VVLTC tune

Passed VVLTC with stc bounds:
LLR: 2.94 (-2.94,2.94) <0.00,2.00>
Total: 21424 W: 5638 L: 5387 D: 10399
Ptnml(0-2): 2, 1925, 6607, 2176, 2
https://tests.stockfishchess.org/tests/view/69938fbcff782f8eeef612a9

Passed VVLTC with ltc bounds:
LLR: 2.96 (-2.94,2.94) <0.50,2.50>
Total: 33410 W: 8784 L: 8499 D: 16127
Ptnml(0-2): 5, 2968, 10474, 3253, 5
https://tests.stockfishchess.org/tests/view/69923ea872254723ef22c6fa

Verify Elo loss at STC:
LLR: -2.93 (-2.94,2.94) <-1.75,0.25>
Total: 17504 W: 4420 L: 4704 D: 8380
Ptnml(0-2): 56, 2259, 4420, 1947, 70
https://tests.stockfishchess.org/tests/view/69946e4186e4a3231411625b

closes https://github.com/official-stockfish/Stockfish/pull/6616

bench: 3074962
This commit is contained in:
FauziAkram
2026-02-18 05:54:55 +01:00
committed by Joost VandeVondele
parent 77d46ff61c
commit e6d04b4ec5
+87 -87
View File
@@ -89,7 +89,7 @@ int correction_value(const Worker& w, const Position& pos, const Stack* const ss
+ (*(ss - 4)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]
: 8;
return 10347 * pcv + 8821 * micv + 11665 * (wnpcv + bnpcv) + 7841 * cntcv;
return 11433 * pcv + 8823 * micv + 12749 * (wnpcv + bnpcv) + 8022 * cntcv;
}
// Add correctionHistory value to raw staticEval and guarantee evaluation
@@ -105,11 +105,11 @@ void update_correction_history(const Position& pos,
const Move m = (ss - 1)->currentMove;
const Color us = pos.side_to_move();
constexpr int nonPawnWeight = 178;
constexpr int nonPawnWeight = 181;
auto& shared = workerThread.sharedHistory;
shared.pawn_correction_entry(pos).at(us).pawn << bonus;
shared.minor_piece_correction_entry(pos).at(us).minor << bonus * 156 / 128;
shared.minor_piece_correction_entry(pos).at(us).minor << bonus * 155 / 128;
shared.nonpawn_correction_entry<WHITE>(pos).at(us).nonPawnWhite << bonus * nonPawnWeight / 128;
shared.nonpawn_correction_entry<BLACK>(pos).at(us).nonPawnBlack << bonus * nonPawnWeight / 128;
@@ -117,8 +117,8 @@ void update_correction_history(const Position& pos,
const int mask = int(m.is_ok());
const Square to = m.to_sq_unchecked();
const Piece pc = pos.piece_on(to);
const int bonus2 = (bonus * 127 / 128) * mask;
const int bonus4 = (bonus * 59 / 128) * mask;
const int bonus2 = (bonus * 129 / 128) * mask;
const int bonus4 = (bonus * 61 / 128) * mask;
(*(ss - 2)->continuationCorrectionHistory)[pc][to] << bonus2;
(*(ss - 4)->continuationCorrectionHistory)[pc][to] << bonus4;
}
@@ -142,9 +142,9 @@ void update_all_stats(const Position& pos,
Move ttMove);
bool is_shuffling(Move move, Stack* const ss, const Position& pos) {
if (pos.capture_stage(move) || pos.rule50_count() < 10)
if (pos.capture_stage(move) || pos.rule50_count() < 11)
return false;
if (pos.state()->pliesFromNull <= 6 || ss->ply < 20)
if (pos.state()->pliesFromNull <= 6 || ss->ply < 19)
return false;
return move.from_sq() == (ss - 2)->currentMove.to_sq()
&& (ss - 2)->currentMove.from_sq() == (ss - 4)->currentMove.to_sq();
@@ -310,11 +310,11 @@ void Search::Worker::iterative_deepening() {
int searchAgainCounter = 0;
lowPlyHistory.fill(97);
lowPlyHistory.fill(100);
for (Color c : {WHITE, BLACK})
for (int i = 0; i < UINT_16_HISTORY_SIZE; i++)
mainHistory[c][i] = mainHistory[c][i] * 3 / 4;
mainHistory[c][i] = mainHistory[c][i] * 778 / 1024;
// Iterative deepening loop until requested to stop or the target depth is reached
while (++rootDepth < MAX_PLY && !threads.stop
@@ -350,13 +350,13 @@ void Search::Worker::iterative_deepening() {
selDepth = 0;
// Reset aspiration window starting size
