mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-22 12:47:08 +00:00
Merge commit 'db147fe2586527a854516016699949af53dc5b17' into cluster
This is the last commit before there are more conflicts.
This commit is contained in:
@@ -46,6 +46,7 @@ Bryan Cross (crossbr)
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candirufish
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Chess13234
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Chris Cain (ceebo)
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Ciekce
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clefrks
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Clemens L. (rn5f107s2)
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Cody Ho (aesrentai)
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+7
-3
@@ -141,14 +141,18 @@ void Engine::verify_networks() const {
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}
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void Engine::load_networks() {
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networks.big.load(binaryDirectory, options["EvalFile"]);
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networks.small.load(binaryDirectory, options["EvalFileSmall"]);
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load_big_network(options["EvalFile"]);
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load_small_network(options["EvalFileSmall"]);
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}
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void Engine::load_big_network(const std::string& file) { networks.big.load(binaryDirectory, file); }
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void Engine::load_big_network(const std::string& file) {
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networks.big.load(binaryDirectory, file);
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threads.clear();
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}
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void Engine::load_small_network(const std::string& file) {
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networks.small.load(binaryDirectory, file);
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threads.clear();
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}
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void Engine::save_network(const std::pair<std::optional<std::string>, std::string> files[2]) {
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+11
-15
@@ -56,36 +56,32 @@ Value Eval::evaluate(const Eval::NNUE::Networks& networks,
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int simpleEval = simple_eval(pos, pos.side_to_move());
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bool smallNet = std::abs(simpleEval) > SmallNetThreshold;
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bool psqtOnly = std::abs(simpleEval) > PsqtOnlyThreshold;
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int nnueComplexity;
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int v;
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Value nnue = smallNet ? networks.small.evaluate(pos, nullptr, true, &nnueComplexity, psqtOnly)
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: networks.big.evaluate(pos, &caches.big, true, &nnueComplexity, false);
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Value nnue = smallNet ? networks.small.evaluate(pos, &caches.small, true, &nnueComplexity)
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: networks.big.evaluate(pos, &caches.big, true, &nnueComplexity);
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const auto adjustEval = [&](int optDiv, int nnueDiv, int npmDiv, int pawnCountConstant,
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int pawnCountMul, int npmConstant, int evalDiv,
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int shufflingConstant, int shufflingDiv) {
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const auto adjustEval = [&](int nnueDiv, int pawnCountConstant, int pawnCountMul,
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int npmConstant, int evalDiv, int shufflingConstant) {
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// Blend optimism and eval with nnue complexity and material imbalance
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optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / optDiv;
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optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / 584;
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nnue -= nnue * (nnueComplexity * 5 / 3) / nnueDiv;
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int npm = pos.non_pawn_material() / npmDiv;
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int npm = pos.non_pawn_material() / 64;
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v = (nnue * (npm + pawnCountConstant + pawnCountMul * pos.count<PAWN>())
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+ optimism * (npmConstant + npm))
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/ evalDiv;
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// Damp down the evaluation linearly when shuffling
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int shuffling = pos.rule50_count();
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v = v * (shufflingConstant - shuffling) / shufflingDiv;
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v = v * (shufflingConstant - shuffling) / 207;
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};
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if (!smallNet)
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adjustEval(524, 32395, 66, 942, 11, 139, 1058, 178, 204);
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else if (psqtOnly)
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adjustEval(517, 32857, 65, 908, 7, 155, 1006, 224, 238);
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adjustEval(32395, 942, 11, 139, 1058, 178);
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else
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adjustEval(515, 32793, 63, 944, 9, 140, 1067, 206, 206);
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adjustEval(32793, 944, 9, 140, 1067, 206);
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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@@ -99,11 +95,11 @@ Value Eval::evaluate(const Eval::NNUE::Networks& networks,
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// Trace scores are from white's point of view
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std::string Eval::trace(Position& pos, const Eval::NNUE::Networks& networks) {
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auto caches = std::make_unique<Eval::NNUE::AccumulatorCaches>(networks);
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if (pos.checkers())
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return "Final evaluation: none (in check)";
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auto caches = std::make_unique<Eval::NNUE::AccumulatorCaches>(networks);
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std::stringstream ss;
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ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2);
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ss << '\n' << NNUE::trace(pos, networks, *caches) << '\n';
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+1
-1
@@ -29,7 +29,7 @@ class Position;
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namespace Eval {
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constexpr inline int SmallNetThreshold = 1274, PsqtOnlyThreshold = 2389;
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constexpr inline int SmallNetThreshold = 1274;
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// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
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// for the build process (profile-build and fishtest) to work. Do not change the
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+9
-12
@@ -190,8 +190,7 @@ template<typename Arch, typename Transformer>
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Value Network<Arch, Transformer>::evaluate(const Position& pos,
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AccumulatorCaches::Cache<FTDimensions>* cache,
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bool adjusted,
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int* complexity,
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bool psqtOnly) const {
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int* complexity) const {
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// We manually align the arrays on the stack because with gcc < 9.3
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// overaligning stack variables with alignas() doesn't work correctly.
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@@ -211,13 +210,12 @@ Value Network<Arch, Transformer>::evaluate(const Position&
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ASSERT_ALIGNED(transformedFeatures, alignment);
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const int bucket = (pos.count<ALL_PIECES>() - 1) / 4;
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const auto psqt =
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featureTransformer->transform(pos, cache, transformedFeatures, bucket, psqtOnly);
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const auto positional = !psqtOnly ? (network[bucket]->propagate(transformedFeatures)) : 0;
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const int bucket = (pos.count<ALL_PIECES>() - 1) / 4;
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const auto psqt = featureTransformer->transform(pos, cache, transformedFeatures, bucket);
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const auto positional = network[bucket]->propagate(transformedFeatures);
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if (complexity)
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*complexity = !psqtOnly ? std::abs(psqt - positional) / OutputScale : 0;
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*complexity = std::abs(psqt - positional) / OutputScale;
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// Give more value to positional evaluation when adjusted flag is set
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if (adjusted)
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@@ -263,10 +261,9 @@ void Network<Arch, Transformer>::verify(std::string evalfilePath) const {
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template<typename Arch, typename Transformer>
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void Network<Arch, Transformer>::hint_common_access(const Position& pos,
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AccumulatorCaches::Cache<FTDimensions>* cache,
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bool psqtOnl) const {
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featureTransformer->hint_common_access(pos, cache, psqtOnl);
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void Network<Arch, Transformer>::hint_common_access(
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const Position& pos, AccumulatorCaches::Cache<FTDimensions>* cache) const {
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featureTransformer->hint_common_access(pos, cache);
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}
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template<typename Arch, typename Transformer>
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@@ -295,7 +292,7 @@ Network<Arch, Transformer>::trace_evaluate(const Position&
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for (IndexType bucket = 0; bucket < LayerStacks; ++bucket)
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{
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const auto materialist =
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featureTransformer->transform(pos, cache, transformedFeatures, bucket, false);
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featureTransformer->transform(pos, cache, transformedFeatures, bucket);
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const auto positional = network[bucket]->propagate(transformedFeatures);
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t.psqt[bucket] = static_cast<Value>(materialist / OutputScale);
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+2
-4
@@ -56,13 +56,11 @@ class Network {
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Value evaluate(const Position& pos,
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AccumulatorCaches::Cache<FTDimensions>* cache,
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bool adjusted = false,
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int* complexity = nullptr,
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bool psqtOnly = false) const;
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int* complexity = nullptr) const;
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void hint_common_access(const Position& pos,
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AccumulatorCaches::Cache<FTDimensions>* cache,
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bool psqtOnl) const;
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AccumulatorCaches::Cache<FTDimensions>* cache) const;
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void verify(std::string evalfilePath) const;
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NnueEvalTrace trace_evaluate(const Position& pos,
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+15
-19
@@ -38,7 +38,6 @@ struct alignas(CacheLineSize) Accumulator {
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std::int16_t accumulation[COLOR_NB][Size];
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std::int32_t psqtAccumulation[COLOR_NB][PSQTBuckets];
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bool computed[COLOR_NB];
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bool computedPSQT[COLOR_NB];
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};
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@@ -59,29 +58,26 @@ struct AccumulatorCaches {
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struct alignas(CacheLineSize) Cache {
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struct alignas(CacheLineSize) Entry {
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BiasType accumulation[COLOR_NB][Size];
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PSQTWeightType psqtAccumulation[COLOR_NB][PSQTBuckets];
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Bitboard byColorBB[COLOR_NB][COLOR_NB];
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Bitboard byTypeBB[COLOR_NB][PIECE_TYPE_NB];
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BiasType accumulation[Size];
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PSQTWeightType psqtAccumulation[PSQTBuckets];
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Bitboard byColorBB[COLOR_NB];
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Bitboard byTypeBB[PIECE_TYPE_NB];
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// To initialize a refresh entry, we set all its bitboards empty,
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// so we put the biases in the accumulation, without any weights on top
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void clear(const BiasType* biases) {
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std::memset(byColorBB, 0, sizeof(byColorBB));
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std::memset(byTypeBB, 0, sizeof(byTypeBB));
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std::memcpy(accumulation[WHITE], biases, Size * sizeof(BiasType));
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std::memcpy(accumulation[BLACK], biases, Size * sizeof(BiasType));
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std::memset(psqtAccumulation, 0, sizeof(psqtAccumulation));
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std::memcpy(accumulation, biases, sizeof(accumulation));
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std::memset((uint8_t*) this + offsetof(Entry, psqtAccumulation), 0,
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sizeof(Entry) - offsetof(Entry, psqtAccumulation));
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}
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};
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template<typename Network>
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void clear(const Network& network) {
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for (auto& entry : entries)
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entry.clear(network.featureTransformer->biases);
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for (auto& entries1D : entries)
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for (auto& entry : entries1D)
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entry.clear(network.featureTransformer->biases);
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}
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void clear(const BiasType* biases) {
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@@ -89,19 +85,19 @@ struct AccumulatorCaches {
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entry.clear(biases);
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}
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Entry& operator[](Square sq) { return entries[sq]; }
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std::array<Entry, COLOR_NB>& operator[](Square sq) { return entries[sq]; }
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std::array<Entry, SQUARE_NB> entries;
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std::array<std::array<Entry, COLOR_NB>, SQUARE_NB> entries;
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};
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template<typename Networks>
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void clear(const Networks& networks) {
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big.clear(networks.big);
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small.clear(networks.small);
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}
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// When adding a new cache for a network, i.e. the smallnet
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// the appropriate condition must be added to FeatureTransformer::update_accumulator_refresh.
