mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-23 05:07:14 +00:00
Merge commit '14f6eab07d1d1e1a59372974e5534128676e9440' into cluster
This is the last commit before there are more conflicts.
This commit is contained in:
+40
-40
@@ -59,8 +59,8 @@ static constexpr double EvalLevel[10] = {1.043, 1.017, 0.952, 1.009, 0.971,
|
||||
// Futility margin
|
||||
Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
|
||||
Value futilityMult = 118 - 44 * noTtCutNode;
|
||||
Value improvingDeduction = 53 * improving * futilityMult / 32;
|
||||
Value worseningDeduction = (309 + 47 * improving) * oppWorsening * futilityMult / 1024;
|
||||
Value improvingDeduction = 52 * improving * futilityMult / 32;
|
||||
Value worseningDeduction = (310 + 48 * improving) * oppWorsening * futilityMult / 1024;
|
||||
|
||||
return futilityMult * d - improvingDeduction - worseningDeduction;
|
||||
}
|
||||
@@ -72,15 +72,15 @@ constexpr int futility_move_count(bool improving, Depth depth) {
|
||||
// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
|
||||
Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
|
||||
auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
|
||||
v += cv * std::abs(cv) / 11175;
|
||||
v += cv * std::abs(cv) / 9260;
|
||||
return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
|
||||
}
|
||||
|
||||
// History and stats update bonus, based on depth
|
||||
int stat_bonus(Depth d) { return std::clamp(245 * d - 320, 0, 1296); }
|
||||
int stat_bonus(Depth d) { return std::clamp(211 * d - 315, 0, 1291); }
|
||||
|
||||
// History and stats update malus, based on depth
|
||||
int stat_malus(Depth d) { return (d < 4 ? 554 * d - 303 : 1203); }
|
||||
int stat_malus(Depth d) { return (d < 4 ? 572 * d - 285 : 1372); }
|
||||
|
||||
// Add a small random component to draw evaluations to avoid 3-fold blindness
|
||||
Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
|
||||
@@ -345,12 +345,12 @@ void Search::Worker::iterative_deepening() {
|
||||
|
||||
// Reset aspiration window starting size
|
||||
Value avg = rootMoves[pvIdx].averageScore;
|
||||
delta = 10 + avg * avg / 12493;
|
||||
delta = 11 + avg * avg / 11254;
|
||||
alpha = std::max(avg - delta, -VALUE_INFINITE);
|
||||
beta = std::min(avg + delta, VALUE_INFINITE);
|
||||
|
||||
// Adjust optimism based on root move's averageScore (~4 Elo)
|
||||
optimism[us] = 132 * avg / (std::abs(avg) + 89);
|
||||
optimism[us] = 125 * avg / (std::abs(avg) + 91);
|
||||
optimism[~us] = -optimism[us];
|
||||
|
||||
// Start with a small aspiration window and, in the case of a fail
|
||||
@@ -547,10 +547,10 @@ void Search::Worker::clear() {
|
||||
for (StatsType c : {NoCaptures, Captures})
|
||||
for (auto& to : continuationHistory[inCheck][c])
|
||||
for (auto& h : to)
|
||||
h->fill(-67);
|
||||
h->fill(-65);
|
||||
|
||||
for (size_t i = 1; i < reductions.size(); ++i)
|
||||
reductions[i] = int((19.80 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
|
||||
reductions[i] = int((20.14 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
|
||||
}
|
||||
|
||||
|
||||
@@ -636,7 +636,7 @@ Value Search::Worker::search(
|
||||
|
||||
assert(0 <= ss->ply && ss->ply < MAX_PLY);
|
||||
|
||||
(ss + 1)->excludedMove = bestMove = Move::none();
|
||||
bestMove = Move::none();
|
||||
(ss + 2)->killers[0] = (ss + 2)->killers[1] = Move::none();
|
||||
(ss + 2)->cutoffCnt = 0;
|
||||
ss->multipleExtensions = (ss - 1)->multipleExtensions;
|
||||
@@ -782,7 +782,7 @@ Value Search::Worker::search(
|
||||
// Use static evaluation difference to improve quiet move ordering (~9 Elo)
|
||||
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
|
||||
{
|
||||
int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1578, 1291);
|
||||
int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1644, 1384);
|
||||
bonus = bonus > 0 ? 2 * bonus : bonus / 2;
|
||||
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
|
||||
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
|
||||
@@ -805,7 +805,7 @@ Value Search::Worker::search(
|
||||
// If eval is really low check with qsearch if it can exceed alpha, if it can't,
|
||||
// return a fail low.
