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Update NNUE architecture to SFNNv10 with Threat Inputs and net nn-49c1193b131c.nnue
This commit introduces Full Threat Input features, which are a subset of Piece(Square)-Piece(Square) pairs. In any given position, the active features consist of pairs where the second piece’s square lies in the attack set of the first piece. This is an extremely simplified explanation that leaves out many details. The already-used HalfKAv2_hm feature set completes the input features. Minor quantization changes have also been made. The net nn-49c1193b131c.nnue was trained by vondele using the following setup: https://github.com/vondele/nettest/blob/7de71238e9b295e3f88ed7c9c5936af632c9b981/threats.yaml A graphical version of an earlier scheme (with less refinement) that illustrates the core concepts can be found attached. [NewInputs.pdf](https://github.com/user-attachments/files/23478441/NewInputs.pdf) Further information, as well as a brief description of the history of development, can be found attached. [Stockfish threat inputs PR summary.pdf](https://github.com/user-attachments/files/23478634/Stockfish.threat.inputs.PR.summary.pdf) This has been a huge effort spanning over half a year, with the original [discussion thread](https://discord.com/channels/435943710472011776/1336647760388034610) reaching over 11k messages. Thanks to everyone who has contributed. Monty PRs: https://github.com/official-monty/Monty/pull/87 (Initial threat input PR) https://github.com/official-monty/Monty/pull/114 (Fixed threat indexing to take into account colour correctly) https://github.com/official-monty/Monty/pull/116 (i8 quantisation of weights whilst keeping calculations in i16) Yukari commit: https://github.com/yukarichess/yukari/commit/2d482c64a79cec03cf4987d5289334b9cdc737bc (Threat inputs merged) Plentychess PRs: https://github.com/Yoshie2000/PlentyChess/pull/400 (Threat inputs merged) https://github.com/Yoshie2000/PlentyChess/pull/411 (Threat input weights quantised to i8) Passed STC: LLR: 2.93 (-2.94,2.94) <0.00,2.00> Total: 63424 W: 16956 L: 16591 D: 29877 Ptnml(0-2): 276, 7522, 15797, 7795, 322 https://tests.stockfishchess.org/tests/view/69105b3dec1d00d2c195c569 Passed LTC: LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 27876 W: 7417 L: 7110 D: 13349 Ptnml(0-2): 23, 3033, 7530, 3318, 34 https://tests.stockfishchess.org/tests/view/6910d817ec1d00d2c195c66e Passed VVLTC (Hash accidentally set to 1/2 normal value for both sides): LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 12458 W: 3353 L: 3102 D: 6003 Ptnml(0-2): 0, 1106, 3767, 1355, 1 https://tests.stockfishchess.org/tests/view/69115a26ec1d00d2c195c7cd This version has also passed non-regression LTC against the originally passed version: LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 51144 W: 13086 L: 12903 D: 25155 Ptnml(0-2): 22, 5167, 15018, 5336, 29 https://tests.stockfishchess.org/tests/view/69138a317ca87818523314bf LTC elo estimate on ARM: 1 patch : 13.9 1.9 38296.5 73728 52 2 master : 0.0 ---- 35431.5 73728 48 closes https://github.com/official-stockfish/Stockfish/pull/6411 bench: 2626086 Co-authored-by: Shawn Xu <xu107288696@gmail.com> Co-authored-by: Timothy Herchen <timothy.herchen@gmail.com> Co-authored-by: Viren6 <94880762+Viren6@users.noreply.github.com> Co-authored-by: Yoshie2000 <patrick.leonhardt@gmx.net> Co-authored-by: Joost Vandevondele <Joost.VandeVondele@gmail.com> Co-authored-by: rn5f107s2 <clemens.lerchl@gmail.com> Co-authored-by: cj5716 <125858804+cj5716@users.noreply.github.com> Co-authored-by: AliceRoselia <63040919+AliceRoselia@users.noreply.github.com> Co-authored-by: Linmiao Xu <linmiao.xu@gmail.com> Co-authored-by: Disservin <disservin.social@gmail.com>
This commit is contained in:
committed by
Joost VandeVondele
co-authored by
Shawn Xu
Timothy Herchen
Viren6
Yoshie2000
Joost Vandevondele
rn5f107s2
cj5716
AliceRoselia
Linmiao Xu
Disservin
parent
69a01b88f3
commit
8e5392d79a
+137
-20
@@ -48,6 +48,7 @@ Key psq[PIECE_NB][SQUARE_NB];
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Key enpassant[FILE_NB];
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Key castling[CASTLING_RIGHT_NB];
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Key side, noPawns;
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}
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namespace {
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@@ -687,10 +688,10 @@ bool Position::gives_check(Move m) const {
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// moves should be filtered out before this function is called.