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Cache<TransformedFeatureDimensionsBig> big;
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Cache<TransformedFeatureDimensionsBig> big;
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Cache<TransformedFeatureDimensionsSmall> small;
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};
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} // namespace Stockfish::Eval::NNUE
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+176
-324
@@ -307,10 +307,9 @@ class FeatureTransformer {
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std::int32_t transform(const Position& pos,
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AccumulatorCaches::Cache<HalfDimensions>* cache,
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OutputType* output,
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int bucket,
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bool psqtOnly) const {
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update_accumulator<WHITE>(pos, cache, psqtOnly);
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update_accumulator<BLACK>(pos, cache, psqtOnly);
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int bucket) const {
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update_accumulator<WHITE>(pos, cache);
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update_accumulator<BLACK>(pos, cache);
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const Color perspectives[2] = {pos.side_to_move(), ~pos.side_to_move()};
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const auto& psqtAccumulation = (pos.state()->*accPtr).psqtAccumulation;
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@@ -318,9 +317,6 @@ class FeatureTransformer {
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(psqtAccumulation[perspectives[0]][bucket] - psqtAccumulation[perspectives[1]][bucket])
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/ 2;
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if (psqtOnly)
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return psqt;
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const auto& accumulation = (pos.state()->*accPtr).accumulation;
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for (IndexType p = 0; p < 2; ++p)
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@@ -373,23 +369,20 @@ class FeatureTransformer {
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} // end of function transform()
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|
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void hint_common_access(const Position& pos,
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AccumulatorCaches::Cache<HalfDimensions>* cache,
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bool psqtOnly) const {
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hint_common_access_for_perspective<WHITE>(pos, cache, psqtOnly);
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hint_common_access_for_perspective<BLACK>(pos, cache, psqtOnly);
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AccumulatorCaches::Cache<HalfDimensions>* cache) const {
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hint_common_access_for_perspective<WHITE>(pos, cache);
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hint_common_access_for_perspective<BLACK>(pos, cache);
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}
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private:
|
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template<Color Perspective>
|
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[[nodiscard]] std::pair<StateInfo*, StateInfo*>
|
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try_find_computed_accumulator(const Position& pos, bool psqtOnly) const {
|
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try_find_computed_accumulator(const Position& pos) const {
|
||||
// Look for a usable accumulator of an earlier position. We keep track
|
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// of the estimated gain in terms of features to be added/subtracted.
|
||||
StateInfo *st = pos.state(), *next = nullptr;
|
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int gain = FeatureSet::refresh_cost(pos);
|
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while (st->previous
|
||||
&& (!(st->*accPtr).computedPSQT[Perspective]
|
||||
|| (!psqtOnly && !(st->*accPtr).computed[Perspective])))
|
||||
while (st->previous && !(st->*accPtr).computed[Perspective])
|
||||
{
|
||||
// This governs when a full feature refresh is needed and how many
|
||||
// updates are better than just one full refresh.
|
||||
@@ -402,19 +395,24 @@ class FeatureTransformer {
|
||||
return {st, next};
|
||||
}
|
||||
|
||||
// NOTE: The parameter states_to_update is an array of position states, ending with nullptr.
|
||||
// NOTE: The parameter states_to_update is an array of position states.
|
||||
// All states must be sequential, that is states_to_update[i] must either be reachable
|
||||
// by repeatedly applying ->previous from states_to_update[i+1] or
|
||||
// states_to_update[i] == nullptr.
|
||||
// by repeatedly applying ->previous from states_to_update[i+1].
|
||||
// computed_st must be reachable by repeatedly applying ->previous on
|
||||
// states_to_update[0], if not nullptr.
|
||||
// states_to_update[0].
|
||||
template<Color Perspective, size_t N>
|
||||
void update_accumulator_incremental(const Position& pos,
|
||||
StateInfo* computed_st,
|
||||
StateInfo* states_to_update[N],
|
||||
bool psqtOnly) const {
|
||||
StateInfo* states_to_update[N]) const {
|
||||
static_assert(N > 0);
|
||||
assert(states_to_update[N - 1] == nullptr);
|
||||
assert([&]() {
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
{
|
||||
if (states_to_update[i] == nullptr)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}());
|
||||
|
||||
#ifdef VECTOR
|
||||
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
|
||||
@@ -423,11 +421,7 @@ class FeatureTransformer {
|
||||
psqt_vec_t psqt[NumPsqtRegs];
|
||||
#endif
|
||||
|
||||
if (states_to_update[0] == nullptr)
|
||||
return;
|
||||
|
||||
// Update incrementally going back through states_to_update.
|
||||
|
||||
// Gather all features to be updated.
|
||||
const Square ksq = pos.square<KING>(Perspective);
|
||||
|
||||
@@ -435,28 +429,17 @@ class FeatureTransformer {
|
||||
// That might depend on the feature set and generally relies on the
|
||||
// feature set's update cost calculation to be correct and never allow
|
||||
// updates with more added/removed features than MaxActiveDimensions.
|
||||
FeatureSet::IndexList removed[N - 1], added[N - 1];
|
||||
FeatureSet::IndexList removed[N], added[N];
|
||||
|
||||
for (int i = N - 1; i >= 0; --i)
|
||||
{
|
||||
int i =
|
||||
N
|
||||
- 2; // Last potential state to update. Skip last element because it must be nullptr.
|
||||
while (states_to_update[i] == nullptr)
|
||||
--i;
|
||||
(states_to_update[i]->*accPtr).computed[Perspective] = true;
|
||||
|
||||
StateInfo* st2 = states_to_update[i];
|
||||
const StateInfo* end_state = i == 0 ? computed_st : states_to_update[i - 1];
|
||||
|
||||
for (; i >= 0; --i)
|
||||
{
|
||||
(states_to_update[i]->*accPtr).computed[Perspective] = !psqtOnly;
|
||||
(states_to_update[i]->*accPtr).computedPSQT[Perspective] = true;
|
||||
|
||||
const StateInfo* end_state = i == 0 ? computed_st : states_to_update[i - 1];
|
||||
|
||||
for (; st2 != end_state; st2 = st2->previous)
|
||||
FeatureSet::append_changed_indices<Perspective>(ksq, st2->dirtyPiece,
|
||||
removed[i], added[i]);
|
||||
}
|
||||
for (StateInfo* st2 = states_to_update[i]; st2 != end_state; st2 = st2->previous)
|
||||
FeatureSet::append_changed_indices<Perspective>(ksq, st2->dirtyPiece, removed[i],
|
||||
added[i]);
|
||||
}
|
||||
|
||||
StateInfo* st = computed_st;
|
||||
@@ -464,39 +447,35 @@ class FeatureTransformer {
|
||||
// Now update the accumulators listed in states_to_update[], where the last element is a sentinel.
