mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-24 05:37:13 +00:00
Update cluster branch to latest master
Fixes a few merge conflicts. Verified equal bench for 1 rank, and expected performance master vs cluster with 2 ranks. Score of cluster vs master: 196 - 54 - 400 [0.609] 650 Elo difference: 77.1 +/- 16.3, LOS: 100.0 %, DrawRatio: 61.5 % No functional change.
This commit is contained in:
+241
-186
@@ -62,13 +62,13 @@ namespace {
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// Different node types, used as a template parameter
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enum NodeType { NonPV, PV };
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constexpr uint64_t ttHitAverageWindow = 4096;
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constexpr uint64_t ttHitAverageResolution = 1024;
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constexpr uint64_t TtHitAverageWindow = 4096;
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constexpr uint64_t TtHitAverageResolution = 1024;
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// Razor and futility margins
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constexpr int RazorMargin = 531;
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constexpr int RazorMargin = 527;
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Value futility_margin(Depth d, bool improving) {
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return Value(217 * (d - improving));
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return Value(227 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@@ -76,16 +76,16 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 511) / 1024 + (!i && r > 1007);
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return (r + 570) / 1024 + (!i && r > 1018);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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return (5 + depth * depth) * (1 + improving) / 2 - 1;
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return (3 + depth * depth) / (2 - improving);
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}
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 15 ? -8 : 19 * d * d + 155 * d - 132;
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return d > 15 ? 27 : 17 * d * d + 133 * d - 134;
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}
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// Add a small random component to draw evaluations to avoid 3fold-blindness
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@@ -157,7 +157,7 @@ namespace {
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Value value_from_tt(Value v, int ply, int r50c);
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void update_pv(Move* pv, Move move, Move* childPv);
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void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
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void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus);
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void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus, int depth);
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void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
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Move* quietsSearched, int quietCount, Move* capturesSearched, int captureCount, Depth depth);
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@@ -195,7 +195,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((24.8 + std::log(Threads.size()) / 2) * std::log(i));
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Reductions[i] = int((24.8 + std::log(Threads.size())) * std::log(i));
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}
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@@ -240,14 +240,8 @@ void MainThread::search() {
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}
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else
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{
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for (Thread* th : Threads)
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{
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th->bestMoveChanges = 0;
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if (th != this)
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th->start_searching();
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}
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Thread::search(); // Let's start searching!
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Threads.start_searching(); // start non-main threads
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Thread::search(); // main thread start searching
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}
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// When we reach the maximum depth, we can arrive here without a raise of
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@@ -267,9 +261,7 @@ void MainThread::search() {
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Cluster::signals_sync();
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// Wait until all threads have finished
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for (Thread* th : Threads)
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if (th != this)
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th->wait_for_search_finished();
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Threads.wait_for_search_finished();
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// When playing in 'nodes as time' mode, subtract the searched nodes from
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// the available ones before exiting.
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@@ -278,37 +270,11 @@ void MainThread::search() {
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Thread* bestThread = this;
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// Check if there are threads with a better score than main thread
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if ( Options["MultiPV"] == 1
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&& !Limits.depth
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&& !(Skill(Options["Skill Level"]).enabled() || Options["UCI_LimitStrength"])
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&& rootMoves[0].pv[0] != MOVE_NONE)
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{
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std::map<Move, int64_t> votes;
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Value minScore = this->rootMoves[0].score;
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// Find out minimum score
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for (Thread* th: Threads)
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minScore = std::min(minScore, th->rootMoves[0].score);
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// Vote according to score and depth, and select the best thread
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for (Thread* th : Threads)
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{
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votes[th->rootMoves[0].pv[0]] +=
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(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
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if (bestThread->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY)
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{
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// Make sure we pick the shortest mate
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if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
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bestThread = th;
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}
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else if ( th->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY
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|| votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])
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bestThread = th;
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}
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}
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if (int(Options["MultiPV"]) == 1 &&
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!Limits.depth &&
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!(Skill(Options["Skill Level"]).enabled() || int(Options["UCI_LimitStrength"])) &&
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rootMoves[0].pv[0] != MOVE_NONE)
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bestThread = Threads.get_best_thread();
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// Prepare PVLine and ponder move
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std::string PVLine = UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE);
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@@ -326,7 +292,7 @@ void MainThread::search() {
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Cluster::rank()};
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Cluster::pick_moves(mi, PVLine);
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previousScore = static_cast<Value>(mi.score);
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bestPreviousScore = static_cast<Value>(mi.score);
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if (Cluster::is_root())
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{
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@@ -378,15 +344,18 @@ void Thread::search() {
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if (mainThread)
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{
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if (mainThread->previousScore == VALUE_INFINITE)
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for (int i=0; i<4; ++i)
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if (mainThread->bestPreviousScore == VALUE_INFINITE)
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for (int i = 0; i < 4; ++i)
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mainThread->iterValue[i] = VALUE_ZERO;
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else
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for (int i=0; i<4; ++i)
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mainThread->iterValue[i] = mainThread->previousScore;
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for (int i = 0; i < 4; ++i)
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mainThread->iterValue[i] = mainThread->bestPreviousScore;
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}
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size_t multiPV = Options["MultiPV"];
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std::copy(&lowPlyHistory[2][0], &lowPlyHistory.back().back() + 1, &lowPlyHistory[0][0]);
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std::fill(&lowPlyHistory[MAX_LPH - 2][0], &lowPlyHistory.back().back() + 1, 0);
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size_t multiPV = size_t(Options["MultiPV"]);
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// Pick integer skill levels, but non-deterministically round up or down
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// such that the average integer skill corresponds to the input floating point one.
