//Definition of input feature quantity K of NNUE evaluation function #if defined(EVAL_NNUE) #include "k.h" #include "index_list.h" namespace Eval { namespace NNUE { namespace Features { // Orient a square according to perspective (rotates by 180 for black) inline Square orient(Color perspective, Square s) { return Square(int(s) ^ (bool(perspective) * 63)); } // Index of a feature for a given king position. IndexType K::MakeIndex(Color perspective, Square s, Color king_color) { return IndexType(orient(perspective, s) + bool(perspective ^ king_color) * 64); } // Get a list of indices with a value of 1 among the features void K::AppendActiveIndices( const Position& pos, Color perspective, IndexList* active) { for (auto color : Colors) { active->push_back(MakeIndex(perspective, pos.square(color), color)); } } // Get a list of indices whose values ​​have changed from the previous one in the feature quantity void K::AppendChangedIndices( const Position& pos, Color perspective, IndexList* removed, IndexList* added) { const auto& dp = pos.state()->dirtyPiece; Color king_color; if (dp.piece[0] == Piece::W_KING) { king_color = WHITE; } else if (dp.piece[0] == Piece::B_KING) { king_color = BLACK; } else { return; } removed->push_back(MakeIndex(perspective, dp.from[0], king_color)); added->push_back(MakeIndex(perspective, dp.to[0], king_color)); } } // namespace Features } // namespace NNUE } // namespace Eval #endif // defined(EVAL_NNUE)