|
||||
#ifdef VECTOR
|
||||
|
||||
if (states_to_update[1] == nullptr && (removed[0].size() == 1 || removed[0].size() == 2)
|
||||
&& added[0].size() == 1)
|
||||
if (N == 1 && (removed[0].size() == 1 || removed[0].size() == 2) && added[0].size() == 1)
|
||||
{
|
||||
assert(states_to_update[0]);
|
||||
|
||||
if (!psqtOnly)
|
||||
auto accIn =
|
||||
reinterpret_cast<const vec_t*>(&(st->*accPtr).accumulation[Perspective][0]);
|
||||
auto accOut = reinterpret_cast<vec_t*>(
|
||||
&(states_to_update[0]->*accPtr).accumulation[Perspective][0]);
|
||||
|
||||
const IndexType offsetR0 = HalfDimensions * removed[0][0];
|
||||
auto columnR0 = reinterpret_cast<const vec_t*>(&weights[offsetR0]);
|
||||
const IndexType offsetA = HalfDimensions * added[0][0];
|
||||
auto columnA = reinterpret_cast<const vec_t*>(&weights[offsetA]);
|
||||
|
||||
if (removed[0].size() == 1)
|
||||
{
|
||||
auto accIn =
|
||||
reinterpret_cast<const vec_t*>(&(st->*accPtr).accumulation[Perspective][0]);
|
||||
auto accOut = reinterpret_cast<vec_t*>(
|
||||
&(states_to_update[0]->*accPtr).accumulation[Perspective][0]);
|
||||
for (IndexType k = 0; k < HalfDimensions * sizeof(std::int16_t) / sizeof(vec_t);
|
||||
++k)
|
||||
accOut[k] = vec_add_16(vec_sub_16(accIn[k], columnR0[k]), columnA[k]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const IndexType offsetR1 = HalfDimensions * removed[0][1];
|
||||
auto columnR1 = reinterpret_cast<const vec_t*>(&weights[offsetR1]);
|
||||
|
||||
const IndexType offsetR0 = HalfDimensions * removed[0][0];
|
||||
auto columnR0 = reinterpret_cast<const vec_t*>(&weights[offsetR0]);
|
||||
const IndexType offsetA = HalfDimensions * added[0][0];
|
||||
auto columnA = reinterpret_cast<const vec_t*>(&weights[offsetA]);
|
||||
|
||||
if (removed[0].size() == 1)
|
||||
{
|
||||
for (IndexType k = 0; k < HalfDimensions * sizeof(std::int16_t) / sizeof(vec_t);
|
||||
++k)
|
||||
accOut[k] = vec_add_16(vec_sub_16(accIn[k], columnR0[k]), columnA[k]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const IndexType offsetR1 = HalfDimensions * removed[0][1];
|
||||
auto columnR1 = reinterpret_cast<const vec_t*>(&weights[offsetR1]);
|
||||
|
||||
for (IndexType k = 0; k < HalfDimensions * sizeof(std::int16_t) / sizeof(vec_t);
|
||||
++k)
|
||||
accOut[k] = vec_sub_16(vec_add_16(accIn[k], columnA[k]),
|
||||
vec_add_16(columnR0[k], columnR1[k]));
|
||||
}
|
||||
for (IndexType k = 0; k < HalfDimensions * sizeof(std::int16_t) / sizeof(vec_t);
|
||||
++k)
|
||||
accOut[k] = vec_sub_16(vec_add_16(accIn[k], columnA[k]),
|
||||
vec_add_16(columnR0[k], columnR1[k]));
|
||||
}
|
||||
|
||||
auto accPsqtIn =
|
||||
@@ -530,43 +509,41 @@ class FeatureTransformer {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!psqtOnly)
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
{
|
||||
// Load accumulator
|
||||
auto accTileIn = reinterpret_cast<const vec_t*>(
|
||||
&(st->*accPtr).accumulation[Perspective][j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_load(&accTileIn[k]);
|
||||
|
||||
for (IndexType i = 0; i < N; ++i)
|
||||
{
|
||||
// Load accumulator
|
||||
auto accTileIn = reinterpret_cast<const vec_t*>(
|
||||
&(st->*accPtr).accumulation[Perspective][j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_load(&accTileIn[k]);
|
||||
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_sub_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Store accumulator
|
||||
auto accTileOut =
|
||||
reinterpret_cast<vec_t*>(&(states_to_update[i]->*accPtr)
|
||||
.accumulation[Perspective][j * TileHeight]);
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
vec_store(&accTileOut[k], acc[k]);
|
||||
acc[k] = vec_sub_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Store accumulator
|
||||
auto accTileOut = reinterpret_cast<vec_t*>(
|
||||
&(states_to_update[i]->*accPtr).accumulation[Perspective][j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
vec_store(&accTileOut[k], acc[k]);
|
||||
}
|
||||
}
|
||||
|
||||
for (IndexType j = 0; j < PSQTBuckets / PsqtTileHeight; ++j)
|
||||
{
|
||||
@@ -576,7 +553,7 @@ class FeatureTransformer {
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_load_psqt(&accTilePsqtIn[k]);
|
||||
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
for (IndexType i = 0; i < N; ++i)
|
||||
{
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
@@ -606,12 +583,10 @@ class FeatureTransformer {
|
||||
}
|
||||
}
|
||||
#else
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
for (IndexType i = 0; i < N; ++i)
|
||||
{
|
||||
if (!psqtOnly)
|
||||
std::memcpy((states_to_update[i]->*accPtr).accumulation[Perspective],
|
||||
(st->*accPtr).accumulation[Perspective],
|
||||
HalfDimensions * sizeof(BiasType));
|
||||
std::memcpy((states_to_update[i]->*accPtr).accumulation[Perspective],
|
||||
(st->*accPtr).accumulation[Perspective], HalfDimensions * sizeof(BiasType));
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
(states_to_update[i]->*accPtr).psqtAccumulation[Perspective][k] =
|
||||
@@ -622,12 +597,9 @@ class FeatureTransformer {
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
if (!psqtOnly)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
(st->*accPtr).accumulation[Perspective][j] -= weights[offset + j];
|
||||
}
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
(st->*accPtr).accumulation[Perspective][j] -= weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
(st->*accPtr).psqtAccumulation[Perspective][k] -=
|
||||
@@ -637,12 +609,9 @@ class FeatureTransformer {
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
if (!psqtOnly)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
(st->*accPtr).accumulation[Perspective][j] += weights[offset + j];
|
||||
}
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
(st->*accPtr).accumulation[Perspective][j] += weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
(st->*accPtr).psqtAccumulation[Perspective][k] +=
|
||||
@@ -657,22 +626,16 @@ class FeatureTransformer {
|
||||
AccumulatorCaches::Cache<HalfDimensions>* cache) const {
|
||||
assert(cache != nullptr);
|
||||
|
||||
Square ksq = pos.square<KING>(Perspective);
|
||||
|
||||
auto& entry = (*cache)[ksq];
|
||||
|
||||
auto& accumulator = pos.state()->*accPtr;
|
||||
accumulator.computed[Perspective] = true;
|
||||
accumulator.computedPSQT[Perspective] = true;
|
||||
|
||||
Square ksq = pos.square<KING>(Perspective);
|
||||
auto& entry = (*cache)[ksq][Perspective];
|
||||
FeatureSet::IndexList removed, added;
|
||||
|
||||
for (Color c : {WHITE, BLACK})
|
||||
{
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
{
|
||||
const Piece piece = make_piece(c, pt);
|
||||
const Bitboard oldBB =
|
||||
entry.byColorBB[Perspective][c] & entry.byTypeBB[Perspective][pt];
|
||||
const Piece piece = make_piece(c, pt);
|
||||
const Bitboard oldBB = entry.byColorBB[c] & entry.byTypeBB[pt];
|
||||
const Bitboard newBB = pos.pieces(c, pt);
|
||||
Bitboard toRemove = oldBB & ~newBB;
|
||||
Bitboard toAdd = newBB & ~oldBB;
|
||||
@@ -690,27 +653,33 @@ class FeatureTransformer {
|
||||
}
|
||||
}
|
||||
|
||||
auto& accumulator = pos.state()->*accPtr;
|
||||
accumulator.computed[Perspective] = true;
|
||||
|
||||
#ifdef VECTOR
|
||||
vec_t acc[NumRegs];
|
||||
psqt_vec_t psqt[NumPsqtRegs];
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
{
|
||||
auto entryTile =
|
||||
reinterpret_cast<vec_t*>(&entry.accumulation[Perspective][j * TileHeight]);
|
||||
auto entryTile = reinterpret_cast<vec_t*>(&entry.accumulation[j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = entryTile[k];
|
||||
|
||||
for (int i = 0; i < int(added.size()); ++i)
|
||||
int i = 0;
|
||||
for (; i < int(std::min(removed.size(), added.size())); ++i)
|
||||
{
|
||||
IndexType index = added[i];
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
IndexType indexR = removed[i];
|
||||
const IndexType offsetR = HalfDimensions * indexR + j * TileHeight;
|
||||
auto columnR = reinterpret_cast<const vec_t*>(&weights[offsetR]);
|
||||
IndexType indexA = added[i];
|
||||
const IndexType offsetA = HalfDimensions * indexA + j * TileHeight;
|
||||
auto columnA = reinterpret_cast<const vec_t*>(&weights[offsetA]);