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@@ -395,7 +364,7 @@ void Thread::search() {
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// for match (TC 60+0.6) results spanning a wide range of k values.
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PRNG rng(now());
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double floatLevel = Options["UCI_LimitStrength"] ?
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clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) :
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Utility::clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) :
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double(Options["Skill Level"]);
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int intLevel = int(floatLevel) +
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((floatLevel - int(floatLevel)) * 1024 > rng.rand<unsigned>() % 1024 ? 1 : 0);
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@@ -407,7 +376,7 @@ void Thread::search() {
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multiPV = std::max(multiPV, (size_t)4);
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multiPV = std::min(multiPV, rootMoves.size());
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ttHitAverage = ttHitAverageWindow * ttHitAverageResolution / 2;
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ttHitAverage = TtHitAverageWindow * TtHitAverageResolution / 2;
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int ct = int(Options["Contempt"]) * PawnValueEg / 100; // From centipawns
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@@ -463,13 +432,13 @@ void Thread::search() {
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// Reset aspiration window starting size
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if (rootDepth >= 4)
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{
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Value previousScore = rootMoves[pvIdx].previousScore;
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delta = Value(21 + abs(previousScore) / 256);
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alpha = std::max(previousScore - delta,-VALUE_INFINITE);
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beta = std::min(previousScore + delta, VALUE_INFINITE);
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Value prev = rootMoves[pvIdx].previousScore;
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delta = Value(19);
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alpha = std::max(prev - delta,-VALUE_INFINITE);
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beta = std::min(prev + delta, VALUE_INFINITE);
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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int dct = ct + (102 - ct / 2) * previousScore / (abs(previousScore) + 157);
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int dct = ct + (110 - ct / 2) * prev / (abs(prev) + 140);
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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: -make_score(dct, dct / 2));
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@@ -574,13 +543,13 @@ void Thread::search() {
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&& !Threads.stop
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&& !mainThread->stopOnPonderhit)
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{
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double fallingEval = (332 + 6 * (mainThread->previousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 704.0;
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fallingEval = clamp(fallingEval, 0.5, 1.5);
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double fallingEval = (296 + 6 * (mainThread->bestPreviousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 725.0;
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fallingEval = Utility::clamp(fallingEval, 0.5, 1.5);
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.94 : 0.91;
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double reduction = (1.41 + mainThread->previousTimeReduction) / (2.27 * timeReduction);
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timeReduction = lastBestMoveDepth + 10 < completedDepth ? 1.92 : 0.95;
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double reduction = (1.47 + mainThread->previousTimeReduction) / (2.22 * timeReduction);
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// Use part of the gained time from a previous stable move for the current move
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for (Thread* th : Threads)
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@@ -590,9 +559,11 @@ void Thread::search() {
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}
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double bestMoveInstability = 1 + totBestMoveChanges / Threads.size();
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// Stop the search if we have only one legal move, or if available time elapsed
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if ( rootMoves.size() == 1
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|| Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability)
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double totalTime = rootMoves.size() == 1 ? 0 :
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Time.optimum() * fallingEval * reduction * bestMoveInstability;
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// Stop the search if we have exceeded the totalTime, at least 1ms search
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if (Time.elapsed() > totalTime)
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{
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// If we are allowed to ponder do not stop the search now but
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// keep pondering until the GUI sends "ponderhit" or "stop".
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@@ -603,7 +574,7 @@ void Thread::search() {
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}
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else if ( Threads.increaseDepth
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&& !mainThread->ponder
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&& Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability * 0.6)
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&& Time.elapsed() > totalTime * 0.56)
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Threads.increaseDepth = false;
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else
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Threads.increaseDepth = true;
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@@ -663,14 +634,15 @@ namespace {
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Move ttMove, move, excludedMove, bestMove;
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue;
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bool ttHit, ttPv, inCheck, givesCheck, improving, didLMR, priorCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture, singularLMR;
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bool ttHit, ttPv, formerPv, givesCheck, improving, didLMR, priorCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning,
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ttCapture, singularQuietLMR;
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Piece movedPiece;
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int moveCount, captureCount, quietCount;
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// Step 1. Initialize node
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Thread* thisThread = pos.this_thread();
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inCheck = pos.checkers();
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ss->inCheck = pos.checkers();
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priorCapture = pos.captured_piece();
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Color us = pos.side_to_move();
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moveCount = captureCount = quietCount = ss->moveCount = 0;
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@@ -691,8 +663,8 @@ namespace {
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if ( Threads.stop.load(std::memory_order_relaxed)
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|| pos.is_draw(ss->ply)
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|| ss->ply >= MAX_PLY)
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return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
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: value_draw(pos.this_thread());
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return (ss->ply >= MAX_PLY && !ss->inCheck) ? evaluate(pos)
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: value_draw(pos.this_thread());
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
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@@ -727,15 +699,20 @@ namespace {
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// search to overwrite a previous full search TT value, so we use a different
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// position key in case of an excluded move.
