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https://github.com/official-stockfish/Stockfish.git
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Idea of this patch can be described as following - in case we have consecutive fail highs and we reach late enough moves at root node probability of remaining quiet moves being able to produce even bigger value than moves that produced previous cutoff (so ones that should be high in move ordering but now they fail to produce beta cutoff because we actually reached high move count) should be quiet small so we can reduce them more.
passed STC
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 53392 W: 5681 L: 5474 D: 42237
Ptnml(0-2): 214, 4104, 17894, 4229, 255
https://tests.stockfishchess.org/tests/view/5f88501adcdad978fe8c527e
passed LTC
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 59136 W: 2773 L: 2564 D: 53799
Ptnml(0-2): 30, 2117, 25078, 2300, 43
https://tests.stockfishchess.org/tests/view/5f884dbfdcdad978fe8c527a
closes https://github.com/official-stockfish/Stockfish/pull/3184
Bench: 4066972
132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H_INCLUDED
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#define THREAD_H_INCLUDED
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "material.h"
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#include "movepick.h"
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#include "pawns.h"
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#include "position.h"
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#include "search.h"
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#include "thread_win32_osx.h"
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/// Thread class keeps together all the thread-related stuff. We use
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/// per-thread pawn and material hash tables so that once we get a
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/// pointer to an entry its life time is unlimited and we don't have
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/// to care about someone changing the entry under our feet.
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class Thread {
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std::mutex mutex;
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std::condition_variable cv;
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size_t idx;
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bool exit = false, searching = true; // Set before starting std::thread
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NativeThread stdThread;
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public:
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explicit Thread(size_t);
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virtual ~Thread();
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virtual void search();
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void clear();
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void idle_loop();
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void start_searching();
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void wait_for_search_finished();
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Pawns::Table pawnsTable;
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Material::Table materialTable;
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size_t pvIdx, pvLast;
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uint64_t ttHitAverage;
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int selDepth, nmpMinPly;
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Color nmpColor;
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std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
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Position rootPos;
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StateInfo rootState;
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Search::RootMoves rootMoves;
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Depth rootDepth, completedDepth;
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CounterMoveHistory counterMoves;
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ButterflyHistory mainHistory;
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LowPlyHistory lowPlyHistory;
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CapturePieceToHistory captureHistory;
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ContinuationHistory continuationHistory[2][2];
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Score contempt;
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int failedHighCnt;
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};
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/// MainThread is a derived class specific for main thread
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struct MainThread : public Thread {
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using Thread::Thread;
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void search() override;
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void check_time();
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double previousTimeReduction;
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Value bestPreviousScore;
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Value iterValue[4];
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int callsCnt;
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bool stopOnPonderhit;
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std::atomic_bool ponder;
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};
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/// ThreadPool struct handles all the threads-related stuff like init, starting,
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/// parking and, most importantly, launching a thread. All the access to threads
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/// is done through this class.
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struct ThreadPool : public std::vector<Thread*> {
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void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
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void clear();
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void set(size_t);
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MainThread* main() const { return static_cast<MainThread*>(front()); }
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uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
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uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
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Thread* get_best_thread() const;
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void start_searching();
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void wait_for_search_finished() const;
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std::atomic_bool stop, increaseDepth;
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private:
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StateListPtr setupStates;
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uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
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uint64_t sum = 0;
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for (Thread* th : *this)
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sum += (th->*member).load(std::memory_order_relaxed);
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return sum;
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}
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};
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extern ThreadPool Threads;
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#endif // #ifndef THREAD_H_INCLUDED
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