mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-23 21:27:14 +00:00
Merge branch 'master' into cluster
This commit is contained in:
+378
-317
@@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
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it under the terms of the GNU General Public License as published by
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@@ -16,51 +16,321 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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||||
#include "uci.h"
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#include <algorithm>
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#include <cassert>
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#include <cctype>
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#include <cmath>
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#include <iostream>
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#include <cstdint>
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||||
#include <cstdlib>
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#include <deque>
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#include <memory>
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||||
#include <optional>
|
||||
#include <sstream>
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#include <string>
|
||||
#include <utility>
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#include <vector>
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|
||||
#include "benchmark.h"
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#include "evaluate.h"
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#include "cluster.h"
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#include "evaluate.h"
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||||
#include "movegen.h"
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#include "nnue/network.h"
|
||||
#include "nnue/nnue_common.h"
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||||
#include "perft.h"
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||||
#include "position.h"
|
||||
#include "search.h"
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||||
#include "thread.h"
|
||||
#include "timeman.h"
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||||
#include "tt.h"
|
||||
#include "uci.h"
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||||
#include "syzygy/tbprobe.h"
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||||
#include "nnue/evaluate_nnue.h"
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using namespace std;
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||||
#include "types.h"
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#include "ucioption.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
// FEN string for the initial position in standard chess
|
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const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
constexpr auto StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048;
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||||
|
||||
|
||||
// position() is called when the engine receives the "position" UCI command.
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// It sets up the position that is described in the given FEN string ("fen") or
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// the initial position ("startpos") and then makes the moves given in the following
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// move list ("moves").
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namespace NN = Eval::NNUE;
|
||||
|
||||
void position(Position& pos, istringstream& is, StateListPtr& states) {
|
||||
|
||||
Move m;
|
||||
string token, fen;
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||||
UCI::UCI(int argc, char** argv) :
|
||||
networks(NN::Networks(
|
||||
NN::NetworkBig({EvalFileDefaultNameBig, "None", ""}, NN::EmbeddedNNUEType::BIG),
|
||||
NN::NetworkSmall({EvalFileDefaultNameSmall, "None", ""}, NN::EmbeddedNNUEType::SMALL))),
|
||||
cli(argc, argv) {
|
||||
|
||||
options["Debug Log File"] << Option("", [](const Option& o) { start_logger(o); });
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||||
|
||||
options["Threads"] << Option(1, 1, 1024, [this](const Option&) {
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||||
threads.set({options, threads, tt, networks});
|
||||
});
|
||||
|
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options["Hash"] << Option(16, 1, MaxHashMB, [this](const Option& o) {
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threads.main_thread()->wait_for_search_finished();
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tt.resize(o, options["Threads"]);
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||||
});
|
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|
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options["Clear Hash"] << Option([this](const Option&) { search_clear(); });
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options["Ponder"] << Option(false);
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options["MultiPV"] << Option(1, 1, MAX_MOVES);
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options["Skill Level"] << Option(20, 0, 20);
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options["Move Overhead"] << Option(10, 0, 5000);
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options["nodestime"] << Option(0, 0, 10000);
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options["UCI_Chess960"] << Option(false);
|
||||
options["UCI_LimitStrength"] << Option(false);
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options["UCI_Elo"] << Option(1320, 1320, 3190);
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||||
options["UCI_ShowWDL"] << Option(false);
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options["SyzygyPath"] << Option("<empty>", [](const Option& o) { Tablebases::init(o); });
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options["SyzygyProbeDepth"] << Option(1, 1, 100);
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options["Syzygy50MoveRule"] << Option(true);
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options["SyzygyProbeLimit"] << Option(7, 0, 7);
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options["EvalFile"] << Option(EvalFileDefaultNameBig, [this](const Option& o) {
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networks.big.load(cli.binaryDirectory, o);
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||||
});
|
||||
options["EvalFileSmall"] << Option(EvalFileDefaultNameSmall, [this](const Option& o) {
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||||
networks.small.load(cli.binaryDirectory, o);
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});
|
||||
|
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networks.big.load(cli.binaryDirectory, options["EvalFile"]);
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||||
networks.small.load(cli.binaryDirectory, options["EvalFileSmall"]);
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||||
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threads.set({options, threads, tt, networks});
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search_clear(); // After threads are up
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}
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|
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void UCI::loop() {
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Position pos;
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std::string token, cmd;
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StateListPtr states(new std::deque<StateInfo>(1));
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|
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pos.set(StartFEN, false, &states->back());
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for (int i = 1; i < cli.argc; ++i)
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cmd += std::string(cli.argv[i]) + " ";
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||||
|
||||
do
|
||||
{
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if (cli.argc == 1
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&& !Cluster::getline(std::cin,
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cmd)) // Wait for an input or an end-of-file (EOF) indication
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||||
cmd = "quit";
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|
||||
std::istringstream is(cmd);
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||||
|
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token.clear(); // Avoid a stale if getline() returns nothing or a blank line
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is >> std::skipws >> token;
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if (token == "quit" || token == "stop")
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threads.stop = true;
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|
||||
// The GUI sends 'ponderhit' to tell that the user has played the expected move.