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excludedMove = ss->excludedMove;
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posKey = pos.key() ^ Key(excludedMove << 16); // Isn't a very good hash
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posKey = pos.key() ^ (Key(excludedMove) << 48); // Isn't a very good hash
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tte = TT.probe(posKey, ttHit);
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ttValue = ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
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ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
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: ttHit ? tte->move() : MOVE_NONE;
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ttPv = PvNode || (ttHit && tte->is_pv());
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formerPv = ttPv && !PvNode;
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if (ttPv && depth > 12 && ss->ply - 1 < MAX_LPH && !priorCapture && is_ok((ss-1)->currentMove))
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thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
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// thisThread->ttHitAverage can be used to approximate the running average of ttHit
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thisThread->ttHitAverage = (ttHitAverageWindow - 1) * thisThread->ttHitAverage / ttHitAverageWindow
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+ ttHitAverageResolution * ttHit;
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thisThread->ttHitAverage = (TtHitAverageWindow - 1) * thisThread->ttHitAverage / TtHitAverageWindow
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+ TtHitAverageResolution * ttHit;
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// At non-PV nodes we check for an early TT cutoff
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if ( !PvNode
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@@ -751,7 +728,7 @@ namespace {
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if (ttValue >= beta)
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{
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if (!pos.capture_or_promotion(ttMove))
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update_quiet_stats(pos, ss, ttMove, stat_bonus(depth));
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update_quiet_stats(pos, ss, ttMove, stat_bonus(depth), depth);
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// Extra penalty for early quiet moves of the previous ply
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if ((ss-1)->moveCount <= 2 && !priorCapture)
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@@ -793,9 +770,10 @@ namespace {
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int drawScore = TB::UseRule50 ? 1 : 0;
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value = wdl < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply + 1
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: wdl > drawScore ? VALUE_MATE - MAX_PLY - ss->ply - 1
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: VALUE_DRAW + 2 * wdl * drawScore;
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// use the range VALUE_MATE_IN_MAX_PLY to VALUE_TB_WIN_IN_MAX_PLY to score
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value = wdl < -drawScore ? VALUE_MATED_IN_MAX_PLY + ss->ply + 1
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: wdl > drawScore ? VALUE_MATE_IN_MAX_PLY - ss->ply - 1
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: VALUE_DRAW + 2 * wdl * drawScore;
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Bound b = wdl < -drawScore ? BOUND_UPPER
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: wdl > drawScore ? BOUND_LOWER : BOUND_EXACT;
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@@ -822,12 +800,15 @@ namespace {
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}
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}
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CapturePieceToHistory& captureHistory = thisThread->captureHistory;
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// Step 6. Static evaluation of the position
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if (inCheck)
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if (ss->inCheck)
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{
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// Skip early pruning when in check
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ss->staticEval = eval = VALUE_NONE;
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improving = false;
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goto moves_loop; // Skip early pruning when in check
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goto moves_loop;
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}
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else if (ttHit)
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{
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@@ -853,7 +834,7 @@ namespace {
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ss->staticEval = eval = evaluate(pos) + bonus;
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}
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else
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ss->staticEval = eval = -(ss-1)->staticEval + 2 * Eval::Tempo;
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ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
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Cluster::save(thisThread, tte,
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posKey, VALUE_NONE, ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
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@@ -862,12 +843,12 @@ namespace {
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// Step 7. Razoring (~1 Elo)
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if ( !rootNode // The required rootNode PV handling is not available in qsearch
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&& depth < 2
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&& depth == 1
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&& eval <= alpha - RazorMargin)
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return qsearch<NT>(pos, ss, alpha, beta);
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|
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improving = (ss-2)->staticEval == VALUE_NONE ? (ss->staticEval >= (ss-4)->staticEval
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|| (ss-4)->staticEval == VALUE_NONE) : ss->staticEval >= (ss-2)->staticEval;
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improving = (ss-2)->staticEval == VALUE_NONE ? (ss->staticEval > (ss-4)->staticEval
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|| (ss-4)->staticEval == VALUE_NONE) : ss->staticEval > (ss-2)->staticEval;
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// Step 8. Futility pruning: child node (~50 Elo)
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if ( !PvNode
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@@ -879,10 +860,10 @@ namespace {
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// Step 9. Null move search with verification search (~40 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 23397
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&& (ss-1)->statScore < 23824
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 32 * depth + 292 - improving * 30
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&& ss->staticEval >= beta - 33 * depth - 33 * improving + 112 * ttPv + 311
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@@ -890,7 +871,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (854 + 68 * depth) / 258 + std::min(int(eval - beta) / 192, 3);
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Depth R = (737 + 77 * depth) / 246 + std::min(int(eval - beta) / 192, 3);
|
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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||||
@@ -903,8 +884,8 @@ namespace {
|
||||
|
||||
if (nullValue >= beta)
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||||
{
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||||
// Do not return unproven mate scores
|
||||
if (nullValue >= VALUE_MATE_IN_MAX_PLY)
|
||||
// Do not return unproven mate or TB scores
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||||
if (nullValue >= VALUE_TB_WIN_IN_MAX_PLY)
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||||
nullValue = beta;
|
||||
|
||||
if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 13))
|
||||
@@ -930,15 +911,19 @@ namespace {
|
||||
// If we have a good enough capture and a reduced search returns a value
|
||||
// much above beta, we can (almost) safely prune the previous move.
