Files
stockfish/src/search.cpp
T
ayushthepiro11andJoost VandeVondele 9d4090e826 Scale Null Move Pruning reduction dynamically based on evaluation margin
This patch introduces a dynamic scaling factor for Null Move Pruning (NMP) reductions. By scaling the reduction depth relative to the static evaluation margin against beta, the engine can afford more aggressive reductions in positions that are overwhelmingly favorable, optimizing CPU cycle utilization without compromising search integrity.

Passed STC:
LLR: 2.94 (-2.94,2.94) <0.00,2.00>
Total: 85504 W: 22383 L: 22000 D: 41121
Ptnml(0-2): 225, 9855, 22218, 10220, 234
https://tests.stockfishchess.org/tests/view/6a4793daf97ff95f78795812

Passed LTC:
LLR: 2.95 (-2.94,2.94) <0.50,2.50>
Total: 205800 W: 53879 L: 53224 D: 98697
Ptnml(0-2): 98, 21747, 58561, 22390, 104
https://tests.stockfishchess.org/tests/view/6a4b864ff97ff95f78795e52

closes https://github.com/official-stockfish/Stockfish/pull/6963

Bench: 2513153
2026-07-10 20:19:02 +02:00

2322 lines
91 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "search.h"
#include <algorithm>
#include <array>
#include <atomic>
#include <cassert>
#include <chrono>
#include <cmath>
#include <cstdint>
#include <cstdlib>
#include <initializer_list>
#include <iostream>
#include <list>
#include <ratio>
#include <string>
#include <utility>
#include "bitboard.h"
#include "evaluate.h"
#include "history.h"
#include "misc.h"
#include "movegen.h"
#include "movepick.h"
#include "nnue/network.h"
#include "nnue/nnue_accumulator.h"
#include "position.h"
#include "syzygy/tbprobe.h"
#include "thread.h"
#include "timeman.h"
#include "tt.h"
#include "types.h"
#include "uci.h"
#include "ucioption.h"
namespace Stockfish {
static constexpr std::array<int, 16> lmrDivisor = {3307, 2930, 2874, 2818, 3215, 3225, 3224, 2782,
2858, 2919, 3088, 3275, 3180, 2868, 3006, 3599};
namespace TB = Tablebases;
void syzygy_extend_pv(const OptionsMap& options,
const Search::LimitsType& limits,
Stockfish::Position& pos,
Stockfish::Search::RootMove& rootMove,
Value& v);
using namespace Search;
namespace {
constexpr u64 NODES_LIMIT_OUTPUT = 10'000'000;
constexpr int SEARCHEDLIST_CAPACITY = 32;
using SearchedList = ValueList<Move, SEARCHEDLIST_CAPACITY>;
// (*Scalers):
// The values with Scaler asterisks have proven non-linear scaling.
// They are optimized to time controls of 180 + 1.8 and longer,
// so changing them or adding conditions that are similar requires
// tests at these types of time controls.
// (*Scaler) All tuned parameters at time controls shorter than
// optimized for require verifications at longer time controls
int correction_value(const Worker& w, const Position& pos, const Stack* const ss) {
const Color us = pos.side_to_move();
const auto m = (ss - 1)->currentMove;
const auto& shared = w.sharedHistory;
const int pcv = shared.pawn_correction_entry(pos)[us].pawn;
const int micv = shared.minor_piece_correction_entry(pos)[us].minor;
const int wnpcv = shared.nonpawn_correction_entry<WHITE>(pos)[us].nonPawnWhite;
const int bnpcv = shared.nonpawn_correction_entry<BLACK>(pos)[us].nonPawnBlack;
const int cntcv =
m.is_ok()
? 8363
* ((*(ss - 2)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]
+ (*(ss - 4)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()])
: 64549;
return 13345 * pcv + 9280 * micv + 11840 * (wnpcv + bnpcv) + cntcv;
}
// Add correctionHistory value to raw staticEval and guarantee evaluation
// does not hit the tablebase range.
Value to_corrected_static_eval(const Value v, const int cv) {
return std::clamp(v + cv / 131072, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
}
void update_correction_history(const Position& pos,
Stack* const ss,
Search::Worker& workerThread,
const int bonus) {
const Move m = (ss - 1)->currentMove;
const Color us = pos.side_to_move();
constexpr int nonPawnWeight = 186;
auto& shared = workerThread.sharedHistory;
shared.pawn_correction_entry(pos)[us].pawn << bonus;