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// So, 'ponderhit' is sent if pondering was done on the same move that the user
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// has played. The search should continue, but should also switch from pondering
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// to the normal search.
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else if (token == "ponderhit")
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threads.main_manager()->ponder = false; // Switch to the normal search
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else if (token == "uci" && Cluster::is_root())
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sync_cout << "id name " << engine_info(true) << "\n"
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<< options << "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "setoption")
|
||||
setoption(is);
|
||||
else if (token == "go")
|
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go(pos, is, states);
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else if (token == "position")
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position(pos, is, states);
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||||
else if (token == "ucinewgame")
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||||
search_clear();
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||||
else if (token == "isready" && Cluster::is_root())
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||||
sync_cout << "readyok" << sync_endl;
|
||||
|
||||
// Add custom non-UCI commands, mainly for debugging purposes.
|
||||
// These commands must not be used during a search!
|
||||
else if (token == "flip")
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||||
pos.flip();
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else if (token == "bench")
|
||||
bench(pos, is, states);
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else if (token == "d" && Cluster::is_root())
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sync_cout << pos << sync_endl;
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||||
else if (token == "eval" && Cluster::is_root())
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trace_eval(pos);
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||||
else if (token == "compiler" && Cluster::is_root())
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||||
sync_cout << compiler_info() << sync_endl;
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||||
else if (token == "export_net" && Cluster::is_root())
|
||||
{
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||||
std::pair<std::optional<std::string>, std::string> files[2];
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||||
|
||||
if (is >> std::skipws >> files[0].second)
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||||
files[0].first = files[0].second;
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||||
|
||||
if (is >> std::skipws >> files[1].second)
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files[1].first = files[1].second;
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||||
|
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networks.big.save(files[0].first);
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networks.small.save(files[1].first);
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||||
}
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else if ((token == "--help" || token == "help" || token == "--license"
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|| token == "license")
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||||
&& Cluster::is_root())
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sync_cout
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||||
<< "\nStockfish is a powerful chess engine for playing and analyzing."
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||||
"\nIt is released as free software licensed under the GNU GPLv3 License."
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||||
"\nStockfish is normally used with a graphical user interface (GUI) and implements"
|
||||
"\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
|
||||
"\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
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||||
"\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n"
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<< sync_endl;
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else if (!token.empty() && token[0] != '#' && Cluster::is_root())
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sync_cout << "Unknown command: '" << cmd << "'. Type help for more information."
