mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-23 21:27:14 +00:00
Merge branch 'master' into clusterMergeMaster13
brings the cluster branch to SF 14.1 Fixes minor conflicts local testing cluster 4x4T vs master 4T, 10+0.1s, noob_3moves: Score of cluster vs master: 6 - 0 - 94 [0.530] 100 Elo difference: 20.9 +/- 16.2, LOS: 99.3 %, DrawRatio: 94.0 % No functional change
This commit is contained in:
+232
-290
@@ -60,22 +60,19 @@ using namespace Search;
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namespace {
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// Different node types, used as a template parameter
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enum NodeType { NonPV, PV };
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constexpr uint64_t TtHitAverageWindow = 4096;
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constexpr uint64_t TtHitAverageResolution = 1024;
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enum NodeType { NonPV, PV, Root };
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// Futility margin
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Value futility_margin(Depth d, bool improving) {
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return Value(234 * (d - improving));
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return Value(214 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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int Reductions[MAX_MOVES]; // [depth or moveNumber]
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Depth reduction(bool i, Depth d, int mn) {
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Depth reduction(bool i, Depth d, int mn, bool rangeReduction) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 503) / 1024 + (!i && r > 915);
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return (r + 534) / 1024 + (!i && r > 904) + rangeReduction;
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@@ -84,7 +81,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 14 ? 66 : 6 * d * d + 231 * d - 206;
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return std::min((6 * d + 229) * d - 215 , 2000);
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}
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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@@ -92,6 +89,30 @@ namespace {
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return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
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}
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// Check if the current thread is in a search explosion
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ExplosionState search_explosion(Thread* thisThread) {
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uint64_t nodesNow = thisThread->nodes;
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bool explosive = thisThread->doubleExtensionAverage[WHITE].is_greater(2, 100)
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|| thisThread->doubleExtensionAverage[BLACK].is_greater(2, 100);
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if (explosive)
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thisThread->nodesLastExplosive = nodesNow;
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else
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thisThread->nodesLastNormal = nodesNow;
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if ( explosive
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&& thisThread->state == EXPLOSION_NONE
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&& nodesNow - thisThread->nodesLastNormal > 6000000)
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thisThread->state = MUST_CALM_DOWN;
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if ( thisThread->state == MUST_CALM_DOWN
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&& nodesNow - thisThread->nodesLastExplosive > 6000000)
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thisThread->state = EXPLOSION_NONE;
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return thisThread->state;
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}
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// Skill structure is used to implement strength limit
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struct Skill {
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explicit Skill(int l) : level(l) {}
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@@ -103,53 +124,10 @@ namespace {
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Move best = MOVE_NONE;
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};
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// Breadcrumbs are used to mark nodes as being searched by a given thread
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struct Breadcrumb {
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std::atomic<Thread*> thread;
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std::atomic<Key> key;
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};
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std::array<Breadcrumb, 1024> breadcrumbs;
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// ThreadHolding structure keeps track of which thread left breadcrumbs at the given
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// node for potential reductions. A free node will be marked upon entering the moves
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// loop by the constructor, and unmarked upon leaving that loop by the destructor.
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struct ThreadHolding {
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explicit ThreadHolding(Thread* thisThread, Key posKey, int ply) {
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location = ply < 8 ? &breadcrumbs[posKey & (breadcrumbs.size() - 1)] : nullptr;
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otherThread = false;
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owning = false;
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if (location)
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{
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// See if another already marked this location, if not, mark it ourselves
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Thread* tmp = (*location).thread.load(std::memory_order_relaxed);
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if (tmp == nullptr)
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{
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(*location).thread.store(thisThread, std::memory_order_relaxed);
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(*location).key.store(posKey, std::memory_order_relaxed);
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owning = true;
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}
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else if ( tmp != thisThread
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&& (*location).key.load(std::memory_order_relaxed) == posKey)
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otherThread = true;
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}
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}
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~ThreadHolding() {
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if (owning) // Free the marked location
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(*location).thread.store(nullptr, std::memory_order_relaxed);
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}
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bool marked() { return otherThread; }
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private:
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Breadcrumb* location;
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bool otherThread, owning;
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};
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template <NodeType NT>
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template <NodeType nodeType>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
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template <NodeType NT>
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template <NodeType nodeType>
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Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = 0);
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Value value_to_tt(Value v, int ply);
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@@ -166,7 +144,7 @@ namespace {
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uint64_t perft(Position& pos, Depth depth) {
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StateInfo st;
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ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
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ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize);
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uint64_t cnt, nodes = 0;
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const bool leaf = (depth == 2);
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@@ -196,7 +174,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((21.3 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
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Reductions[i] = int((21.9 + std::log(Threads.size()) / 2) * std::log(i));
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}
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@@ -325,7 +303,7 @@ void Thread::search() {
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// To allow access to (ss-7) up to (ss+2), the stack must be oversized.
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// The former is needed to allow update_continuation_histories(ss-1, ...),
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// which accesses its argument at ss-6, also near the root.
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// The latter is needed for statScores and killer initialization.
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// The latter is needed for statScore and killer initialization.
