Use Heinz's RKiss instead of marsenne

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-11-07 11:52:59 +01:00
parent 287556f97d
commit f5e28ef512
7 changed files with 95 additions and 226 deletions
-6
View File
@@ -27,7 +27,6 @@
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "mersenne.h"
#include "misc.h"
#include "movepick.h"
#include "position.h"
@@ -41,7 +40,6 @@
Application::Application() {
init_mersenne();
init_direction_table();
init_bitboards();
init_uci_options();
@@ -51,10 +49,6 @@ Application::Application() {
init_bitbases();
init_search();
init_threads();
// Make random number generation less deterministic, for book moves
for (int i = abs(get_system_time() % 10000); i > 0; i--)
genrand_int32();
}
void Application::initialize() {