|
||||
// Adjust razor margin according to cutoffCnt. (~1 Elo)
|
||||
if (eval < alpha - 488 - (289 - 142 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
|
||||
if (eval < alpha - 471 - (276 - 148 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
|
||||
{
|
||||
value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
|
||||
if (value < alpha)
|
||||
@@ -816,21 +816,21 @@ Value Search::Worker::search(
|
||||
// The depth condition is important for mate finding.
|
||||
if (!ss->ttPv && depth < 12
|
||||
&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
|
||||
- (ss - 1)->statScore / 267
|
||||
- (ss - 1)->statScore / 284
|
||||
>= beta
|
||||
&& eval >= beta && eval < VALUE_TB_WIN_IN_MAX_PLY && (!ttMove || ttCapture))
|
||||
return beta > VALUE_TB_LOSS_IN_MAX_PLY ? (eval + beta) / 2 : eval;
|
||||
|
||||
// Step 9. Null move search with verification search (~35 Elo)
|
||||
if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 16878
|
||||
&& eval >= beta && ss->staticEval >= beta - 20 * depth + 314 && !excludedMove
|
||||
if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 18001
|
||||
&& eval >= beta && ss->staticEval >= beta - 21 * depth + 315 && !excludedMove
|
||||
&& pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly
|
||||
&& beta > VALUE_TB_LOSS_IN_MAX_PLY)
|
||||
{
|
||||
assert(eval - beta >= 0);
|
||||
|
||||
// Null move dynamic reduction based on depth and eval
|
||||
Depth R = std::min(int(eval - beta) / 144, 6) + depth / 3 + 4;
|
||||
Depth R = std::min(int(eval - beta) / 152, 6) + depth / 3 + 4;
|
||||
|
||||
ss->currentMove = Move::null();
|
||||
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
||||
@@ -878,7 +878,7 @@ Value Search::Worker::search(
|
||||
// Step 11. ProbCut (~10 Elo)
|
||||
// If we have a good enough capture (or queen promotion) and a reduced search returns a value
|
||||
// much above beta, we can (almost) safely prune the previous move.
|
||||
probCutBeta = beta + 170 - 64 * improving;
|
||||
probCutBeta = beta + 169 - 63 * improving;
|
||||
if (
|
||||
!PvNode && depth > 3
|
||||
&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
|
||||
@@ -935,7 +935,7 @@ Value Search::Worker::search(
|
||||
moves_loop: // When in check, search starts here
|
||||
|
||||
// Step 12. A small Probcut idea, when we are in check (~4 Elo)
|
||||
probCutBeta = beta + 409;
|
||||
probCutBeta = beta + 436;
|
||||
if (ss->inCheck && !PvNode && ttCapture && (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 4 && ttValue >= probCutBeta
|
||||
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
@@ -1019,7 +1019,7 @@ moves_loop: // When in check, search starts here
|
||||
{
|
||||
Piece capturedPiece = pos.piece_on(move.to_sq());
|
||||
int futilityEval =
|
||||
ss->staticEval + 297 + 284 * lmrDepth + PieceValue[capturedPiece]
|
||||
ss->staticEval + 287 + 277 * lmrDepth + PieceValue[capturedPiece]
|
||||
+ thisThread->captureHistory[movedPiece][move.to_sq()][type_of(capturedPiece)]
|
||||
/ 7;
|
||||
if (futilityEval < alpha)
|
||||
@@ -1027,7 +1027,7 @@ moves_loop: // When in check, search starts here
|
||||
}
|
||||
|
||||
// SEE based pruning for captures and checks (~11 Elo)
|
||||
if (!pos.see_ge(move, -203 * depth))
|
||||
if (!pos.see_ge(move, -199 * depth))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
@@ -1039,15 +1039,15 @@ moves_loop: // When in check, search starts here
|
||||
+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