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Stack stack[MAX_PLY+10], *ss = stack+7;
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Move pv[MAX_PLY+1];
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Value bestValue, alpha, beta, delta;
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@@ -340,6 +318,9 @@ void Thread::search() {
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for (int i = 7; i > 0; i--)
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(ss-i)->continuationHistory = &this->continuationHistory[0][0][NO_PIECE][0]; // Use as a sentinel
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for (int i = 0; i <= MAX_PLY + 2; ++i)
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(ss+i)->ply = i;
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ss->pv = pv;
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bestValue = delta = alpha = -VALUE_INFINITE;
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@@ -379,21 +360,14 @@ void Thread::search() {
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multiPV = std::max(multiPV, (size_t)4);
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multiPV = std::min(multiPV, rootMoves.size());
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ttHitAverage = TtHitAverageWindow * TtHitAverageResolution / 2;
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int ct = int(Options["Contempt"]) * PawnValueEg / 100; // From centipawns
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doubleExtensionAverage[WHITE].set(0, 100); // initialize the running average at 0%
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doubleExtensionAverage[BLACK].set(0, 100); // initialize the running average at 0%
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// In analysis mode, adjust contempt in accordance with user preference
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if (Limits.infinite || Options["UCI_AnalyseMode"])
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ct = Options["Analysis Contempt"] == "Off" ? 0
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: Options["Analysis Contempt"] == "Both" ? ct
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: Options["Analysis Contempt"] == "White" && us == BLACK ? -ct
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: Options["Analysis Contempt"] == "Black" && us == WHITE ? -ct
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: ct;
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// Evaluation score is from the white point of view
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contempt = (us == WHITE ? make_score(ct, ct / 2)
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: -make_score(ct, ct / 2));
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nodesLastExplosive = nodes;
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nodesLastNormal = nodes;
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state = EXPLOSION_NONE;
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trend = SCORE_ZERO;
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int searchAgainCounter = 0;
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@@ -440,21 +414,21 @@ void Thread::search() {
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alpha = std::max(prev - delta,-VALUE_INFINITE);
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beta = std::min(prev + delta, VALUE_INFINITE);
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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int dct = ct + (113 - ct / 2) * prev / (abs(prev) + 147);
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// Adjust trend based on root move's previousScore (dynamic contempt)
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int tr = 113 * prev / (abs(prev) + 147);
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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: -make_score(dct, dct / 2));
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trend = (us == WHITE ? make_score(tr, tr / 2)
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: -make_score(tr, tr / 2));
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}
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// Start with a small aspiration window and, in the case of a fail
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// high/low, re-search with a bigger window until we don't fail
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// high/low anymore.
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failedHighCnt = 0;
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int failedHighCnt = 0;
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while (true)
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{
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Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - searchAgainCounter);
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bestValue = Stockfish::search<PV>(rootPos, ss, alpha, beta, adjustedDepth, false);
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bestValue = Stockfish::search<Root>(rootPos, ss, alpha, beta, adjustedDepth, false);
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// Bring the best move to the front. It is critical that sorting
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// is done with a stable algorithm because all the values but the
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@@ -557,8 +531,8 @@ void Thread::search() {
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totBestMoveChanges += th->bestMoveChanges;
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th->bestMoveChanges = 0;
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}
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double bestMoveInstability = 1 + 2 * totBestMoveChanges / Threads.size();
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double bestMoveInstability = 1.073 + std::max(1.0, 2.25 - 9.9 / rootDepth)
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* totBestMoveChanges / Threads.size();
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double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability;
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// Cap used time in case of a single legal move for a better viewer experience in tournaments
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@@ -604,18 +578,26 @@ namespace {
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// search<>() is the main search function for both PV and non-PV nodes
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template <NodeType NT>
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template <NodeType nodeType>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
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constexpr bool PvNode = NT == PV;
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const bool rootNode = PvNode && ss->ply == 0;
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Thread* thisThread = pos.this_thread();
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// Step 0. Limit search explosion
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if ( ss->ply > 10
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&& search_explosion(thisThread) == MUST_CALM_DOWN
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&& depth > (ss-1)->depth)
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depth = (ss-1)->depth;
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constexpr bool PvNode = nodeType != NonPV;
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constexpr bool rootNode = nodeType == Root;
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const Depth maxNextDepth = rootNode ? depth : depth + 1;
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// Check if we have an upcoming move which draws by repetition, or
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// if the opponent had an alternative move earlier to this position.
