the position from the search tree.
else if (depth > 3)
ss->ttPv = ss->ttPv && (ss+1)->ttPv;
if (!excludedMove && !(rootNode && thisThread->pvIdx))
Cluster::save(thisThread, tte,
posKey, value_to_tt(bestValue, ss->ply), ttPv,
posKey, value_to_tt(bestValue, ss->ply), ss->ttPv,
bestValue >= beta ? BOUND_LOWER :
PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
depth, bestMove, ss->staticEval);
@@ -1456,7 +1456,7 @@ moves_loop: // When in check, search starts from here
Move ttMove, move, bestMove;
Depth ttDepth;
Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
bool ttHit, pvHit, givesCheck, captureOrPromotion;
bool pvHit, givesCheck, captureOrPromotion;
int moveCount;
if (PvNode)
@@ -1486,13 +1486,13 @@ moves_loop: // When in check, search starts from here
: DEPTH_QS_NO_CHECKS;
// Transposition table lookup
posKey = pos.key();
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
ttMove = ttHit ? tte->move() : MOVE_NONE;
pvHit = ttHit && tte->is_pv();
tte = TT.probe(posKey, ss->ttHit);
ttValue = ss->ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
ttMove = ss->ttHit ? tte->move() : MOVE_NONE;
pvHit = ss->ttHit && tte->is_pv();
if ( !PvNode
&& ttHit
&& ss->ttHit
&& tte->depth() >= ttDepth
&& ttValue != VALUE_NONE // Only in case of TT access race
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
@@ -1507,7 +1507,7 @@ moves_loop: // When in check, search starts from here
}
else
{
if (ttHit)
if (ss->ttHit)
{
// Never assume anything about values stored in TT
if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
@@ -1526,7 +1526,7 @@ moves_loop: // When in check, search starts from here
// Stand pat. Return immediately if static value is at least beta
if (bestValue >= beta)
{
if (!ttHit)
if (!ss->ttHit)
Cluster::save(thisThread, tte,
posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER,
DEPTH_NONE, MOVE_NONE, ss->staticEval);
@@ -1571,6 +1571,10 @@ moves_loop: // When in check, search starts from here
{
assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
// moveCount pruning
if (moveCount > 2)
continue;
futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
if (futilityValue <= alpha)
@@ -1587,7 +1591,9 @@ moves_loop: // When in check, search starts from here
}
// Do not search moves with negative SEE values
if ( !ss->inCheck && !pos.see_ge(move))
if ( !ss->inCheck
&& !(givesCheck && pos.is_discovery_check_on_king(~pos.side_to_move(), move))
&& !pos.see_ge(move))
continue;
// Speculative prefetch as early as possible
@@ -1606,6 +1612,12 @@ moves_loop: // When in check, search starts from here
[pos.moved_piece(move)]
[to_sq(move)];
if ( !captureOrPromotion
&& moveCount
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
&& (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold)
continue;
// Make and search the move
pos.do_move(move, st, givesCheck);
value = -qsearch<NT>(pos, ss+1, -beta, -alpha, depth - 1);
@@ -1734,8 +1746,8 @@ moves_loop: // When in check, search starts from here
else
captureHistory[moved_piece][to_sq(bestMove)][captured] << bonus1;
// Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
if ( ((ss-1)->moveCount == 1 || ((ss-1)->currentMove == (ss-1)->killers[0]))
// Extra penalty for a quiet early move that was not a TT move or main killer move in previous ply when it gets refuted
if ( ((ss-1)->moveCount == 1 + (ss-1)->ttHit || ((ss-1)->currentMove == (ss-1)->killers[0]))
&& !pos.captured_piece())
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -bonus1);
@@ -1881,12 +1893,15 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
{
bool updated = rootMoves[i].score != -VALUE_INFINITE;
if (depth == 1 && !updated)
if (depth == 1 && !updated && i > 0)
continue;
Depth d = updated ? depth : depth - 1;
Depth d = updated ? depth : std::max(1, depth - 1);
Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
if (v == -VALUE_INFINITE)
v = VALUE_ZERO;
bool tb = TB::RootInTB && abs(v) < VALUE_MATE_IN_MAX_PLY;
v = tb ? rootMoves[i].tbScore : v;
@@ -1984,7 +1999,7 @@ void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
if (RootInTB)
{
// Sort moves according to TB rank
std::sort(rootMoves.begin(), rootMoves.end(),
std::stable_sort(rootMoves.begin(), rootMoves.end(),
[](const RootMove &a, const RootMove &b) { return a.tbRank > b.tbRank; } );
// Probe during search only if DTZ is not available and we are winning