mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-23 21:27:14 +00:00
Merge branch 'master' into clusterMergeMaster15
fix small merge conflicts, lightly tested: Score of cluster vs master: 1 - 0 - 59 [0.508] 60 Elo difference: 5.8 +/- 11.2, LOS: 84.1 %, DrawRatio: 98.3 %
This commit is contained in:
+150
-157
@@ -64,7 +64,7 @@ namespace {
|
||||
|
||||
// Futility margin
|
||||
Value futility_margin(Depth d, bool improving) {
|
||||
return Value(168 * (d - improving));
|
||||
return Value(165 * (d - improving));
|
||||
}
|
||||
|
||||
// Reductions lookup table, initialized at startup
|
||||
@@ -72,21 +72,22 @@ namespace {
|
||||
|
||||
Depth reduction(bool i, Depth d, int mn, Value delta, Value rootDelta) {
|
||||
int r = Reductions[d] * Reductions[mn];
|
||||
return (r + 1463 - int(delta) * 1024 / int(rootDelta)) / 1024 + (!i && r > 1010);
|
||||
return (r + 1642 - int(delta) * 1024 / int(rootDelta)) / 1024 + (!i && r > 916);
|
||||
}
|
||||
|
||||
constexpr int futility_move_count(bool improving, Depth depth) {
|
||||
return (3 + depth * depth) / (2 - improving);
|
||||
return improving ? (3 + depth * depth)
|
||||
: (3 + depth * depth) / 2;
|
||||
}
|
||||
|
||||
// History and stats update bonus, based on depth
|
||||
int stat_bonus(Depth d) {
|
||||
return std::min((9 * d + 270) * d - 311 , 2145);
|
||||
return std::min((12 * d + 282) * d - 349 , 1594);
|
||||
}
|
||||
|
||||
// Add a small random component to draw evaluations to avoid 3-fold blindness
|
||||
Value value_draw(Thread* thisThread) {
|
||||
return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
|
||||
Value value_draw(const Thread* thisThread) {
|
||||
return VALUE_DRAW - 1 + Value(thisThread->nodes & 0x2);
|
||||
}
|
||||
|
||||
// Skill structure is used to implement strength limit. If we have an uci_elo then
|
||||
@@ -116,7 +117,7 @@ namespace {
|
||||
|
||||
Value value_to_tt(Value v, int ply);
|
||||
Value value_from_tt(Value v, int ply, int r50c);
|
||||
void update_pv(Move* pv, Move move, Move* childPv);
|
||||
void update_pv(Move* pv, Move move, const Move* childPv);
|
||||
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
|
||||
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus);
|
||||
void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
|
||||
@@ -158,7 +159,7 @@ namespace {
|
||||
void Search::init() {
|
||||
|
||||
for (int i = 1; i < MAX_MOVES; ++i)
|
||||
Reductions[i] = int((20.81 + std::log(Threads.size()) / 2) * std::log(i));
|
||||
Reductions[i] = int((20.26 + std::log(Threads.size()) / 2) * std::log(i));
|
||||
}
|
||||
|
||||
|
||||
@@ -242,6 +243,9 @@ void MainThread::search() {
|
||||
&& rootMoves[0].pv[0] != MOVE_NONE)
|
||||
bestThread = Threads.get_best_thread();
|
||||
|
||||
for (Thread* th : Threads)
|
||||
th->previousDepth = bestThread->completedDepth;
|
||||
|
||||
// Prepare PVLine and ponder move
|
||||
std::string PVLine = UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE);
|
||||
bestPreviousScore = bestThread->rootMoves[0].score;
|
||||
@@ -333,11 +337,10 @@ void Thread::search() {
|
||||
|
||||
multiPV = std::min(multiPV, rootMoves.size());
|
||||
|
||||
complexityAverage.set(202, 1);
|
||||
complexityAverage.set(155, 1);
|
||||
|
||||
trend = SCORE_ZERO;
|
||||
optimism[ us] = Value(39);
|
||||
optimism[~us] = -optimism[us];
|
||||
trend = SCORE_ZERO;
|
||||
optimism[us] = optimism[~us] = VALUE_ZERO;
|
||||
|
||||
int searchAgainCounter = 0;
|
||||
|
||||
@@ -380,16 +383,16 @@ void Thread::search() {
|
||||
if (rootDepth >= 4)
|
||||
{
|
||||
Value prev = rootMoves[pvIdx].averageScore;
|
||||
delta = Value(16) + int(prev) * prev / 19178;
|
||||
delta = Value(10) + int(prev) * prev / 15620;
|
||||
alpha = std::max(prev - delta,-VALUE_INFINITE);
|
||||
beta = std::min(prev + delta, VALUE_INFINITE);
|
||||
|
||||
// Adjust trend and optimism based on root move's previousScore
|
||||
int tr = sigmoid(prev, 3, 8, 90, 125, 1);
|
||||
int tr = 116 * prev / (std::abs(prev) + 89);
|
||||
trend = (us == WHITE ? make_score(tr, tr / 2)
|
||||
: -make_score(tr, tr / 2));
|
||||
|
||||
