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Revert thread_local stuff
Unfortunatly accessing thread local variable is much slower than object data (see previous patch log msg), so we have to revert to old code to avoid speed regression. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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+3
-3
@@ -332,7 +332,7 @@ finalize:
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// but if we are pondering or in infinite search, we shouldn't print the best
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// move before we are told to do so.
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if (!Signals.stop && (Limits.ponder || Limits.infinite))
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this_thread->wait_for_stop_or_ponderhit();
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pos.this_thread()->wait_for_stop_or_ponderhit();
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// Best move could be MOVE_NONE when searching on a stalemate position
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cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960)
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@@ -543,7 +543,7 @@ namespace {
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bool isPvMove, inCheck, singularExtensionNode, givesCheck;
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bool captureOrPromotion, dangerous, doFullDepthSearch;
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int moveCount = 0, playedMoveCount = 0;
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Thread* thisThread = this_thread;
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Thread* thisThread = pos.this_thread();
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SplitPoint* sp = NULL;
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refinedValue = bestValue = value = -VALUE_INFINITE;
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@@ -1825,7 +1825,7 @@ void Thread::idle_loop(SplitPoint* sp_master) {
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lock_release(Threads.splitLock);
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Stack ss[MAX_PLY_PLUS_2];
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Position pos(*sp->pos);
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Position pos(*sp->pos, this);
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memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
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(ss+1)->sp = sp;
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