Files
stockfish/src/thread.h
T
Joost VandeVondeleandJoona Kiiski 3cb0200459 Fix four data races.
the nodes, tbHits, rootDepth and lastInfoTime variables are read by multiple threads, but not declared atomic, leading to data races as found by -fsanitize=thread. This patch fixes this issue. It is based on top of the CI-threading branch (PR #1129), and should fix the corresponding CI error messages.

The patch passed an STC check for no regression:

http://tests.stockfishchess.org/tests/view/5925d5590ebc59035df34b9f
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 169597 W: 29938 L: 30066 D: 109593

Whereas rootDepth and lastInfoTime are not performance critical, nodes and tbHits are. Indeed, an earlier version using relaxed atomic updates on the latter two variables failed STC testing (http://tests.stockfishchess.org/tests/view/592001700ebc59035df34924), which can be shown to be due to x86-32 (http://tests.stockfishchess.org/tests/view/592330ac0ebc59035df34a89). Indeed, the latter have no instruction to atomically update a 64bit variable. The proposed solution thus uses a variable in Position that is accessed only by one thread, which is copied every few thousand nodes to the shared variable in Thread.

No functional change.

Closes #1130
Closes #1129
2017-06-21 13:37:58 -07:00

111 lines
3.1 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_H_INCLUDED
#define THREAD_H_INCLUDED
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <thread>
#include <vector>
#include "material.h"
#include "movepick.h"
#include "pawns.h"
#include "position.h"
#include "search.h"
#include "thread_win32.h"
/// Thread struct keeps together all the thread-related stuff. We also use
/// per-thread pawn and material hash tables so that once we get a pointer to an
/// entry its life time is unlimited and we don't have to care about someone
/// changing the entry under our feet.
class Thread {
std::thread nativeThread;
Mutex mutex;
ConditionVariable sleepCondition;
bool exit, searching;
public:
Thread();
virtual ~Thread();
virtual void search();
void idle_loop();
void start_searching(bool resume = false);
void wait_for_search_finished();
void wait(std::atomic_bool& condition);
Pawns::Table pawnsTable;
Material::Table materialTable;
Endgames endgames;
size_t idx, PVIdx;
int maxPly, callsCnt;
std::atomic<uint64_t> tbHits;
std::atomic<uint64_t> nodes;
Position rootPos;
Search::RootMoves rootMoves;
std::atomic<Depth> rootDepth;
Depth completedDepth;
std::atomic_bool resetCalls;
CounterMoveStat counterMoves;
ButterflyHistory history;
CounterMoveHistoryStat counterMoveHistory;
};
/// MainThread is a derived class with a specific overload for the main thread
struct MainThread : public Thread {
virtual void search();
bool easyMovePlayed, failedLow;
double bestMoveChanges;
Value previousScore;
};
/// ThreadPool struct handles all the threads-related stuff like init, starting,
/// parking and, most importantly, launching a thread. All the access to threads
/// data is done through this class.
struct ThreadPool : public std::vector<Thread*> {
void init(); // No constructor and destructor, threads rely on globals that should
void exit(); // be initialized and valid during the whole thread lifetime.
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&);
void read_uci_options();
uint64_t nodes_searched() const;
uint64_t tb_hits() const;
private:
StateListPtr setupStates;
};
extern ThreadPool Threads;
#endif // #ifndef THREAD_H_INCLUDED