|
||||
|
||||
for (unsigned k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
acc[k] = vec_add_16(vec_sub_16(acc[k], columnR[k]), columnA[k]);
|
||||
}
|
||||
for (int i = 0; i < int(removed.size()); ++i)
|
||||
for (; i < int(removed.size()); ++i)
|
||||
{
|
||||
IndexType index = removed[i];
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
@@ -719,6 +688,15 @@ class FeatureTransformer {
|
||||
for (unsigned k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_sub_16(acc[k], column[k]);
|
||||
}
|
||||
for (; i < int(added.size()); ++i)
|
||||
{
|
||||
IndexType index = added[i];
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
|
||||
for (unsigned k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
for (IndexType k = 0; k < NumRegs; k++)
|
||||
vec_store(&entryTile[k], acc[k]);
|
||||
@@ -726,20 +704,11 @@ class FeatureTransformer {
|
||||
|
||||
for (IndexType j = 0; j < PSQTBuckets / PsqtTileHeight; ++j)
|
||||
{
|
||||
auto entryTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&entry.psqtAccumulation[Perspective][j * PsqtTileHeight]);
|
||||
auto entryTilePsqt =
|
||||
reinterpret_cast<psqt_vec_t*>(&entry.psqtAccumulation[j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = entryTilePsqt[k];
|
||||
|
||||
for (int i = 0; i < int(added.size()); ++i)
|
||||
{
|
||||
IndexType index = added[i];
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_add_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
for (int i = 0; i < int(removed.size()); ++i)
|
||||
{
|
||||
IndexType index = removed[i];
|
||||
@@ -749,140 +718,9 @@ class FeatureTransformer {
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_sub_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
vec_store_psqt(&entryTilePsqt[k], psqt[k]);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
for (const auto index : added)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
entry.accumulation[Perspective][j] += weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
entry.psqtAccumulation[Perspective][k] += psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
for (const auto index : removed)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
entry.accumulation[Perspective][j] -= weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
entry.psqtAccumulation[Perspective][k] -= psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// The accumulator of the refresh entry has been updated.
|
||||
// Now copy its content to the actual accumulator we were refreshing
|
||||
|
||||
std::memcpy(accumulator.psqtAccumulation[Perspective], entry.psqtAccumulation[Perspective],
|
||||
sizeof(int32_t) * PSQTBuckets);
|
||||
|
||||
std::memcpy(accumulator.accumulation[Perspective], entry.accumulation[Perspective],
|
||||
sizeof(BiasType) * HalfDimensions);
|
||||
|
||||
for (Color c : {WHITE, BLACK})
|
||||
entry.byColorBB[Perspective][c] = pos.pieces(c);
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
entry.byTypeBB[Perspective][pt] = pos.pieces(pt);
|
||||
}
|
||||
|
||||
template<Color Perspective>
|
||||
void
|
||||
update_accumulator_refresh(const Position& pos,
|
||||
[[maybe_unused]] AccumulatorCaches::Cache<HalfDimensions>* cache,
|
||||
bool psqtOnly) const {
|
||||
|
||||
// When we are refreshing the accumulator of the big net,
|
||||
// redirect to the version of refresh that uses the refresh table.
|
||||
// Using the cache for the small net is not beneficial.
|
||||
if constexpr (HalfDimensions == Eval::NNUE::TransformedFeatureDimensionsBig)
|
||||
{
|
||||
update_accumulator_refresh_cache<Perspective>(pos, cache);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef VECTOR
|
||||
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
|
||||
// is defined in the VECTOR code below, once in each branch
|
||||
vec_t acc[NumRegs];
|
||||
psqt_vec_t psqt[NumPsqtRegs];
|
||||
#endif
|
||||
|
||||
// Refresh the accumulator
|
||||
// Could be extracted to a separate function because it's done in 2 places,
|
||||
// but it's unclear if compilers would correctly handle register allocation.
|
||||
auto& accumulator = pos.state()->*accPtr;
|
||||
accumulator.computed[Perspective] = !psqtOnly;
|
||||
accumulator.computedPSQT[Perspective] = true;
|
||||
FeatureSet::IndexList active;
|
||||
FeatureSet::append_active_indices<Perspective>(pos, active);
|
||||
|
||||
#ifdef VECTOR
|
||||
if (!psqtOnly)
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
for (int i = 0; i < int(added.size()); ++i)
|
||||
{
|
||||
auto biasesTile = reinterpret_cast<const vec_t*>(&biases[j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = biasesTile[k];
|
||||
|
||||
int i = 0;
|
||||
for (; i < int(active.size()) - 1; i += 2)
|
||||
{
|
||||
IndexType index0 = active[i];
|
||||
IndexType index1 = active[i + 1];
|
||||
const IndexType offset0 = HalfDimensions * index0 + j * TileHeight;
|
||||
const IndexType offset1 = HalfDimensions * index1 + j * TileHeight;
|
||||
auto column0 = reinterpret_cast<const vec_t*>(&weights[offset0]);
|
||||
auto column1 = reinterpret_cast<const vec_t*>(&weights[offset1]);
|
||||
|
||||
for (unsigned k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], vec_add_16(column0[k], column1[k]));
|
||||
}
|
||||
for (; i < int(active.size()); ++i)
|
||||
{
|
||||
IndexType index = active[i];
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
|
||||
for (unsigned k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
auto accTile =
|
||||
reinterpret_cast<vec_t*>(&accumulator.accumulation[Perspective][j * TileHeight]);
|
||||
for (unsigned k = 0; k < NumRegs; k++)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
|
||||
for (IndexType j = 0; j < PSQTBuckets / PsqtTileHeight; ++j)
|
||||
{
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_zero_psqt();
|
||||
|
||||
int i = 0;
|
||||
for (; i < int(active.size()) - 1; i += 2)
|
||||
{
|
||||
IndexType index0 = active[i];
|
||||
IndexType index1 = active[i + 1];
|
||||
const IndexType offset0 = PSQTBuckets * index0 + j * PsqtTileHeight;
|
||||
const IndexType offset1 = PSQTBuckets * index1 + j * PsqtTileHeight;
|
||||
auto columnPsqt0 = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset0]);
|
||||
auto columnPsqt1 = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset1]);
|
||||
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] =
|
||||
vec_add_psqt_32(psqt[k], vec_add_psqt_32(columnPsqt0[k], columnPsqt1[k]));
|
||||
}
|
||||
for (; i < int(active.size()); ++i)
|
||||
{
|
||||
IndexType index = active[i];
|
||||
IndexType index = added[i];
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
|
||||
@@ -890,40 +728,52 @@ class FeatureTransformer {
|
||||
psqt[k] = vec_add_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
auto accTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&accumulator.psqtAccumulation[Perspective][j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
vec_store_psqt(&accTilePsqt[k], psqt[k]);
|
||||
vec_store_psqt(&entryTilePsqt[k], psqt[k]);
|
||||
}
|
||||
|
||||
#else
|
||||
if (!psqtOnly)
|
||||
std::memcpy(accumulator.accumulation[Perspective], biases,
|
||||
HalfDimensions * sizeof(BiasType));
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
accumulator.psqtAccumulation[Perspective][k] = 0;
|
||||
|
||||
for (const auto index : active)
|
||||
for (const auto index : removed)
|
||||
{
|
||||
if (!psqtOnly)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
accumulator.accumulation[Perspective][j] += weights[offset + j];
|
||||
}
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
entry.accumulation[j] -= weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
accumulator.psqtAccumulation[Perspective][k] +=
|
||||
psqtWeights[index * PSQTBuckets + k];
|
||||
entry.psqtAccumulation[k] -= psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
for (const auto index : added)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
entry.accumulation[j] += weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
entry.psqtAccumulation[k] += psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// The accumulator of the refresh entry has been updated.
