This is a rather involved merge, since the cluster changes interact
fairly badly with the refactoring we're merging:
The new code wants the search to know nothing at all about the UCI protocol,
it just calls a callback with some worker information (including a Position),
which then transforms that information into a InfoFull which is then sent
through another callback, upon which UCIEngine converts it to UCI and writes
it to stdout.
On the other hand, the MPI information wants to exchange PVs between workers
at this point, and it wants to use the UCI string as the primary medium of
exchange. Position is a lot of work to serialize, so we choose a middle road;
we capture the InfoFull by switching out the callback, serializes it, does the
MPI exchange on that, unserializes it and then continues with the print callback
(if there is new information).
The error is "C1001: Internal compiler error." in uci.cpp on line 370 of
master. For some reason the compiler can't handle the
std::size(hashfullAges) inside the lambda. Older MSVC versions had no
problem.
Most of the warnings are due to implicit type conversions "conversion
from type A to type B, possible loss of data"
many of which have been present for a while.
closes https://github.com/official-stockfish/Stockfish/pull/6464
No functional change
This PR updates the internal WDL model, using data from 2.6M games
played by the revisions since f3bfce3531.
Note that the normalizing constant increases only moderately from 372 to
377.
```
> ./updateWDL.sh --firstrev f3bfce3531
Running: ./updateWDL.sh --firstrev f3bfce3531 --lasttrev HEAD --materialMin 17 --EloDiffMax 5
started at: Sat 22 Mar 11:02:14 CET 2025
Look recursively in directory pgns for games with max nElo difference 5 using books matching "UHO_Lichess_4852_v..epd" for SF revisions between f3bfce3531 (from 2025-02-28 09:50:59 +0100) and HEAD (from 2025-03-21 11:22:59 +0100).
Based on 138253430 positions from 2579360 games, NormalizeToPawnValue should change from 372 to 377.
ended at: Sat 22 Mar 11:04:00 CET 2025
```
```
> cat scoreWDL.log
Converting evals with NormalizeData = {'momType': 'material', 'momMin': 17, 'momMax': 78, 'momTarget': 58, 'as': [-37.45051876, 121.19101539, -132.78783573, 420.70576692]}.
Reading eval stats from updateWDL.json.
Retained (W,D,L) = (33794348, 69943262, 34515820) positions.
Saved distribution plot to updateWDLdistro.png.
Fit WDL model based on material.
Initial objective function: 0.3648260131692729
Final objective function: 0.36482338611818094
Optimization terminated successfully.
const int NormalizeToPawnValue = 377;
Corresponding spread = 71;
Corresponding normalized spread = 0.1879431202530567;
Draw rate at 0.0 eval at material 58 = 0.9902694872976331;
Parameters in internal value units:
p_a = ((-13.500 * x / 58 + 40.928) * x / 58 + -36.828) * x / 58 + 386.830
p_b = ((96.534 * x / 58 + -165.791) * x / 58 + 90.897) * x / 58 + 49.296
constexpr double as[] = {-13.50030198, 40.92780883, -36.82753545, 386.83004070};
constexpr double bs[] = {96.53354896, -165.79058388, 90.89679019, 49.29561889};
Preparing plots.
Saved graphics to updateWDL.png.
Total elapsed time = 46.92s.
```
Only affects displayed `cp` and `wdl` values.
closes https://github.com/official-stockfish/Stockfish/pull/5939
No functional change
`speedtest [threads] [hash_MiB] [time_s]`. `threads` default to system concurrency. `hash_MiB` defaults to `threads*128`. `time_s` defaults to 150.
Intended to be used with default parameters, as a stable hardware benchmark.