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// If a pointer to the TT table is passed, the entry for the new position
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// will be prefetched
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DirtyPiece Position::do_move(Move m,
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StateInfo& newSt,
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bool givesCheck,
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const TranspositionTable* tt = nullptr) {
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DirtyBoardData Position::do_move(Move m,
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StateInfo& newSt,
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bool givesCheck,
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const TranspositionTable* tt = nullptr) {
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assert(m.is_ok());
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assert(&newSt != st);
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@@ -724,6 +725,10 @@ DirtyPiece Position::do_move(Move m,
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dp.from = from;
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dp.to = to;
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dp.add_sq = SQ_NONE;
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DirtyThreats dts;
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dts.us = us;
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dts.prevKsq = square<KING>(us);
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dts.threatenedSqs = dts.threateningSqs = 0;
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assert(color_of(pc) == us);
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assert(captured == NO_PIECE || color_of(captured) == (m.type_of() != CASTLING ? them : us));
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@@ -735,7 +740,7 @@ DirtyPiece Position::do_move(Move m,
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assert(captured == make_piece(us, ROOK));
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Square rfrom, rto;
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do_castling<true>(us, from, to, rfrom, rto, &dp);
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do_castling<true>(us, from, to, rfrom, rto, &dts, &dp);
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k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
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st->nonPawnKey[us] ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
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@@ -758,6 +763,9 @@ DirtyPiece Position::do_move(Move m,
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assert(relative_rank(us, to) == RANK_6);
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assert(piece_on(to) == NO_PIECE);
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assert(piece_on(capsq) == make_piece(them, PAWN));
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// Update board and piece lists in ep case, normal captures are updated later
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remove_piece(capsq, &dts);
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}
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st->pawnKey ^= Zobrist::psq[captured][capsq];
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@@ -774,11 +782,9 @@ DirtyPiece Position::do_move(Move m,
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dp.remove_pc = captured;
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dp.remove_sq = capsq;
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// Update board and piece lists
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remove_piece(capsq);
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k ^= Zobrist::psq[captured][capsq];
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st->materialKey ^= Zobrist::psq[captured][8 + pieceCount[captured]];
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st->materialKey ^=
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Zobrist::psq[captured][8 + pieceCount[captured] - (m.type_of() != EN_PASSANT)];
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// Reset rule 50 counter
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st->rule50 = 0;
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@@ -806,7 +812,15 @@ DirtyPiece Position::do_move(Move m,
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// Move the piece. The tricky Chess960 castling is handled earlier
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if (m.type_of() != CASTLING)
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move_piece(from, to);
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{
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if (captured && m.type_of() != EN_PASSANT)
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{
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remove_piece(from, &dts);
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swap_piece(to, pc, &dts);
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}
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else
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move_piece(from, to, &dts);
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}
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// If the moving piece is a pawn do some special extra work
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if (type_of(pc) == PAWN)
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@@ -823,8 +837,7 @@ DirtyPiece Position::do_move(Move m,
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assert(relative_rank(us, to) == RANK_8);
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assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN);
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remove_piece(to);
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put_piece(promotion, to);
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swap_piece(to, promotion, &dts);
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dp.add_pc = promotion;
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dp.add_sq = to;
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@@ -949,13 +962,16 @@ DirtyPiece Position::do_move(Move m,
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}
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}
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dts.ksq = square<KING>(us);
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assert(pos_is_ok());
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assert(dp.pc != NO_PIECE);
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assert(!(bool(captured) || m.type_of() == CASTLING) ^ (dp.remove_sq != SQ_NONE));
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assert(dp.from != SQ_NONE);
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assert(!(dp.add_sq != SQ_NONE) ^ (m.type_of() == PROMOTION || m.type_of() == CASTLING));
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return dp;
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return {dp, dts};
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}
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@@ -1021,12 +1037,113 @@ void Position::undo_move(Move m) {
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assert(pos_is_ok());
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}
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template<bool PutPiece>
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inline void add_dirty_threat(
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DirtyThreats* const dts, Piece pc, Piece threatened, Square s, Square threatenedSq) {
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if (PutPiece)
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{
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dts->threatenedSqs |= square_bb(threatenedSq);
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dts->threateningSqs |= square_bb(s);
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}
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dts->list.push_back({pc, threatened, s, threatenedSq, PutPiece});
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}
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template<bool PutPiece, bool ComputeRay>
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void Position::update_piece_threats(Piece pc, Square s, DirtyThreats* const dts) {