|
||||
// Now copy its content to the actual accumulator we were refreshing
|
||||
|
||||
std::memcpy(accumulator.accumulation[Perspective], entry.accumulation,
|
||||
sizeof(BiasType) * HalfDimensions);
|
||||
|
||||
std::memcpy(accumulator.psqtAccumulation[Perspective], entry.psqtAccumulation,
|
||||
sizeof(int32_t) * PSQTBuckets);
|
||||
|
||||
for (Color c : {WHITE, BLACK})
|
||||
entry.byColorBB[c] = pos.pieces(c);
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
entry.byTypeBB[pt] = pos.pieces(pt);
|
||||
}
|
||||
|
||||
template<Color Perspective>
|
||||
void hint_common_access_for_perspective(const Position& pos,
|
||||
AccumulatorCaches::Cache<HalfDimensions>* cache,
|
||||
bool psqtOnly) const {
|
||||
AccumulatorCaches::Cache<HalfDimensions>* cache) const {
|
||||
|
||||
// Works like update_accumulator, but performs less work.
|
||||
// Updates ONLY the accumulator for pos.
|
||||
@@ -931,33 +781,28 @@ class FeatureTransformer {
|
||||
// Look for a usable accumulator of an earlier position. We keep track
|
||||
// of the estimated gain in terms of features to be added/subtracted.
|
||||
// Fast early exit.
|
||||
if ((pos.state()->*accPtr).computed[Perspective]
|
||||
|| (psqtOnly && (pos.state()->*accPtr).computedPSQT[Perspective]))
|
||||
if ((pos.state()->*accPtr).computed[Perspective])
|
||||
return;
|
||||
|
||||
auto [oldest_st, _] = try_find_computed_accumulator<Perspective>(pos, psqtOnly);
|
||||
auto [oldest_st, _] = try_find_computed_accumulator<Perspective>(pos);
|
||||
|
||||
if ((oldest_st->*accPtr).computed[Perspective]
|
||||
|| (psqtOnly && (oldest_st->*accPtr).computedPSQT[Perspective]))
|
||||
if ((oldest_st->*accPtr).computed[Perspective])
|
||||
{
|
||||
// Only update current position accumulator to minimize work.
|
||||
StateInfo* states_to_update[2] = {pos.state(), nullptr};
|
||||
update_accumulator_incremental<Perspective, 2>(pos, oldest_st, states_to_update,
|
||||
psqtOnly);
|
||||
StateInfo* states_to_update[1] = {pos.state()};
|
||||
update_accumulator_incremental<Perspective, 1>(pos, oldest_st, states_to_update);
|
||||
}
|
||||
else
|
||||
update_accumulator_refresh<Perspective>(pos, cache, psqtOnly);
|
||||
update_accumulator_refresh_cache<Perspective>(pos, cache);
|
||||
}
|
||||
|
||||
template<Color Perspective>
|
||||
void update_accumulator(const Position& pos,
|
||||
AccumulatorCaches::Cache<HalfDimensions>* cache,
|
||||
bool psqtOnly) const {
|
||||
AccumulatorCaches::Cache<HalfDimensions>* cache) const {
|
||||
|
||||
auto [oldest_st, next] = try_find_computed_accumulator<Perspective>(pos, psqtOnly);
|
||||
auto [oldest_st, next] = try_find_computed_accumulator<Perspective>(pos);
|
||||
|
||||
if ((oldest_st->*accPtr).computed[Perspective]
|
||||
|| (psqtOnly && (oldest_st->*accPtr).computedPSQT[Perspective]))
|
||||
if ((oldest_st->*accPtr).computed[Perspective])
|
||||
{
|
||||
if (next == nullptr)
|
||||
return;
|
||||
@@ -967,14 +812,21 @@ class FeatureTransformer {
|
||||
// 1. for the current position
|
||||
// 2. the next accumulator after the computed one
|
||||
// The heuristic may change in the future.
|
||||
StateInfo* states_to_update[3] = {next, next == pos.state() ? nullptr : pos.state(),
|
||||
nullptr};
|
||||
if (next == pos.state())
|
||||
{
|
||||
StateInfo* states_to_update[1] = {next};
|
||||
|
||||
update_accumulator_incremental<Perspective, 3>(pos, oldest_st, states_to_update,
|
||||
psqtOnly);
|
||||
update_accumulator_incremental<Perspective, 1>(pos, oldest_st, states_to_update);
|
||||
}
|
||||
else
|
||||
{
|
||||
StateInfo* states_to_update[2] = {next, pos.state()};
|
||||
|
||||
update_accumulator_incremental<Perspective, 2>(pos, oldest_st, states_to_update);
|
||||
}
|
||||
}
|
||||
else
|
||||
update_accumulator_refresh<Perspective>(pos, cache, psqtOnly);
|
||||
update_accumulator_refresh_cache<Perspective>(pos, cache);
|
||||
}
|
||||
|
||||
template<IndexType Size>
|
||||
|
||||
@@ -48,9 +48,9 @@ void hint_common_parent_position(const Position& pos,
|
||||
|
||||
int simpleEvalAbs = std::abs(simple_eval(pos, pos.side_to_move()));
|
||||
if (simpleEvalAbs > Eval::SmallNetThreshold)
|
||||
networks.small.hint_common_access(pos, nullptr, simpleEvalAbs > Eval::PsqtOnlyThreshold);
|
||||
networks.small.hint_common_access(pos, &caches.small);
|
||||
else
|
||||
networks.big.hint_common_access(pos, &caches.big, false);
|
||||
networks.big.hint_common_access(pos, &caches.big);
|
||||
}
|
||||
|
||||
namespace {
|
||||
@@ -148,18 +148,14 @@ trace(Position& pos, const Eval::NNUE::Networks& networks, Eval::NNUE::Accumulat
|
||||
auto st = pos.state();
|
||||
|
||||
pos.remove_piece(sq);
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] =
|
||||
st->accumulatorBig.computedPSQT[WHITE] = st->accumulatorBig.computedPSQT[BLACK] =
|
||||
false;
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] = false;
|
||||
|
||||
Value eval = networks.big.evaluate(pos, &caches.big);
|
||||
eval = pos.side_to_move() == WHITE ? eval : -eval;
|
||||
v = base - eval;
|
||||
|
||||
pos.put_piece(pc, sq);
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] =
|
||||
st->accumulatorBig.computedPSQT[WHITE] = st->accumulatorBig.computedPSQT[BLACK] =
|
||||
false;
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] = false;
|
||||
}
|
||||
|
||||
writeSquare(f, r, pc, v);
|
||||
|
||||
+6
-12
@@ -680,11 +680,8 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
||||
++st->pliesFromNull;
|
||||
|
||||
// Used by NNUE
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] =
|
||||
st->accumulatorBig.computedPSQT[WHITE] = st->accumulatorBig.computedPSQT[BLACK] =
|
||||
st->accumulatorSmall.computed[WHITE] = st->accumulatorSmall.computed[BLACK] =
|
||||
st->accumulatorSmall.computedPSQT[WHITE] = st->accumulatorSmall.computedPSQT[BLACK] =
|
||||
false;
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] =
|
||||
st->accumulatorSmall.computed[WHITE] = st->accumulatorSmall.computed[BLACK] = false;
|
||||
|
||||
auto& dp = st->dirtyPiece;
|
||||
dp.dirty_num = 1;
|
||||
@@ -968,13 +965,10 @@ void Position::do_null_move(StateInfo& newSt, TranspositionTable& tt) {
|
||||
newSt.previous = st;
|
||||
st = &newSt;
|
||||
|
||||
st->dirtyPiece.dirty_num = 0;
|
||||
st->dirtyPiece.piece[0] = NO_PIECE; // Avoid checks in UpdateAccumulator()
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] =
|
||||
st->accumulatorBig.computedPSQT[WHITE] = st->accumulatorBig.computedPSQT[BLACK] =
|
||||
st->accumulatorSmall.computed[WHITE] = st->accumulatorSmall.computed[BLACK] =
|
||||
st->accumulatorSmall.computedPSQT[WHITE] = st->accumulatorSmall.computedPSQT[BLACK] =
|
||||
false;
|
||||
st->dirtyPiece.dirty_num = 0;
|
||||
st->dirtyPiece.piece[0] = NO_PIECE; // Avoid checks in UpdateAccumulator()
|
||||
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] =
|
||||
st->accumulatorSmall.computed[WHITE] = st->accumulatorSmall.computed[BLACK] = false;
|
||||
|
||||
if (st->epSquare != SQ_NONE)
|
||||
{
|
||||
|
||||
+101
-86
@@ -60,9 +60,9 @@ static constexpr double EvalLevel[10] = {0.981, 0.956, 0.895, 0.949, 0.913,
|
||||
|
||||
// Futility margin
|
||||
Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
|
||||