Example:
```
C:\dev\stockfish-master\src>stockfish.exe speedtest
Stockfish dev-20240928-nogit by the Stockfish developers (see AUTHORS file)
info string Using 16 threads
Warmup position 3/3
Position 258/258
===========================
Version : Stockfish dev-20240928-nogit
Compiled by : g++ (GNUC) 13.2.0 on MinGW64
Compilation architecture : x86-64-vnni256
Compilation settings : 64bit VNNI BMI2 AVX2 SSE41 SSSE3 SSE2 POPCNT
Compiler __VERSION__ macro : 13.2.0
Large pages : yes
User invocation : speedtest
Filled invocation : speedtest 16 2048 150
Available processors : 0-15
Thread count : 16
Thread binding : none
TT size [MiB] : 2048
Hash max, avg [per mille] :
single search : 40, 21
single game : 631, 428
Total nodes searched : 2099917842
Total search time [s] : 153.937
Nodes/second : 13641410
```
-------------------------------
Small unrelated tweaks:
- Network verification output is now handled as a callback.
- TT hashfull queries allow specifying maximum entry age.
closes https://github.com/official-stockfish/Stockfish/pull/5354
No functional change
Follow up from #5404 ... current location leads to troubles with Aquarium GUI
Fixes#5430
Now prints the information on threads and available processors at the beginning
of search, where info about the networks is already printed (and is known to
work)
closes https://github.com/official-stockfish/Stockfish/pull/5433
No functional change.
Move the engine options into the engine class, also avoid duplicated
initializations after startup. UCIEngine needs to register an add_listener to
listen to all option changes and print these. Also avoid a double
initialization of the TT, which was the case with the old state.
closes https://github.com/official-stockfish/Stockfish/pull/5356
No functional change
This PR updates the internal WDL model, using data from 2.5M games played by SF-dev (3c62ad7).
Note that the normalizing constant has increased from 329 to 368.
Changes to the fitting procedure:
* the value for --materialMin was increased from 10 to 17: including data with less material leads to less accuracy for larger material count values
* the data was filtered to only include single thread LTC games at 60+0.6
* the data was filtered to only include games from master against patches that are (approximatively) within 5 nElo of master
For more information and plots of the model see PR#5309
closes https://github.com/official-stockfish/Stockfish/pull/5309
No functional change
Allow for NUMA memory replication for NNUE weights. Bind threads to ensure execution on a specific NUMA node.
This patch introduces NUMA memory replication, currently only utilized for the NNUE weights. Along with it comes all machinery required to identify NUMA nodes and bind threads to specific processors/nodes. It also comes with small changes to Thread and ThreadPool to allow easier execution of custom functions on the designated thread. Old thread binding (WinProcGroup) machinery is removed because it's incompatible with this patch. Small changes to unrelated parts of the code were made to ensure correctness, like some classes being made unmovable, raw pointers replaced with unique_ptr. etc.
Windows 7 and Windows 10 is partially supported. Windows 11 is fully supported. Linux is fully supported, with explicit exclusion of Android. No additional dependencies.
-----------------
A new UCI option `NumaPolicy` is introduced. It can take the following values:
```
system - gathers NUMA node information from the system (lscpu or windows api), for each threads binds it to a single NUMA node
none - assumes there is 1 NUMA node, never binds threads
auto - this is the default value, depends on the number of set threads and NUMA nodes, will only enable binding on multinode systems and when the number of threads reaches a threshold (dependent on node size and count)
[[custom]] -
// ':'-separated numa nodes
// ','-separated cpu indices
// supports "first-last" range syntax for cpu indices,
for example '0-15,32-47:16-31,48-63'
```
Setting `NumaPolicy` forces recreation of the threads in the ThreadPool, which in turn forces the recreation of the TT.
The threads are distributed among NUMA nodes in a round-robin fashion based on fill percentage (i.e. it will strive to fill all NUMA nodes evenly). Threads are bound to NUMA nodes, not specific processors, because that's our only requirement and the OS can schedule them better.
Special care is made that maximum memory usage on systems that do not require memory replication stays as previously, that is, unnecessary copies are avoided.
On linux the process' processor affinity is respected. This means that if you for example use taskset to restrict Stockfish to a single NUMA node then the `system` and `auto` settings will only see a single NUMA node (more precisely, the processors included in the current affinity mask) and act accordingly.