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||||
<< sync_endl;
|
||||
|
||||
} while (token != "quit" && cli.argc == 1); // The command-line arguments are one-shot
|
||||
}
|
||||
|
||||
Search::LimitsType UCI::parse_limits(const Position& pos, std::istream& is) {
|
||||
Search::LimitsType limits;
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||||
std::string token;
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||||
|
||||
limits.startTime = now(); // The search starts as early as possible
|
||||
|
||||
while (is >> token)
|
||||
if (token == "searchmoves") // Needs to be the last command on the line
|
||||
while (is >> token)
|
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limits.searchmoves.push_back(to_move(pos, token));
|
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|
||||
else if (token == "wtime")
|
||||
is >> limits.time[WHITE];
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else if (token == "btime")
|
||||
is >> limits.time[BLACK];
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else if (token == "winc")
|
||||
is >> limits.inc[WHITE];
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else if (token == "binc")
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is >> limits.inc[BLACK];
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else if (token == "movestogo")
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is >> limits.movestogo;
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else if (token == "depth")
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is >> limits.depth;
|
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else if (token == "nodes")
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is >> limits.nodes;
|
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else if (token == "movetime")
|
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is >> limits.movetime;
|
||||
else if (token == "mate")
|
||||
is >> limits.mate;
|
||||
else if (token == "perft")
|
||||
is >> limits.perft;
|
||||
else if (token == "infinite")
|
||||
limits.infinite = 1;
|
||||
else if (token == "ponder")
|
||||
limits.ponderMode = true;
|
||||
|
||||
return limits;
|
||||
}
|
||||
|
||||
void UCI::go(Position& pos, std::istringstream& is, StateListPtr& states) {
|
||||
|
||||
Search::LimitsType limits = parse_limits(pos, is);
|
||||
|
||||
networks.big.verify(options["EvalFile"]);
|
||||
networks.small.verify(options["EvalFileSmall"]);
|
||||
|
||||
if (limits.perft)
|
||||
{
|
||||
perft(pos.fen(), limits.perft, options["UCI_Chess960"]);
|
||||
return;
|
||||
}
|
||||
|
||||
threads.start_thinking(options, pos, states, limits);
|
||||
}
|
||||
|
||||
void UCI::bench(Position& pos, std::istream& args, StateListPtr& states) {
|
||||
std::string token;
|
||||
uint64_t num, nodes = 0, cnt = 1;
|
||||
|
||||
std::vector<std::string> list = setup_bench(pos, args);
|
||||
|
||||
num = count_if(list.begin(), list.end(),
|
||||
[](const std::string& s) { return s.find("go ") == 0 || s.find("eval") == 0; });
|
||||
|
||||
TimePoint elapsed = now();
|
||||
|
||||
for (const auto& cmd : list)
|
||||
{
|
||||
std::istringstream is(cmd);
|
||||
is >> std::skipws >> token;
|
||||
|
||||
if (token == "go" || token == "eval")
|
||||
{
|
||||
if (Cluster::is_root())
|
||||
std::cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")"
|
||||
<< std::endl;
|
||||
if (token == "go")
|
||||
{
|
||||
go(pos, is, states);
|
||||
threads.main_thread()->wait_for_search_finished();
|
||||
nodes += Cluster::nodes_searched(threads);
|
||||
}
|
||||
else if (Cluster::is_root())
|
||||
trace_eval(pos);
|
||||
}
|
||||
else if (token == "setoption")
|
||||
setoption(is);
|
||||
else if (token == "position")
|
||||
position(pos, is, states);
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
search_clear(); // Search::clear() may take a while
|
||||
elapsed = now();
|
||||
}
|
||||
}
|
||||
|
||||
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
|
||||
|
||||
dbg_print();
|
||||
|
||||
if (Cluster::is_root())
|
||||
std::cerr << "\n==========================="
|
||||
<< "\nTotal time (ms) : " << elapsed << "\nNodes searched : " << nodes
|
||||
<< "\nNodes/second : " << 1000 * nodes / elapsed << std::endl;
|
||||
}
|
||||
|
||||
void UCI::trace_eval(Position& pos) {
|
||||
StateListPtr states(new std::deque<StateInfo>(1));
|
||||
Position p;
|
||||
p.set(pos.fen(), options["UCI_Chess960"], &states->back());
|
||||
|
||||
networks.big.verify(options["EvalFile"]);
|
||||
networks.small.verify(options["EvalFileSmall"]);
|
||||
|
||||
|
||||
sync_cout << "\n" << Eval::trace(p, networks) << sync_endl;
|
||||
}
|
||||
|
||||
void UCI::search_clear() {
|
||||
threads.main_thread()->wait_for_search_finished();
|
||||
|
||||
tt.clear(options["Threads"]);
|
||||
threads.clear();
|
||||
Tablebases::init(options["SyzygyPath"]); // Free mapped files
|
||||
}
|
||||
|
||||
void UCI::setoption(std::istringstream& is) {
|
||||
threads.main_thread()->wait_for_search_finished();
|
||||
options.setoption(is);
|
||||
}
|
||||
|
||||
void UCI::position(Position& pos, std::istringstream& is, StateListPtr& states) {
|
||||
Move m;
|
||||
std::string token, fen;
|
||||
|
||||
is >> token;
|
||||
|
||||
if (token == "startpos")
|
||||
{
|
||||
fen = StartFEN;
|
||||
is >> token; // Consume the "moves" token, if any
|
||||
is >> token; // Consume the "moves" token, if any
|
||||
}
|
||||
else if (token == "fen")
|
||||
while (is >> token && token != "moves")
|
||||
@@ -68,339 +338,130 @@ namespace {
|
||||
else
|
||||
return;
|
||||
|
||||
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop the old state and create a new one
|
||||
pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
|
||||
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop the old state and create a new one
|
||||
pos.set(fen, options["UCI_Chess960"], &states->back());
|
||||
|
||||
// Parse the move list, if any
|
||||
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||
while (is >> token && (m = to_move(pos, token)) != Move::none())
|
||||
{
|
||||
states->emplace_back();
|
||||
pos.do_move(m, states->back());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// trace_eval() prints the evaluation of the current position, consistent with
|
||||
// the UCI options set so far.