Value futilityMult = 118 - 45 * noTtCutNode;
|
||||
Value improvingDeduction = 52 * improving * futilityMult / 32;
|
||||
Value worseningDeduction = (316 + 48 * improving) * oppWorsening * futilityMult / 1024;
|
||||
Value futilityMult = 126 - 46 * noTtCutNode;
|
||||
Value improvingDeduction = 58 * improving * futilityMult / 32;
|
||||
Value worseningDeduction = (323 + 52 * improving) * oppWorsening * futilityMult / 1024;
|
||||
|
||||
return futilityMult * d - improvingDeduction - worseningDeduction;
|
||||
}
|
||||
@@ -74,15 +74,15 @@ constexpr int futility_move_count(bool improving, Depth depth) {
|
||||
// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
|
||||
Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
|
||||
auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
|
||||
v += cv * std::abs(cv) / 9260;
|
||||
v += cv * std::abs(cv) / 7350;
|
||||
return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
|
||||
}
|
||||
|
||||
// History and stats update bonus, based on depth
|
||||
int stat_bonus(Depth d) { return std::clamp(214 * d - 318, 16, 1304); }
|
||||
int stat_bonus(Depth d) { return std::clamp(208 * d - 297, 16, 1406); }
|
||||
|
||||
// History and stats update malus, based on depth
|
||||
int stat_malus(Depth d) { return (d < 4 ? 572 * d - 284 : 1355); }
|
||||
int stat_malus(Depth d) { return (d < 4 ? 520 * d - 312 : 1479); }
|
||||
|
||||
// Add a small random component to draw evaluations to avoid 3-fold blindness
|
||||
Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
|
||||
@@ -115,8 +115,11 @@ Value value_to_tt(Value v, int ply);
|
||||
Value value_from_tt(Value v, int ply, int r50c);
|
||||
void update_pv(Move* pv, Move move, const Move* childPv);
|
||||
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
|
||||
void update_quiet_stats(
|
||||
void update_refutations(const Position& pos, Stack* ss, Search::Worker& workerThread, Move move);
|
||||
void update_quiet_histories(
|
||||
const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus);
|
||||
void update_quiet_stats(
|
||||
const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus);
|
||||
void update_all_stats(const Position& pos,
|
||||
Stack* ss,
|
||||
Search::Worker& workerThread,
|
||||
@@ -148,9 +151,6 @@ Search::Worker::Worker(SharedState& sharedState,
|
||||
|
||||
void Search::Worker::start_searching() {
|
||||
|
||||
// Initialize accumulator refresh entries
|
||||
refreshTable.clear(networks);
|
||||
|
||||
// Non-main threads go directly to iterative_deepening()
|
||||
if (!is_mainthread())
|
||||
{
|
||||
@@ -352,12 +352,12 @@ void Search::Worker::iterative_deepening() {
|
||||
|
||||
// Reset aspiration window starting size
|
||||
Value avg = rootMoves[pvIdx].averageScore;
|
||||
delta = 10 + avg * avg / 11480;
|
||||
delta = 10 + avg * avg / 9530;
|
||||
alpha = std::max(avg - delta, -VALUE_INFINITE);
|
||||
beta = std::min(avg + delta, VALUE_INFINITE);
|
||||
|
||||
// Adjust optimism based on root move's averageScore (~4 Elo)
|
||||
optimism[us] = 122 * avg / (std::abs(avg) + 92);
|
||||
optimism[us] = 119 * avg / (std::abs(avg) + 88);
|
||||
optimism[~us] = -optimism[us];
|
||||
|
||||
// Start with a small aspiration window and, in the case of a fail
|
||||
@@ -550,10 +550,12 @@ void Search::Worker::clear() {
|
||||
for (StatsType c : {NoCaptures, Captures})
|
||||
for (auto& to : continuationHistory[inCheck][c])
|
||||
for (auto& h : to)
|
||||
h->fill(-65);
|
||||
h->fill(-60);
|
||||
|
||||
for (size_t i = 1; i < reductions.size(); ++i)
|
||||
reductions[i] = int((20.14 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
|
||||
reductions[i] = int((18.93 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
|
||||
|
||||
refreshTable.clear(networks);
|
||||
}
|
||||
|
||||
|
||||
@@ -642,7 +644,6 @@ Value Search::Worker::search(
|
||||
bestMove = Move::none();
|
||||
(ss + 2)->killers[0] = (ss + 2)->killers[1] = Move::none();
|
||||
(ss + 2)->cutoffCnt = 0;
|
||||
ss->multipleExtensions = (ss - 1)->multipleExtensions;
|
||||
Square prevSq = ((ss - 1)->currentMove).is_ok() ? ((ss - 1)->currentMove).to_sq() : SQ_NONE;
|
||||
ss->statScore = 0;
|
||||
|
||||
@@ -785,7 +786,7 @@ Value Search::Worker::search(
|
||||
// Use static evaluation difference to improve quiet move ordering (~9 Elo)
|
||||
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
|
||||
{
|
||||
int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1644, 1384);
|
||||
int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1796, 1526);
|
||||
bonus = bonus > 0 ? 2 * bonus : bonus / 2;
|
||||
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
|
||||
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
|
||||
@@ -808,7 +809,7 @@ Value Search::Worker::search(
|
||||
// If eval is really low check with qsearch if it can exceed alpha, if it can't,
|
||||
// return a fail low.
|
||||
// Adjust razor margin according to cutoffCnt. (~1 Elo)
|
||||
if (eval < alpha - 471 - (275 - 148 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
|
||||
if (eval < alpha - 433 - (302 - 141 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
|
||||
{
|
||||
value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
|
||||
if (value < alpha)
|
||||
@@ -817,23 +818,23 @@ Value Search::Worker::search(
|
||||
|
||||
// Step 8. Futility pruning: child node (~40 Elo)
|
||||
// The depth condition is important for mate finding.
|
||||
if (!ss->ttPv && depth < 12
|
||||
if (!ss->ttPv && depth < 11
|
||||
&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
|
||||
- (ss - 1)->statScore / 286
|
||||
- (ss - 1)->statScore / 254
|
||||
>= beta
|
||||
&& eval >= beta && eval < VALUE_TB_WIN_IN_MAX_PLY && (!ttMove || ttCapture))
|
||||
return beta > VALUE_TB_LOSS_IN_MAX_PLY ? (eval + beta) / 2 : eval;
|
||||
|
||||
// Step 9. Null move search with verification search (~35 Elo)
|
||||
if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 18001
|
||||
&& eval >= beta && ss->staticEval >= beta - 21 * depth + 312 && !excludedMove
|
||||
if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 16993
|
||||
&& eval >= beta && ss->staticEval >= beta - 19 * depth + 326 && !excludedMove
|
||||
&& pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly
|
||||
&& beta > VALUE_TB_LOSS_IN_MAX_PLY)
|
||||
{
|
||||
assert(eval - beta >= 0);
|
||||
|
||||
// Null move dynamic reduction based on depth and eval
|
||||
Depth R = std::min(int(eval - beta) / 152, 6) + depth / 3 + 4;
|
||||
Depth R = std::min(int(eval - beta) / 134, 6) + depth / 3 + 4;
|
||||
|
||||
ss->currentMove = Move::null();
|
||||
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
||||
@@ -875,13 +876,13 @@ Value Search::Worker::search(
|
||||
return qsearch<PV>(pos, ss, alpha, beta);
|
||||
|
||||
// For cutNodes without a ttMove, we decrease depth by 2 if depth is high enough.
|
||||
if (cutNode && depth >= 8 && !ttMove)
|
||||
depth -= 2;
|
||||
if (cutNode && depth >= 8 && (!ttMove || tte->bound() == BOUND_UPPER))
|
||||
depth -= 1 + !ttMove;
|
||||
|
||||
// Step 11. ProbCut (~10 Elo)
|
||||
// If we have a good enough capture (or queen promotion) and a reduced search returns a value
|
||||
// much above beta, we can (almost) safely prune the previous move.
