mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-25 14:17:13 +00:00
Merge branch 'master' into clusterMergeMaster5
This commit is contained in:
+76
-58
@@ -18,7 +18,6 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstring> // For std::memset
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@@ -69,10 +68,10 @@ namespace {
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}
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// Reductions lookup table, initialized at startup
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int Reductions[64]; // [depth or moveNumber]
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int Reductions[MAX_MOVES]; // [depth or moveNumber]
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template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[std::min(d / ONE_PLY, 63)] * Reductions[std::min(mn, 63)] / 1024;
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int r = Reductions[d / ONE_PLY] * Reductions[mn] / 1024;
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return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
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}
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@@ -86,11 +85,10 @@ namespace {
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return d > 17 ? 0 : 29 * d * d + 138 * d - 134;
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}
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// Add a small random component to draw evaluations to keep search dynamic
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// and to avoid 3fold-blindness.
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// Add a small random component to draw evaluations to avoid 3fold-blindness
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Value value_draw(Depth depth, Thread* thisThread) {
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return depth < 4 ? VALUE_DRAW
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: VALUE_DRAW + Value(2 * (thisThread->nodes.load(std::memory_order_relaxed) % 2) - 1);
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return depth < 4 * ONE_PLY ? VALUE_DRAW
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: VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
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}
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// Skill structure is used to implement strength limit
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@@ -117,13 +115,6 @@ namespace {
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void update_quiet_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietCount, int bonus);
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void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCount, int bonus);
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inline bool gives_check(const Position& pos, Move move) {
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Color us = pos.side_to_move();
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return type_of(move) == NORMAL && !(pos.blockers_for_king(~us) & pos.pieces(us))
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? pos.check_squares(type_of(pos.moved_piece(move))) & to_sq(move)
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: pos.gives_check(move);
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}
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// perft() is our utility to verify move generation. All the leaf nodes up
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// to the given depth are generated and counted, and the sum is returned.
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template<bool Root>
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@@ -157,7 +148,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < 64; ++i)
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
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}
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@@ -171,12 +162,12 @@ void Search::clear() {
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Time.availableNodes = 0;
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TT.clear();
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Threads.clear();
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Tablebases::init(Options["SyzygyPath"]); // Free up mapped files
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Tablebases::init(Options["SyzygyPath"]); // Free mapped files
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}
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/// MainThread::search() is called by the main thread when the program receives
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/// the UCI 'go' command. It searches from the root position and outputs the "bestmove".
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/// MainThread::search() is started when the program receives the UCI 'go'
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/// command. It searches from the root position and outputs the "bestmove".
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void MainThread::search() {
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@@ -203,8 +194,11 @@ void MainThread::search() {
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else
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{
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for (Thread* th : Threads)
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{
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th->bestMoveChanges = 0;
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if (th != this)
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th->start_searching();
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}
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Thread::search(); // Let's start searching!
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}
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@@ -235,8 +229,9 @@ void MainThread::search() {
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if (Limits.npmsec)
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Time.availableNodes += Limits.inc[us] - Cluster::nodes_searched();
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// Check if there are threads with a better score than main thread
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Thread* bestThread = this;
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// Check if there are threads with a better score than main thread
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if ( Options["MultiPV"] == 1
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&& !Limits.depth
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&& !Skill(Options["Skill Level"]).enabled()
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@@ -310,9 +305,9 @@ void MainThread::search() {
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void Thread::search() {
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// To allow access to (ss-5) up to (ss+2), the stack must be oversized.
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// To allow access to (ss-7) up to (ss+2), the stack must be oversized.
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// The former is needed to allow update_continuation_histories(ss-1, ...),
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// which accesses its argument at ss-4, also near the root.
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// which accesses its argument at ss-6, also near the root.
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// The latter is needed for statScores and killer initialization.