shared.minor_piece_correction_entry(pos)[us].minor << bonus * 152 / 128;
shared.nonpawn_correction_entry<WHITE>(pos)[us].nonPawnWhite << bonus * nonPawnWeight / 128;
shared.nonpawn_correction_entry<BLACK>(pos)[us].nonPawnBlack << bonus * nonPawnWeight / 128;
if (m.is_ok())
{
const Square to = m.to_sq();
const Piece pc = pos.piece_on(to);
(*(ss - 2)->continuationCorrectionHistory)[pc][to] << bonus * 136 / 128;
(*(ss - 4)->continuationCorrectionHistory)[pc][to] << bonus * 68 / 128;
}
}
// Add a small random component to draw evaluations to avoid 3-fold blindness
Value value_draw(usize nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply, int r50c);
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
void update_quiet_histories(
const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus);
void update_all_stats(const Position& pos,
Stack* ss,
Search::Worker& workerThread,
Move bestMove,
Square prevSq,
SearchedList& quietsSearched,
SearchedList& capturesSearched,
Depth depth,
Move ttMove,
bool PvNode);
// Detect shuffling moves in order to limit search explosions
// Added in #6447 as non-regression, and so its parameters should not be tuned
bool is_shuffling(Move move, Stack* const ss, const Position& pos) {
if (pos.capture_stage(move) || pos.rule50_count() < 10)
return false;
if (pos.state()->pliesFromNull < 6 || ss->ply < 20)
return false;
return move.from_sq() == (ss - 2)->currentMove.to_sq()
&& (ss - 2)->currentMove.from_sq() == (ss - 4)->currentMove.to_sq();
}
} // namespace
Search::Worker::Worker(SharedState& sharedState,
std::unique_ptr<ISearchManager> sm,
usize threadId,
usize numaThreadId,
usize numaTotalThreads,
NumaReplicatedAccessToken token) :
// Unpack the SharedState struct into member variables
sharedHistory(sharedState.sharedHistories.at(token.get_numa_index())),
continuationHistory(sharedHistory.continuationHistory),
threadIdx(threadId),
numaThreadIdx(numaThreadId),
numaTotal(numaTotalThreads),
numaAccessToken(token),
manager(std::move(sm)),
options(sharedState.options),
threads(sharedState.threads),
tt(sharedState.tt),
network(sharedState.network),
refreshTable(network[token]) {
clear();
}
void Search::Worker::ensure_network_replicated() {
// Access once to force lazy initialization.
// We do this because we want to avoid initialization during search.
(void) (network[numaAccessToken]);
}
void Search::Worker::start_searching() {
accumulatorStack.reset();
// Non-main threads go directly to iterative_deepening()
if (!is_mainthread())
{
iterative_deepening();
return;
}
main_manager()->tm.init(limits, rootPos.side_to_move(), rootPos.game_ply(), options,
main_manager()->originalTimeAdjust);
tt.new_search();
if (rootMoves.empty())
{
main_manager()->updates.onUpdateNoMoves(
{0, {rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW, rootPos}});
main_manager()->updates.onBestmove(UCIEngine::move(Move::none()), "");
return;
}
// Main thread starts non-main threads, and begins own search.
threads.start_searching();
bool uciPvSent = iterative_deepening();
// When we reach the maximum depth, we can arrive here without a raise of
// threads.stop. However, if we are pondering or in an infinite search,
// the UCI protocol states that we shouldn't print the best move before the
// GUI sends a "stop" or "ponderhit" command. We therefore simply wait here
// until the GUI sends one of those commands.
while (!threads.stop && (main_manager()->ponder || limits.infinite))
{} // Busy wait for a stop or a ponder reset
// Stop the threads if not already stopped (also raise the stop if
// "ponderhit" just reset threads.ponder)
threads.stop = true;
// Wait until all threads have finished
threads.wait_for_search_finished();
// When playing in 'nodes as time' mode, subtract the searched nodes from
// the available ones before exiting.
if (limits.npmsec)
main_manager()->tm.advance_nodes_time(threads.nodes_searched()
- limits.inc[rootPos.side_to_move()]);