|
||||
if ( !PvNode
|
||||
&& depth >= 5
|
||||
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
|
||||
&& depth > 4
|
||||
&& abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
{
|
||||
Value raisedBeta = std::min(beta + 189 - 45 * improving, VALUE_INFINITE);
|
||||
MovePicker mp(pos, ttMove, raisedBeta - ss->staticEval, &thisThread->captureHistory);
|
||||
Value raisedBeta = beta + 176 - 49 * improving;
|
||||
assert(raisedBeta < VALUE_INFINITE);
|
||||
MovePicker mp(pos, ttMove, raisedBeta - ss->staticEval, &captureHistory);
|
||||
int probCutCount = 0;
|
||||
|
||||
while ( (move = mp.next_move()) != MOVE_NONE
|
||||
&& probCutCount < 2 + 2 * cutNode)
|
||||
while ( (move = mp.next_move()) != MOVE_NONE
|
||||
&& probCutCount < 2 + 2 * cutNode
|
||||
&& !( move == ttMove
|
||||
&& tte->depth() >= depth - 4
|
||||
&& ttValue < raisedBeta))
|
||||
if (move != excludedMove && pos.legal(move))
|
||||
{
|
||||
assert(pos.capture_or_promotion(move));
|
||||
@@ -948,7 +933,7 @@ namespace {
|
||||
probCutCount++;
|
||||
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[inCheck]
|
||||
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
|
||||
[captureOrPromotion]
|
||||
[pos.moved_piece(move)]
|
||||
[to_sq(move)];
|
||||
@@ -988,13 +973,15 @@ moves_loop: // When in check, search starts from here
|
||||
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
|
||||
|
||||
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
|
||||
&thisThread->captureHistory,
|
||||
&thisThread->lowPlyHistory,
|
||||
&captureHistory,
|
||||
contHist,
|
||||
countermove,
|
||||
ss->killers);
|
||||
ss->killers,
|
||||
ss->ply);
|
||||
|
||||
value = bestValue;
|
||||
singularLMR = moveCountPruning = false;
|
||||
singularQuietLMR = moveCountPruning = false;
|
||||
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
|
||||
|
||||
// Mark this node as being searched
|
||||
@@ -1037,17 +1024,17 @@ moves_loop: // When in check, search starts from here
|
||||
// Step 13. Pruning at shallow depth (~200 Elo)
|
||||
if ( !rootNode
|
||||
&& pos.non_pawn_material(us)
|
||||
&& bestValue > VALUE_MATED_IN_MAX_PLY)
|
||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
|
||||
{
|
||||
// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
|
||||
moveCountPruning = moveCount >= futility_move_count(improving, depth);
|
||||
|
||||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
|
||||
|
||||
if ( !captureOrPromotion
|
||||
&& !givesCheck)
|
||||
{
|
||||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
|
||||
|
||||
// Countermoves based pruning (~20 Elo)
|
||||
if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
|
||||
@@ -1056,20 +1043,40 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Futility pruning: parent node (~5 Elo)
|
||||
if ( lmrDepth < 6
|
||||
&& !inCheck
|
||||
&& ss->staticEval + 235 + 172 * lmrDepth <= alpha
|
||||
&& thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 284 + 188 * lmrDepth <= alpha
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)] < 25000)
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 28388)
|
||||
continue;
|
||||
|
||||
// Prune moves with negative SEE (~20 Elo)
|
||||
if (!pos.see_ge(move, Value(-(32 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
|
||||
if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 17)) * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
else if (!pos.see_ge(move, Value(-194) * depth)) // (~25 Elo)
|
||||
else
|
||||
{
|
||||
// Capture history based pruning when the move doesn't give check
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 1
|
||||
&& captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] < 0)
|
||||
continue;
|
||||
|
||||
// Futility pruning for captures