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if ( pos.rule50_count() >= 3
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if ( !rootNode
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&& pos.rule50_count() >= 3
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&& alpha < VALUE_DRAW
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&& !rootNode
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&& pos.has_game_cycle(ss->ply))
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{
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alpha = value_draw(pos.this_thread());
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@@ -625,7 +607,7 @@ namespace {
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// Dive into quiescence search when the depth reaches zero
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if (depth <= 0)
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return qsearch<NT>(pos, ss, alpha, beta);
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return qsearch<PvNode ? PV : NonPV>(pos, ss, alpha, beta);
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assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
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assert(PvNode || (alpha == beta - 1));
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@@ -634,28 +616,26 @@ namespace {
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Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64];
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StateInfo st;
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ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
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ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize);
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TTEntry* tte;
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Key posKey;
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Move ttMove, move, excludedMove, bestMove;
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
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bool formerPv, givesCheck, improving, didLMR, priorCapture;
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bool givesCheck, improving, didLMR, priorCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning,
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ttCapture, singularQuietLMR;
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Piece movedPiece;
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int moveCount, captureCount, quietCount;
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int moveCount, captureCount, quietCount, bestMoveCount, improvement;
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// Step 1. Initialize node
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Thread* thisThread = pos.this_thread();
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ss->inCheck = pos.checkers();
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priorCapture = pos.captured_piece();
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Color us = pos.side_to_move();
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moveCount = captureCount = quietCount = ss->moveCount = 0;
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bestValue = -VALUE_INFINITE;
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maxValue = VALUE_INFINITE;
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ss->distanceFromPv = (PvNode ? 0 : ss->distanceFromPv);
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ss->inCheck = pos.checkers();
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priorCapture = pos.captured_piece();
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Color us = pos.side_to_move();
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moveCount = bestMoveCount = captureCount = quietCount = ss->moveCount = 0;
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bestValue = -VALUE_INFINITE;
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maxValue = VALUE_INFINITE;
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// Check for the available remaining time
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if (thisThread == Threads.main())
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@@ -688,11 +668,15 @@ namespace {
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assert(0 <= ss->ply && ss->ply < MAX_PLY);
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(ss+1)->ply = ss->ply + 1;
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(ss+1)->ttPv = false;
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(ss+1)->ttPv = false;
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(ss+1)->excludedMove = bestMove = MOVE_NONE;
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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Square prevSq = to_sq((ss-1)->currentMove);
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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ss->doubleExtensions = (ss-1)->doubleExtensions;
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ss->depth = depth;
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Square prevSq = to_sq((ss-1)->currentMove);
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// Update the running average statistics for double extensions
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thisThread->doubleExtensionAverage[us].update(ss->depth > (ss-1)->depth);
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|
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// Initialize statScore to zero for the grandchildren of the current position.
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// So statScore is shared between all grandchildren and only the first grandchild
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@@ -711,9 +695,9 @@ namespace {
|
||||
ttValue = ss->ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
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ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
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: ss->ttHit ? tte->move() : MOVE_NONE;
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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if (!excludedMove)
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ss->ttPv = PvNode || (ss->ttHit && tte->is_pv());
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formerPv = ss->ttPv && !PvNode;
|
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|
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// Update low ply history for previous move if we are near root and position is or has been in PV
|
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if ( ss->ttPv
|
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@@ -723,14 +707,10 @@ namespace {
|
||||
&& is_ok((ss-1)->currentMove))
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thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
|
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|
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// thisThread->ttHitAverage can be used to approximate the running average of ttHit
|
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thisThread->ttHitAverage = (TtHitAverageWindow - 1) * thisThread->ttHitAverage / TtHitAverageWindow
|
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+ TtHitAverageResolution * ss->ttHit;
|
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|
||||
// At non-PV nodes we check for an early TT cutoff
|
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if ( !PvNode
|
||||
&& ss->ttHit
|
||||
&& tte->depth() >= depth
|
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&& tte->depth() > depth - (thisThread->id() % 2 == 1)
|
||||
&& ttValue != VALUE_NONE // Possible in case of TT access race
|
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&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
|
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: (tte->bound() & BOUND_UPPER)))
|
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@@ -741,7 +721,7 @@ namespace {
|
||||
if (ttValue >= beta)
|
||||
{
|
||||
// Bonus for a quiet ttMove that fails high
|
||||
if (!pos.capture_or_promotion(ttMove))
|
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if (!ttCapture)
|
||||
update_quiet_stats(pos, ss, ttMove, stat_bonus(depth), depth);
|
||||
|
||||
// Extra penalty for early quiet moves of the previous ply
|
||||
@@ -749,7 +729,7 @@ namespace {
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
|
||||
}
|
||||
// Penalty for a quiet ttMove that fails low
|
||||
else if (!pos.capture_or_promotion(ttMove))
|
||||
else if (!ttCapture)
|
||||
{
|
||||
int penalty = -stat_bonus(depth);
|
||||
thisThread->mainHistory[us][from_to(ttMove)] << penalty;
|
||||
@@ -824,6 +804,7 @@ namespace {
|
||||
// Skip early pruning when in check
|
||||
ss->staticEval = eval = VALUE_NONE;
|
||||
improving = false;
|
||||
improvement = 0;
|
||||
goto moves_loop;
|
||||
}
|
||||
else if (ss->ttHit)
|
||||
@@ -844,35 +825,34 @@ namespace {
|
||||
}
|
||||
else
|
||||
{
|
||||
// In case of null move search use previous static eval with a different sign
|
||||
// and addition of two tempos
|
||||
if ((ss-1)->currentMove != MOVE_NULL)
|
||||
ss->staticEval = eval = evaluate(pos);
|
||||
else
|
||||
ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
|
||||
ss->staticEval = eval = evaluate(pos);
|
||||
|
||||
// Save static evaluation into transposition table
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
|
||||
eval);
|
||||
if (!excludedMove)
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
|
||||
eval);
|
||||
}
|
||||
|
||||
// Use static evaluation difference to improve quiet move ordering
|
||||
if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
|
||||
{
|
||||
int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval - 2 * Tempo), -1000, 1000);
|
||||
int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval), -1000, 1000);
|
||||
thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus;
|
||||
}
|
||||
|
||||
// Set up improving flag that is used in various pruning heuristics
|
||||
// We define position as improving if static evaluation of position is better
|
||||
// Than the previous static evaluation at our turn
|
||||
// In case of us being in check at our previous move we look at move prior to it
|
||||
improving = (ss-2)->staticEval == VALUE_NONE
|
||||
? ss->staticEval > (ss-4)->staticEval || (ss-4)->staticEval == VALUE_NONE
|
||||
: ss->staticEval > (ss-2)->staticEval;
|
||||
// Set up the improvement variable, which is the difference between the current
|
||||
// static evaluation and the previous static evaluation at our turn (if we were
|
||||
// in check at our previous move we look at the move prior to it). The improvement
|
||||
// margin and the improving flag are used in various pruning heuristics.
