Time management: move faster if PV is stable

Move faster but compensate by allocating more
time when the best move changes.

Passed short TC at 15+0.05
LLR: 2.93 (-2.94,2.94)
Total: 13895 W: 3030 L: 2882 D: 798

Long TC at 60+0.05
LLR: 2.96 (-2.94,2.94)
Total: 9266 W: 1777 L: 1624 D: 5865

At time increment 30+0.5
LLR: 2.96 (-2.94,2.94)
Total: 6703 W: 1238 L: 1134 D: 4331

And at fixed game number, longer TC 120+0.05
ELO: 5.17 +-2.8 (95%) LOS: 100.0%
Total: 19306 W: 3378 L: 3091 D: 12837

bench: 4728533
This commit is contained in:
Uri Blass
2013-08-26 10:29:58 -07:00
committed by Marco Costalba
parent 6e6c5b6103
commit e6482b7d97
4 changed files with 12 additions and 12 deletions
+8 -7
View File
@@ -84,7 +84,7 @@ namespace {
size_t PVSize, PVIdx;
TimeManager TimeMgr;
int BestMoveChanges;
float BestMoveChanges;
Value DrawValue[COLOR_NB];
HistoryStats History;
GainsStats Gains;
@@ -304,13 +304,14 @@ namespace {
void id_loop(Position& pos) {
Stack stack[MAX_PLY_PLUS_6], *ss = stack+2; // To allow referencing (ss-2)
int depth, prevBestMoveChanges;
int depth;
Value bestValue, alpha, beta, delta;
std::memset(ss-2, 0, 5 * sizeof(Stack));
(ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
depth = BestMoveChanges = 0;
depth = 0;
BestMoveChanges = 0;
bestValue = delta = alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
@@ -332,14 +333,14 @@ namespace {
// Iterative deepening loop until requested to stop or target depth reached
while (++depth <= MAX_PLY && !Signals.stop && (!Limits.depth || depth <= Limits.depth))
{
// Age out PV variability metric
BestMoveChanges *= 0.8;
// Save last iteration's scores before first PV line is searched and all
// the move scores but the (new) PV are set to -VALUE_INFINITE.
for (size_t i = 0; i < RootMoves.size(); i++)
RootMoves[i].prevScore = RootMoves[i].score;
prevBestMoveChanges = BestMoveChanges; // Only sensible when PVSize == 1
BestMoveChanges = 0;
// MultiPV loop. We perform a full root search for each PV line
for (PVIdx = 0; PVIdx < PVSize; PVIdx++)
{
@@ -437,7 +438,7 @@ namespace {
// Take in account some extra time if the best move has changed
if (depth > 4 && depth < 50 && PVSize == 1)
TimeMgr.pv_instability(BestMoveChanges, prevBestMoveChanges);
TimeMgr.pv_instability(BestMoveChanges);
// Stop search if most of available time is already consumed. We
// probably don't have enough time to search the first move at the