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 6
|
||||
&& !(PvNode && abs(bestValue) < 2)
|
||||
&& PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 267 + 391 * lmrDepth
|
||||
+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
|
||||
continue;
|
||||
|
||||
// See based pruning
|
||||
if (!pos.see_ge(move, Value(-202) * depth)) // (~25 Elo)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 14. Extensions (~75 Elo)
|
||||
@@ -1089,16 +1096,16 @@ moves_loop: // When in check, search starts from here
|
||||
&& tte->depth() >= depth - 3
|
||||
&& pos.legal(move))
|
||||
{
|
||||
Value singularBeta = ttValue - 2 * depth;
|
||||
Depth halfDepth = depth / 2;
|
||||
Value singularBeta = ttValue - ((formerPv + 4) * depth) / 2;
|
||||
Depth singularDepth = (depth - 1 + 3 * formerPv) / 2;
|
||||
ss->excludedMove = move;
|
||||
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, halfDepth, cutNode);
|
||||
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, singularDepth, cutNode);
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
if (value < singularBeta)
|
||||
{
|
||||
extension = 1;
|
||||
singularLMR = true;
|
||||
singularQuietLMR = !ttCapture;
|
||||
}
|
||||
|
||||
// Multi-cut pruning
|
||||
@@ -1108,6 +1115,18 @@ moves_loop: // When in check, search starts from here
|
||||
// a soft bound.
|
||||
else if (singularBeta >= beta)
|
||||
return singularBeta;
|
||||
|
||||
// If the eval of ttMove is greater than beta we try also if there is another
|
||||
// move that pushes it over beta, if so also produce a cutoff.
|
||||
else if (ttValue >= beta)
|
||||
{
|
||||
ss->excludedMove = move;
|
||||
value = search<NonPV>(pos, ss, beta - 1, beta, (depth + 3) / 2, cutNode);
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
if (value >= beta)
|
||||
return beta;
|
||||
}
|
||||
}
|
||||
|
||||
// Check extension (~2 Elo)
|
||||
@@ -1130,6 +1149,12 @@ moves_loop: // When in check, search starts from here
|
||||
if (type_of(move) == CASTLING)
|
||||
extension = 1;
|
||||
|
||||
// Late irreversible move extension
|
||||
if ( move == ttMove
|
||||
&& pos.rule50_count() > 80
|
||||
&& (captureOrPromotion || type_of(movedPiece) == PAWN))
|
||||
extension = 2;
|
||||
|
||||
// Add extension to new depth
|
||||
newDepth += extension;
|
||||
|
||||
@@ -1145,7 +1170,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Update the current move (this must be done after singular extension search)
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[inCheck]
|
||||
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
|
||||
[captureOrPromotion]
|
||||
[movedPiece]
|
||||
[to_sq(move)];
|
||||
@@ -1156,21 +1181,21 @@ moves_loop: // When in check, search starts from here
|
||||
// Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
|
||||
// re-searched at full depth.
|
||||
if ( depth >= 3
|
||||
&& moveCount > 1 + rootNode + (rootNode && bestValue < alpha)
|
||||
&& moveCount > 1 + 2 * rootNode
|
||||
&& (!rootNode || thisThread->best_move_count(move) == 0)
|
||||
&& ( !captureOrPromotion
|
||||
|| moveCountPruning
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|
||||
|| cutNode
|
||||
|| thisThread->ttHitAverage < 375 * ttHitAverageResolution * ttHitAverageWindow / 1024))
|
||||
|| thisThread->ttHitAverage < 415 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
{
|
||||
Depth r = reduction(improving, depth, moveCount);
|
||||
|
||||
// Decrease reduction if the ttHit running average is large
|
||||
if (thisThread->ttHitAverage > 500 * ttHitAverageResolution * ttHitAverageWindow / 1024)
|
||||
if (thisThread->ttHitAverage > 473 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
r--;
|
||||
|
||||
// Reduction if other threads are searching this position.