|
||||
namespace {
|
||||
|
||||
void trace_eval(Position& pos) {
|
||||
struct WinRateParams {
|
||||
double a;
|
||||
double b;
|
||||
};
|
||||
|
||||
StateListPtr states(new std::deque<StateInfo>(1));
|
||||
Position p;
|
||||
p.set(pos.fen(), Options["UCI_Chess960"], &states->back(), Threads.main());
|
||||
WinRateParams win_rate_params(const Position& pos) {
|
||||
|
||||
Eval::NNUE::verify();
|
||||
int material = pos.count<PAWN>() + 3 * pos.count<KNIGHT>() + 3 * pos.count<BISHOP>()
|
||||
+ 5 * pos.count<ROOK>() + 9 * pos.count<QUEEN>();
|
||||
|
||||
sync_cout << "\n" << Eval::trace(p) << sync_endl;
|
||||
}
|
||||
// The fitted model only uses data for material counts in [10, 78], and is anchored at count 58.
|
||||
double m = std::clamp(material, 10, 78) / 58.0;
|
||||
|
||||
// Return a = p_a(material) and b = p_b(material), see github.com/official-stockfish/WDL_model
|
||||
constexpr double as[] = {-185.71965483, 504.85014385, -438.58295743, 474.04604627};
|
||||
constexpr double bs[] = {89.23542728, -137.02141296, 73.28669021, 47.53376190};
|
||||
|
||||
// setoption() is called when the engine receives the "setoption" UCI command.
|
||||
// The function updates the UCI option ("name") to the given value ("value").
|
||||
double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
|
||||
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
|
||||
|
||||
void setoption(istringstream& is) {
|
||||
return {a, b};
|
||||
}
|
||||
|
||||
string token, name, value;
|
||||
// The win rate model is 1 / (1 + exp((a - eval) / b)), where a = p_a(material) and b = p_b(material).
|
||||
// It fits the LTC fishtest statistics rather accurately.
|
||||
int win_rate_model(Value v, const Position& pos) {
|
||||
|
||||
is >> token; // Consume the "name" token
|
||||
auto [a, b] = win_rate_params(pos);
|
||||
|
||||
// Read the option name (can contain spaces)
|
||||
while (is >> token && token != "value")
|
||||
name += (name.empty() ? "" : " ") + token;
|
||||
// Return the win rate in per mille units, rounded to the nearest integer.
|
||||
return int(0.5 + 1000 / (1 + std::exp((a - double(v)) / b)));
|
||||
}
|
||||
}
|
||||
|
||||
// Read the option value (can contain spaces)
|
||||
while (is >> token)
|
||||
value += (value.empty() ? "" : " ") + token;
|
||||
std::string UCI::to_score(Value v, const Position& pos) {
|
||||
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
|
||||
|
||||
if (Options.count(name))
|
||||
Options[name] = value;
|
||||
else if (Cluster::is_root())
|
||||
sync_cout << "No such option: " << name << sync_endl;
|
||||
}
|
||||
std::stringstream ss;
|
||||
|
||||
|
||||
// go() is called when the engine receives the "go" UCI command. The function
|
||||
// sets the thinking time and other parameters from the input string, then starts
|
||||
// with a search.