|
||||
improvement = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval - (ss-2)->staticEval
|
||||
: (ss-4)->staticEval != VALUE_NONE ? ss->staticEval - (ss-4)->staticEval
|
||||
: 200;
|
||||
|
||||
// Step 7. Futility pruning: child node (~50 Elo)
|
||||
improving = improvement > 0;
|
||||
|
||||
// Step 7. Futility pruning: child node (~50 Elo).
|
||||
// The depth condition is important for mate finding.
|
||||
if ( !PvNode
|
||||
&& depth < 9
|
||||
&& eval - futility_margin(depth, improving) >= beta
|
||||
@@ -882,10 +862,10 @@ namespace {
|
||||
// Step 8. Null move search with verification search (~40 Elo)
|
||||
if ( !PvNode
|
||||
&& (ss-1)->currentMove != MOVE_NULL
|
||||
&& (ss-1)->statScore < 24185
|
||||
&& (ss-1)->statScore < 23767
|
||||
&& eval >= beta
|
||||
&& eval >= ss->staticEval
|
||||
&& ss->staticEval >= beta - 24 * depth - 34 * improving + 162 * ss->ttPv + 159
|
||||
&& ss->staticEval >= beta - 20 * depth - improvement / 15 + 204
|
||||
&& !excludedMove
|
||||
&& pos.non_pawn_material(us)
|
||||
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
|
||||
@@ -893,7 +873,7 @@ namespace {
|
||||
assert(eval - beta >= 0);
|
||||
|
||||
// Null move dynamic reduction based on depth and value
|
||||
Depth R = (1062 + 68 * depth) / 256 + std::min(int(eval - beta) / 190, 3);
|
||||
Depth R = std::min(int(eval - beta) / 205, 3) + depth / 3 + 4;
|
||||
|
||||
ss->currentMove = MOVE_NULL;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
||||
@@ -931,7 +911,7 @@ namespace {
|
||||
|
||||
probCutBeta = beta + 209 - 44 * improving;
|
||||
|
||||
// Step 9. ProbCut (~10 Elo)
|
||||
// Step 9. ProbCut (~4 Elo)
|
||||
// If we have a good enough capture and a reduced search returns a value
|
||||
// much above beta, we can (almost) safely prune the previous move.
|
||||
if ( !PvNode
|
||||
@@ -946,31 +926,19 @@ namespace {
|
||||
&& ttValue != VALUE_NONE
|
||||
&& ttValue < probCutBeta))
|
||||
{
|
||||
// if ttMove is a capture and value from transposition table is good enough produce probCut
|
||||
// cutoff without digging into actual probCut search
|
||||
if ( ss->ttHit
|
||||
&& tte->depth() >= depth - 3
|
||||
&& ttValue != VALUE_NONE
|
||||
&& ttValue >= probCutBeta
|
||||
&& ttMove
|
||||
&& pos.capture_or_promotion(ttMove))
|
||||
return probCutBeta;
|
||||
|
||||
assert(probCutBeta < VALUE_INFINITE);
|
||||
|
||||
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, &captureHistory);
|
||||
int probCutCount = 0;
|
||||
bool ttPv = ss->ttPv;
|
||||
ss->ttPv = false;
|
||||
|
||||
while ( (move = mp.next_move()) != MOVE_NONE
|
||||
&& probCutCount < 2 + 2 * cutNode)
|
||||
while ((move = mp.next_move()) != MOVE_NONE)
|
||||
if (move != excludedMove && pos.legal(move))
|
||||
{
|
||||
assert(pos.capture_or_promotion(move));
|
||||
assert(depth >= 5);
|
||||
|
||||
captureOrPromotion = true;
|
||||
probCutCount++;
|
||||
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
|
||||
@@ -1004,18 +972,23 @@ namespace {
|
||||
ss->ttPv = ttPv;
|
||||
}
|
||||
|
||||
// Step 10. If the position is not in TT, decrease depth by 2
|
||||
// Step 10. If the position is not in TT, decrease depth by 2 or 1 depending on node type
|
||||
if ( PvNode
|
||||
&& depth >= 6
|
||||
&& !ttMove)
|
||||
depth -= 2;
|
||||
|
||||
moves_loop: // When in check, search starts from here
|
||||
if ( cutNode
|
||||
&& depth >= 9
|
||||
&& !ttMove)
|
||||
depth--;
|
||||
|
||||
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
|
||||
moves_loop: // When in check, search starts here
|
||||
|
||||
int rangeReduction = 0;
|
||||
|
||||
// Step 11. A small Probcut idea, when we are in check
|
||||
probCutBeta = beta + 400;
|
||||
probCutBeta = beta + 409;
|
||||
if ( ss->inCheck
|
||||
&& !PvNode
|
||||
&& depth >= 4
|
||||
@@ -1046,8 +1019,12 @@ moves_loop: // When in check, search starts from here
|
||||
value = bestValue;
|
||||
singularQuietLMR = moveCountPruning = false;
|
||||
|
||||
// Mark this node as being searched
|
||||
ThreadHolding th(thisThread, posKey, ss->ply);
|
||||
// Indicate PvNodes that will probably fail low if the node was searched
|
||||
// at a depth equal or greater than the current depth, and the result of this search was a fail low.