|
||||
// Reduction if other threads are searching this position
|
||||
if (th.marked())
|
||||
r++;
|
||||
|
||||
@@ -1178,13 +1203,16 @@ moves_loop: // When in check, search starts from here
|
||||
if (ttPv)
|
||||
r -= 2;
|
||||
|
||||
if (moveCountPruning && !formerPv)
|
||||
r++;
|
||||
|
||||
// Decrease reduction if opponent's move count is high (~5 Elo)
|
||||
if ((ss-1)->moveCount > 14)
|
||||
if ((ss-1)->moveCount > 13)
|
||||
r--;
|
||||
|
||||
// Decrease reduction if ttMove has been singularly extended (~3 Elo)
|
||||
if (singularLMR)
|
||||
r -= 2;
|
||||
if (singularQuietLMR)
|
||||
r -= 1 + formerPv;
|
||||
|
||||
if (!captureOrPromotion)
|
||||
{
|
||||
@@ -1201,44 +1229,50 @@ moves_loop: // When in check, search starts from here
|
||||
// hence break make_move(). (~2 Elo)
|
||||
else if ( type_of(move) == NORMAL
|
||||
&& !pos.see_ge(reverse_move(move)))
|
||||
r -= 2;
|
||||
r -= 2 + ttPv - (type_of(movedPiece) == PAWN);
|
||||
|
||||
ss->statScore = thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 4926;
|
||||
|
||||
// Reset statScore to zero if negative and most stats shows >= 0
|
||||
if ( ss->statScore < 0
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] >= 0
|
||||
&& (*contHist[1])[movedPiece][to_sq(move)] >= 0
|
||||
&& thisThread->mainHistory[us][from_to(move)] >= 0)
|
||||
ss->statScore = 0;
|
||||
- 4826;
|
||||
|
||||
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
|
||||
if (ss->statScore >= -102 && (ss-1)->statScore < -114)
|
||||
if (ss->statScore >= -100 && (ss-1)->statScore < -112)
|
||||
r--;
|
||||
|
||||
else if ((ss-1)->statScore >= -116 && ss->statScore < -154)
|
||||
else if ((ss-1)->statScore >= -125 && ss->statScore < -138)
|
||||
r++;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
r -= ss->statScore / 16384;
|
||||
r -= ss->statScore / 14615;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Increase reduction for captures/promotions if late move and at low depth
|
||||
if (depth < 8 && moveCount > 2)
|
||||
r++;
|
||||
|
||||
// Unless giving check, this capture is likely bad
|
||||
if ( !givesCheck
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 211 * depth <= alpha)
|
||||
r++;
|
||||
}
|
||||
|
||||
// Increase reduction for captures/promotions if late move and at low depth
|
||||
else if (depth < 8 && moveCount > 2)
|
||||
r++;
|
||||
|
||||
Depth d = clamp(newDepth - r, 1, newDepth);
|
||||
Depth d = Utility::clamp(newDepth - r, 1, newDepth);
|
||||
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||
|
||||
doFullDepthSearch = (value > alpha && d != newDepth), didLMR = true;
|
||||
doFullDepthSearch = value > alpha && d != newDepth;
|
||||
|
||||
didLMR = true;
|
||||
}
|
||||
else
|
||||
doFullDepthSearch = !PvNode || moveCount > 1, didLMR = false;
|
||||
{
|
||||
doFullDepthSearch = !PvNode || moveCount > 1;
|
||||
|
||||
didLMR = false;
|
||||
}
|
||||
|
||||
// Step 17. Full depth search when LMR is skipped or fails high
|
||||
if (doFullDepthSearch)
|
||||
@@ -1298,7 +1332,7 @@ moves_loop: // When in check, search starts from here
|
||||
rm.pv.push_back(*m);
|
||||
|
||||
// We record how often the best move has been changed in each
|
||||
// iteration. This information is used for time management: When
|
||||
// iteration. This information is used for time management: when
|
||||
// the best move changes frequently, we allocate some more time.
|
||||
if (moveCount > 1)
|
||||
++thisThread->bestMoveChanges;
|
||||
@@ -1355,11 +1389,11 @@ moves_loop: // When in check, search starts from here
|
||||
// must be a mate or a stalemate. If we are in a singular extension search then
|
||||
// return a fail low score.