int opt = sigmoid(prev, 8, 17, 144, 13966, 183);
|
||||
int opt = 118 * prev / (std::abs(prev) + 169);
|
||||
optimism[ us] = Value(opt);
|
||||
optimism[~us] = -optimism[us];
|
||||
}
|
||||
@@ -400,7 +403,9 @@ void Thread::search() {
|
||||
int failedHighCnt = 0;
|
||||
while (true)
|
||||
{
|
||||
Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - searchAgainCounter);
|
||||
// Adjust the effective depth searched, but ensuring at least one effective increment for every
|
||||
// four searchAgain steps (see issue #2717).
|
||||
Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - 3 * (searchAgainCounter + 1) / 4);
|
||||
bestValue = Stockfish::search<Root>(rootPos, ss, alpha, beta, adjustedDepth, false);
|
||||
|
||||
// Bring the best move to the front. It is critical that sorting
|
||||
@@ -497,17 +502,16 @@ void Thread::search() {
|
||||
&& !Threads.stop
|
||||
&& !mainThread->stopOnPonderhit)
|
||||
{
|
||||
double fallingEval = (69 + 12 * (mainThread->bestPreviousAverageScore - bestValue)
|
||||
+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 781.4;
|
||||
double fallingEval = (71 + 12 * (mainThread->bestPreviousAverageScore - bestValue)
|
||||
+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 656.7;
|
||||
fallingEval = std::clamp(fallingEval, 0.5, 1.5);
|
||||
|
||||
// If the bestMove is stable over several iterations, reduce time accordingly
|
||||
timeReduction = lastBestMoveDepth + 10 < completedDepth ? 1.63 : 0.73;
|
||||
double reduction = (1.56 + mainThread->previousTimeReduction) / (2.20 * timeReduction);
|
||||
double bestMoveInstability = 1.073 + std::max(1.0, 2.25 - 9.9 / rootDepth)
|
||||
* totBestMoveChanges / Threads.size();
|
||||
timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.37 : 0.65;
|
||||
double reduction = (1.4 + mainThread->previousTimeReduction) / (2.15 * timeReduction);
|
||||
double bestMoveInstability = 1 + 1.7 * totBestMoveChanges / Threads.size();
|
||||
int complexity = mainThread->complexityAverage.value();
|
||||
double complexPosition = std::clamp(1.0 + (complexity - 326) / 1618.1, 0.5, 1.5);
|
||||
double complexPosition = std::min(1.0 + (complexity - 261) / 1738.7, 1.5);
|
||||
|
||||
double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability * complexPosition;
|
||||
|
||||
@@ -528,7 +532,7 @@ void Thread::search() {
|
||||
}
|
||||
else if ( Threads.increaseDepth
|
||||
&& !mainThread->ponder
|
||||
&& Time.elapsed() > totalTime * 0.43)
|
||||
&& Time.elapsed() > totalTime * 0.53)
|
||||
Threads.increaseDepth = false;
|
||||
else
|
||||
Threads.increaseDepth = true;
|
||||
@@ -591,18 +595,17 @@ namespace {
|
||||
Move ttMove, move, excludedMove, bestMove;
|
||||
Depth extension, newDepth;
|
||||
Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
|
||||
bool givesCheck, improving, didLMR, priorCapture;
|
||||
bool capture, doFullDepthSearch, moveCountPruning, ttCapture;
|
||||
bool givesCheck, improving, priorCapture, singularQuietLMR;
|
||||
bool capture, moveCountPruning, ttCapture;
|
||||
Piece movedPiece;
|
||||
int moveCount, captureCount, quietCount, bestMoveCount, improvement, complexity;
|
||||
int moveCount, captureCount, quietCount, improvement, complexity;
|
||||
|
||||
// Step 1. Initialize node
|
||||
Thread* thisThread = pos.this_thread();
|
||||
thisThread->depth = depth;
|
||||
ss->inCheck = pos.checkers();
|
||||
priorCapture = pos.captured_piece();
|
||||
Color us = pos.side_to_move();
|
||||
moveCount = bestMoveCount = captureCount = quietCount = ss->moveCount = 0;
|
||||
moveCount = captureCount = quietCount = ss->moveCount = 0;
|
||||
bestValue = -VALUE_INFINITE;
|
||||
maxValue = VALUE_INFINITE;
|
||||
|
||||
@@ -642,8 +645,8 @@ namespace {
|
||||
(ss+1)->ttPv = false;
|
||||
(ss+1)->excludedMove = bestMove = MOVE_NONE;
|
||||
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
|
||||
(ss+2)->cutoffCnt = 0;
|
||||
ss->doubleExtensions = (ss-1)->doubleExtensions;
|
||||
ss->depth = depth;
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
|
||||
// Initialize statScore to zero for the grandchildren of the current position.
