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Replacing the futility margin static value with a continuous transition
Smooth the futility margin by interpolating the multiplier based on depth, replacing the previous static value with a continuous transition between depth 1 and 10. Passed STC: LLR: 2.93 (-2.94,2.94) <0.00,2.00> Total: 208448 W: 53891 L: 53324 D: 101233 Ptnml(0-2): 629, 24426, 53574, 24939, 656 https://tests.stockfishchess.org/tests/view/69e232206f344a19176002f3 Passed LTC: LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 208938 W: 53432 L: 52765 D: 102741 Ptnml(0-2): 105, 22531, 58550, 23158, 125 https://tests.stockfishchess.org/tests/view/69e8b5d00e9667dd5a7656c6 closes https://github.com/official-stockfish/Stockfish/pull/6780 Bench: 2661424
This commit is contained in:
committed by
Joost VandeVondele
parent
04ce2c04d7
commit
7bd32a51f5
+3
-1
@@ -916,7 +916,9 @@ Value Search::Worker::search(
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if (!ss->ttPv && depth < 15 && eval >= beta && (!ttData.move || ttCapture) && !is_loss(beta)
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&& !is_win(eval))
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{
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Value futilityMult = 76 - 21 * !ss->ttHit;
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Value futilityMult = interpolate(std::min(int(depth), 10), 1, 10, 40, 76);
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futilityMult -= 21 * !ss->ttHit;
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Value futilityMargin = futilityMult * depth
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- (2686 * improving + 362 * opponentWorsening) * futilityMult / 1024
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+ std::abs(correctionValue) / 180600;
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