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Stack stack[MAX_PLY+10], *ss = stack+7;
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Move pv[MAX_PLY+1];
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@@ -320,7 +315,7 @@ void Thread::search() {
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Move lastBestMove = MOVE_NONE;
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Depth lastBestMoveDepth = DEPTH_ZERO;
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MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
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double timeReduction = 1.0;
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double timeReduction = 1, totBestMoveChanges = 0;
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Color us = rootPos.side_to_move();
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std::memset(ss-7, 0, 10 * sizeof(Stack));
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@@ -331,9 +326,6 @@ void Thread::search() {
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bestValue = delta = alpha = -VALUE_INFINITE;
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beta = VALUE_INFINITE;
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if (mainThread)
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mainThread->bestMoveChanges = 0;
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size_t multiPV = Options["MultiPV"];
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Skill skill(Options["Skill Level"]);
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@@ -354,7 +346,7 @@ void Thread::search() {
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: Options["Analysis Contempt"] == "Black" && us == WHITE ? -ct
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: ct;
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// In evaluate.cpp the evaluation is from the white point of view
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// Evaluation score is from the white point of view
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contempt = (us == WHITE ? make_score(ct, ct / 2)
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: -make_score(ct, ct / 2));
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@@ -365,7 +357,7 @@ void Thread::search() {
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{
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// Age out PV variability metric
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if (mainThread)
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mainThread->bestMoveChanges *= 0.517;
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totBestMoveChanges /= 2;
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// Save the last iteration's scores before first PV line is searched and
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@@ -504,15 +496,20 @@ void Thread::search() {
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&& !Threads.stop
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&& !mainThread->stopOnPonderhit)
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{
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double fallingEval = (306 + 9 * (mainThread->previousScore - bestValue)) / 581.0;
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fallingEval = std::max(0.5, std::min(1.5, fallingEval));
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double fallingEval = (314 + 9 * (mainThread->previousScore - bestValue)) / 581.0;
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fallingEval = clamp(fallingEval, 0.5, 1.5);
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0;
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double reduction = std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
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// Use part of the gained time from a previous stable move for the current move
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double bestMoveInstability = 1.0 + mainThread->bestMoveChanges;
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for (Thread* th : Threads)
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{
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totBestMoveChanges += th->bestMoveChanges;
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th->bestMoveChanges = 0;
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}
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double bestMoveInstability = 1 + totBestMoveChanges / Threads.size();
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// Stop the search if we have only one legal move, or if available time elapsed
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if ( rootMoves.size() == 1
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@@ -578,7 +575,7 @@ namespace {
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Key posKey;
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Move ttMove, move, excludedMove, bestMove;
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
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Value bestValue, value, ttValue, eval, maxValue;
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bool ttHit, ttPv, inCheck, givesCheck, improving;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
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Piece movedPiece;
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@@ -624,8 +621,7 @@ namespace {
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assert(0 <= ss->ply && ss->ply < MAX_PLY);
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(ss+1)->ply = ss->ply + 1;
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ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
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ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
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(ss+1)->excludedMove = bestMove = MOVE_NONE;
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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Square prevSq = to_sq((ss-1)->currentMove);
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@@ -647,6 +643,15 @@ namespace {
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: ttHit ? tte->move() : MOVE_NONE;
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ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY);
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// If position has been searched at higher depths and we are shuffling,
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// return value_draw.
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if ( pos.rule50_count() > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
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&& ss->ply > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
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&& ttHit
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&& tte->depth() > depth
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&& pos.count<PAWN>() > 0)
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return VALUE_DRAW;
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// At non-PV nodes we check for an early TT cutoff
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if ( !PvNode
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&& ttHit
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@@ -663,9 +668,8 @@ namespace {
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if (!pos.capture_or_promotion(ttMove))
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update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
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// Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
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if ( ((ss-1)->moveCount == 1 || (ss-1)->currentMove == (ss-1)->killers[0])
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&& !pos.captured_piece())
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// Extra penalty for early quiet moves of the previous ply
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if ((ss-1)->moveCount <= 2 && !pos.captured_piece())
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update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
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}
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// Penalty for a quiet ttMove that fails low
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@@ -734,16 +738,16 @@ namespace {
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// Step 6. Static evaluation of the position
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if (inCheck)
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{
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ss->staticEval = eval = pureStaticEval = VALUE_NONE;
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ss->staticEval = eval = VALUE_NONE;
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improving = false;
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goto moves_loop; // Skip early pruning when in check
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}
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else if (ttHit)
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{
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// Never assume anything on values stored in TT
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ss->staticEval = eval = pureStaticEval = tte->eval();
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ss->staticEval = eval = tte->eval();
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if (eval == VALUE_NONE)
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ss->staticEval = eval = pureStaticEval = evaluate(pos);
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ss->staticEval = eval = evaluate(pos);
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// Can ttValue be used as a better position evaluation?
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if ( ttValue != VALUE_NONE
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@@ -756,15 +760,14 @@ namespace {
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{
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int bonus = -(ss-1)->statScore / 512;
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pureStaticEval = evaluate(pos);
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ss->staticEval = eval = pureStaticEval + bonus;
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ss->staticEval = eval = evaluate(pos) + bonus;
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}
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else
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ss->staticEval = eval = pureStaticEval = -(ss-1)->staticEval + 2 * Eval::Tempo;
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ss->staticEval = eval = -(ss-1)->staticEval + 2 * Eval::Tempo;
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Cluster::save(thisThread, tte,
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posKey, VALUE_NONE, ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
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pureStaticEval);
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eval);
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}
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// Step 7. Razoring (~2 Elo)
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@@ -788,7 +791,7 @@ namespace {
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 23200
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&& eval >= beta
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&& pureStaticEval >= beta - 36 * depth / ONE_PLY + 225
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&& ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@@ -820,7 +823,7 @@ namespace {
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// Do verification search at high depths, with null move pruning disabled
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// for us, until ply exceeds nmpMinPly.