|
||||
@@ -670,10 +673,9 @@ namespace {
|
||||
// At non-PV nodes we check for an early TT cutoff
|
||||
if ( !PvNode
|
||||
&& ss->ttHit
|
||||
&& tte->depth() > depth - (thisThread->id() % 2 == 1)
|
||||
&& tte->depth() > depth - (tte->bound() == BOUND_EXACT)
|
||||
&& ttValue != VALUE_NONE // Possible in case of TT access race
|
||||
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
|
||||
: (tte->bound() & BOUND_UPPER)))
|
||||
&& (tte->bound() & (ttValue >= beta ? BOUND_LOWER : BOUND_UPPER)))
|
||||
{
|
||||
// If ttMove is quiet, update move sorting heuristics on TT hit (~1 Elo)
|
||||
if (ttMove)
|
||||
@@ -773,11 +775,9 @@ namespace {
|
||||
// Never assume anything about values stored in TT
|
||||
ss->staticEval = eval = tte->eval();
|
||||
if (eval == VALUE_NONE)
|
||||
ss->staticEval = eval = evaluate(pos);
|
||||
|
||||
// Randomize draw evaluation
|
||||
if (eval == VALUE_DRAW)
|
||||
eval = value_draw(thisThread);
|
||||
ss->staticEval = eval = evaluate(pos, &complexity);
|
||||
else // Fall back to (semi)classical complexity for TT hits, the NNUE complexity is lost
|
||||
complexity = abs(ss->staticEval - pos.psq_eg_stm());
|
||||
|
||||
// ttValue can be used as a better position evaluation (~4 Elo)
|
||||
if ( ttValue != VALUE_NONE
|
||||
@@ -786,7 +786,7 @@ namespace {
|
||||
}
|
||||
else
|
||||
{
|
||||
ss->staticEval = eval = evaluate(pos);
|
||||
ss->staticEval = eval = evaluate(pos, &complexity);
|
||||
|
||||
// Save static evaluation into transposition table
|
||||
if (!excludedMove)
|
||||
@@ -795,10 +795,12 @@ namespace {
|
||||
eval);
|
||||
}
|
||||
|
||||
thisThread->complexityAverage.update(complexity);
|
||||
|
||||
// Use static evaluation difference to improve quiet move ordering (~3 Elo)
|
||||
if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
|
||||
{
|
||||
int bonus = std::clamp(-16 * int((ss-1)->staticEval + ss->staticEval), -2000, 2000);
|
||||
int bonus = std::clamp(-19 * int((ss-1)->staticEval + ss->staticEval), -1914, 1914);
|
||||
thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus;
|
||||
}
|
||||
|
||||
@@ -808,19 +810,13 @@ namespace {
|
||||
// margin and the improving flag are used in various pruning heuristics.
|
||||
improvement = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval - (ss-2)->staticEval
|
||||
: (ss-4)->staticEval != VALUE_NONE ? ss->staticEval - (ss-4)->staticEval
|
||||
: 175;
|
||||
|
||||
: 168;
|
||||
improving = improvement > 0;
|
||||
complexity = abs(ss->staticEval - (us == WHITE ? eg_value(pos.psq_score()) : -eg_value(pos.psq_score())));
|
||||
|
||||
thisThread->complexityAverage.update(complexity);
|
||||
|
||||
// Step 7. Razoring.