delta = 5 + threadIdx % 8 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 9000;
delta = 5 + threadIdx % 8 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 9968;
Value avg = rootMoves[pvIdx].averageScore;
alpha = std::max(avg - delta, -VALUE_INFINITE);
beta = std::min(avg + delta, VALUE_INFINITE);
// Adjust optimism based on root move's averageScore
optimism[us] = 142 * avg / (std::abs(avg) + 91);
optimism[us] = 142 * avg / (std::abs(avg) + 86);
optimism[~us] = -optimism[us];
// Start with a small aspiration window and, in the case of a fail
@@ -593,16 +593,16 @@ void Search::Worker::clear() {
for (auto& to : continuationCorrectionHistory)
for (auto& h : to)
h.fill(8);
h.fill(7);
for (bool inCheck : {false, true})
for (StatsType c : {NoCaptures, Captures})
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h.fill(-529);
h.fill(-541);
for (size_t i = 1; i < reductions.size(); ++i)
reductions[i] = int(2747 / 128.0 * std::log(i));
reductions[i] = int(2809 / 128.0 * std::log(i));
refreshTable.clear(networks[numaAccessToken]);
}
@@ -751,7 +751,7 @@ Value Search::Worker::search(
// Hindsight adjustment of reductions based on static evaluation difference.
if (priorReduction >= 3 && !opponentWorsening)
depth++;
if (priorReduction >= 2 && depth >= 2 && ss->staticEval + (ss - 1)->staticEval > 173)
if (priorReduction >= 2 && depth >= 2 && ss->staticEval + (ss - 1)->staticEval > 188)
depth--;
// At non-PV nodes we check for an early TT cutoff
@@ -766,18 +766,18 @@ Value Search::Worker::search(
// Bonus for a quiet ttMove that fails high
if (!ttCapture)
update_quiet_histories(pos, ss, *this, ttData.move,
std::min(132 * depth - 72, 985));
std::min(121 * depth - 75, 932));
// Extra penalty for early quiet moves of the previous ply
if (prevSq != SQ_NONE && (ss - 1)->moveCount < 4 && !priorCapture)
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -2060);
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -2104);
}
// Partial workaround for the graph history interaction problem
// For high rule50 counts don't produce transposition table cutoffs.
if (pos.rule50_count() < 96)
{
if (depth >= 8 && ttData.move && pos.pseudo_legal(ttData.move) && pos.legal(ttData.move)
if (depth >= 7 && ttData.move && pos.pseudo_legal(ttData.move) && pos.legal(ttData.move)
&& !is_decisive(ttData.value))
{
pos.do_move(ttData.move, st);
@@ -857,8 +857,8 @@ Value Search::Worker::search(
// Use static evaluation difference to improve quiet move ordering
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
{
int evalDiff = std::clamp(-int((ss - 1)->staticEval + ss->staticEval), -209, 167) + 59;
mainHistory[~us][((ss - 1)->currentMove).raw()] << evalDiff * 9;
int evalDiff = std::clamp(-int((ss - 1)->staticEval + ss->staticEval), -213, 175) + 59;
mainHistory[~us][((ss - 1)->currentMove).raw()] << evalDiff * 10;
if (!ttHit && type_of(pos.piece_on(prevSq)) != PAWN
&& ((ss - 1)->currentMove).type_of() != PROMOTION)
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << evalDiff * 13;
@@ -868,27 +868,27 @@ Value Search::Worker::search(
// Step 7. Razoring
// If eval is really low, skip search entirely and return the qsearch value.
// For PvNodes, we must have a guard against mates being returned.
if (!PvNode && eval < alpha - 485 - 281 * depth * depth)
if (!PvNode && eval < alpha - 507 - 312 * depth * depth)
return qsearch<NonPV>(pos, ss, alpha, beta);
// Step 8. Futility pruning: child node
// The depth condition is important for mate finding.