-----------------
We can't ensure that a memory allocation takes place on a given NUMA node without using libnuma on linux, or using appropriate custom allocators on windows (https://learn.microsoft.com/en-us/windows/win32/memory/allocating-memory-from-a-numa-node), so to avoid complications the current implementation relies on first-touch policy. Due to this we also rely on the memory allocator to give us a new chunk of untouched memory from the system. This appears to work reliably on linux, but results may vary.
MacOS is not supported, because AFAIK it's not affected, and implementation would be problematic anyway.
Windows is supported since Windows 7 (https://learn.microsoft.com/en-us/windows/win32/api/processtopologyapi/nf-processtopologyapi-setthreadgroupaffinity). Until Windows 11/Server 2022 NUMA nodes are split such that they cannot span processor groups. This is because before Windows 11/Server 2022 it's not possible to set thread affinity spanning processor groups. The splitting is done manually in some cases (required after Windows 10 Build 20348). Since Windows 11/Server 2022 we can set affinites spanning processor group so this splitting is not done, so the behaviour is pretty much like on linux.
Linux is supported, **without** libnuma requirement. `lscpu` is expected.
-----------------
Passed 60+1 @ 256t 16000MB hash: https://tests.stockfishchess.org/tests/view/6654e443a86388d5e27db0d8
```
LLR: 2.95 (-2.94,2.94) <0.00,10.00>
Total: 278 W: 110 L: 29 D: 139
Ptnml(0-2): 0, 1, 56, 82, 0
```
Passed SMP STC: https://tests.stockfishchess.org/tests/view/6654fc74a86388d5e27db1cd
```
LLR: 2.95 (-2.94,2.94) <-1.75,0.25>
Total: 67152 W: 17354 L: 17177 D: 32621
Ptnml(0-2): 64, 7428, 18408, 7619, 57
```
Passed STC: https://tests.stockfishchess.org/tests/view/6654fb27a86388d5e27db15c
```
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 131648 W: 34155 L: 34045 D: 63448
Ptnml(0-2): 426, 13878, 37096, 14008, 416
```
fixes#5253
closes https://github.com/official-stockfish/Stockfish/pull/5285
No functional change
Removes some max calls
Some speedup stats, courtesy of @AndyGrant (albeit measured in an alternate implementation)
Dev 749240 nps
Base 748495 nps
Gain 0.100%
289936 games
STC:
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 203040 W: 52213 L: 52179 D: 98648
Ptnml(0-2): 480, 20722, 59139, 20642, 537
https://tests.stockfishchess.org/tests/view/664805fe6dcff0d1d6b05f2ccloses#5261
No functional change
Previously it was possible to also get the node counter after running a bench with perft, i.e.
`./stockfish bench 1 1 5 current perft`, caused by a small regression from the uci refactoring.
```
Nodes searched: 4865609
===========================
Total time (ms) : 18
Nodes searched : 4865609
Nodes/second : 270311611
````
closes https://github.com/official-stockfish/Stockfish/pull/5188
No functional change
Fix another case of 9032c6cbe7
* TB values can have a distance of 0, mainly when we are in a tb position but haven't found mate.
* Add a missing whitespace to UCIEngine::on_update_no_moves()
Closes https://github.com/official-stockfish/Stockfish/pull/5172
No functional change
Also fixes searchmoves.
Drop the need of a Position object in uci.cpp.
A side note, it is still required for the static functions,
but these should be moved to a different namespace/class
later on, since sf kinda relies on them.
closes https://github.com/official-stockfish/Stockfish/pull/5169
No functional change
Part 2 of the Split UCI into UCIEngine and Engine refactor.
This creates function callbacks for search to use when an update should occur.
The benching in uci.cpp for example does this to extract the total nodes
searched.
No functional change
This is another refactor which aims to decouple uci from stockfish. A new engine
class manages all engine related logic and uci is a "small" wrapper around it.
In the future we should also try to remove the need for the Position object in
the uci and replace the options with an actual options struct instead of using a
map. Also convert the std::string's in the Info structs a string_view.
closes#5147
No functional change