|
||||
// If eval is really low check with qsearch if it can exceed alpha, if it can't,
|
||||
// return a fail low.
|
||||
if ( !PvNode
|
||||
&& depth <= 7
|
||||
&& eval < alpha - 348 - 258 * depth * depth)
|
||||
if (eval < alpha - 369 - 254 * depth * depth)
|
||||
{
|
||||
value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
|
||||
if (value < alpha)
|
||||
@@ -831,18 +827,18 @@ namespace {
|
||||
// The depth condition is important for mate finding.
|
||||
if ( !ss->ttPv
|
||||
&& depth < 8
|
||||
&& eval - futility_margin(depth, improving) - (ss-1)->statScore / 256 >= beta
|
||||
&& eval - futility_margin(depth, improving) - (ss-1)->statScore / 303 >= beta
|
||||
&& eval >= beta
|
||||
&& eval < 26305) // larger than VALUE_KNOWN_WIN, but smaller than TB wins.
|
||||
&& eval < 28031) // larger than VALUE_KNOWN_WIN, but smaller than TB wins
|
||||
return eval;
|
||||
|
||||
// Step 9. Null move search with verification search (~22 Elo)
|
||||
if ( !PvNode
|
||||
&& (ss-1)->currentMove != MOVE_NULL
|
||||
&& (ss-1)->statScore < 14695
|
||||
&& (ss-1)->statScore < 17139
|
||||
&& eval >= beta
|
||||
&& eval >= ss->staticEval
|
||||
&& ss->staticEval >= beta - 15 * depth - improvement / 15 + 198 + complexity / 28
|
||||
&& ss->staticEval >= beta - 20 * depth - improvement / 13 + 233 + complexity / 25
|
||||
&& !excludedMove
|
||||
&& pos.non_pawn_material(us)
|
||||
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
|
||||
@@ -850,7 +846,7 @@ namespace {
|
||||
assert(eval - beta >= 0);
|
||||
|
||||
// Null move dynamic reduction based on depth, eval and complexity of position
|
||||
Depth R = std::min(int(eval - beta) / 147, 5) + depth / 3 + 4 - (complexity > 753);
|
||||
Depth R = std::min(int(eval - beta) / 168, 7) + depth / 3 + 4 - (complexity > 861);
|
||||
|
||||
ss->currentMove = MOVE_NULL;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
||||
@@ -886,7 +882,7 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
probCutBeta = beta + 179 - 46 * improving;
|
||||
probCutBeta = beta + 191 - 54 * improving;
|
||||
|
||||
// Step 10. ProbCut (~4 Elo)
|
||||
// If we have a good enough capture and a reduced search returns a value
|
||||
@@ -906,20 +902,15 @@ namespace {
|
||||
assert(probCutBeta < VALUE_INFINITE);
|
||||
|
||||
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, depth - 3, &captureHistory);
|
||||
bool ttPv = ss->ttPv;
|
||||
bool captureOrPromotion;
|
||||
ss->ttPv = false;
|
||||
|
||||
while ((move = mp.next_move()) != MOVE_NONE)
|
||||
if (move != excludedMove && pos.legal(move))
|
||||
{
|
||||
assert(pos.capture(move) || promotion_type(move) == QUEEN);
|
||||
|
||||
captureOrPromotion = true;
|
||||
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
|
||||
[captureOrPromotion]
|
||||
[true]
|
||||
[pos.moved_piece(move)]
|
||||
[to_sq(move)];
|
||||
|
||||
@@ -936,34 +927,32 @@ namespace {
|
||||
|
||||
if (value >= probCutBeta)
|
||||
{
|
||||
// if transposition table doesn't have equal or more deep info write probCut data into it
|
||||
if ( !(ss->ttHit
|
||||
&& tte->depth() >= depth - 3
|
||||
&& ttValue != VALUE_NONE))
|
||||
Cluster::save(thisThread, tte, posKey, value_to_tt(value, ss->ply), ttPv,
|
||||
BOUND_LOWER,
|
||||
depth - 3, move, ss->staticEval);
|
||||
// Save ProbCut data into transposition table
|
||||
Cluster::save(thisThread, tte, posKey, value_to_tt(value, ss->ply), ss->ttPv,
|
||||
BOUND_LOWER, depth - 3, move, ss->staticEval);
|
||||
return value;
|
||||
}
|
||||
}
|
||||
ss->ttPv = ttPv;
|
||||
}
|
||||
|
||||
// Step 11. If the position is not in TT, decrease depth by 2 or 1 depending on node type (~3 Elo)
|
||||
if ( PvNode
|
||||
&& depth >= 3
|
||||
// Step 11. If the position is not in TT, decrease depth by 3.