|
||||
probCutBeta = beta + 169 - 63 * improving;
|
||||
probCutBeta = beta + 159 - 66 * improving;
|
||||
if (
|
||||
!PvNode && depth > 3
|
||||
&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
|
||||
@@ -938,7 +939,7 @@ Value Search::Worker::search(
|
||||
moves_loop: // When in check, search starts here
|
||||
|
||||
// Step 12. A small Probcut idea, when we are in check (~4 Elo)
|
||||
probCutBeta = beta + 452;
|
||||
probCutBeta = beta + 420;
|
||||
if (ss->inCheck && !PvNode && ttCapture && (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 4 && ttValue >= probCutBeta
|
||||
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
@@ -1016,20 +1017,22 @@ moves_loop: // When in check, search starts here
|
||||
|
||||
if (capture || givesCheck)
|
||||
{
|
||||
Piece capturedPiece = pos.piece_on(move.to_sq());
|
||||
int captHist =
|
||||
thisThread->captureHistory[movedPiece][move.to_sq()][type_of(capturedPiece)];
|
||||
|
||||
// Futility pruning for captures (~2 Elo)
|
||||
if (!givesCheck && lmrDepth < 7 && !ss->inCheck)
|
||||
{
|
||||
Piece capturedPiece = pos.piece_on(move.to_sq());
|
||||
Value futilityValue =
|
||||
ss->staticEval + 285 + 277 * lmrDepth + PieceValue[capturedPiece]
|
||||
+ thisThread->captureHistory[movedPiece][move.to_sq()][type_of(capturedPiece)]
|
||||
/ 7;
|
||||
Value futilityValue = ss->staticEval + 295 + 280 * lmrDepth
|
||||
+ PieceValue[capturedPiece] + captHist / 7;
|
||||
if (futilityValue <= alpha)
|
||||
continue;
|
||||
}
|
||||
|
||||
// SEE based pruning for captures and checks (~11 Elo)
|
||||
if (!pos.see_ge(move, -203 * depth))
|
||||
int seeHist = std::clamp(captHist / 32, -197 * depth, 196 * depth);
|
||||
if (!pos.see_ge(move, -186 * depth - seeHist))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
@@ -1037,22 +1040,22 @@ moves_loop: // When in check, search starts here
|
||||
int history =
|
||||
(*contHist[0])[movedPiece][move.to_sq()]
|
||||
+ (*contHist[1])[movedPiece][move.to_sq()]
|
||||
+ (*contHist[3])[movedPiece][move.to_sq()]
|
||||
+ (*contHist[3])[movedPiece][move.to_sq()] / 2
|
||||
+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
|
||||
|
||||
// Continuation history based pruning (~2 Elo)
|
||||
if (lmrDepth < 6 && history < -4173 * depth)
|
||||
if (lmrDepth < 6 && history < -4081 * depth)
|
||||
continue;
|
||||
|
||||
history += 2 * thisThread->mainHistory[us][move.from_to()];
|
||||
|
||||
lmrDepth += history / 5285;
|
||||
lmrDepth += history / 4768;
|
||||
|
||||
Value futilityValue =
|
||||
ss->staticEval + (bestValue < ss->staticEval - 54 ? 128 : 57) + 131 * lmrDepth;
|
||||
ss->staticEval + (bestValue < ss->staticEval - 52 ? 134 : 54) + 142 * lmrDepth;
|
||||
|
||||
// Futility pruning: parent node (~13 Elo)
|
||||
if (!ss->inCheck && lmrDepth < 14 && futilityValue <= alpha)
|
||||
if (!ss->inCheck && lmrDepth < 13 && futilityValue <= alpha)
|
||||
{
|
||||
if (bestValue <= futilityValue && std::abs(bestValue) < VALUE_TB_WIN_IN_MAX_PLY
|
||||
&& futilityValue < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
@@ -1063,7 +1066,7 @@ moves_loop: // When in check, search starts here
|
||||
lmrDepth = std::max(lmrDepth, 0);
|
||||
|
||||
// Prune moves with negative SEE (~4 Elo)
|
||||
if (!pos.see_ge(move, -27 * lmrDepth * lmrDepth))
|
||||
if (!pos.see_ge(move, -28 * lmrDepth * lmrDepth))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -1083,11 +1086,11 @@ moves_loop: // When in check, search starts here
|
||||
// so changing them requires tests at these types of time controls.
|
||||
// Recursive singular search is avoided.
|
||||
if (!rootNode && move == ttMove && !excludedMove
|
||||
&& depth >= 4 - (thisThread->completedDepth > 33) + ss->ttPv
|
||||
&& depth >= 4 - (thisThread->completedDepth > 32) + ss->ttPv
|
||||
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3)
|
||||
{
|
||||
Value singularBeta = ttValue - (65 + 59 * (ss->ttPv && !PvNode)) * depth / 63;
|
||||
Value singularBeta = ttValue - (65 + 52 * (ss->ttPv && !PvNode)) * depth / 63;
|
||||
Depth singularDepth = newDepth / 2;
|
||||
|
||||
ss->excludedMove = move;
|
||||
@@ -1097,17 +1100,16 @@ moves_loop: // When in check, search starts here
|
||||
|
||||
if (value < singularBeta)
|
||||
{
|
||||
extension = 1;
|
||||
int doubleMargin = 251 * PvNode - 241 * !ttCapture;
|
||||
int tripleMargin =
|
||||
135 + 234 * PvNode - 248 * !ttCapture + 124 * (ss->ttPv || !ttCapture);
|
||||
int quadMargin = 447 + 354 * PvNode - 300 * !ttCapture + 206 * ss->ttPv;
|
||||
|
||||
// We make sure to limit the extensions in some way to avoid a search explosion
|
||||
if (!PvNode && ss->multipleExtensions <= 16)
|
||||
{
|
||||
extension = 2 + (value < singularBeta - 11 && !ttCapture);
|
||||
depth += depth < 14;
|
||||
}
|
||||
if (PvNode && !ttCapture && ss->multipleExtensions <= 5
|
||||
&& value < singularBeta - 38)
|
||||
extension = 2;
|
||||
extension = 1 + (value < singularBeta - doubleMargin)
|
||||
+ (value < singularBeta - tripleMargin)
|
||||
+ (value < singularBeta - quadMargin);
|
||||
|
||||
depth += ((!PvNode) && (depth < 14));
|
||||
}
|
||||
|
||||
// Multi-cut pruning
|
||||
@@ -1116,7 +1118,12 @@ moves_loop: // When in check, search starts here
|
||||
// we assume this expected cut-node is not singular (multiple moves fail high),
|
||||
// and we can prune the whole subtree by returning a softbound.
|
||||
else if (singularBeta >= beta)
|
||||
{
|
||||
if (!ttCapture)
|
||||
update_quiet_histories(pos, ss, *this, ttMove, -stat_malus(depth));
|
||||
|
||||
return singularBeta;
|
||||
}
|
||||
|
||||
// Negative extensions
|
||||
// If other moves failed high over (ttValue - margin) without the ttMove on a reduced search,
|
||||
@@ -1141,13 +1148,12 @@ moves_loop: // When in check, search starts here
|
||||
else if (PvNode && move == ttMove && move.to_sq() == prevSq
|
||||
&& thisThread->captureHistory[movedPiece][move.to_sq()]
|
||||
[type_of(pos.piece_on(move.to_sq()))]
|
||||
> 3807)
|
||||
> 4016)
|
||||
extension = 1;
|
||||
}
|
||||
|
||||
// Add extension to new depth
|
||||
newDepth += extension;
|
||||
ss->multipleExtensions = (ss - 1)->multipleExtensions + (extension >= 2);
|
||||
|
||||
// Speculative prefetch as early as possible
|
||||
prefetch(tt.first_entry(pos.key_after(move)));
|
||||
@@ -1167,6 +1173,9 @@ moves_loop: // When in check, search starts here
|
||||
if (ss->ttPv)
|
||||
r -= 1 + (ttValue > alpha) + (tte->depth() >= depth);
|
||||
|
||||
else if (cutNode && move != ttMove && move != ss->killers[0])
|
||||
r++;
|
||||
|
||||
// Increase reduction for cut nodes (~4 Elo)
|
||||
if (cutNode)
|
||||
r += 2 - (tte->depth() >= depth && ss->ttPv);
|
||||
@@ -1191,10 +1200,10 @@ moves_loop: // When in check, search starts here
|
||||
ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
|
||||
+ (*contHist[0])[movedPiece][move.to_sq()]
|
||||
+ (*contHist[1])[movedPiece][move.to_sq()]
|
||||
+ (*contHist[3])[movedPiece][move.to_sq()] - 5024;
|
||||
+ (*contHist[3])[movedPiece][move.to_sq()] - 5078;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
|
||||
r -= ss->statScore / 13182;
|
||||
r -= ss->statScore / (17662 - std::min(depth, 16) * 105);
|
||||
|
||||
// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
|
||||
if (depth >= 2 && moveCount > 1 + rootNode)
|
||||
@@ -1213,7 +1222,7 @@ moves_loop: // When in check, search starts here
|
||||
{
|
||||
// Adjust full-depth search based on LMR results - if the result
|
||||
// was good enough search deeper, if it was bad enough search shallower.
