mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-22 20:57:10 +00:00
Better naming borrowed from Critter
In line with http://chessprogramming.wikispaces.com conventions. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+75
-76
@@ -77,7 +77,7 @@ namespace {
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CheckInfo::CheckInfo(const Position& pos) {
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Color them = opposite_color(pos.side_to_move());
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Color them = flip(pos.side_to_move());
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Square ksq = pos.king_square(them);
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pinned = pos.pinned_pieces();
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@@ -183,7 +183,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
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&& ((fen >> row) && (row == '3' || row == '6')))
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{
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st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
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Color them = opposite_color(sideToMove);
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Color them = flip(sideToMove);
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if (!(attacks_from<PAWN>(st->epSquare, them) & pieces(PAWN, sideToMove)))
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st->epSquare = SQ_NONE;
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@@ -198,7 +198,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
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// Various initialisations
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chess960 = isChess960;
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st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(opposite_color(sideToMove));
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st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
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st->key = compute_key();
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st->pawnKey = compute_pawn_key();
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@@ -251,7 +251,7 @@ void Position::set_castling_rights(char token) {
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else return;
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if (square_file(rsq) < square_file(ksq))
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if (file_of(rsq) < file_of(ksq))
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set_castle(WHITE_OOO << c, ksq, rsq);
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else
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set_castle(WHITE_OO << c, ksq, rsq);
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@@ -300,16 +300,16 @@ const string Position::to_fen() const {
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if (st->castleRights != CASTLES_NONE)
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{
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if (can_castle(WHITE_OO))
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fen << (chess960 ? char(toupper(file_to_char(square_file(castle_rook_square(WHITE_OO))))) : 'K');
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fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OO))))) : 'K');
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if (can_castle(WHITE_OOO))
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fen << (chess960 ? char(toupper(file_to_char(square_file(castle_rook_square(WHITE_OOO))))) : 'Q');
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fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OOO))))) : 'Q');
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if (can_castle(BLACK_OO))
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fen << (chess960 ? file_to_char(square_file(castle_rook_square(BLACK_OO))) : 'k');
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fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OO))) : 'k');
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if (can_castle(BLACK_OOO))
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fen << (chess960 ? file_to_char(square_file(castle_rook_square(BLACK_OOO))) : 'q');
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fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OOO))) : 'q');
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} else
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fen << '-';
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@@ -345,7 +345,7 @@ void Position::print(Move move) const {
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if (piece == PIECE_NONE && square_color(sq) == DARK)
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piece = PIECE_NONE_DARK_SQ;
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char c = (piece_color(piece_on(sq)) == BLACK ? '=' : ' ');
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char c = (color_of(piece_on(sq)) == BLACK ? '=' : ' ');
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cout << c << PieceToChar[piece] << c << '|';
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}
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}
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@@ -363,8 +363,8 @@ Bitboard Position::hidden_checkers() const {
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// Pinned pieces protect our king, dicovery checks attack the enemy king
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Bitboard b, result = EmptyBoardBB;
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Bitboard pinners = pieces(FindPinned ? opposite_color(sideToMove) : sideToMove);
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Square ksq = king_square(FindPinned ? sideToMove : opposite_color(sideToMove));
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Bitboard pinners = pieces(FindPinned ? flip(sideToMove) : sideToMove);
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Square ksq = king_square(FindPinned ? sideToMove : flip(sideToMove));
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// Pinners are sliders, that give check when candidate pinned is removed
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pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq])
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@@ -474,7 +474,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
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do_move_bb(&occ, make_move_bb(f, t));
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xray = ( (rook_attacks_bb(s, occ) & pieces(ROOK, QUEEN))
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|(bishop_attacks_bb(s, occ) & pieces(BISHOP, QUEEN)))
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& pieces(piece_color(piece_on(f)));
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& pieces(color_of(piece_on(f)));
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// If we have attacks we need to verify that are caused by our move
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// and are not already existent ones.
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@@ -492,7 +492,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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Color us = side_to_move();
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Square from = move_from(m);
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assert(piece_color(piece_on(from)) == us);
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assert(color_of(piece_on(from)) == us);
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assert(piece_on(king_square(us)) == make_piece(us, KING));
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// En passant captures are a tricky special case. Because they are rather
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@@ -500,7 +500,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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// the move is made.