|
||||
// Use qsearch if depth is equal or below zero (~4 Elo)
|
||||
if ( PvNode
|
||||
&& !ttMove)
|
||||
depth -= 3;
|
||||
|
||||
if (depth <= 0)
|
||||
return qsearch<PV>(pos, ss, alpha, beta);
|
||||
|
||||
if ( cutNode
|
||||
&& depth >= 9
|
||||
&& !ttMove)
|
||||
depth -= 2;
|
||||
|
||||
if ( cutNode
|
||||
&& depth >= 8
|
||||
&& !ttMove)
|
||||
depth--;
|
||||
|
||||
moves_loop: // When in check, search starts here
|
||||
|
||||
// Step 12. A small Probcut idea, when we are in check (~0 Elo)
|
||||
probCutBeta = beta + 481;
|
||||
probCutBeta = beta + 417;
|
||||
if ( ss->inCheck
|
||||
&& !PvNode
|
||||
&& depth >= 2
|
||||
@@ -990,7 +979,7 @@ moves_loop: // When in check, search starts here
|
||||
ss->killers);
|
||||
|
||||
value = bestValue;
|
||||
moveCountPruning = false;
|
||||
moveCountPruning = singularQuietLMR = false;
|
||||
|
||||
// Indicate PvNodes that will probably fail low if the node was searched
|
||||
// at a depth equal or greater than the current depth, and the result of this search was a fail low.
|
||||
@@ -1054,17 +1043,16 @@ moves_loop: // When in check, search starts here
|
||||
|| givesCheck)
|
||||
{
|
||||
// Futility pruning for captures (~0 Elo)
|
||||
if ( !pos.empty(to_sq(move))
|
||||
&& !givesCheck
|
||||
if ( !givesCheck
|
||||
&& !PvNode
|
||||
&& lmrDepth < 6
|
||||
&& lmrDepth < 7
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 281 + 179 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
|
||||
&& ss->staticEval + 180 + 201 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
|
||||
+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 6 < alpha)
|
||||
continue;
|
||||
|
||||
// SEE based pruning (~9 Elo)
|
||||
if (!pos.see_ge(move, Value(-203) * depth))
|
||||
if (!pos.see_ge(move, Value(-222) * depth))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
@@ -1078,16 +1066,16 @@ moves_loop: // When in check, search starts here
|
||||
&& history < -3875 * (depth - 1))
|
||||
continue;
|
||||
|
||||
history += thisThread->mainHistory[us][from_to(move)];
|
||||
history += 2 * thisThread->mainHistory[us][from_to(move)];
|
||||
|
||||
// Futility pruning: parent node (~9 Elo)
|
||||
if ( !ss->inCheck
|
||||
&& lmrDepth < 11
|
||||
&& ss->staticEval + 122 + 138 * lmrDepth + history / 60 <= alpha)
|
||||
&& lmrDepth < 13
|
||||
&& ss->staticEval + 106 + 145 * lmrDepth + history / 52 <= alpha)
|
||||
continue;
|
||||
|
||||
// Prune moves with negative SEE (~3 Elo)
|
||||
if (!pos.see_ge(move, Value(-25 * lmrDepth * lmrDepth - 20 * lmrDepth)))
|
||||
if (!pos.see_ge(move, Value(-24 * lmrDepth * lmrDepth - 15 * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -1102,7 +1090,7 @@ moves_loop: // When in check, search starts here
|
||||
// a reduced search on all the other moves but the ttMove and if the
|
||||
// result is lower than ttValue minus a margin, then we will extend the ttMove.