|
||||
bool likelyFailLow = PvNode
|
||||
&& ttMove
|
||||
&& (tte->bound() & BOUND_UPPER)
|
||||
&& tte->depth() >= depth;
|
||||
|
||||
// Step 12. Loop through all pseudo-legal moves until no moves remain
|
||||
// or a beta cutoff occurs.
|
||||
@@ -1084,18 +1061,10 @@ moves_loop: // When in check, search starts from here
|
||||
movedPiece = pos.moved_piece(move);
|
||||
givesCheck = pos.gives_check(move);
|
||||
|
||||
// Indicate PvNodes that will probably fail low if node was searched with non-PV search
|
||||
// at depth equal or greater to current depth and result of this search was far below alpha
|
||||
bool likelyFailLow = PvNode
|
||||
&& ttMove
|
||||
&& (tte->bound() & BOUND_UPPER)
|
||||
&& ttValue < alpha + 200 + 100 * depth
|
||||
&& tte->depth() >= depth;
|
||||
|
||||
// Calculate new depth for this move
|
||||
newDepth = depth - 1;
|
||||
|
||||
// Step 13. Pruning at shallow depth (~200 Elo)
|
||||
// Step 13. Pruning at shallow depth (~200 Elo). Depth conditions are important for mate finding.
|
||||
if ( !rootNode
|
||||
&& pos.non_pawn_material(us)
|
||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
|
||||
@@ -1104,7 +1073,7 @@ moves_loop: // When in check, search starts from here
|
||||
moveCountPruning = moveCount >= futility_move_count(improving, depth);
|
||||
|
||||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount, rangeReduction > 2), 0);
|
||||
|
||||
if ( captureOrPromotion
|
||||
|| givesCheck)
|
||||
@@ -1121,24 +1090,21 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
else
|
||||
{
|
||||
// Countermoves based pruning (~20 Elo)
|
||||
if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
|
||||
&& (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
|
||||
// Continuation history based pruning (~20 Elo)
|
||||
if (lmrDepth < 5
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)] < -3000 * depth + 3000)
|
||||
continue;
|
||||
|
||||
// Futility pruning: parent node (~5 Elo)
|
||||
if ( lmrDepth < 7
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 174 + 157 * lmrDepth <= alpha
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[5])[movedPiece][to_sq(move)] / 3 < 28255)
|
||||
if ( !ss->inCheck
|
||||
&& lmrDepth < 8
|
||||
&& ss->staticEval + 172 + 145 * lmrDepth <= alpha)
|
||||
continue;
|
||||
|
||||
// Prune moves with negative SEE (~20 Elo)
|
||||
if (!pos.see_ge(move, Value(-(30 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
|
||||
if (!pos.see_ge(move, Value(-21 * lmrDepth * lmrDepth - 21 * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -1150,17 +1116,18 @@ moves_loop: // When in check, search starts from here
|
||||
// then that move is singular and should be extended. To verify this we do
|
||||
// a reduced search on all the other moves but the ttMove and if the
|
||||
// result is lower than ttValue minus a margin, then we will extend the ttMove.
|
||||
if ( depth >= 7
|
||||
if ( !rootNode
|
||||
&& depth >= 7
|
||||
&& move == ttMove
|
||||
&& !rootNode
|
||||
&& !excludedMove // Avoid recursive singular search
|
||||
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||
&& abs(ttValue) < VALUE_KNOWN_WIN
|
||||
&& (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3)
|
||||
{
|
||||
Value singularBeta = ttValue - ((formerPv + 4) * depth) / 2;
|
||||
Depth singularDepth = (depth - 1 + 3 * formerPv) / 2;
|
||||
Value singularBeta = ttValue - 3 * depth;
|
||||
Depth singularDepth = (depth - 1) / 2;
|
||||
|
||||
ss->excludedMove = move;
|
||||
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, singularDepth, cutNode);
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
@@ -1169,6 +1136,12 @@ moves_loop: // When in check, search starts from here
|
||||
{
|
||||
extension = 1;
|
||||
singularQuietLMR = !ttCapture;
|
||||
|
||||
// Avoid search explosion by limiting the number of double extensions
|
||||
if ( !PvNode
|
||||
&& value < singularBeta - 75
|
||||
&& ss->doubleExtensions <= 6)
|
||||
extension = 2;
|
||||
}
|
||||
|
||||
// Multi-cut pruning
|
||||
@@ -1179,31 +1152,33 @@ moves_loop: // When in check, search starts from here
|
||||
else if (singularBeta >= beta)
|
||||
return singularBeta;
|
||||
|
||||
// If the eval of ttMove is greater than beta we try also if there is another
|
||||
// move that pushes it over beta, if so also produce a cutoff.