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if (move_is_ep(m))
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{
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Color them = opposite_color(us);
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Color them = flip(us);
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Square to = move_to(m);
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Square capsq = to + pawn_push(them);
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Square ksq = king_square(us);
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@@ -522,8 +522,8 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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// If the moving piece is a king, check whether the destination
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// square is attacked by the opponent. Castling moves are checked
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// for legality during move generation.
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if (piece_type(piece_on(from)) == KING)
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return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces(opposite_color(us)));
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if (type_of(piece_on(from)) == KING)
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return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces(flip(us)));
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// A non-king move is legal if and only if it is not pinned or it
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// is moving along the ray towards or away from the king.
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@@ -553,7 +553,7 @@ bool Position::move_is_legal(const Move m) const {
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bool Position::move_is_pl(const Move m) const {
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Color us = sideToMove;
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Color them = opposite_color(sideToMove);
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Color them = flip(sideToMove);
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Square from = move_from(m);
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Square to = move_to(m);
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Piece pc = piece_on(from);
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@@ -568,15 +568,15 @@ bool Position::move_is_pl(const Move m) const {
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// If the from square is not occupied by a piece belonging to the side to
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// move, the move is obviously not legal.
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if (pc == PIECE_NONE || piece_color(pc) != us)
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if (pc == PIECE_NONE || color_of(pc) != us)
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return false;
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// The destination square cannot be occupied by a friendly piece
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if (piece_color(piece_on(to)) == us)
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if (color_of(piece_on(to)) == us)
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return false;
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// Handle the special case of a pawn move
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if (piece_type(pc) == PAWN)
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if (type_of(pc) == PAWN)
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{
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// Move direction must be compatible with pawn color
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int direction = to - from;
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@@ -585,7 +585,7 @@ bool Position::move_is_pl(const Move m) const {
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// We have already handled promotion moves, so destination
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// cannot be on the 8/1th rank.
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if (square_rank(to) == RANK_8 || square_rank(to) == RANK_1)
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if (rank_of(to) == RANK_8 || rank_of(to) == RANK_1)
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return false;
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// Proceed according to the square delta between the origin and
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@@ -598,11 +598,11 @@ bool Position::move_is_pl(const Move m) const {
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case DELTA_SE:
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// Capture. The destination square must be occupied by an enemy
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// piece (en passant captures was handled earlier).
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if (piece_color(piece_on(to)) != them)
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if (color_of(piece_on(to)) != them)
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return false;
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// From and to files must be one file apart, avoids a7h5
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if (abs(square_file(from) - square_file(to)) != 1)
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if (abs(file_of(from) - file_of(to)) != 1)
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return false;
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break;
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@@ -617,7 +617,7 @@ bool Position::move_is_pl(const Move m) const {
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// Double white pawn push. The destination square must be on the fourth
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// rank, and both the destination square and the square between the
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// source and destination squares must be empty.
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if ( square_rank(to) != RANK_4
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if ( rank_of(to) != RANK_4
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|| !square_is_empty(to)
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|| !square_is_empty(from + DELTA_N))
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return false;
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@@ -627,7 +627,7 @@ bool Position::move_is_pl(const Move m) const {
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// Double black pawn push. The destination square must be on the fifth
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// rank, and both the destination square and the square between the
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// source and destination squares must be empty.
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if ( square_rank(to) != RANK_5
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if ( rank_of(to) != RANK_5
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|| !square_is_empty(to)
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|| !square_is_empty(from + DELTA_S))
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return false;
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@@ -644,11 +644,11 @@ bool Position::move_is_pl(const Move m) const {
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{
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// In case of king moves under check we have to remove king so to catch
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// as invalid moves like b1a1 when opposite queen is on c1.
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if (piece_type(piece_on(from)) == KING)
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if (type_of(piece_on(from)) == KING)
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{
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Bitboard b = occupied_squares();
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clear_bit(&b, from);
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if (attackers_to(move_to(m), b) & pieces(opposite_color(us)))
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if (attackers_to(move_to(m), b) & pieces(flip(us)))
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return false;
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}
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else
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@@ -676,11 +676,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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assert(move_is_ok(m));
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assert(ci.dcCandidates == discovered_check_candidates());
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assert(piece_color(piece_on(move_from(m))) == side_to_move());
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assert(color_of(piece_on(move_from(m))) == side_to_move());
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Square from = move_from(m);
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Square to = move_to(m);
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PieceType pt = piece_type(piece_on(from));
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PieceType pt = type_of(piece_on(from));
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// Direct check ?