|
||||
|
||||
assert(moveCount || !inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
|
||||
assert(moveCount || !ss->inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
|
||||
|
||||
if (!moveCount)
|
||||
bestValue = excludedMove ? alpha
|
||||
: inCheck ? mated_in(ss->ply) : VALUE_DRAW;
|
||||
: ss->inCheck ? mated_in(ss->ply) : VALUE_DRAW;
|
||||
|
||||
else if (bestMove)
|
||||
update_all_stats(pos, ss, bestMove, bestValue, beta, prevSq,
|
||||
@@ -1373,7 +1407,7 @@ moves_loop: // When in check, search starts from here
|
||||
if (PvNode)
|
||||
bestValue = std::min(bestValue, maxValue);
|
||||
|
||||
if (!excludedMove)
|
||||
if (!excludedMove && !(rootNode && thisThread->pvIdx))
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, value_to_tt(bestValue, ss->ply), ttPv,
|
||||
bestValue >= beta ? BOUND_LOWER :
|
||||
@@ -1404,7 +1438,7 @@ moves_loop: // When in check, search starts from here
|
||||
Move ttMove, move, bestMove;
|
||||
Depth ttDepth;
|
||||
Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
|
||||
bool ttHit, pvHit, inCheck, givesCheck, captureOrPromotion, evasionPrunable;
|
||||
bool ttHit, pvHit, givesCheck, captureOrPromotion;
|
||||
int moveCount;
|
||||
|
||||
if (PvNode)
|
||||
@@ -1417,20 +1451,20 @@ moves_loop: // When in check, search starts from here
|
||||
Thread* thisThread = pos.this_thread();
|
||||
(ss+1)->ply = ss->ply + 1;
|
||||
bestMove = MOVE_NONE;
|
||||
inCheck = pos.checkers();
|
||||
ss->inCheck = pos.checkers();
|
||||
moveCount = 0;
|
||||
|
||||
// Check for an immediate draw or maximum ply reached
|
||||
if ( pos.is_draw(ss->ply)
|
||||
|| ss->ply >= MAX_PLY)
|
||||
return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) : VALUE_DRAW;
|
||||
return (ss->ply >= MAX_PLY && !ss->inCheck) ? evaluate(pos) : VALUE_DRAW;
|
||||
|
||||
assert(0 <= ss->ply && ss->ply < MAX_PLY);
|
||||
|
||||
// Decide whether or not to include checks: this fixes also the type of
|
||||
// TT entry depth that we are going to use. Note that in qsearch we use
|
||||
// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
|
||||
ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
|
||||
ttDepth = ss->inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
|
||||
: DEPTH_QS_NO_CHECKS;
|
||||
// Transposition table lookup
|
||||
posKey = pos.key();
|
||||
@@ -1448,7 +1482,7 @@ moves_loop: // When in check, search starts from here
|
||||
return ttValue;
|
||||
|
||||
// Evaluate the position statically
|
||||
if (inCheck)
|
||||
if (ss->inCheck)
|
||||
{
|
||||
ss->staticEval = VALUE_NONE;
|
||||
bestValue = futilityBase = -VALUE_INFINITE;
|
||||
@@ -1469,14 +1503,14 @@ moves_loop: // When in check, search starts from here
|
||||
else
|
||||
ss->staticEval = bestValue =
|
||||
(ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
|
||||
: -(ss-1)->staticEval + 2 * Eval::Tempo;
|
||||
: -(ss-1)->staticEval + 2 * Tempo;
|
||||
|
||||
// Stand pat. Return immediately if static value is at least beta
|
||||
if (bestValue >= beta)
|
||||
{
|
||||
if (!ttHit)
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, value_to_tt(bestValue, ss->ply), pvHit, BOUND_LOWER,
|
||||
posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER,
|
||||
DEPTH_NONE, MOVE_NONE, ss->staticEval);
|
||||
|
||||
return bestValue;
|
||||
@@ -1485,7 +1519,7 @@ moves_loop: // When in check, search starts from here
|
||||
if (PvNode && bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = bestValue + 154;
|
||||
futilityBase = bestValue + 141;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
@@ -1512,7 +1546,7 @@ moves_loop: // When in check, search starts from here
|
||||
moveCount++;
|
||||
|
||||
// Futility pruning
|
||||
if ( !inCheck
|
||||
if ( !ss->inCheck
|
||||
&& !givesCheck
|
||||
&& futilityBase > -VALUE_KNOWN_WIN
|
||||
&& !pos.advanced_pawn_push(move))
|
||||
@@ -1534,14 +1568,8 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
}
|
||||
|
||||
// Detect non-capture evasions that are candidates to be pruned
|
||||
evasionPrunable = inCheck
|
||||
&& (depth != 0 || moveCount > 2)
|
||||
&& bestValue > VALUE_MATED_IN_MAX_PLY
|
||||
&& !pos.capture(move);
|
||||
|
||||
// Don't search moves with negative SEE values
|
||||
if ( (!inCheck || evasionPrunable) && !pos.see_ge(move))
|
||||
// Do not search moves with negative SEE values
|
||||
if ( !ss->inCheck && !pos.see_ge(move))
|
||||
continue;
|
||||
|
||||
// Speculative prefetch as early as possible
|
||||
@@ -1555,7 +1583,7 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[inCheck]
|
||||
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
|
||||
[captureOrPromotion]
|
||||
[pos.moved_piece(move)]
|
||||
[to_sq(move)];
|
||||
@@ -1587,9 +1615,9 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
}
|
||||
|
||||
// All legal moves have been searched. A special case: If we're in check
|
||||
// All legal moves have been searched. A special case: if we're in check
|
||||
// and no legal moves were found, it is checkmate.
|
||||
if (inCheck && bestValue == -VALUE_INFINITE)
|
||||
if (ss->inCheck && bestValue == -VALUE_INFINITE)
|
||||
return mated_in(ss->ply); // Plies to mate from the root
|
||||
|
||||
Cluster::save(thisThread, tte,
|
||||
@@ -1604,28 +1632,47 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
|
||||
|
||||
// value_to_tt() adjusts a mate score from "plies to mate from the root" to
|
||||
// "plies to mate from the current position". Non-mate scores are unchanged.
|
||||
// value_to_tt() adjusts a mate or TB score from "plies to mate from the root" to
|
||||
// "plies to mate from the current position". Standard scores are unchanged.