|
||||
if ( !rootNode
|
||||
&& depth >= 4 + 2 * (PvNode && tte->is_pv())
|
||||
&& depth >= 4 - (thisThread->previousDepth > 24) + 2 * (PvNode && tte->is_pv())
|
||||
&& move == ttMove
|
||||
&& !excludedMove // Avoid recursive singular search
|
||||
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||
@@ -1110,7 +1098,7 @@ moves_loop: // When in check, search starts here
|
||||
&& (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3)
|
||||
{
|
||||
Value singularBeta = ttValue - 3 * depth;
|
||||
Value singularBeta = ttValue - (3 + (ss->ttPv && !PvNode)) * depth;
|
||||
Depth singularDepth = (depth - 1) / 2;
|
||||
|
||||
ss->excludedMove = move;
|
||||
@@ -1120,11 +1108,12 @@ moves_loop: // When in check, search starts here
|
||||
if (value < singularBeta)
|
||||
{
|
||||
extension = 1;
|
||||
singularQuietLMR = !ttCapture;
|
||||
|
||||
// Avoid search explosion by limiting the number of double extensions
|
||||
if ( !PvNode
|
||||
&& value < singularBeta - 26
|
||||
&& ss->doubleExtensions <= 8)
|
||||
&& value < singularBeta - 25
|
||||
&& ss->doubleExtensions <= 9)
|
||||
extension = 2;
|
||||
}
|
||||
|
||||
@@ -1139,19 +1128,23 @@ moves_loop: // When in check, search starts here
|
||||
// If the eval of ttMove is greater than beta, we reduce it (negative extension)
|
||||
else if (ttValue >= beta)
|
||||
extension = -2;
|
||||
|
||||
// If the eval of ttMove is less than alpha and value, we reduce it (negative extension)
|
||||
else if (ttValue <= alpha && ttValue <= value)
|
||||
extension = -1;
|
||||
}
|
||||
|
||||
// Check extensions (~1 Elo)
|
||||
else if ( givesCheck
|
||||
&& depth > 9
|
||||
&& abs(ss->staticEval) > 71)
|
||||
&& abs(ss->staticEval) > 82)
|
||||
extension = 1;
|
||||
|
||||
// Quiet ttMove extensions (~0 Elo)
|
||||
else if ( PvNode
|
||||
&& move == ttMove
|
||||
&& move == ss->killers[0]
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] >= 5491)
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] >= 5177)
|
||||
extension = 1;
|
||||
}
|
||||
|
||||
@@ -1172,8 +1165,6 @@ moves_loop: // When in check, search starts here
|
||||
// Step 16. Make the move
|
||||
pos.do_move(move, st, givesCheck);
|
||||
|
||||
bool doDeeperSearch = false;
|
||||
|
||||
// Step 17. Late moves reduction / extension (LMR, ~98 Elo)
|
||||
// We use various heuristics for the sons of a node after the first son has
|
||||
// been searched. In general we would like to reduce them, but there are many
|
||||
@@ -1186,11 +1177,6 @@ moves_loop: // When in check, search starts here
|
||||
{
|
||||
Depth r = reduction(improving, depth, moveCount, delta, thisThread->rootDelta);
|
||||
|
||||
// Decrease reduction at some PvNodes (~2 Elo)
|
||||
if ( PvNode
|
||||
&& bestMoveCount <= 3)
|
||||
r--;
|
||||
|
||||
// Decrease reduction if position is or has been on the PV
|
||||
// and node is not likely to fail low. (~3 Elo)
|
||||
if ( ss->ttPv
|
||||
@@ -1202,59 +1188,52 @@ moves_loop: // When in check, search starts here
|
||||
r--;
|
||||
|
||||
// Increase reduction for cut nodes (~3 Elo)
|
||||
if (cutNode && move != ss->killers[0])
|
||||
if (cutNode)
|
||||
r += 2;
|
||||
|
||||
// Increase reduction if ttMove is a capture (~3 Elo)
|
||||
if (ttCapture)
|
||||
r++;
|
||||
|
||||
// Decrease reduction at PvNodes if bestvalue
|
||||
// is vastly different from static evaluation
|
||||
if (PvNode && !ss->inCheck && abs(ss->staticEval - bestValue) > 250)
|
||||
// Decrease reduction for PvNodes based on depth
|
||||
if (PvNode)
|
||||
r -= 1 + 11 / (3 + depth);
|
||||
|
||||
// Decrease reduction if ttMove has been singularly extended (~1 Elo)
|
||||
if (singularQuietLMR)
|
||||
r--;
|
||||
|
||||
ss->statScore = thisThread->mainHistory[us][from_to(move)]
|
||||
// Dicrease reduction if we move a threatened piece (~1 Elo)
|
||||
if ( depth > 9
|
||||
&& (mp.threatenedPieces & from_sq(move)))
|
||||
r--;
|
||||
|
||||
// Increase reduction if next ply has a lot of fail high
|
||||
if ((ss+1)->cutoffCnt > 3 && !PvNode)
|
||||
r++;
|
||||
|
||||
ss->statScore = 2 * thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 4334;
|
||||
- 4433;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
r -= ss->statScore / 15914;
|
||||
r -= ss->statScore / 13628;
|
||||
|
||||
// In general we want to cap the LMR depth search at newDepth. But if reductions
|
||||
// are really negative and movecount is low, we allow this move to be searched
|
||||
// deeper than the first move (this may lead to hidden double extensions).