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if (bit_is_set(ci.checkSq[pt], to))
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@@ -691,7 +691,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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{
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// For pawn and king moves we need to verify also direction
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if ( (pt != PAWN && pt != KING)
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|| !squares_aligned(from, to, king_square(opposite_color(side_to_move()))))
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|| !squares_aligned(from, to, king_square(flip(side_to_move()))))
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return true;
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}
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@@ -701,7 +701,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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Color us = side_to_move();
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Bitboard b = occupied_squares();
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Square ksq = king_square(opposite_color(us));
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Square ksq = king_square(flip(us));
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// Promotion with check ?
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if (move_is_promotion(m))
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@@ -729,7 +729,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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// the captured pawn.
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if (move_is_ep(m))
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{
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Square capsq = make_square(square_file(to), square_rank(from));
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Square capsq = make_square(file_of(to), rank_of(from));
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clear_bit(&b, from);
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clear_bit(&b, capsq);
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set_bit(&b, to);
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@@ -813,18 +813,18 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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}
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Color us = side_to_move();
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Color them = opposite_color(us);
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Color them = flip(us);
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Square from = move_from(m);
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Square to = move_to(m);
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bool ep = move_is_ep(m);
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bool pm = move_is_promotion(m);
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Piece piece = piece_on(from);
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PieceType pt = piece_type(piece);
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PieceType capture = ep ? PAWN : piece_type(piece_on(to));
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PieceType pt = type_of(piece);
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PieceType capture = ep ? PAWN : type_of(piece_on(to));
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assert(piece_color(piece_on(from)) == us);
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assert(piece_color(piece_on(to)) == them || square_is_empty(to));
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assert(color_of(piece_on(from)) == us);
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assert(color_of(piece_on(to)) == them || square_is_empty(to));
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assert(!(ep || pm) || piece == make_piece(us, PAWN));
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assert(!pm || relative_rank(us, to) == RANK_8);
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@@ -967,7 +967,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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}
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// Finish
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sideToMove = opposite_color(sideToMove);
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sideToMove = flip(sideToMove);
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st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
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assert(is_ok());
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@@ -992,7 +992,7 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t
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capsq = to + pawn_push(them);
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assert(to == st->epSquare);
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assert(relative_rank(opposite_color(them), to) == RANK_6);
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assert(relative_rank(flip(them), to) == RANK_6);
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assert(piece_on(to) == PIECE_NONE);
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assert(piece_on(capsq) == make_piece(them, PAWN));
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@@ -1048,7 +1048,7 @@ void Position::do_castle_move(Move m) {
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assert(move_is_castle(m));
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Color us = side_to_move();
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Color them = opposite_color(us);
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Color them = flip(us);
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// Find source squares for king and rook
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Square kfrom = move_from(m);
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@@ -1130,7 +1130,7 @@ void Position::do_castle_move(Move m) {
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st->checkersBB = attackers_to(king_square(them)) & pieces(us);
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// Finish
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sideToMove = opposite_color(sideToMove);
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sideToMove = flip(sideToMove);
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st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
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assert(is_ok());
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@@ -1144,7 +1144,7 @@ void Position::undo_move(Move m) {
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assert(move_is_ok(m));
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sideToMove = opposite_color(sideToMove);
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sideToMove = flip(sideToMove);
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if (move_is_castle(m))
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{
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@@ -1153,16 +1153,16 @@ void Position::undo_move(Move m) {
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}
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Color us = side_to_move();