|
||||
// If the eval of ttMove is greater than beta, we reduce it (negative extension)
|
||||
else if (ttValue >= beta)
|
||||
{
|
||||
ss->excludedMove = move;
|
||||
value = search<NonPV>(pos, ss, beta - 1, beta, (depth + 3) / 2, cutNode);
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
if (value >= beta)
|
||||
return beta;
|
||||
}
|
||||
extension = -2;
|
||||
}
|
||||
|
||||
// Check extension (~2 Elo)
|
||||
else if ( givesCheck
|
||||
&& (pos.is_discovered_check_on_king(~us, move) || pos.see_ge(move)))
|
||||
// Capture extensions for PvNodes and cutNodes
|
||||
else if ( (PvNode || cutNode)
|
||||
&& captureOrPromotion
|
||||
&& moveCount != 1)
|
||||
extension = 1;
|
||||
|
||||
// Last captures extension
|
||||
else if ( PieceValue[EG][pos.captured_piece()] > PawnValueEg
|
||||
&& pos.non_pawn_material() <= 2 * RookValueMg)
|
||||
// Check extensions
|
||||
else if ( givesCheck
|
||||
&& depth > 6
|
||||
&& abs(ss->staticEval) > 100)
|
||||
extension = 1;
|
||||
|
||||
// Quiet ttMove extensions
|
||||
else if ( PvNode
|
||||
&& move == ttMove
|
||||
&& move == ss->killers[0]
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] >= 10000)
|
||||
extension = 1;
|
||||
|
||||
// Add extension to new depth
|
||||
newDepth += extension;
|
||||
ss->doubleExtensions = (ss-1)->doubleExtensions + (extension == 2);
|
||||
|
||||
// Speculative prefetch as early as possible
|
||||
prefetch(TT.first_entry(pos.key_after(move)));
|
||||
@@ -1218,109 +1193,75 @@ moves_loop: // When in check, search starts from here
|
||||
// Step 15. Make the move
|
||||
pos.do_move(move, st, givesCheck);
|
||||
|
||||
(ss+1)->distanceFromPv = ss->distanceFromPv + moveCount - 1;
|
||||
|
||||
// Step 16. Late moves reduction / extension (LMR, ~200 Elo)
|
||||
// We use various heuristics for the sons of a node after the first son has
|
||||
// been searched. In general we would like to reduce them, but there are many
|
||||
// cases where we extend a son if it has good chances to be "interesting".
|
||||
if ( depth >= 3
|
||||
&& moveCount > 1 + 2 * rootNode
|
||||
&& ( !captureOrPromotion
|
||||
|| moveCountPruning
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|
||||
|| cutNode
|
||||
|| (!PvNode && !formerPv && captureHistory[movedPiece][to_sq(move)][type_of(pos.captured_piece())] < 3678)
|
||||
|| thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
&& ( !ss->ttPv
|
||||
|| !captureOrPromotion
|
||||
|| (cutNode && (ss-1)->moveCount > 1)))
|
||||
{
|
||||
Depth r = reduction(improving, depth, moveCount);
|
||||
Depth r = reduction(improving, depth, moveCount, rangeReduction > 2);
|
||||
|
||||
// Decrease reduction if the ttHit running average is large
|
||||
if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
// Decrease reduction if on the PV (~2 Elo)
|
||||
if ( PvNode
|
||||
&& bestMoveCount <= 3)
|
||||
r--;
|
||||
|
||||
// Increase reduction if other threads are searching this position
|
||||
if (th.marked())
|
||||
r++;
|
||||
|
||||
// Decrease reduction if position is or has been on the PV
|
||||
// and node is not likely to fail low. (~10 Elo)
|
||||
if (ss->ttPv && !likelyFailLow)
|
||||
// and node is not likely to fail low. (~3 Elo)
|
||||
if ( ss->ttPv
|
||||
&& !likelyFailLow)
|
||||
r -= 2;
|
||||
|
||||
// Increase reduction at root and non-PV nodes when the best move does not change frequently
|
||||
if ((rootNode || !PvNode) && thisThread->rootDepth > 10 && thisThread->bestMoveChanges <= 2)
|
||||
if ( (rootNode || !PvNode)
|
||||
&& thisThread->bestMoveChanges <= 2)
|
||||
r++;
|
||||
|
||||
// More reductions for late moves if position was not in previous PV
|
||||
if (moveCountPruning && !formerPv)
|
||||
r++;
|
||||
|
||||
// Decrease reduction if opponent's move count is high (~5 Elo)
|
||||
// Decrease reduction if opponent's move count is high (~1 Elo)
|
||||
if ((ss-1)->moveCount > 13)
|
||||
r--;
|
||||
|
||||
// Decrease reduction if ttMove has been singularly extended (~3 Elo)
|
||||
// Decrease reduction if ttMove has been singularly extended (~1 Elo)
|
||||
if (singularQuietLMR)
|
||||
r--;
|
||||
|
||||
if (captureOrPromotion)
|
||||
{
|
||||
// Unless giving check, this capture is likely bad
|
||||
if ( !givesCheck
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 210 * depth <= alpha)
|
||||
r++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Increase reduction if ttMove is a capture (~5 Elo)
|
||||
if (ttCapture)
|
||||
r++;
|
||||
// Increase reduction for cut nodes (~3 Elo)
|
||||
if (cutNode && move != ss->killers[0])
|
||||
r += 2;
|
||||
|
||||
// Increase reduction at root if failing high
|
||||
r += rootNode ? thisThread->failedHighCnt * thisThread->failedHighCnt * moveCount / 512 : 0;
|
||||
