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Refactoring the mechanism for calculating pawn structure hash indices and make it consistent with the rest. closes https://github.com/official-stockfish/Stockfish/pull/6205 No functional change
334 lines
9.9 KiB
C++
334 lines
9.9 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "movepick.h"
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#include <cassert>
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#include <limits>
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#include <utility>
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#include "bitboard.h"
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#include "misc.h"
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#include "position.h"
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namespace Stockfish {
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namespace {
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enum Stages {
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// generate main search moves
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MAIN_TT,
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CAPTURE_INIT,
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GOOD_CAPTURE,
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QUIET_INIT,
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GOOD_QUIET,
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BAD_CAPTURE,
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BAD_QUIET,
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// generate evasion moves
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EVASION_TT,
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EVASION_INIT,
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EVASION,
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// generate probcut moves
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PROBCUT_TT,
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PROBCUT_INIT,
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PROBCUT,
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// generate qsearch moves
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QSEARCH_TT,
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QCAPTURE_INIT,
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QCAPTURE
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};
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// Sort moves in descending order up to and including a given limit.
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// The order of moves smaller than the limit is left unspecified.
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void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
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for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
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if (p->value >= limit)
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{
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ExtMove tmp = *p, *q;
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*p = *++sortedEnd;
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for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
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*q = *(q - 1);
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*q = tmp;
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}
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}
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} // namespace
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// Constructors of the MovePicker class. As arguments, we pass information
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// to decide which class of moves to emit, to help sorting the (presumably)
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// good moves first, and how important move ordering is at the current node.
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// MovePicker constructor for the main search and for the quiescence search
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MovePicker::MovePicker(const Position& p,
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Move ttm,
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Depth d,
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const ButterflyHistory* mh,
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const LowPlyHistory* lph,
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const CapturePieceToHistory* cph,
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const PieceToHistory** ch,
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const PawnHistory* ph,
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int pl) :
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pos(p),
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mainHistory(mh),
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lowPlyHistory(lph),
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captureHistory(cph),
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continuationHistory(ch),
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pawnHistory(ph),
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ttMove(ttm),
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depth(d),
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ply(pl) {
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if (pos.checkers())
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stage = EVASION_TT + !(ttm && pos.pseudo_legal(ttm));
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else
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stage = (depth > 0 ? MAIN_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm));
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}
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// MovePicker constructor for ProbCut: we generate captures with Static Exchange
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// Evaluation (SEE) greater than or equal to the given threshold.
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MovePicker::MovePicker(const Position& p, Move ttm, int th, const CapturePieceToHistory* cph) :
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pos(p),
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captureHistory(cph),
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ttMove(ttm),
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threshold(th) {
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assert(!pos.checkers());
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stage = PROBCUT_TT
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+ !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold));
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}
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// Assigns a numerical value to each move in a list, used for sorting.
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// Captures are ordered by Most Valuable Victim (MVV), preferring captures
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// with a good history. Quiets moves are ordered using the history tables.
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template<GenType Type>
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ExtMove* MovePicker::score(MoveList<Type>& ml) {
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static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
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Color us = pos.side_to_move();
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[[maybe_unused]] Bitboard threatByLesser[QUEEN + 1];
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if constexpr (Type == QUIETS)
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{
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threatByLesser[KNIGHT] = threatByLesser[BISHOP] = pos.attacks_by<PAWN>(~us);
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threatByLesser[ROOK] =
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pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatByLesser[KNIGHT];
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threatByLesser[QUEEN] = pos.attacks_by<ROOK>(~us) | threatByLesser[ROOK];
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}
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ExtMove* it = cur;
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for (auto move : ml)
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{
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ExtMove& m = *it++;
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m = move;
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const Square from = m.from_sq();
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const Square to = m.to_sq();
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const Piece pc = pos.moved_piece(m);
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const PieceType pt = type_of(pc);
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const Piece capturedPiece = pos.piece_on(to);
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if constexpr (Type == CAPTURES)
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m.value = (*captureHistory)[pc][to][type_of(capturedPiece)]
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+ 7 * int(PieceValue[capturedPiece]) + 1024 * bool(pos.check_squares(pt) & to);
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else if constexpr (Type == QUIETS)
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{
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// histories
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m.value = 2 * (*mainHistory)[us][m.from_to()];
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m.value += 2 * (*pawnHistory)[pawn_history_index(pos)][pc][to];
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m.value += (*continuationHistory[0])[pc][to];
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m.value += (*continuationHistory[1])[pc][to];
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m.value += (*continuationHistory[2])[pc][to];
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m.value += (*continuationHistory[3])[pc][to];
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m.value += (*continuationHistory[5])[pc][to];
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// bonus for checks
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m.value += (bool(pos.check_squares(pt) & to) && pos.see_ge(m, -75)) * 16384;
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// penalty for moving to a square threatened by a lesser piece
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// or bonus for escaping an attack by a lesser piece.