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Color them = opposite_color(us);
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Color them = flip(us);
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Square from = move_from(m);
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Square to = move_to(m);
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bool ep = move_is_ep(m);
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bool pm = move_is_promotion(m);
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PieceType pt = piece_type(piece_on(to));
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PieceType pt = type_of(piece_on(to));
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assert(square_is_empty(from));
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assert(piece_color(piece_on(to)) == us);
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assert(color_of(piece_on(to)) == us);
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assert(!pm || relative_rank(us, to) == RANK_8);
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assert(!ep || to == st->previous->epSquare);
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assert(!ep || relative_rank(us, to) == RANK_6);
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@@ -1335,7 +1335,7 @@ void Position::do_null_move(StateInfo& backupSt) {
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st->key ^= zobSideToMove;
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prefetch((char*)TT.first_entry(st->key));
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sideToMove = opposite_color(sideToMove);
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sideToMove = flip(sideToMove);
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st->epSquare = SQ_NONE;
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st->rule50++;
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st->pliesFromNull = 0;
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@@ -1360,7 +1360,7 @@ void Position::undo_null_move() {
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st->pliesFromNull = backupSt->pliesFromNull;
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// Update the necessary information
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sideToMove = opposite_color(sideToMove);
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sideToMove = flip(sideToMove);
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st->rule50--;
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assert(is_ok());
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@@ -1407,16 +1407,16 @@ int Position::see(Move m) const {
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from = move_from(m);
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to = move_to(m);
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capturedType = piece_type(piece_on(to));
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capturedType = type_of(piece_on(to));
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occupied = occupied_squares();
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// Handle en passant moves
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if (st->epSquare == to && piece_type(piece_on(from)) == PAWN)
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if (st->epSquare == to && type_of(piece_on(from)) == PAWN)
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{
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Square capQq = to - pawn_push(side_to_move());
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assert(capturedType == PIECE_TYPE_NONE);
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assert(piece_type(piece_on(capQq)) == PAWN);
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assert(type_of(piece_on(capQq)) == PAWN);
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// Remove the captured pawn
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clear_bit(&occupied, capQq);
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@@ -1429,7 +1429,7 @@ int Position::see(Move m) const {
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attackers = attackers_to(to, occupied);
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// If the opponent has no attackers we are finished
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stm = opposite_color(piece_color(piece_on(from)));
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stm = flip(color_of(piece_on(from)));
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stmAttackers = attackers & pieces(stm);
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if (!stmAttackers)
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return PieceValueMidgame[capturedType];
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@@ -1441,7 +1441,7 @@ int Position::see(Move m) const {
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// capture with the least valuable piece. After each capture, we look for
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// new X-ray attacks from behind the capturing piece.
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swapList[0] = PieceValueMidgame[capturedType];
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capturedType = piece_type(piece_on(from));
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capturedType = type_of(piece_on(from));
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do {
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// Locate the least valuable attacker for the side to move. The loop
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@@ -1467,7 +1467,7 @@ int Position::see(Move m) const {
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// Remember the value of the capturing piece, and change the side to
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// move before beginning the next iteration.
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capturedType = pt;
|
||||
stm = opposite_color(stm);
|
||||
stm = flip(stm);
|
||||
stmAttackers = attackers & pieces(stm);
|
||||
|
||||
// Stop before processing a king capture
|
||||
@@ -1521,8 +1521,8 @@ void Position::clear() {
|
||||
|
||||
void Position::put_piece(Piece p, Square s) {
|
||||
|
||||
Color c = piece_color(p);
|
||||
PieceType pt = piece_type(p);
|
||||
Color c = color_of(p);
|
||||
PieceType pt = type_of(p);
|
||||
|
||||
board[s] = p;
|
||||
index[s] = pieceCount[c][pt]++;
|
||||
@@ -1545,7 +1545,7 @@ Key Position::compute_key() const {
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
if (!square_is_empty(s))
|
||||
result ^= zobrist[piece_color(piece_on(s))][piece_type(piece_on(s))][s];
|
||||
result ^= zobrist[color_of(piece_on(s))][type_of(piece_on(s))][s];
|
||||
|
||||
if (ep_square() != SQ_NONE)
|
||||
result ^= zobEp[ep_square()];
|
||||
@@ -1692,7 +1692,7 @@ bool Position::is_mate() const {
|
||||
/// startup the various arrays used to compute hash keys and the piece
|
||||
/// square tables. The latter is a two-step operation: First, the white
|
||||
/// halves of the tables are copied from the MgPST[][] and EgPST[][] arrays.
|
||||
/// Second, the black halves of the tables are initialized by mirroring
|
||||
/// Second, the black halves of the tables are initialized by flipping
|
||||
/// and changing the sign of the corresponding white scores.