{
auto futility_margin = [&](Depth d) {
Value futilityMult = 76 - 23 * !ss->ttHit;
Value futilityMult = 77 - 22 * !ss->ttHit;
return futilityMult * d
- (2474 * improving + 331 * opponentWorsening) * futilityMult / 1024 //
+ std::abs(correctionValue) / 174665;
- (2661 * improving + 355 * opponentWorsening) * futilityMult / 1024 //
+ std::abs(correctionValue) / 176900;
};
if (!ss->ttPv && depth < 14 && eval - futility_margin(depth) >= beta && eval >= beta
if (!ss->ttPv && depth < 16 && eval - futility_margin(depth) >= beta && eval >= beta
&& (!ttData.move || ttCapture) && !is_loss(beta) && !is_win(eval))
return (2 * beta + eval) / 3;
}
// Step 9. Null move search with verification search
if (cutNode && ss->staticEval >= beta - 18 * depth + 350 && !excludedMove
if (cutNode && ss->staticEval >= beta - 17 * depth + 359 && !excludedMove
&& pos.non_pawn_material(us) && ss->ply >= nmpMinPly && !is_loss(beta))
{
assert((ss - 1)->currentMove != Move::null());
@@ -933,7 +933,7 @@ Value Search::Worker::search(
// Step 11. ProbCut
// If we have a good enough capture (or queen promotion) and a reduced search
// returns a value much above beta, we can (almost) safely prune the previous move.
probCutBeta = beta + 235 - 63 * improving;
probCutBeta = beta + 229 - 63 * improving;
if (depth >= 3
&& !is_decisive(beta)
// If value from transposition table is lower than probCutBeta, don't attempt
@@ -943,7 +943,7 @@ Value Search::Worker::search(
assert(probCutBeta < VALUE_INFINITE && probCutBeta > beta);
MovePicker mp(pos, ttData.move, probCutBeta - ss->staticEval, &captureHistory);
Depth probCutDepth = depth - 5;
Depth probCutDepth = depth - 4;
while ((move = mp.next_move()) != Move::none())
{
@@ -981,7 +981,7 @@ Value Search::Worker::search(
moves_loop: // When in check, search starts here
// Step 12. A small Probcut idea
probCutBeta = beta + 418;
probCutBeta = beta + 416;
if ((ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 4 && ttData.value >= probCutBeta
&& !is_decisive(beta) && is_valid(ttData.value) && !is_decisive(ttData.value))
return probCutBeta;
@@ -1042,7 +1042,7 @@ moves_loop: // When in check, search starts here
// Increase reduction for ttPv nodes (*Scaler)
// Larger values scale well
if (ss->ttPv)
r += 946;
r += 949;
// Step 14. Pruning at shallow depths.
// Depth conditions are important for mate finding.
@@ -1063,8 +1063,8 @@ moves_loop: // When in check, search starts here
// Futility pruning for captures
if (!givesCheck && lmrDepth < 7)
{
Value futilityValue = ss->staticEval + 232 + 217 * lmrDepth
+ PieceValue[capturedPiece] + 131 * captHist / 1024;
Value futilityValue = ss->staticEval + 235 + 211 * lmrDepth
+ PieceValue[capturedPiece] + 126 * captHist / 1024;
if (futilityValue <= alpha)
continue;
@@ -1072,7 +1072,7 @@ moves_loop: // When in check, search starts here
// SEE based pruning for captures and checks
// Avoid pruning sacrifices of our last piece for stalemate
int margin = std::max(166 * depth + captHist / 29, 0);
int margin = std::max(185 * depth + captHist / 28, 0);
if ((alpha >= VALUE_DRAW || pos.non_pawn_material(us) != PieceValue[movedPiece])
&& !pos.see_ge(move, -margin))
continue;
@@ -1084,16 +1084,16 @@ moves_loop: // When in check, search starts here
+ sharedHistory.pawn_entry(pos)[movedPiece][move.to_sq()];
// Continuation history based pruning
if (history < -4083 * depth)
if (history < -3826 * depth)
continue;
history += 69 * mainHistory[us][move.raw()] / 32;
history += 73 * mainHistory[us][move.raw()] / 32;
