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Cleanup, fix style issues
use naming convention for variables, functions, constants closes https://github.com/official-stockfish/Stockfish/pull/6416 no functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
7b7a9485d6
commit
bd82b9e01f
@@ -636,25 +636,26 @@ void update_accumulator_incremental(
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(target_state.template acc<TransformedFeatureDimensions>()).computed[Perspective] = true;
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}
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Bitboard get_changed_pieces(const Piece old[SQUARE_NB], const Piece new_[SQUARE_NB]) {
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Bitboard get_changed_pieces(const Piece oldPieces[SQUARE_NB], const Piece newPieces[SQUARE_NB]) {
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#if defined(USE_AVX512) || defined(USE_AVX2)
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static_assert(sizeof(Piece) == 1);
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Bitboard same_bb = 0;
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Bitboard sameBB = 0;
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for (int i = 0; i < 64; i += 32)
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{
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const __m256i old_v = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(old + i));
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const __m256i new_v = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(new_ + i));
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const __m256i cmp_equal = _mm256_cmpeq_epi8(old_v, new_v);
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const std::uint32_t equal_mask = _mm256_movemask_epi8(cmp_equal);
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same_bb |= static_cast<Bitboard>(equal_mask) << i;
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const __m256i old_v = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(oldPieces + i));
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const __m256i new_v = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(newPieces + i));
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const __m256i cmpEqual = _mm256_cmpeq_epi8(old_v, new_v);
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const std::uint32_t equalMask = _mm256_movemask_epi8(cmpEqual);
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sameBB |= static_cast<Bitboard>(equalMask) << i;
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}
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return ~same_bb;
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return ~sameBB;
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#else
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Bitboard changed = 0;
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for (Square sq = SQUARE_ZERO; sq < SQUARE_NB; ++sq)
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{
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changed |= static_cast<Bitboard>(old[sq] != new_[sq]) << sq;
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}
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changed |= static_cast<Bitboard>(oldPieces[sq] != newPieces[sq]) << sq;
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return changed;
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#endif
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}
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@@ -671,18 +672,18 @@ void update_accumulator_refresh_cache(const FeatureTransformer<Dimensions>& feat
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auto& entry = cache[ksq][Perspective];
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PSQFeatureSet::IndexList removed, added;
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const Bitboard changed_bb = get_changed_pieces(entry.pieces, pos.piece_array().data());
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Bitboard removed_bb = changed_bb & entry.pieceBB;
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Bitboard added_bb = changed_bb & pos.pieces();
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const Bitboard changedBB = get_changed_pieces(entry.pieces, pos.piece_array().data());
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Bitboard removedBB = changedBB & entry.pieceBB;
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Bitboard addedBB = changedBB & pos.pieces();
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while (removed_bb)
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while (removedBB)
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{
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Square sq = pop_lsb(removed_bb);
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Square sq = pop_lsb(removedBB);
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removed.push_back(PSQFeatureSet::make_index<Perspective>(sq, entry.pieces[sq], ksq));
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}
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while (added_bb)
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while (addedBB)
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{
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Square sq = pop_lsb(added_bb);
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Square sq = pop_lsb(addedBB);
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added.push_back(PSQFeatureSet::make_index<Perspective>(sq, pos.piece_on(sq), ksq));
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}
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