|
||||
|
||||
void Position::init() {
|
||||
@@ -1713,20 +1713,19 @@ void Position::init() {
|
||||
zobSideToMove = rk.rand<Key>();
|
||||
zobExclusion = rk.rand<Key>();
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (Piece p = WP; p <= WK; p++)
|
||||
for (Piece p = WP; p <= WK; p++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
pieceSquareTable[p][s] = make_score(MgPST[p][s], EgPST[p][s]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (Piece p = BP; p <= BK; p++)
|
||||
pieceSquareTable[p][s] = -pieceSquareTable[p-8][flip_square(s)];
|
||||
pieceSquareTable[p+8][flip(s)] = -pieceSquareTable[p][s];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Position::flip() flips position with the white and black sides reversed. This
|
||||
/// Position::flip_me() flips position with the white and black sides reversed. This
|
||||
/// is only useful for debugging especially for finding evaluation symmetry bugs.
|
||||
|
||||
void Position::flip() {
|
||||
void Position::flip_me() {
|
||||
|
||||
// Make a copy of current position before to start changing
|
||||
const Position pos(*this, threadID);
|
||||
@@ -1737,27 +1736,27 @@ void Position::flip() {
|
||||
// Board
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
if (!pos.square_is_empty(s))
|
||||
put_piece(Piece(pos.piece_on(s) ^ 8), flip_square(s));
|
||||
put_piece(Piece(pos.piece_on(s) ^ 8), flip(s));
|
||||
|
||||
// Side to move
|
||||
sideToMove = opposite_color(pos.side_to_move());
|
||||
sideToMove = flip(pos.side_to_move());
|
||||
|
||||
// Castling rights
|
||||
if (pos.can_castle(WHITE_OO))
|
||||
set_castle(BLACK_OO, king_square(BLACK), flip_square(pos.castle_rook_square(WHITE_OO)));
|
||||
set_castle(BLACK_OO, king_square(BLACK), flip(pos.castle_rook_square(WHITE_OO)));
|
||||
if (pos.can_castle(WHITE_OOO))
|
||||
set_castle(BLACK_OOO, king_square(BLACK), flip_square(pos.castle_rook_square(WHITE_OOO)));
|
||||
set_castle(BLACK_OOO, king_square(BLACK), flip(pos.castle_rook_square(WHITE_OOO)));
|
||||
if (pos.can_castle(BLACK_OO))
|
||||
set_castle(WHITE_OO, king_square(WHITE), flip_square(pos.castle_rook_square(BLACK_OO)));
|
||||
set_castle(WHITE_OO, king_square(WHITE), flip(pos.castle_rook_square(BLACK_OO)));
|
||||
if (pos.can_castle(BLACK_OOO))
|
||||
set_castle(WHITE_OOO, king_square(WHITE), flip_square(pos.castle_rook_square(BLACK_OOO)));
|
||||
set_castle(WHITE_OOO, king_square(WHITE), flip(pos.castle_rook_square(BLACK_OOO)));
|
||||
|
||||
// En passant square
|
||||
if (pos.st->epSquare != SQ_NONE)
|
||||
st->epSquare = flip_square(pos.st->epSquare);
|
||||
st->epSquare = flip(pos.st->epSquare);
|
||||
|
||||
// Checkers
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(opposite_color(sideToMove));
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
|
||||
|
||||
// Hash keys
|
||||
st->key = compute_key();
|
||||
@@ -1817,8 +1816,8 @@ bool Position::is_ok(int* failedStep) const {
|
||||
{
|
||||
int kingCount[2] = {0, 0};
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
if (piece_type(piece_on(s)) == KING)
|
||||
kingCount[piece_color(piece_on(s))]++;
|
||||
if (type_of(piece_on(s)) == KING)
|
||||
kingCount[color_of(piece_on(s))]++;
|
||||
|
||||
if (kingCount[0] != 1 || kingCount[1] != 1)
|
||||
return false;
|
||||
@@ -1829,7 +1828,7 @@ bool Position::is_ok(int* failedStep) const {
|
||||
if (debugKingCapture)
|
||||
{
|
||||
Color us = side_to_move();
|
||||
Color them = opposite_color(us);
|
||||
Color them = flip(us);
|
||||
Square ksq = king_square(them);
|
||||
if (attackers_to(ksq) & pieces(us))
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user