|
||||
|
||||
// Continuation history based pruning (~2 Elo)
|
||||
if (lmrDepth < 6 && history < -4040 * depth)
|
||||
if (lmrDepth < 6 && history < -4173 * depth)
|
||||
continue;
|
||||
|
||||
history += 2 * thisThread->mainHistory[us][move.from_to()];
|
||||
|
||||
lmrDepth += history / 5637;
|
||||
lmrDepth += history / 5285;
|
||||
|
||||
Value futilityValue =
|
||||
ss->staticEval + (bestValue < ss->staticEval - 59 ? 141 : 58) + 125 * lmrDepth;
|
||||
ss->staticEval + (bestValue < ss->staticEval - 54 ? 128 : 58) + 131 * lmrDepth;
|
||||
|
||||
// Futility pruning: parent node (~13 Elo)
|
||||
if (!ss->inCheck && lmrDepth < 15 && futilityValue <= alpha)
|
||||
@@ -1061,7 +1061,7 @@ moves_loop: // When in check, search starts here
|
||||
lmrDepth = std::max(lmrDepth, 0);
|
||||
|
||||
// Prune moves with negative SEE (~4 Elo)
|
||||
if (!pos.see_ge(move, -27 * lmrDepth * lmrDepth))
|
||||
if (!pos.see_ge(move, -26 * lmrDepth * lmrDepth))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -1081,11 +1081,11 @@ moves_loop: // When in check, search starts here
|
||||
// so changing them requires tests at these types of time controls.
|
||||
// Recursive singular search is avoided.
|
||||
if (!rootNode && move == ttMove && !excludedMove
|
||||
&& depth >= 4 - (thisThread->completedDepth > 30) + ss->ttPv
|
||||
&& depth >= 4 - (thisThread->completedDepth > 32) + ss->ttPv
|
||||
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3)
|
||||
{
|
||||
Value singularBeta = ttValue - (58 + 58 * (ss->ttPv && !PvNode)) * depth / 64;
|
||||
Value singularBeta = ttValue - (64 + 59 * (ss->ttPv && !PvNode)) * depth / 64;
|
||||
Depth singularDepth = newDepth / 2;
|
||||
|
||||
ss->excludedMove = move;
|
||||
@@ -1100,11 +1100,11 @@ moves_loop: // When in check, search starts here
|
||||
// We make sure to limit the extensions in some way to avoid a search explosion
|
||||
if (!PvNode && ss->multipleExtensions <= 16)
|
||||
{
|
||||
extension = 2 + (value < singularBeta - 22 && !ttCapture);
|
||||
extension = 2 + (value < singularBeta - 11 && !ttCapture);
|
||||
depth += depth < 14;
|
||||
}
|
||||
if (PvNode && !ttCapture && ss->multipleExtensions <= 5
|
||||
&& value < singularBeta - 37)
|
||||
&& value < singularBeta - 38)
|
||||
extension = 2;
|
||||
}
|
||||
|
||||
@@ -1139,7 +1139,7 @@ moves_loop: // When in check, search starts here
|
||||
else if (PvNode && move == ttMove && move.to_sq() == prevSq
|
||||
&& thisThread->captureHistory[movedPiece][move.to_sq()]
|
||||
[type_of(pos.piece_on(move.to_sq()))]
|
||||
> 4026)
|
||||
> 3807)
|
||||
extension = 1;
|
||||
}
|
||||
|
||||
@@ -1189,10 +1189,10 @@ moves_loop: // When in check, search starts here
|
||||
ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
|
||||
+ (*contHist[0])[movedPiece][move.to_sq()]
|
||||
+ (*contHist[1])[movedPiece][move.to_sq()]
|
||||
+ (*contHist[3])[movedPiece][move.to_sq()] - 4723;
|
||||
+ (*contHist[3])[movedPiece][move.to_sq()] - 5007;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
|
||||
r -= ss->statScore / 13659;
|
||||
r -= ss->statScore / 12901;
|
||||
|
||||
// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
|
||||
if (depth >= 2 && moveCount > 1 + rootNode)
|
||||
@@ -1211,7 +1211,7 @@ moves_loop: // When in check, search starts here
|
||||
{
|
||||
// Adjust full-depth search based on LMR results - if the result
|
||||
// was good enough search deeper, if it was bad enough search shallower.
