mirror of
https://github.com/official-stockfish/Stockfish.git
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Merge commit 'a169c78b6d3b082068deb49a39aaa1fd75464c7f' into cluster
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+18
-19
@@ -34,19 +34,17 @@
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#include "cluster.h"
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#include "misc.h"
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#include "movepick.h"
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#include "nnue/network.h"
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#include "nnue/nnue_accumulator.h"
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#include "numa.h"
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#include "position.h"
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#include "score.h"
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#include "syzygy/tbprobe.h"
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#include "timeman.h"
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#include "types.h"
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#include "nnue/nnue_accumulator.h"
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namespace Stockfish {
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namespace Eval::NNUE {
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struct Networks;
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}
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// Different node types, used as a template parameter
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enum NodeType {
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NonPV,
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@@ -135,19 +133,19 @@ struct LimitsType {
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// The UCI stores the uci options, thread pool, and transposition table.
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// This struct is used to easily forward data to the Search::Worker class.
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struct SharedState {
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SharedState(const OptionsMap& optionsMap,
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ThreadPool& threadPool,
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TranspositionTable& transpositionTable,
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const Eval::NNUE::Networks& nets) :
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SharedState(const OptionsMap& optionsMap,
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ThreadPool& threadPool,
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TranspositionTable& transpositionTable,
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const NumaReplicated<Eval::NNUE::Networks>& nets) :
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options(optionsMap),
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threads(threadPool),
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tt(transpositionTable),
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networks(nets) {}
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const Eval::NNUE::Networks& networks;
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const NumaReplicated<Eval::NNUE::Networks>& networks;
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};
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class Worker;
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@@ -246,7 +244,7 @@ class NullSearchManager: public ISearchManager {
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// of the search history, and storing data required for the search.
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class Worker {
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public:
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Worker(SharedState&, std::unique_ptr<ISearchManager>, size_t);
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Worker(SharedState&, std::unique_ptr<ISearchManager>, size_t, NumaReplicatedAccessToken);
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// Called at instantiation to initialize Reductions tables
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// Reset histories, usually before a new game
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@@ -325,7 +323,8 @@ class Worker {
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Depth rootDepth, completedDepth;
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Value rootDelta;
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size_t thread_idx;
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size_t thread_idx;
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NumaReplicatedAccessToken numaAccessToken;
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// Reductions lookup table initialized at startup
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std::array<int, MAX_MOVES> reductions; // [depth or moveNumber]
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@@ -335,10 +334,10 @@ class Worker {
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Tablebases::Config tbConfig;
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const Eval::NNUE::Networks& networks;
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const NumaReplicated<Eval::NNUE::Networks>& networks;
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// Used by NNUE
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Eval::NNUE::AccumulatorCaches refreshTable;
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