// Increase reduction if ttMove is a capture (~3 Elo)
|
||||
if (ttCapture)
|
||||
r++;
|
||||
|
||||
// Increase reduction for cut nodes (~10 Elo)
|
||||
if (cutNode)
|
||||
r += 2;
|
||||
ss->statScore = thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 4923;
|
||||
|
||||
// Decrease reduction for moves that escape a capture. Filter out
|
||||
// castling moves, because they are coded as "king captures rook" and
|
||||
// hence break make_move(). (~2 Elo)
|
||||
else if ( type_of(move) == NORMAL
|
||||
&& !pos.see_ge(reverse_move(move)))
|
||||
r -= 2 + ss->ttPv - (type_of(movedPiece) == PAWN);
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
r -= ss->statScore / 14721;
|
||||
|
||||
ss->statScore = thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 4741;
|
||||
// In general we want to cap the LMR depth search at newDepth. But if reductions
|
||||
// are really negative and movecount is low, we allow this move to be searched
|
||||
// deeper than the first move (this may lead to hidden double extensions).
|
||||
int deeper = r >= -1 ? 0
|
||||
: moveCount <= 5 ? 2
|
||||
: PvNode && depth > 6 ? 1
|
||||
: 0;
|
||||
|
||||
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
|
||||
if (ss->statScore >= -89 && (ss-1)->statScore < -116)
|
||||
r--;
|
||||
|
||||
else if ((ss-1)->statScore >= -112 && ss->statScore < -100)
|
||||
r++;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
// If we are not in check use statScore, but if we are in check we use
|
||||
// the sum of main history and first continuation history with an offset.
|
||||
if (ss->inCheck)
|
||||
r -= (thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)] - 3833) / 16384;
|
||||
else
|
||||
r -= ss->statScore / 14790;
|
||||
}
|
||||
|
||||
// In general we want to cap the LMR depth search at newDepth. But for nodes
|
||||
// close to the principal variation the cap is at (newDepth + 1), which will
|
||||
// allow these nodes to be searched deeper than the pv (up to 4 plies deeper).
|
||||
Depth d = std::clamp(newDepth - r, 1, newDepth + ((ss+1)->distanceFromPv <= 4));
|
||||
Depth d = std::clamp(newDepth - r, 1, newDepth + deeper);
|
||||
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||
|
||||
// Range reductions (~3 Elo)
|
||||
if (ss->staticEval - value < 30 && depth > 7)
|
||||
rangeReduction++;
|
||||
|
||||
// If the son is reduced and fails high it will be re-searched at full depth
|
||||
doFullDepthSearch = value > alpha && d < newDepth;
|
||||
didLMR = true;
|
||||
@@ -1387,9 +1328,11 @@ moves_loop: // When in check, search starts from here
|
||||
for (Move* m = (ss+1)->pv; *m != MOVE_NONE; ++m)
|
||||
rm.pv.push_back(*m);
|
||||
|
||||
// We record how often the best move has been changed in each
|
||||
// iteration. This information is used for time management and LMR
|
||||
if (moveCount > 1)
|
||||
// We record how often the best move has been changed in each iteration.
|
||||
// This information is used for time management and LMR. In MultiPV mode,
|
||||
// we must take care to only do this for the first PV line.
|
||||
if ( moveCount > 1
|
||||
&& !thisThread->pvIdx)
|
||||
++thisThread->bestMoveChanges;
|
||||
}
|
||||
else
|
||||
@@ -1411,11 +1354,13 @@ moves_loop: // When in check, search starts from here
|
||||
update_pv(ss->pv, move, (ss+1)->pv);
|
||||
|
||||
if (PvNode && value < beta) // Update alpha! Always alpha < beta
|
||||
{
|
||||
alpha = value;
|
||||
bestMoveCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(value >= beta); // Fail high
|
||||
ss->statScore = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1448,8 +1393,9 @@ moves_loop: // When in check, search starts from here
|
||||
assert(moveCount || !ss->inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
|
||||
|
||||
if (!moveCount)
|
||||
bestValue = excludedMove ? alpha
|
||||
: ss->inCheck ? mated_in(ss->ply) : VALUE_DRAW;
|
||||
bestValue = excludedMove ? alpha :
|
||||
ss->inCheck ? mated_in(ss->ply)
|
||||
: VALUE_DRAW;
|
||||
|
||||
// If there is a move which produces search value greater than alpha we update stats of searched moves
|
||||
else if (bestMove)
|
||||
@@ -1459,7 +1405,7 @@ moves_loop: // When in check, search starts from here
|
||||
// Bonus for prior countermove that caused the fail low
|
||||
else if ( (depth >= 3 || PvNode)
|
||||
&& !priorCapture)
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth) * (1 + (PvNode || cutNode)));
|
||||
|
||||
if (PvNode)
|
||||
bestValue = std::min(bestValue, maxValue);
|
||||
@@ -1489,10 +1435,11 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// qsearch() is the quiescence search function, which is called by the main search
|
||||
// function with zero depth, or recursively with further decreasing depth per call.
