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prefetch the TT entry as soon as the move is known
Worker::do_move computes the successor hash key via the new Position::key_after(m) and prefetches the TT entry one full do_move earlier than the existing prefetch in Position::do_move. key_after does not model castling, en passant or promotion keys exactly; for rare moves the prefetch lands on an unused line. `key_after` has been around since 2014 (https://github.com/official-stockfish/Stockfish/commit/82d065b0) and was removed in (https://github.com/official-stockfish/Stockfish/pull/5770). Adding back `prefetch_key` helps in common, normal moves at the cost of extra compute. Speedup (PGO vs PGO, interleaved paired bench, n=48 pairs, Apple M2 Pro / apple-silicon): +0.69% [0.47, 0.91] Passed STC: https://tests.stockfishchess.org/tests/view/6a291f8d7c758d82accea17f LLR: 4.24 (-2.94,2.94) <0.00,2.00> Total: 473504 W: 121250 L: 120228 D: 232026 Ptnml(0-2): 1112, 51137, 131251, 52121, 1131 No functional change closes https://github.com/official-stockfish/Stockfish/pull/6911 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
31e89adf70
commit
6f97594eda
@@ -62,6 +62,7 @@ Clemens L. (rn5f107s2)
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Cody Ho (aesrentai)
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CSTENTOR
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Dale Weiler (graphitemaster)
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Dalton Hanaway (dhanaway)
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Daniel Axtens (daxtens)
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Daniel Dugovic (ddugovic)
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Daniel Monroe (daniel-monroe)
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@@ -1315,6 +1315,21 @@ void Position::update_piece_threats(Piece pc,
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#endif
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}
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Key Position::prefetch_key(Move m) const {
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Square from = m.from_sq();
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Square to = m.to_sq();
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Piece pc = piece_on(from);
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Piece captured = piece_on(to);
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Key k = st->key ^ Zobrist::side;
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k ^= Zobrist::psq[captured][to] ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from];
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if (captured || type_of(pc) == PAWN)
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return k;
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return adjust_key50<true>(k);
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}
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// Helper used to do/undo a castling move. This is a bit
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// tricky in Chess960 where from/to squares can overlap.
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template<bool Do>
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+5
-2
@@ -160,6 +160,7 @@ class Position {
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// Accessing hash keys
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Key key() const;
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Key prefetch_key(Move m) const;
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Key material_key() const;
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Key pawn_key() const;
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Key minor_piece_key() const;
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@@ -211,7 +212,8 @@ class Position {
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Square& rto,
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DirtyThreats* const dts = nullptr,
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DirtyPiece* const dp = nullptr);
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Key adjust_key50(Key k) const;
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template<bool AfterMove = false>
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Key adjust_key50(Key k) const;
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// Data members
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std::array<Piece, SQUARE_NB> board;
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@@ -317,8 +319,9 @@ inline Bitboard Position::check_squares(PieceType pt) const { return st->checkSq
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inline Key Position::key() const { return adjust_key50(st->key); }
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template<bool AfterMove>
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inline Key Position::adjust_key50(Key k) const {
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return st->rule50 < 14 ? k : k ^ make_key((st->rule50 - 14) / 8);
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return st->rule50 < 14 - AfterMove ? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8);
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}
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inline Key Position::pawn_key() const { return st->pawnKey; }
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@@ -634,6 +634,10 @@ void Search::Worker::do_move(Position& pos, const Move move, StateInfo& st, Stac
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void Search::Worker::do_move(
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Position& pos, const Move move, StateInfo& st, const bool givesCheck, Stack* const ss) {
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// prefetch_key does not model castling, en passant or promotion keys
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// exactly; for rare moves the prefetch lands on an unused line.
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prefetch(tt.first_entry(pos.prefetch_key(move)));
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bool capture = pos.capture_stage(move);
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++nodes;
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