|
||||
|
||||
void go(Position& pos, istringstream& is, StateListPtr& states) {
|
||||
|
||||
Search::LimitsType limits;
|
||||
string token;
|
||||
bool ponderMode = false;
|
||||
|
||||
limits.startTime = now(); // The search starts as early as possible
|
||||
|
||||
while (is >> token)
|
||||
if (token == "searchmoves") // Needs to be the last command on the line
|
||||
while (is >> token)
|
||||
limits.searchmoves.push_back(UCI::to_move(pos, token));
|
||||
|
||||
else if (token == "wtime") is >> limits.time[WHITE];
|
||||
else if (token == "btime") is >> limits.time[BLACK];
|
||||
else if (token == "winc") is >> limits.inc[WHITE];
|
||||
else if (token == "binc") is >> limits.inc[BLACK];
|
||||
else if (token == "movestogo") is >> limits.movestogo;
|
||||
else if (token == "depth") is >> limits.depth;
|
||||
else if (token == "nodes") is >> limits.nodes;
|
||||
else if (token == "movetime") is >> limits.movetime;
|
||||
else if (token == "mate") is >> limits.mate;
|
||||
else if (token == "perft") is >> limits.perft;
|
||||
else if (token == "infinite") limits.infinite = 1;
|
||||
else if (token == "ponder") ponderMode = true;
|
||||
|
||||
Threads.start_thinking(pos, states, limits, ponderMode);
|
||||
}
|
||||
|
||||
|
||||
// bench() is called when the engine receives the "bench" command.
|
||||
// Firstly, a list of UCI commands is set up according to the bench
|
||||
// parameters, then it is run one by one, printing a summary at the end.
|
||||
|
||||
void bench(Position& pos, istream& args, StateListPtr& states) {
|
||||
|
||||
string token;
|
||||
uint64_t num, nodes = 0, cnt = 1;
|
||||
|
||||
vector<string> list = setup_bench(pos, args);
|
||||
num = count_if(list.begin(), list.end(), [](const string& s) { return s.find("go ") == 0 || s.find("eval") == 0; });
|
||||
|
||||
TimePoint elapsed = now();
|
||||
|
||||
for (const auto& cmd : list)
|
||||
if (std::abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
ss << "cp " << to_cp(v, pos);
|
||||
else if (std::abs(v) <= VALUE_TB)
|
||||
{
|
||||
istringstream is(cmd);
|
||||
is >> skipws >> token;
|
||||
|
||||
if (token == "go" || token == "eval")
|
||||
{
|
||||
if (Cluster::is_root())
|
||||
cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")" << endl;
|
||||
|
||||
if (token == "go")
|
||||
{
|
||||
go(pos, is, states);
|
||||
Threads.main()->wait_for_search_finished();
|
||||
nodes += Cluster::nodes_searched();
|
||||
}
|
||||
else if (Cluster::is_root())
|
||||
trace_eval(pos);
|
||||
}
|
||||
else if (token == "setoption") setoption(is);
|
||||
else if (token == "position") position(pos, is, states);
|
||||
else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take a while
|
||||
const int ply = VALUE_TB - std::abs(v); // recompute ss->ply
|
||||
ss << "cp " << (v > 0 ? 20000 - ply : -20000 + ply);
|
||||
}
|
||||
else
|
||||
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||
|
||||
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
|
||||
|
||||
dbg_print();
|
||||
|
||||
if (Cluster::is_root())
|
||||
cerr << "\n==========================="
|
||||
<< "\nTotal time (ms) : " << elapsed
|
||||
<< "\nNodes searched : " << nodes
|
||||
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
||||
}
|
||||
|
||||
// The win rate model returns the probability of winning (in per mille units) given an
|
||||
// eval and a game ply. It fits the LTC fishtest statistics rather accurately.
|
||||
int win_rate_model(Value v, int ply) {
|
||||
|
||||
// The model only captures up to 240 plies, so limit the input and then rescale
|
||||
double m = std::min(240, ply) / 64.0;
|
||||
|
||||
// The coefficients of a third-order polynomial fit is based on the fishtest data
|
||||
// for two parameters that need to transform eval to the argument of a logistic
|
||||
// function.