// (*Scaler): Generally, lower divisors scales well
lmrDepth += history / 3208;
lmrDepth += history / 2917;
Value futilityValue = ss->staticEval + 42 + 161 * !bestMove + 127 * lmrDepth
+ 85 * (ss->staticEval > alpha);
Value futilityValue = ss->staticEval + 42 + 157 * !bestMove + 120 * lmrDepth
+ 86 * (ss->staticEval > alpha);
// Futility pruning: parent node
// (*Scaler): Generally, more frequent futility pruning
@@ -1128,7 +1128,7 @@ moves_loop: // When in check, search starts here
&& is_valid(ttData.value) && !is_decisive(ttData.value) && (ttData.bound & BOUND_LOWER)
&& ttData.depth >= depth - 3 && !is_shuffling(move, ss, pos))
{
Value singularBeta = ttData.value - (53 + 75 * (ss->ttPv && !PvNode)) * depth / 60;
Value singularBeta = ttData.value - (58 + 67 * (ss->ttPv && !PvNode)) * depth / 57;
Depth singularDepth = newDepth / 2;
ss->excludedMove = move;
@@ -1137,11 +1137,11 @@ moves_loop: // When in check, search starts here
if (value < singularBeta)
{
int corrValAdj = std::abs(correctionValue) / 230673;
int doubleMargin = -4 + 199 * PvNode - 201 * !ttCapture - corrValAdj
- 897 * ttMoveHistory / 127649 - (ss->ply > rootDepth) * 42;
int tripleMargin = 73 + 302 * PvNode - 248 * !ttCapture + 90 * ss->ttPv - corrValAdj
- (ss->ply > rootDepth) * 48;
int corrValAdj = std::abs(correctionValue) / 220870;
int doubleMargin = -4 + 213 * PvNode - 196 * !ttCapture - corrValAdj
- 943 * ttMoveHistory / 123477 - (ss->ply > rootDepth) * 45;
int tripleMargin = 73 + 324 * PvNode - 229 * !ttCapture + 87 * ss->ttPv - corrValAdj
- (ss->ply > rootDepth) * 50;
extension =
1 + (value < singularBeta - doubleMargin) + (value < singularBeta - tripleMargin);
@@ -1157,7 +1157,7 @@ moves_loop: // When in check, search starts here
// subtree by returning a softbound.
else if (value >= beta && !is_decisive(value))
{
ttMoveHistory << std::max(-400 - 100 * depth, -4000);
ttMoveHistory << std::max(-394 - 105 * depth, -3692);
return value;
}
@@ -1187,31 +1187,31 @@ moves_loop: // When in check, search starts here
// Decrease reduction for PvNodes (*Scaler)
if (ss->ttPv)
r -= 2719 + PvNode * 983 + (ttData.value > alpha) * 922
+ (ttData.depth >= depth) * (934 + cutNode * 1011);
r -= 2823 + PvNode * 1013 + (ttData.value > alpha) * 910
+ (ttData.depth >= depth) * (933 + cutNode * 979);
r += 714; // Base reduction offset to compensate for other tweaks
r -= moveCount * 73;
r -= std::abs(correctionValue) / 30370;
r += 690; // Base reduction offset to compensate for other tweaks
r -= moveCount * 70;
r -= std::abs(correctionValue) / 26878;
// Increase reduction for cut nodes
if (cutNode)
r += 3372 + 997 * !ttData.move;
r += 3582 + 1015 * !ttData.move;
// Increase reduction if ttMove is a capture
if (ttCapture)
r += 1119;
r += 1075;
// Increase reduction if next ply has a lot of fail high
if ((ss + 1)->cutoffCnt > 1)
r += 256 + 1024 * ((ss + 1)->cutoffCnt > 2) + 1024 * allNode;
r += 249 + 1073 * ((ss + 1)->cutoffCnt > 2) + 1064 * allNode;
// For first picked move (ttMove) reduce reduction
if (move == ttData.move)
r -= 2151;
r -= 2069;
if (capture)
ss->statScore = 868 * int(PieceValue[pos.captured_piece()]) / 128
ss->statScore = 892 * int(PieceValue[pos.captured_piece()]) / 128
+ captureHistory[movedPiece][move.to_sq()][type_of(pos.captured_piece())];
else
ss->statScore = 2 * mainHistory[us][move.raw()]
@@ -1219,11 +1219,11 @@ moves_loop: // When in check, search starts here
+ (*contHist[1])[movedPiece][move.to_sq()];
// Decrease/increase reduction for moves with a good/bad history
r -= ss->statScore * 850 / 8192;