|
||||
const bool doDeeperSearch = value > (bestValue + 42 + 2 * newDepth); // (~1 Elo)
|
||||
const bool doDeeperSearch = value > (bestValue + 40 + 2 * newDepth); // (~1 Elo)
|
||||
const bool doShallowerSearch = value < bestValue + newDepth; // (~2 Elo)
|
||||
|
||||
newDepth += doDeeperSearch - doShallowerSearch;
|
||||
@@ -1331,7 +1340,7 @@ moves_loop: // When in check, search starts here
|
||||
else
|
||||
{
|
||||
// Reduce other moves if we have found at least one score improvement (~2 Elo)
|
||||
if (depth > 2 && depth < 12 && beta < 13546 && value > -13478)
|
||||
if (depth > 2 && depth < 13 && beta < 15868 && value > -14630)
|
||||
depth -= 2;
|
||||
|
||||
assert(depth > 0);
|
||||
@@ -1374,9 +1383,9 @@ moves_loop: // When in check, search starts here
|
||||
// Bonus for prior countermove that caused the fail low
|
||||
else if (!priorCapture && prevSq != SQ_NONE)
|
||||
{
|
||||
int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14761)
|
||||
+ ((ss - 1)->moveCount > 11)
|
||||
+ (!ss->inCheck && bestValue <= ss->staticEval - 142);
|
||||
int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14455)
|
||||
+ ((ss - 1)->moveCount > 10) + (!ss->inCheck && bestValue <= ss->staticEval - 130)
|
||||
+ (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 77);
|
||||
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
|
||||
stat_bonus(depth) * bonus);
|
||||
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()]
|
||||
@@ -1537,7 +1546,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
if (bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = ss->staticEval + 250;
|
||||
futilityBase = ss->staticEval + 270;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
|
||||
@@ -1612,12 +1621,16 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
break;
|
||||
|
||||
// Continuation history based pruning (~3 Elo)
|
||||
if (!capture && (*contHist[0])[pos.moved_piece(move)][move.to_sq()] < 0
|
||||
&& (*contHist[1])[pos.moved_piece(move)][move.to_sq()] < 0)
|
||||
if (!capture
|
||||
&& (*contHist[0])[pos.moved_piece(move)][move.to_sq()]
|
||||
+ (*contHist[1])[pos.moved_piece(move)][move.to_sq()]
|
||||
+ thisThread->pawnHistory[pawn_structure_index(pos)][pos.moved_piece(move)]
|
||||
[move.to_sq()]
|
||||
<= 4000)
|
||||
continue;
|
||||
|
||||
// Do not search moves with bad enough SEE values (~5 Elo)
|
||||
if (!pos.see_ge(move, -79))
|
||||
if (!pos.see_ge(move, -69))
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1685,7 +1698,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
|
||||
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) {
|
||||
int reductionScale = reductions[d] * reductions[mn];
|
||||
return (reductionScale + 1150 - delta * 832 / rootDelta) / 1024 + (!i && reductionScale > 1025);
|
||||
return (reductionScale + 1318 - delta * 760 / rootDelta) / 1024 + (!i && reductionScale > 1066);
|
||||
}
|
||||
|
||||
TimePoint Search::Worker::elapsed() const {
|
||||
@@ -1769,7 +1782,6 @@ void update_all_stats(const Position& pos,
|
||||
int captureCount,
|
||||
Depth depth) {
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
CapturePieceToHistory& captureHistory = workerThread.captureHistory;
|
||||
Piece moved_piece = pos.moved_piece(bestMove);
|
||||
PieceType captured;
|
||||
@@ -1779,26 +1791,14 @@ void update_all_stats(const Position& pos,
|
||||
|
||||
if (!pos.capture_stage(bestMove))
|
||||
{
|
||||
int bestMoveBonus = bestValue > beta + 185 ? quietMoveBonus // larger bonus
|
||||
int bestMoveBonus = bestValue > beta + 165 ? quietMoveBonus // larger bonus
|
||||
: stat_bonus(depth); // smaller bonus
|
||||
|
||||
// Increase stats for the best move in case it was a quiet move
|
||||
update_quiet_stats(pos, ss, workerThread, bestMove, bestMoveBonus);
|
||||
|
||||
int pIndex = pawn_structure_index(pos);
|
||||
workerThread.pawnHistory[pIndex][moved_piece][bestMove.to_sq()] << quietMoveBonus;
|
||||
|
||||
// Decrease stats for all non-best quiet moves
|
||||
for (int i = 0; i < quietCount; ++i)
|
||||
{
|
||||
workerThread
|
||||
.pawnHistory[pIndex][pos.moved_piece(quietsSearched[i])][quietsSearched[i].to_sq()]
|
||||
<< -quietMoveMalus;
|
||||
|
||||
workerThread.mainHistory[us][quietsSearched[i].from_to()] << -quietMoveMalus;
|
||||
update_continuation_histories(ss, pos.moved_piece(quietsSearched[i]),
|
||||
quietsSearched[i].to_sq(), -quietMoveMalus);
|
||||
}
|
||||
update_quiet_histories(pos, ss, workerThread, quietsSearched[i], -quietMoveMalus);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1839,10 +1839,8 @@ void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Updates move sorting heuristics
|
||||
void update_quiet_stats(
|
||||
const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus) {
|
||||
void update_refutations(const Position& pos, Stack* ss, Search::Worker& workerThread, Move move) {
|
||||
|
||||
// Update killers
|
||||
if (ss->killers[0] != move)
|
||||
@@ -1851,10 +1849,6 @@ void update_quiet_stats(
|
||||
ss->killers[0] = move;
|
||||
}
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
workerThread.mainHistory[us][move.from_to()] << bonus;
|
||||
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus);
|
||||
|
||||
// Update countermove history
|
||||
if (((ss - 1)->currentMove).is_ok())
|
||||
{
|
||||
@@ -1862,6 +1856,27 @@ void update_quiet_stats(
|
||||
workerThread.counterMoves[pos.piece_on(prevSq)][prevSq] = move;
|
||||
}
|
||||
}
|
||||
|
||||
void update_quiet_histories(
|
||||
const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus) {
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
workerThread.mainHistory[us][move.from_to()] << bonus;
|
||||
|
||||
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus);
|
||||
|
||||
int pIndex = pawn_structure_index(pos);
|
||||
workerThread.pawnHistory[pIndex][pos.moved_piece(move)][move.to_sq()] << bonus;
|
||||
}
|
||||
|
||||
// Updates move sorting heuristics
|
||||
void update_quiet_stats(
|
||||
const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus) {
|
||||
|
||||
update_refutations(pos, ss, workerThread, move);
|
||||
update_quiet_histories(pos, ss, workerThread, move, bonus);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// When playing with strength handicap, choose the best move among a set of RootMoves
|
||||
|
||||
@@ -76,7 +76,6 @@ struct Stack {
|
||||
bool inCheck;
|
||||
bool ttPv;
|
||||
bool ttHit;
|
||||
int multipleExtensions;
|
||||
int cutoffCnt;
|
||||
};
|
||||
|
||||
|
||||
@@ -166,6 +166,9 @@ void ThreadPool::clear() {
|
||||
for (Thread* th : threads)
|
||||
th->worker->clear();
|
||||
|
||||
if (threads.size() == 0)
|
||||
return;
|
||||
|
||||
main_manager()->callsCnt = 0;
|
||||
main_manager()->bestPreviousScore = VALUE_INFINITE;
|
||||
main_manager()->bestPreviousAverageScore = VALUE_INFINITE;
|
||||
|
||||
Reference in New Issue
Block a user