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if (KNIGHT <= pt && pt <= QUEEN)
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{
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static constexpr int bonus[QUEEN + 1] = {0, 0, 144, 144, 256, 517};
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int v = threatByLesser[pt] & to ? -95 : 100 * bool(threatByLesser[pt] & from);
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m.value += bonus[pt] * v;
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}
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if (ply < LOW_PLY_HISTORY_SIZE)
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m.value += 8 * (*lowPlyHistory)[ply][m.from_to()] / (1 + ply);
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}
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else // Type == EVASIONS
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{
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if (pos.capture_stage(m))
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m.value = PieceValue[capturedPiece] + (1 << 28);
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else
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{
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m.value = (*mainHistory)[us][m.from_to()] + (*continuationHistory[0])[pc][to];
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if (ply < LOW_PLY_HISTORY_SIZE)
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m.value += 2 * (*lowPlyHistory)[ply][m.from_to()] / (1 + ply);
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}
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}
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}
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return it;
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}
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// Returns the next move satisfying a predicate function.
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// This never returns the TT move, as it was emitted before.
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template<typename Pred>
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Move MovePicker::select(Pred filter) {
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for (; cur < endCur; ++cur)
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if (*cur != ttMove && filter())
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return *cur++;
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return Move::none();
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}
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// This is the most important method of the MovePicker class. We emit one
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// new pseudo-legal move on every call until there are no more moves left,
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// picking the move with the highest score from a list of generated moves.
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Move MovePicker::next_move() {
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constexpr int goodQuietThreshold = -14000;
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top:
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switch (stage)
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{
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case MAIN_TT :
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case EVASION_TT :
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case QSEARCH_TT :
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case PROBCUT_TT :
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++stage;
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return ttMove;
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case CAPTURE_INIT :
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case PROBCUT_INIT :
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case QCAPTURE_INIT : {
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MoveList<CAPTURES> ml(pos);
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cur = endBadCaptures = moves;
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endCur = endCaptures = score<CAPTURES>(ml);
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partial_insertion_sort(cur, endCur, std::numeric_limits<int>::min());
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++stage;
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goto top;
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}
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case GOOD_CAPTURE :
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if (select([&]() {
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if (pos.see_ge(*cur, -cur->value / 18))
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return true;
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std::swap(*endBadCaptures++, *cur);
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return false;
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}))
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return *(cur - 1);
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++stage;
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[[fallthrough]];
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case QUIET_INIT :
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if (!skipQuiets)
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{
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MoveList<QUIETS> ml(pos);
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endCur = endGenerated = score<QUIETS>(ml);
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partial_insertion_sort(cur, endCur, -3560 * depth);
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}
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++stage;
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[[fallthrough]];
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case GOOD_QUIET :
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if (!skipQuiets && select([&]() { return cur->value > goodQuietThreshold; }))
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return *(cur - 1);
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// Prepare the pointers to loop over the bad captures
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cur = moves;
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endCur = endBadCaptures;
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++stage;
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[[fallthrough]];
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case BAD_CAPTURE :
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if (select([]() { return true; }))
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return *(cur - 1);
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// Prepare the pointers to loop over quiets again
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cur = endCaptures;
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endCur = endGenerated;
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++stage;
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[[fallthrough]];
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case BAD_QUIET :
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if (!skipQuiets)
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return select([&]() { return cur->value <= goodQuietThreshold; });
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return Move::none();
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case EVASION_INIT : {
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MoveList<EVASIONS> ml(pos);
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cur = moves;
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endCur = endGenerated = score<EVASIONS>(ml);
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partial_insertion_sort(cur, endCur, std::numeric_limits<int>::min());
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++stage;
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[[fallthrough]];
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}
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case EVASION :
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case QCAPTURE :
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return select([]() { return true; });
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case PROBCUT :
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return select([&]() { return pos.see_ge(*cur, threshold); });
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}
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assert(false);
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return Move::none(); // Silence warning
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}
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void MovePicker::skip_quiet_moves() { skipQuiets = true; }
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// this function must be called after all quiet moves and captures have been generated
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bool MovePicker::can_move_king_or_pawn() const {
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// SEE negative captures shouldn't be returned in GOOD_CAPTURE stage
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assert(stage > GOOD_CAPTURE && stage != EVASION_INIT);
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for (const ExtMove* m = moves; m < endGenerated; ++m)
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{
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PieceType movedPieceType = type_of(pos.moved_piece(*m));
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if ((movedPieceType == PAWN || movedPieceType == KING) && pos.legal(*m))
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return true;
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}
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return false;
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}
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} // namespace Stockfish
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