|
||||
// The function is called before storing a value in the transposition table.
|
||||
|
||||
Value value_to_tt(Value v, int ply) {
|
||||
|
||||
assert(v != VALUE_NONE);
|
||||
|
||||
return v >= VALUE_MATE_IN_MAX_PLY ? v + ply
|
||||
: v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v;
|
||||
return v >= VALUE_TB_WIN_IN_MAX_PLY ? v + ply
|
||||
: v <= VALUE_TB_LOSS_IN_MAX_PLY ? v - ply : v;
|
||||
}
|
||||
|
||||
|
||||
// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
|
||||
// from the transposition table (which refers to the plies to mate/be mated
|
||||
// from current position) to "plies to mate/be mated from the root".
|
||||
// value_from_tt() is the inverse of value_to_tt(): it adjusts a mate or TB score
|
||||
// from the transposition table (which refers to the plies to mate/be mated from
|
||||
// current position) to "plies to mate/be mated (TB win/loss) from the root". However,
|
||||
// for mate scores, to avoid potentially false mate scores related to the 50 moves rule
|
||||
// and the graph history interaction, we return an optimal TB score instead.
|
||||
|
||||
Value value_from_tt(Value v, int ply, int r50c) {
|
||||
|
||||
return v == VALUE_NONE ? VALUE_NONE
|
||||
: v >= VALUE_MATE_IN_MAX_PLY ? VALUE_MATE - v > 99 - r50c ? VALUE_MATE_IN_MAX_PLY : v - ply
|
||||
: v <= VALUE_MATED_IN_MAX_PLY ? VALUE_MATE + v > 99 - r50c ? VALUE_MATED_IN_MAX_PLY : v + ply : v;
|
||||
if (v == VALUE_NONE)
|
||||
return VALUE_NONE;
|
||||
|
||||
if (v >= VALUE_TB_WIN_IN_MAX_PLY) // TB win or better
|
||||
{
|
||||
if (v >= VALUE_MATE_IN_MAX_PLY && VALUE_MATE - v > 99 - r50c)
|
||||
return VALUE_MATE_IN_MAX_PLY - 1; // do not return a potentially false mate score
|
||||
|
||||
return v - ply;
|
||||
}
|
||||
|
||||
if (v <= VALUE_TB_LOSS_IN_MAX_PLY) // TB loss or worse
|
||||
{
|
||||
if (v <= VALUE_MATED_IN_MAX_PLY && VALUE_MATE + v > 99 - r50c)
|
||||
return VALUE_MATED_IN_MAX_PLY + 1; // do not return a potentially false mate score
|
||||
|
||||
return v + ply;
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
@@ -1657,7 +1704,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
if (!pos.capture_or_promotion(bestMove))
|
||||
{
|
||||
update_quiet_stats(pos, ss, bestMove, bonus2);
|
||||
update_quiet_stats(pos, ss, bestMove, bonus2, depth);
|
||||
|
||||
// Decrease all the non-best quiet moves
|
||||
for (int i = 0; i < quietCount; ++i)
|
||||
@@ -1685,19 +1732,23 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
|
||||
// update_continuation_histories() updates histories of the move pairs formed
|
||||
// by moves at ply -1, -2, and -4 with current move.
|
||||
// by moves at ply -1, -2, -4, and -6 with current move.
|
||||
|
||||
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
|
||||
|
||||
for (int i : {1, 2, 4, 6})
|
||||
{
|
||||
if (ss->inCheck && i > 2)
|
||||
break;
|
||||
if (is_ok((ss-i)->currentMove))
|
||||
(*(ss-i)->continuationHistory)[pc][to] << bonus;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// update_quiet_stats() updates move sorting heuristics
|
||||
|
||||
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus) {
|
||||
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus, int depth) {
|
||||
|
||||
if (ss->killers[0] != move)
|
||||
{
|
||||
@@ -1718,6 +1769,9 @@ moves_loop: // When in check, search starts from here
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
|
||||
}
|
||||
|
||||
if (depth > 11 && ss->ply < MAX_LPH)
|
||||
thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 6);
|
||||
}
|
||||
|
||||
// When playing with strength handicap, choose best move among a set of RootMoves
|
||||
@@ -1755,6 +1809,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// MainThread::check_time() is used to print debug info and, more importantly,
|
||||
/// to detect when we are out of available time and thus stop the search.
|
||||
|
||||
@@ -1814,7 +1869,7 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
||||
Depth d = updated ? depth : depth - 1;
|
||||
Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
|
||||
|
||||
bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
|
||||
bool tb = TB::RootInTB && abs(v) < VALUE_MATE_IN_MAX_PLY;
|
||||
v = tb ? rootMoves[i].tbScore : v;
|
||||
|
||||
if (ss.rdbuf()->in_avail()) // Not at first line
|
||||
|
||||
Reference in New Issue
Block a user