r -= ss->statScore * 454 / 4096;
// Scale up reductions for expected ALL nodes
if (allNode)
r += r / (depth + 1);
r += r * 276 / (256 * depth + 254);
// Step 17. Late moves reduction / extension (LMR)
if (depth >= 2 && moveCount > 1)
@@ -1254,7 +1254,7 @@ moves_loop: // When in check, search starts here
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha, newDepth, !cutNode);
// Post LMR continuation history updates
update_continuation_histories(ss, movedPiece, move.to_sq(), 1365);
update_continuation_histories(ss, movedPiece, move.to_sq(), 1342);
}
}
@@ -1263,11 +1263,11 @@ moves_loop: // When in check, search starts here
{
// Increase reduction if ttMove is not present
if (!ttData.move)
r += 1140;
r += 993;
// Note that if expected reduction is high, we reduce search depth here
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha,
newDepth - (r > 3957) - (r > 5654 && newDepth > 2), !cutNode);
newDepth - (r > 4302) - (r > 5919 && newDepth > 2), !cutNode);
}
// For PV nodes only, do a full PV search on the first move or after a fail high,
@@ -1415,31 +1415,31 @@ moves_loop: // When in check, search starts here
update_all_stats(pos, ss, *this, bestMove, prevSq, quietsSearched, capturesSearched, depth,
ttData.move);
if (!PvNode)
ttMoveHistory << (bestMove == ttData.move ? 809 : -865);
ttMoveHistory << (bestMove == ttData.move ? 804 : -860);
}
// Bonus for prior quiet countermove that caused the fail low
else if (!priorCapture && prevSq != SQ_NONE)
{
int bonusScale = -215;
bonusScale -= (ss - 1)->statScore / 100;
bonusScale += std::min(56 * depth, 489);
bonusScale += 184 * ((ss - 1)->moveCount > 8);
bonusScale += 147 * (!ss->inCheck && bestValue <= ss->staticEval - 107);
bonusScale += 156 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 65);
int bonusScale = -227;
bonusScale -= (ss - 1)->statScore / 101;
bonusScale += std::min(58 * depth, 488);
bonusScale += 172 * ((ss - 1)->moveCount > 8);
bonusScale += 150 * (!ss->inCheck && bestValue <= ss->staticEval - 113);
bonusScale += 154 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 68);
bonusScale = std::max(bonusScale, 0);
// scaledBonus ranges from 0 to roughly 2.3M, overflows happen for multipliers larger than 900
const int scaledBonus = std::min(141 * depth - 87, 1351) * bonusScale;
const int scaledBonus = std::min(137 * depth - 79, 1394) * bonusScale;
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
scaledBonus * 406 / 32768);
scaledBonus * 222 / 16384);
mainHistory[~us][((ss - 1)->currentMove).raw()] << scaledBonus * 243 / 32768;
mainHistory[~us][((ss - 1)->currentMove).raw()] << scaledBonus * 221 / 32768;
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << scaledBonus * 290 / 8192;
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << scaledBonus * 286 / 8192;
}
// Bonus for prior capture countermove that caused the fail low
@@ -1447,7 +1447,7 @@ moves_loop: // When in check, search starts here
{
Piece capturedPiece = pos.captured_piece();
assert(capturedPiece != NO_PIECE);
captureHistory[pos.piece_on(prevSq)][prevSq][type_of(capturedPiece)] << 1012;
captureHistory[pos.piece_on(prevSq)][prevSq][type_of(capturedPiece)] << 993;
}
if (PvNode)
@@ -1660,7 +1660,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
continue;
// Do not search moves with bad enough SEE values
if (!pos.see_ge(move, -80))
if (!pos.see_ge(move, -72))
continue;
}
@@ -1732,7 +1732,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) const {
int reductionScale = reductions[d] * reductions[mn];