|
||||
template <NodeType NT>
|
||||
template <NodeType nodeType>
|
||||
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
|
||||
|
||||
constexpr bool PvNode = NT == PV;
|
||||
static_assert(nodeType != Root);
|
||||
constexpr bool PvNode = nodeType == PV;
|
||||
|
||||
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(PvNode || (alpha == beta - 1));
|
||||
@@ -1500,7 +1447,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
Move pv[MAX_PLY+1];
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize);
|
||||
|
||||
TTEntry* tte;
|
||||
Key posKey;
|
||||
@@ -1518,7 +1465,6 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
|
||||
Thread* thisThread = pos.this_thread();
|
||||
(ss+1)->ply = ss->ply + 1;
|
||||
bestMove = MOVE_NONE;
|
||||
ss->inCheck = pos.checkers();
|
||||
moveCount = 0;
|
||||
@@ -1571,10 +1517,9 @@ moves_loop: // When in check, search starts from here
|
||||
}
|
||||
else
|
||||
// In case of null move search use previous static eval with a different sign
|
||||
// and addition of two tempos
|
||||
ss->staticEval = bestValue =
|
||||
(ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
|
||||
: -(ss-1)->staticEval + 2 * Tempo;
|
||||
: -(ss-1)->staticEval;
|
||||
|
||||
// Stand pat. Return immediately if static value is at least beta
|
||||
if (bestValue >= beta)
|
||||
@@ -1600,7 +1545,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Initialize a MovePicker object for the current position, and prepare
|
||||
// to search the moves. Because the depth is <= 0 here, only captures,
|
||||
// queen and checking knight promotions, and other checks(only if depth >= DEPTH_QS_CHECKS)
|
||||
// queen promotions, and other checks (only if depth >= DEPTH_QS_CHECKS)
|
||||
// will be generated.
|
||||
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
|
||||
&thisThread->captureHistory,
|
||||
@@ -1612,6 +1557,10 @@ moves_loop: // When in check, search starts from here
|
||||
{
|
||||
assert(is_ok(move));
|
||||
|
||||
// Check for legality
|
||||
if (!pos.legal(move))
|
||||
continue;
|
||||
|
||||
givesCheck = pos.gives_check(move);
|
||||
captureOrPromotion = pos.capture_or_promotion(move);
|
||||
|
||||
@@ -1621,7 +1570,7 @@ moves_loop: // When in check, search starts from here
|
||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& !givesCheck
|
||||
&& futilityBase > -VALUE_KNOWN_WIN
|
||||
&& !pos.advanced_pawn_push(move))
|
||||
&& type_of(move) != PROMOTION)
|
||||
{
|
||||
|
||||
if (moveCount > 2)
|
||||
@@ -1650,20 +1599,13 @@ moves_loop: // When in check, search starts from here
|
||||
// Speculative prefetch as early as possible
|
||||
prefetch(TT.first_entry(pos.key_after(move)));
|
||||
|
||||
// Check for legality just before making the move
|
||||
if (!pos.legal(move))
|
||||
{
|
||||
moveCount--;
|
||||
continue;
|
||||
}
|
||||
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
|
||||
[captureOrPromotion]
|
||||
[pos.moved_piece(move)]
|
||||
[to_sq(move)];
|
||||
|
||||
// CounterMove based pruning
|
||||
// Continuation history based pruning
|
||||
if ( !captureOrPromotion
|
||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
|
||||
@@ -1672,7 +1614,7 @@ moves_loop: // When in check, search starts from here
|
||||
|
||||
// Make and search the move
|
||||
pos.do_move(move, st, givesCheck);
|
||||
value = -qsearch<NT>(pos, ss+1, -beta, -alpha, depth - 1);
|
||||
value = -qsearch<nodeType>(pos, ss+1, -beta, -alpha, depth - 1);
|
||||
pos.undo_move(move);
|
||||
|
||||
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
||||
@@ -1786,8 +1728,8 @@ moves_loop: // When in check, search starts from here
|
||||
PieceType captured = type_of(pos.piece_on(to_sq(bestMove)));
|
||||
|
||||
bonus1 = stat_bonus(depth + 1);
|
||||
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
|
||||
: std::min(bonus1, stat_bonus(depth)); // smaller bonus
|
||||
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
|
||||
: stat_bonus(depth); // smaller bonus
|
||||
|
||||
if (!pos.capture_or_promotion(bestMove))
|
||||
{
|
||||
@@ -2011,7 +1953,7 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
||||
bool RootMove::extract_ponder_from_tt(Position& pos) {
|
||||
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize);
|
||||
|
||||
bool ttHit;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user