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[CI] add multithreaded matetrack runs that simulate gameplay
closes https://github.com/official-stockfish/Stockfish/pull/6641 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
702d4b8c9d
commit
82320c0e38
@@ -24,7 +24,7 @@ jobs:
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with:
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repository: vondele/matetrack
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path: matetrack
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ref: 2d96fa3373f90edb032b7ea7468473fb9e6f0343
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ref: 6c8405fac9028ca66a077f5c96c918fec0ef8d1d
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persist-credentials: false
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- name: matetrack install deps
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@@ -59,6 +59,12 @@ jobs:
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python matecheck.py --syzygyPath 3-4-5-wdl/:3-4-5-dtz/ --engine /home/runner/work/Stockfish/Stockfish/Stockfish/src/stockfish --epdFile mates2000.epd --nodes 100000 --threads 4 | tee matecheckout4.out
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! grep "issues were detected" matecheckout4.out > /dev/null
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- name: Run matetrack th4 gameplay
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working-directory: matetrack
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run: |
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python matecheck.py --engine /home/runner/work/Stockfish/Stockfish/Stockfish/src/stockfish --epdFile mates2000.epd --time 3 --timeinc 0.01 --threads 4 | tee matecheckout4g.out
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! grep "issues were detected" matecheckout4g.out > /dev/null
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- name: Run matetrack th1 with --syzygy50MoveRule false
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working-directory: matetrack
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run: |
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