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Start all threads searching on root position and use only the shared TT table as synching scheme. It seems this scheme scales better than YBWC for high number of threads. Verified for nor regression at STC 3 threads LLR: -2.95 (-2.94,2.94) [-3.00,1.00] Total: 40232 W: 6908 L: 7130 D: 26194 Verified for nor regression at LTC 3 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 28186 W: 3908 L: 3798 D: 20480 Verified for nor regression at STC 7 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 3607 W: 674 L: 526 D: 2407 Verified for nor regression at LTC 7 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 4235 W: 671 L: 528 D: 3036 Tested with fixed games at LTC with 20 threads ELO: 44.75 +-7.6 (95%) LOS: 100.0% Total: 2069 W: 407 L: 142 D: 1520 Tested with fixed games at XLTC (120secs) with 20 threads ELO: 28.01 +-6.7 (95%) LOS: 100.0% Total: 2275 W: 349 L: 166 D: 1760 Original patch of mbootsector, with additional work from Ivan Ivec (log formula), Joerg Oster (id loop simplification) and Marco Costalba (assorted formatting and rework). Bench: 8116244
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H_INCLUDED
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#define THREAD_H_INCLUDED
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#include <atomic>
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#include <bitset>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "material.h"
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#include "movepick.h"
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#include "pawns.h"
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#include "position.h"
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#include "search.h"
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#include "thread_win32.h"
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struct Thread;
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const size_t MAX_THREADS = 128;
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/// ThreadBase struct is the base of the hierarchy from where we derive all the
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/// specialized thread classes.
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struct ThreadBase : public std::thread {
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virtual ~ThreadBase() = default;
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virtual void idle_loop() = 0;
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void notify_one();
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void wait(volatile const bool& b);
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void wait_while(volatile const bool& b);
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Mutex mutex;
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ConditionVariable sleepCondition;
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volatile bool exit = false;
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};
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/// Thread struct keeps together all the thread related stuff like locks, state
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/// and especially split points. We also use per-thread pawn and material hash
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/// tables so that once we get a pointer to an entry its life time is unlimited
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/// and we don't have to care about someone changing the entry under our feet.
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struct Thread : public ThreadBase {
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Thread();
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virtual void idle_loop();
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void search(bool isMainThread = false);
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Pawns::Table pawnsTable;
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Material::Table materialTable;
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Endgames endgames;
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size_t idx, PVIdx;
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int maxPly;
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volatile bool searching;
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Position rootPos;
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Search::RootMoveVector rootMoves;
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Search::Stack stack[MAX_PLY+4];
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HistoryStats History;
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MovesStats Countermoves;
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Depth depth;
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};
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/// MainThread and TimerThread are derived classes used to characterize the two
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/// special threads: the main one and the recurring timer.
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struct MainThread : public Thread {
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virtual void idle_loop();
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void join();
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void think();
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volatile bool thinking = true; // Avoid a race with start_thinking()
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};
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struct TimerThread : public ThreadBase {
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static const int Resolution = 5; // Millisec between two check_time() calls
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virtual void idle_loop();
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bool run = false;
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};
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/// ThreadPool struct handles all the threads related stuff like init, starting,
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/// parking and, most importantly, launching a slave thread at a split point.
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/// All the access to shared thread data is done through this class.
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struct ThreadPool : public std::vector<Thread*> {
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void init(); // No c'tor and d'tor, threads rely on globals that should be
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void exit(); // initialized and are valid during the whole thread lifetime.
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MainThread* main() { return static_cast<MainThread*>(at(0)); }
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void read_uci_options();
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void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
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int64_t nodes_searched();
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TimerThread* timer;
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};
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extern ThreadPool Threads;
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#endif // #ifndef THREAD_H_INCLUDED
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