return reductionScale - delta * 608 / rootDelta + !i * reductionScale * 238 / 512 + 1182;
return reductionScale - delta * 576 / rootDelta + !i * reductionScale * 217 / 512 + 1182;
}
// elapsed() returns the time elapsed since the search started. If the
@@ -1828,18 +1828,18 @@ void update_all_stats(const Position& pos,
PieceType capturedPiece;
int bonus =
std::min(116 * depth - 81, 1515) + 347 * (bestMove == ttMove) + (ss - 1)->statScore / 32;
int malus = std::min(800 * depth - 207, 2200);
std::min(124 * depth - 84, 1376) + 349 * (bestMove == ttMove) + (ss - 1)->statScore / 32;
int malus = std::min(872 * depth - 212, 2104);
if (!pos.capture_stage(bestMove))
{
update_quiet_histories(pos, ss, workerThread, bestMove, bonus * 910 / 1024);
update_quiet_histories(pos, ss, workerThread, bestMove, bonus * 810 / 1024);
int actualMalus = malus * 1100 / 1024;
int actualMalus = malus * 1159 / 1024;
// Decrease stats for all non-best quiet moves
for (Move move : quietsSearched)
{
actualMalus = actualMalus * 950 / 1024;
actualMalus = actualMalus * 963 / 1024;
update_quiet_histories(pos, ss, workerThread, move, -actualMalus);
}
}
@@ -1847,20 +1847,20 @@ void update_all_stats(const Position& pos,
{
// Increase stats for the best move in case it was a capture move
capturedPiece = type_of(pos.piece_on(bestMove.to_sq()));
captureHistory[movedPiece][bestMove.to_sq()][capturedPiece] << bonus * 1395 / 1024;
captureHistory[movedPiece][bestMove.to_sq()][capturedPiece] << bonus * 1290 / 1024;
}
// Extra penalty for a quiet early move that was not a TT move in
// previous ply when it gets refuted.
if (prevSq != SQ_NONE && ((ss - 1)->moveCount == 1 + (ss - 1)->ttHit) && !pos.captured_piece())
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -malus * 602 / 1024);
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -malus * 596 / 1024);
// Decrease stats for all non-best capture moves
for (Move move : capturesSearched)
{
movedPiece = pos.moved_piece(move);
capturedPiece = type_of(pos.piece_on(move.to_sq()));
captureHistory[movedPiece][move.to_sq()][capturedPiece] << -malus * 1448 / 1024;
captureHistory[movedPiece][move.to_sq()][capturedPiece] << -malus * 1561 / 1024;
}
}
@@ -1869,7 +1869,7 @@ void update_all_stats(const Position& pos,
// at ply -1, -2, -3, -4, and -6 with current move.
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
static constexpr std::array<ConthistBonus, 6> conthist_bonuses = {
{{1, 1133}, {2, 683}, {3, 312}, {4, 582}, {5, 149}, {6, 474}}};
{{1, 1106}, {2, 705}, {3, 316}, {4, 572}, {5, 126}, {6, 427}}};
for (const auto [i, weight] : conthist_bonuses)
{
@@ -1878,7 +1878,7 @@ void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
break;
if (((ss - i)->currentMove).is_ok())
(*(ss - i)->continuationHistory)[pc][to] << (bonus * weight / 1024) + 88 * (i < 2);
(*(ss - i)->continuationHistory)[pc][to] << (bonus * weight / 1024) + 82 * (i < 2);
}
}
@@ -1891,12 +1891,12 @@ void update_quiet_histories(
workerThread.mainHistory[us][move.raw()] << bonus; // Untuned to prevent duplicate effort
if (ss->ply < LOW_PLY_HISTORY_SIZE)
workerThread.lowPlyHistory[ss->ply][move.raw()] << bonus * 805 / 1024;
workerThread.lowPlyHistory[ss->ply][move.raw()] << bonus * 714 / 1024;
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus * 896 / 1024);
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus * 898 / 1024);
workerThread.sharedHistory.pawn_entry(pos)[pos.moved_piece(move)][move.to_sq()]
<< bonus * (bonus > 0 ? 905 : 505) / 1024;
<< bonus * (bonus > 0 ? 967 : 535) / 1024;
}
}