|
||||
int deeper = r >= -1 ? 0
|
||||
: moveCount <= 4 ? 2
|
||||
: PvNode && depth > 4 ? 1
|
||||
: cutNode && moveCount <= 8 ? 1
|
||||
: 0;
|
||||
|
||||
Depth d = std::clamp(newDepth - r, 1, newDepth + deeper);
|
||||
// In general we want to cap the LMR depth search at newDepth, but when
|
||||
// reduction is negative, we allow this move a limited search extension
|
||||
// beyond the first move depth. This may lead to hidden double extensions.
|
||||
Depth d = std::clamp(newDepth - r, 1, newDepth + 1);
|
||||
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||
|
||||
// If the son is reduced and fails high it will be re-searched at full depth
|
||||
doFullDepthSearch = value > alpha && d < newDepth;
|
||||
doDeeperSearch = value > (alpha + 78 + 11 * (newDepth - d));
|
||||
didLMR = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
doFullDepthSearch = !PvNode || moveCount > 1;
|
||||
didLMR = false;
|
||||
}
|
||||
|
||||
// Step 18. Full depth search when LMR is skipped or fails high
|
||||
if (doFullDepthSearch)
|
||||
{
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth + doDeeperSearch, !cutNode);
|
||||
|
||||
// If the move passed LMR update its stats
|
||||
if (didLMR)
|
||||
// Do full depth search when reduced LMR search fails high
|
||||
if (value > alpha && d < newDepth)
|
||||
{
|
||||
const bool doDeeperSearch = value > (alpha + 64 + 11 * (newDepth - d));
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth + doDeeperSearch, !cutNode);
|
||||
|
||||
int bonus = value > alpha ? stat_bonus(newDepth)
|
||||
: -stat_bonus(newDepth);
|
||||
|
||||
@@ -1265,6 +1244,12 @@ moves_loop: // When in check, search starts here
|
||||
}
|
||||
}
|
||||
|
||||
// Step 18. Full depth search when LMR is skipped
|
||||
else if (!PvNode || moveCount > 1)
|
||||
{
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
|
||||
}
|
||||
|
||||
// For PV nodes only, do a full PV search on the first move or after a fail
|
||||
// high (in the latter case search only if value < beta), otherwise let the
|
||||
// parent node fail low with value <= alpha and try another move.
|
||||
@@ -1336,15 +1321,27 @@ moves_loop: // When in check, search starts here
|
||||
if (PvNode && value < beta) // Update alpha! Always alpha < beta
|
||||
{
|
||||
alpha = value;
|
||||
bestMoveCount++;
|
||||
|
||||
// Reduce other moves if we have found at least one score improvement
|
||||
if ( depth > 1
|
||||
&& depth < 6
|
||||
&& beta < VALUE_KNOWN_WIN
|
||||
&& alpha > -VALUE_KNOWN_WIN)
|
||||
depth -= 1;
|
||||
|
||||
assert(depth > 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
ss->cutoffCnt++;
|
||||
assert(value >= beta); // Fail high
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
ss->cutoffCnt = 0;
|
||||
|
||||
|
||||
// If the move is worse than some previously searched move, remember it to update its stats later
|
||||
if (move != bestMove)
|
||||
@@ -1383,14 +1380,14 @@ moves_loop: // When in check, search starts here
|
||||
quietsSearched, quietCount, capturesSearched, captureCount, depth);
|
||||
|
||||
// Bonus for prior countermove that caused the fail low
|
||||
else if ( (depth >= 4 || PvNode)
|
||||
else if ( (depth >= 5 || PvNode)
|
||||
&& !priorCapture)
|
||||
{
|
||||
//Assign extra bonus if current node is PvNode or cutNode
|
||||
//or fail low was really bad
|
||||
bool extraBonus = PvNode
|
||||
|| cutNode
|
||||
|| bestValue < alpha - 70 * depth;
|
||||
|| bestValue < alpha - 62 * depth;
|
||||
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth) * (1 + extraBonus));
|
||||
}
|
||||
@@ -1419,6 +1416,7 @@ moves_loop: // When in check, search starts here
|
||||
|
||||
// qsearch() is the quiescence search function, which is called by the main search
|
||||
// function with zero depth, or recursively with further decreasing depth per call.
