Files
stockfish/src/bitbase.cpp
T
Marco Costalba 10d29add18 Speedup KPK bitbase of 25%
Change the way the index is coded so that
now looping from 0 to IndexMax generates
the pawns from RANK_7 down to RANK2.

Becuase positions with pawns at RANK_7
are easily classified as wins/draws, this
small trick allows to reduce the number
of needed iterations from 30 down to 26!

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2013-02-13 20:13:56 +01:00

218 lines
6.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include <vector>
#include "bitboard.h"
#include "types.h"
namespace {
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
const unsigned IndexMax = 24*64*64*2; // wp_sq * wk_sq * bk_sq * stm = 196608
// Each uint32_t stores results of 32 positions, one per bit
uint32_t KPKBitbase[IndexMax / 32];
// A KPK bitbase index is an integer in [0, IndexMax] range
//
// Information is mapped in this way
//
// bit 0: side to move (WHITE or BLACK)
// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
// bit 7-12: white king square (from SQ_A1 to SQ_H8)
// bit 13-14: white pawn file (from FILE_A to FILE_D)
// bit 15-17: white pawn 6 - rank (from 6 - RANK_7 to 6 - RANK_2)
unsigned index(Color stm, Square bksq, Square wksq, Square psq) {
return stm + (bksq << 1) + (wksq << 7) + (file_of(psq) << 13) + ((6 - rank_of(psq)) << 15);
}
enum Result {
INVALID = 0,
UNKNOWN = 1,
DRAW = 2,
WIN = 4
};
inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
struct KPKPosition {
void classify_leaf(unsigned idx);
Result classify(const std::vector<KPKPosition>& db)
{ return stm == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
operator Result() const { return res; }
private:
template<Color Us> Bitboard k_attacks() const
{ return StepAttacksBB[KING][Us == WHITE ? wksq : bksq]; }
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
Color stm;
Square bksq, wksq, psq;
Result res;
};
} // namespace
bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
assert(file_of(wpsq) <= FILE_D);
unsigned idx = index(stm, bksq, wksq, wpsq);
return KPKBitbase[idx / 32] & (1 << (idx & 31));
}
void Bitbases::init_kpk() {
unsigned idx, repeat = 1;
std::vector<KPKPosition> db(IndexMax);
// Initialize db with known win / draw positions
for (idx = 0; idx < IndexMax; idx++)
db[idx].classify_leaf(idx);
// Iterate until all positions are classified (26 cycles needed)
while (repeat)
for (repeat = idx = 0; idx < IndexMax; idx++)
if (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN)
repeat = 1;
// Map 32 results into one KPKBitbase[] entry
for (idx = 0; idx < IndexMax; idx++)
if (db[idx] == WIN)
KPKBitbase[idx / 32] |= 1 << (idx & 31);
}
namespace {
void KPKPosition::classify_leaf(unsigned idx) {
stm = Color(idx & 1);
bksq = Square((idx >> 1) & 0x3F);
wksq = Square((idx >> 7) & 0x3F);
psq = File((idx >> 13) & 3) | Rank(6 - (idx >> 15));
// Check if two pieces are on the same square or if a king can be captured
if ( wksq == psq || wksq == bksq || bksq == psq
|| (k_attacks<WHITE>() & bksq)
|| (stm == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
res = INVALID;
// The position is an immediate win if it is white to move and the white
// pawn can be promoted without getting captured.
else if ( rank_of(psq) == RANK_7
&& stm == WHITE
&& wksq != psq + DELTA_N
&& ( square_distance(bksq, psq + DELTA_N) > 1
||(k_attacks<WHITE>() & (psq + DELTA_N))))
res = WIN;
// Check for known draw positions
//
// Case 1: Stalemate
else if ( stm == BLACK
&& !(k_attacks<BLACK>() & ~(k_attacks<WHITE>() | StepAttacksBB[PAWN][psq])))
res = DRAW;
// Case 2: King can capture undefended pawn
else if ( stm == BLACK
&& (k_attacks<BLACK>() & psq & ~k_attacks<WHITE>()))
res = DRAW;
// Case 3: Black king in front of white pawn
else if ( bksq == psq + DELTA_N
&& rank_of(psq) < RANK_7)
res = DRAW;
// Case 4: White king in front of pawn and black has opposition
else if ( stm == WHITE
&& wksq == psq + DELTA_N
&& bksq == wksq + DELTA_N + DELTA_N
&& rank_of(psq) < RANK_5)
res = DRAW;
// Case 5: Stalemate with rook pawn
else if ( bksq == SQ_A8
&& file_of(psq) == FILE_A)
res = DRAW;
// Case 6: White king trapped on the rook file
else if ( file_of(wksq) == FILE_A
&& file_of(psq) == FILE_A
&& rank_of(wksq) > rank_of(psq)
&& bksq == wksq + 2)
res = DRAW;
else
res = UNKNOWN;
}
template<Color Us>
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
// White to Move: If one move leads to a position classified as RESULT_WIN,
// the result of the current position is RESULT_WIN. If all moves lead to
// positions classified as RESULT_DRAW, the current position is classified
// RESULT_DRAW otherwise the current position is classified as RESULT_UNKNOWN.
//
// Black to Move: If one move leads to a position classified as RESULT_DRAW,
// the result of the current position is RESULT_DRAW. If all moves lead to
// positions classified as RESULT_WIN, the position is classified RESULT_WIN.
// Otherwise, the current position is classified as RESULT_UNKNOWN.
Result r = INVALID;
Bitboard b = k_attacks<Us>();
while (b)
{
r |= Us == WHITE ? db[index(BLACK, bksq, pop_lsb(&b), psq)]
: db[index(WHITE, pop_lsb(&b), wksq, psq)];
if (Us == WHITE && (r & WIN))
return res = WIN;
if (Us == BLACK && (r & DRAW))
return res = DRAW;
}
if (Us == WHITE && rank_of(psq) < RANK_7)
{
Square s = psq + DELTA_N;
r |= db[index(BLACK, bksq, wksq, s)]; // Single push
if (rank_of(s) == RANK_3 && s != wksq && s != bksq)
r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
if (r & WIN)
return res = WIN;
}
return res = r & UNKNOWN ? UNKNOWN : Us == WHITE ? DRAW : WIN;
}
}