|
||||
constexpr double as[] = { 0.38036525, -2.82015070, 23.17882135, 307.36768407};
|
||||
constexpr double bs[] = { -2.29434733, 13.27689788, -14.26828904, 63.45318330 };
|
||||
|
||||
// Enforce that NormalizeToPawnValue corresponds to a 50% win rate at ply 64
|
||||
static_assert(UCI::NormalizeToPawnValue == int(as[0] + as[1] + as[2] + as[3]));
|
||||
|
||||
double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
|
||||
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
|
||||
|
||||
// Transform the eval to centipawns with limited range
|
||||
double x = std::clamp(double(v), -4000.0, 4000.0);
|
||||
|
||||
// Return the win rate in per mille units rounded to the nearest value
|
||||
return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// UCI::loop() waits for a command from the stdin, parses it and then calls the appropriate
|
||||
/// function. It also intercepts an end-of-file (EOF) indication from the stdin to ensure a
|
||||
/// graceful exit if the GUI dies unexpectedly. When called with some command-line arguments,
|
||||
/// like running 'bench', the function returns immediately after the command is executed.
|
||||
/// In addition to the UCI ones, some additional debug commands are also supported.
|
||||
|
||||
void UCI::loop(int argc, char* argv[]) {
|
||||
|
||||
Position pos;
|
||||
string token, cmd;
|
||||
StateListPtr states(new std::deque<StateInfo>(1));
|
||||
|
||||
pos.set(StartFEN, false, &states->back(), Threads.main());
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
cmd += std::string(argv[i]) + " ";
|
||||
|
||||
do {
|
||||
if (argc == 1 && !Cluster::getline(cin, cmd)) // Wait for an input or an end-of-file (EOF) indication
|
||||
cmd = "quit";
|
||||
|
||||
istringstream is(cmd);
|
||||
|
||||
token.clear(); // Avoid a stale if getline() returns nothing or a blank line
|
||||
is >> skipws >> token;
|
||||
|
||||
if ( token == "quit"
|
||||
|| token == "stop")
|
||||
Threads.stop = true;
|
||||
|
||||
// The GUI sends 'ponderhit' to tell that the user has played the expected move.
|
||||
// So, 'ponderhit' is sent if pondering was done on the same move that the user
|
||||
// has played. The search should continue, but should also switch from pondering
|
||||
// to the normal search.
|
||||
else if (token == "ponderhit")
|
||||
Threads.main()->ponder = false; // Switch to the normal search
|
||||
|
||||
else if (token == "uci" && Cluster::is_root())
|
||||
sync_cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "setoption") setoption(is);
|
||||
else if (token == "go") go(pos, is, states);
|
||||
else if (token == "position") position(pos, is, states);
|
||||
else if (token == "ucinewgame") Search::clear();
|
||||
else if (token == "isready" && Cluster::is_root())
|
||||
sync_cout << "readyok" << sync_endl;
|
||||
|
||||
// Add custom non-UCI commands, mainly for debugging purposes.
|
||||
// These commands must not be used during a search!
|
||||
else if (token == "flip") pos.flip();
|
||||
else if (token == "bench") bench(pos, is, states);
|
||||
else if (token == "d" && Cluster::is_root())
|
||||
sync_cout << pos << sync_endl;
|
||||
else if (token == "eval" && Cluster::is_root())
|
||||
trace_eval(pos);
|
||||
else if (token == "compiler" && Cluster::is_root())
|
||||
sync_cout << compiler_info() << sync_endl;
|
||||
else if (token == "export_net" && Cluster::is_root())
|
||||
{
|
||||
std::optional<std::string> filename;
|
||||
std::string f;
|
||||
if (is >> skipws >> f)
|
||||
filename = f;
|
||||
Eval::NNUE::save_eval(filename);
|
||||
}
|
||||
else if ((token == "--help" || token == "help" || token == "--license" || token == "license") && Cluster::is_root())
|
||||
sync_cout << "\nStockfish is a powerful chess engine for playing and analyzing."
|
||||
"\nIt is released as free software licensed under the GNU GPLv3 License."
|
||||
"\nStockfish is normally used with a graphical user interface (GUI) and implements"
|
||||
"\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
|
||||
"\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
|
||||
"\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n" << sync_endl;
|
||||
else if (!token.empty() && token[0] != '#' && Cluster::is_root())
|
||||
sync_cout << "Unknown command: '" << cmd << "'. Type help for more information." << sync_endl;
|
||||
|
||||
} while (token != "quit" && argc == 1); // The command-line arguments are one-shot
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
// Turns a Value to an integer centipawn number,
|
||||
// without treatment of mate and similar special scores.
|
||||
int UCI::to_cp(Value v, const Position& pos) {
|
||||
|
||||
/// UCI::value() converts a Value to a string by adhering to the UCI protocol specification:
|
||||
///
|
||||
/// cp <x> The score from the engine's point of view in centipawns.