|
||||
// (~155 elo)
|
||||
template <NodeType nodeType>
|
||||
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
|
||||
|
||||
@@ -1475,8 +1473,7 @@ moves_loop: // When in check, search starts here
|
||||
&& ss->ttHit
|
||||
&& tte->depth() >= ttDepth
|
||||
&& ttValue != VALUE_NONE // Only in case of TT access race
|
||||
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
|
||||
: (tte->bound() & BOUND_UPPER)))
|
||||
&& (tte->bound() & (ttValue >= beta ? BOUND_LOWER : BOUND_UPPER)))
|
||||
return ttValue;
|
||||
|
||||
// Evaluate the position statically
|
||||
@@ -1519,7 +1516,7 @@ moves_loop: // When in check, search starts here
|
||||
if (PvNode && bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = bestValue + 118;
|
||||
futilityBase = bestValue + 153;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
@@ -1593,14 +1590,14 @@ moves_loop: // When in check, search starts here
|
||||
[to_sq(move)];
|
||||
|
||||
// Continuation history based pruning (~2 Elo)
|
||||
if ( !capture
|
||||
if ( !capture
|
||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
|
||||
&& (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold)
|
||||
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < 0
|
||||
&& (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < 0)
|
||||
continue;
|
||||
|
||||
// movecount pruning for quiet check evasions
|
||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& quietCheckEvasions > 1
|
||||
&& !capture
|
||||
&& ss->inCheck)
|
||||
@@ -1702,7 +1699,7 @@ moves_loop: // When in check, search starts here
|
||||
|
||||
// update_pv() adds current move and appends child pv[]
|
||||
|
||||
void update_pv(Move* pv, Move move, Move* childPv) {
|
||||
void update_pv(Move* pv, Move move, const Move* childPv) {
|
||||
|
||||
for (*pv++ = move; childPv && *childPv != MOVE_NONE; )
|
||||
*pv++ = *childPv++;
|
||||
@@ -1715,19 +1712,18 @@ moves_loop: // When in check, search starts here
|
||||
void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
|
||||
Move* quietsSearched, int quietCount, Move* capturesSearched, int captureCount, Depth depth) {
|
||||
|
||||
int bonus1, bonus2;
|
||||
Color us = pos.side_to_move();
|
||||
Thread* thisThread = pos.this_thread();
|
||||
CapturePieceToHistory& captureHistory = thisThread->captureHistory;
|
||||
Piece moved_piece = pos.moved_piece(bestMove);
|
||||
PieceType captured = type_of(pos.piece_on(to_sq(bestMove)));
|
||||
|
||||
bonus1 = stat_bonus(depth + 1);
|
||||
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
|
||||
: stat_bonus(depth); // smaller bonus
|
||||
int bonus1 = stat_bonus(depth + 1);
|
||||
|
||||
if (!pos.capture(bestMove))
|
||||
{
|
||||
int bonus2 = bestValue > beta + 137 ? bonus1 // larger bonus
|
||||
: stat_bonus(depth); // smaller bonus
|
||||
|
||||
// Increase stats for the best move in case it was a quiet move
|
||||
update_quiet_stats(pos, ss, bestMove, bonus2);
|
||||
|
||||
@@ -1915,12 +1911,9 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
||||
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
|
||||
|
||||
ss << " nodes " << nodesSearched
|
||||
<< " nps " << nodesSearched * 1000 / elapsed;
|
||||
|
||||
if (elapsed > 1000) // Earlier makes little sense
|
||||
ss << " hashfull " << TT.hashfull();
|
||||
|
||||
ss << " tbhits " << tbHits
|
||||
<< " nps " << nodesSearched * 1000 / elapsed
|
||||
<< " hashfull " << TT.hashfull()
|
||||
<< " tbhits " << tbHits
|
||||
<< " time " << elapsed
|
||||
<< " pv";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user