|
||||
const bool doDeeperSearch = value > (bestValue + 47 + 2 * newDepth); // (~1 Elo)
|
||||
const bool doDeeperSearch = value > (bestValue + 42 + 2 * newDepth); // (~1 Elo)
|
||||
const bool doShallowerSearch = value < bestValue + newDepth; // (~2 Elo)
|
||||
|
||||
newDepth += doDeeperSearch - doShallowerSearch;
|
||||
@@ -1329,7 +1329,7 @@ moves_loop: // When in check, search starts here
|
||||
else
|
||||
{
|
||||
// Reduce other moves if we have found at least one score improvement (~2 Elo)
|
||||
if (depth > 2 && depth < 12 && beta < 14206 && value > -12077)
|
||||
if (depth > 2 && depth < 12 && beta < 13132 && value > -13295)
|
||||
depth -= 2;
|
||||
|
||||
assert(depth > 0);
|
||||
@@ -1359,7 +1359,7 @@ moves_loop: // When in check, search starts here
|
||||
// Adjust best value for fail high cases at non-pv nodes
|
||||
if (!PvNode && bestValue >= beta && std::abs(bestValue) < VALUE_TB_WIN_IN_MAX_PLY
|
||||
&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY && std::abs(alpha) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
bestValue = (bestValue * (depth + 2) + beta) / (depth + 3);
|
||||
bestValue = (bestValue * depth + beta) / (depth + 1);
|
||||
|
||||
if (!moveCount)
|
||||
bestValue = excludedMove ? alpha : ss->inCheck ? mated_in(ss->ply) : VALUE_DRAW;
|
||||
@@ -1372,9 +1372,9 @@ moves_loop: // When in check, search starts here
|
||||
// Bonus for prior countermove that caused the fail low
|
||||
else if (!priorCapture && prevSq != SQ_NONE)
|
||||
{
|
||||
int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14963)
|
||||
int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14761)
|
||||
+ ((ss - 1)->moveCount > 11)
|
||||
+ (!ss->inCheck && bestValue <= ss->staticEval - 150);
|
||||
+ (!ss->inCheck && bestValue <= ss->staticEval - 144);
|
||||
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
|
||||
stat_bonus(depth) * bonus);
|
||||
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()]
|
||||
@@ -1534,7 +1534,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
if (bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = ss->staticEval + 226;
|
||||
futilityBase = ss->staticEval + 246;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
|
||||
@@ -1614,7 +1614,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
continue;
|
||||
|
||||
// Do not search moves with bad enough SEE values (~5 Elo)
|
||||
if (!pos.see_ge(move, -78))
|
||||
if (!pos.see_ge(move, -79))
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1682,7 +1682,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
|
||||
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) {
|
||||
int reductionScale = reductions[d] * reductions[mn];
|
||||
return (reductionScale + 1107 - delta * 725 / rootDelta) / 1024 + (!i && reductionScale > 956);
|
||||
return (reductionScale + 1123 - delta * 832 / rootDelta) / 1024 + (!i && reductionScale > 1025);
|
||||
}
|
||||
|
||||
namespace {
|
||||
@@ -1771,7 +1771,7 @@ void update_all_stats(const Position& pos,
|
||||
|
||||
if (!pos.capture_stage(bestMove))
|
||||
{
|
||||
int bestMoveBonus = bestValue > beta + 168 ? quietMoveBonus // larger bonus
|
||||
int bestMoveBonus = bestValue > beta + 185 ? quietMoveBonus // larger bonus
|
||||
: stat_bonus(depth); // smaller bonus
|
||||
|
||||
// Increase stats for the best move in case it was a quiet move
|
||||
|
||||
Reference in New Issue
Block a user