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// Add newly threatened pieces
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Bitboard occupied = pieces();
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Bitboard rAttacks = attacks_bb<ROOK>(s, occupied);
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Bitboard bAttacks = attacks_bb<BISHOP>(s, occupied);
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Bitboard qAttacks = rAttacks | bAttacks;
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Bitboard threatened;
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switch (type_of(pc))
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{
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case PAWN :
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threatened = PseudoAttacks[color_of(pc)][s];
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break;
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case BISHOP :
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threatened = bAttacks;
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break;
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case ROOK :
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threatened = rAttacks;
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break;
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case QUEEN :
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threatened = qAttacks;
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break;
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default :
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threatened = PseudoAttacks[type_of(pc)][s];
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}
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threatened &= occupied;
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while (threatened)
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{
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Square threatened_sq = pop_lsb(threatened);
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Piece threatened_pc = piece_on(threatened_sq);
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assert(threatened_sq != s);
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assert(threatened_pc);
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add_dirty_threat<PutPiece>(dts, pc, threatened_pc, s, threatened_sq);
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}
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Bitboard sliders = (pieces(ROOK, QUEEN) & rAttacks) | (pieces(BISHOP, QUEEN) & bAttacks);
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Bitboard incoming_threats = (attacks_bb<KNIGHT>(s, occupied) & pieces(KNIGHT))
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| (attacks_bb<PAWN>(s, WHITE) & pieces(BLACK, PAWN))
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| (attacks_bb<PAWN>(s, BLACK) & pieces(WHITE, PAWN))
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| (attacks_bb<KING>(s, occupied) & pieces(KING));
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while (sliders)
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{
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Square slider_sq = pop_lsb(sliders);
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Piece slider = piece_on(slider_sq);
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Bitboard ray = RayPassBB[slider_sq][s] & ~BetweenBB[slider_sq][s];
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threatened = ray & qAttacks & occupied;
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assert(!more_than_one(threatened));
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if (ComputeRay && threatened)
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{
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Square threatened_sq = lsb(threatened);
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Piece threatened_pc = piece_on(threatened_sq);
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add_dirty_threat<!PutPiece>(dts, slider, threatened_pc, slider_sq, threatened_sq);
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}
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add_dirty_threat<PutPiece>(dts, slider, pc, slider_sq, s);
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}
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// Add threats of sliders that were already threatening s,
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// sliders are already handled in the loop above
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while (incoming_threats)
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{
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Square src_sq = pop_lsb(incoming_threats);
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Piece src_pc = piece_on(src_sq);
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assert(src_sq != s);
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assert(src_pc != NO_PIECE);
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add_dirty_threat<PutPiece>(dts, src_pc, pc, src_sq, s);
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}
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}
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// Helper used to do/undo a castling move. This is a bit
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// tricky in Chess960 where from/to squares can overlap.
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template<bool Do>
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void Position::do_castling(
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Color us, Square from, Square& to, Square& rfrom, Square& rto, DirtyPiece* const dp) {
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void Position::do_castling(Color us,
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Square from,
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Square& to,
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Square& rfrom,
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Square& rto,
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DirtyThreats* const dts,
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DirtyPiece* const dp) {
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bool kingSide = to > from;
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rfrom = to; // Castling is encoded as "king captures friendly rook"
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@@ -1044,12 +1161,12 @@ void Position::do_castling(
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}
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// Remove both pieces first since squares could overlap in Chess960
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remove_piece(Do ? from : to);
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remove_piece(Do ? rfrom : rto);
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remove_piece(Do ? from : to, dts);
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remove_piece(Do ? rfrom : rto, dts);
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board[Do ? from : to] = board[Do ? rfrom : rto] =
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NO_PIECE; // remove_piece does not do this for us
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put_piece(make_piece(us, KING), Do ? to : from);
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put_piece(make_piece(us, ROOK), Do ? rto : rfrom);
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put_piece(make_piece(us, KING), Do ? to : from, dts);
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put_piece(make_piece(us, ROOK), Do ? rto : rfrom, dts);
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}
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@@ -1349,7 +1466,7 @@ bool Position::pos_is_ok() const {
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for (Piece pc : Pieces)
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if (pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))
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|| pieceCount[pc] != std::count(board, board + SQUARE_NB, pc))
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|| pieceCount[pc] != std::count(board.begin(), board.end(), pc))
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assert(0 && "pos_is_ok: Pieces");
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for (Color c : {WHITE, BLACK})
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