|
||||
/// mate <y> Mate in 'y' moves (not plies). If the engine is getting mated,
|
||||
/// uses negative values for 'y'.
|
||||
// In general, the score can be defined via the the WDL as
|
||||
// (log(1/L - 1) - log(1/W - 1)) / ((log(1/L - 1) + log(1/W - 1))
|
||||
// Based on our win_rate_model, this simply yields v / a.
|
||||
|
||||
string UCI::value(Value v) {
|
||||
auto [a, b] = win_rate_params(pos);
|
||||
|
||||
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
|
||||
|
||||
stringstream ss;
|
||||
|
||||
if (abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
ss << "cp " << v * 100 / NormalizeToPawnValue;
|
||||
else if (abs(v) < VALUE_MATE_IN_MAX_PLY)
|
||||
{
|
||||
const int ply = VALUE_MATE_IN_MAX_PLY - 1 - std::abs(v); // recompute ss->ply
|
||||
ss << "cp " << (v > 0 ? 20000 - ply : -20000 + ply);
|
||||
}
|
||||
else
|
||||
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||
|
||||
return ss.str();
|
||||
return std::round(100 * int(v) / a);
|
||||
}
|
||||
|
||||
std::string UCI::wdl(Value v, const Position& pos) {
|
||||
std::stringstream ss;
|
||||
|
||||
/// UCI::wdl() reports the win-draw-loss (WDL) statistics given an evaluation
|
||||
/// and a game ply based on the data gathered for fishtest LTC games.
|
||||
int wdl_w = win_rate_model(v, pos);
|
||||
int wdl_l = win_rate_model(-v, pos);
|
||||
int wdl_d = 1000 - wdl_w - wdl_l;
|
||||
ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l;
|
||||
|
||||
string UCI::wdl(Value v, int ply) {
|
||||
|
||||
stringstream ss;
|
||||
|
||||
int wdl_w = win_rate_model( v, ply);
|
||||
int wdl_l = win_rate_model(-v, ply);
|
||||
int wdl_d = 1000 - wdl_w - wdl_l;
|
||||
ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l;
|
||||
|
||||
return ss.str();
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
||||
|
||||
std::string UCI::square(Square s) {
|
||||
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
|
||||
return std::string{char('a' + file_of(s)), char('1' + rank_of(s))};
|
||||
}
|
||||
|
||||
std::string UCI::move(Move m, bool chess960) {
|
||||
if (m == Move::none())
|
||||
return "(none)";
|
||||
|
||||
if (m == Move::null())
|
||||
return "0000";
|
||||
|
||||
Square from = m.from_sq();
|
||||
Square to = m.to_sq();
|
||||
|
||||
if (m.type_of() == CASTLING && !chess960)
|
||||
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
||||
|
||||
std::string move = square(from) + square(to);
|
||||
|
||||
if (m.type_of() == PROMOTION)
|
||||
move += " pnbrqk"[m.promotion_type()];
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
|
||||
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
|
||||
/// The only special case is castling where the e1g1 notation is printed in
|
||||
/// standard chess mode and in e1h1 notation it is printed in Chess960 mode.
|
||||
/// Internally, all castling moves are always encoded as 'king captures rook'.
|
||||
Move UCI::to_move(const Position& pos, std::string& str) {
|
||||
if (str.length() == 5)
|
||||
str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased
|
||||
|
||||
string UCI::move(Move m, bool chess960) {
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if (str == move(m, pos.is_chess960()))
|
||||
return m;
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
|
||||
if (type_of(m) == CASTLING && !chess960)
|
||||
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
||||
|
||||
string move = UCI::square(from) + UCI::square(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
move += " pnbrqk"[promotion_type(m)];
|
||||
|
||||
return move;
|
||||
return Move::none();
|
||||
}
|
||||
|
||||
|
||||
/// UCI::to_move() converts a string representing a move in coordinate notation
|
||||
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
|
||||
|
||||
Move UCI::to_move(const Position& pos, string& str) {
|
||||
|
||||
if (str.length() == 5)
|
||||
str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased
|
||||
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if (str == UCI::move(m, pos.is_chess960()))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
} // namespace Stockfish
|
||||
|
||||
Reference in New Issue
Block a user