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thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / 4;
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thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / (4 * ONE_PLY);
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thisThread->nmpColor = us;
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Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
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@@ -871,8 +874,7 @@ namespace {
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}
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// Step 11. Internal iterative deepening (~2 Elo)
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if ( depth >= 8 * ONE_PLY
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&& !ttMove)
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if (depth >= 8 * ONE_PLY && !ttMove)
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{
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search<NT>(pos, ss, alpha, beta, depth - 7 * ONE_PLY, cutNode);
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@@ -886,6 +888,7 @@ moves_loop: // When in check, search starts from here
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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nullptr, (ss-4)->continuationHistory,
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nullptr, (ss-6)->continuationHistory };
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Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
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MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
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@@ -893,8 +896,8 @@ moves_loop: // When in check, search starts from here
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contHist,
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countermove,
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ss->killers);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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moveCountPruning = false;
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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@@ -927,7 +930,7 @@ moves_loop: // When in check, search starts from here
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extension = DEPTH_ZERO;
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captureOrPromotion = pos.capture_or_promotion(move);
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movedPiece = pos.moved_piece(move);
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givesCheck = gives_check(pos, move);
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givesCheck = pos.gives_check(move);
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// Step 13. Extensions (~70 Elo)
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@@ -947,8 +950,9 @@ moves_loop: // When in check, search starts from here
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&& pos.legal(move))
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{
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Value singularBeta = ttValue - 2 * depth / ONE_PLY;
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Depth halfDepth = depth / (2 * ONE_PLY) * ONE_PLY; // ONE_PLY invariant
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ss->excludedMove = move;
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value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, depth / 2, cutNode);
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value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, halfDepth, cutNode);
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ss->excludedMove = MOVE_NONE;
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if (value < singularBeta)
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@@ -972,6 +976,20 @@ moves_loop: // When in check, search starts from here
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else if (type_of(move) == CASTLING)
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extension = ONE_PLY;
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// Shuffle extension
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else if ( PvNode
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&& pos.rule50_count() > 18
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&& ss->ply > 18
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&& depth < 3 * ONE_PLY
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&& ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid infinite loops
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extension = ONE_PLY;
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// Passed pawn extension
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else if ( move == ss->killers[0]
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&& pos.advanced_pawn_push(move)
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&& pos.pawn_passed(us, to_sq(move)))
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extension = ONE_PLY;
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// Calculate new depth for this move
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newDepth = depth - ONE_PLY + extension;
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@@ -981,7 +999,7 @@ moves_loop: // When in check, search starts from here
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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{
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
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moveCountPruning = moveCount >= futility_move_count(improving,depth / ONE_PLY);
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moveCountPruning = moveCount >= futility_move_count(improving, depth / ONE_PLY);
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if ( !captureOrPromotion
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&& !givesCheck
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@@ -992,7 +1010,8 @@ moves_loop: // When in check, search starts from here
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continue;
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// Reduced depth of the next LMR search
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int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
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int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
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lmrDepth /= ONE_PLY;
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// Countermoves based pruning (~20 Elo)
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if ( lmrDepth < 3 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
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@@ -1137,8 +1156,8 @@ moves_loop: // When in check, search starts from here
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// We record how often the best move has been changed in each
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// iteration. This information is used for time management: When
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// the best move changes frequently, we allocate some more time.
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if (moveCount > 1 && thisThread == Threads.main())
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++static_cast<MainThread*>(thisThread)->bestMoveChanges;
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if (moveCount > 1)
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++thisThread->bestMoveChanges;
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}
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else
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// All other moves but the PV are set to the lowest value: this
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@@ -1225,7 +1244,7 @@ moves_loop: // When in check, search starts from here
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posKey, value_to_tt(bestValue, ss->ply), ttPv,
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bestValue >= beta ? BOUND_LOWER :
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PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
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depth, bestMove, pureStaticEval);
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depth, bestMove, ss->staticEval);
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assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
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@@ -1264,8 +1283,7 @@ moves_loop: // When in check, search starts from here
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Thread* thisThread = pos.this_thread();
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(ss+1)->ply = ss->ply + 1;
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ss->currentMove = bestMove = MOVE_NONE;
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ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
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bestMove = MOVE_NONE;
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inCheck = pos.checkers();
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moveCount = 0;
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@@ -1355,7 +1373,7 @@ moves_loop: // When in check, search starts from here
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{
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assert(is_ok(move));
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givesCheck = gives_check(pos, move);
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givesCheck = pos.gives_check(move);
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moveCount++;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user