Worker* bestThread = this;
Skill skill =
Skill(options["Skill Level"], options["UCI_LimitStrength"] ? int(options["UCI_Elo"]) : 0);
if (!limits.depth && !skill.enabled())
bestThread = threads.get_best_thread()->worker.get();
main_manager()->bestPreviousScore = bestThread->rootMoves[0].score;
main_manager()->bestPreviousAverageScore = bestThread->rootMoves[0].averageScore;
if (bestThread->rootMoves[0].pv.size() == 1
&& bestThread->rootMoves[0].extract_ponder_from_tt(tt, rootPos))
uciPvSent = false;
// Send PV info if it has changed since last output in iterative_deepening().
if (!uciPvSent || bestThread != this)
main_manager()->output_pv(*bestThread, threads, tt, bestThread->rootDepth);
// In rare cases, output_pv() may change the ponder move through syzygy_extend_pv().
std::string ponder;
if (bestThread->rootMoves[0].pv.size() > 1)
ponder = UCIEngine::move(bestThread->rootMoves[0].pv[1], rootPos.is_chess960());
auto bestmove = UCIEngine::move(bestThread->rootMoves[0].pv[0], rootPos.is_chess960());
main_manager()->updates.onBestmove(bestmove, ponder);
}
// Main iterative deepening loop. It calls search()
// repeatedly with increasing depth until the allocated thinking time has been
// consumed, the user stops the search, or the maximum search depth is reached.
bool Search::Worker::iterative_deepening() {
SearchManager* mainThread = (is_mainthread() ? main_manager() : nullptr);
PVMoves pv;
PVMoves lastBestMovePV;
Depth lastBestMoveDepth = 0;
Value lastBestMoveScore = -VALUE_INFINITE;
Value alpha, beta;
Value bestValue = -VALUE_INFINITE;
Color us = rootPos.side_to_move();
double timeReduction = 1, totBestMoveChanges = 0;
int delta, iterIdx = 0;
// Allocate stack with extra size to allow access from (ss - 7) to (ss + 2):
// (ss - 7) is needed for update_continuation_histories(ss - 1) which accesses (ss - 6),
// (ss + 2) is needed for initialization of cutOffCnt.
Stack stack[MAX_PLY + 10] = {};
Stack* ss = stack + 7;
for (int i = 7; i > 0; --i)
{
(ss - i)->continuationHistory =
&continuationHistory[0][0][NO_PIECE][0]; // Use as a sentinel
(ss - i)->continuationCorrectionHistory = &continuationCorrectionHistory[NO_PIECE][0];
(ss - i)->staticEval = VALUE_NONE;
}
for (int i = 0; i <= MAX_PLY + 2; ++i)
(ss + i)->ply = i;
ss->pv = &pv;
if (mainThread)
{
if (mainThread->bestPreviousScore == VALUE_INFINITE)
mainThread->iterValue.fill(VALUE_ZERO);
else
mainThread->iterValue.fill(mainThread->bestPreviousScore);
}
usize multiPV = usize(options["MultiPV"]);
Skill skill(options["Skill Level"], options["UCI_LimitStrength"] ? int(options["UCI_Elo"]) : 0);
// When playing with strength handicap enable MultiPV search that we will
// use behind-the-scenes to retrieve a set of possible moves.
if (skill.enabled())
multiPV = std::max(multiPV, usize(4));
multiPV = std::min(multiPV, rootMoves.size());
int searchAgainCounter = 0;
bool uciPvSent = false;
lowPlyHistory.fill(100);
for (Color c : {WHITE, BLACK})
for (int i = 0; i < UINT_16_HISTORY_SIZE; i++)
mainHistory[c][i] = mainHistory[c][i] * 789 / 1024;
// Iterative deepening loop until requested to stop or the target depth is reached
while (rootDepth + 1 < MAX_PLY && !threads.stop
&& !(limits.depth && mainThread && rootDepth >= limits.depth))
{
rootDepth++;
// Age out PV variability metric and signal the start of a new iteration.
if (mainThread)
{
totBestMoveChanges /= 2;
uciPvSent = false;
}
// Save the last iteration's scores before the first PV line is searched and
// all the move scores except the (new) PV are set to -VALUE_INFINITE.
for (usize i = 0; i < rootMoves.size(); ++i)
{
rootMoves[i].previousScore = rootMoves[i].score;
rootMoves[i].previousPV = rootMoves[i].pv;
rootMoves[i].previousScoreExact = i < multiPV;
}
usize pvFirst = pvLast = 0;
if (!threads.increaseDepth)
searchAgainCounter++;
// MultiPV loop. We perform a full root search for each PV line
for (pvIdx = 0; pvIdx < multiPV; ++pvIdx)
{
if (pvIdx == pvLast)
{
pvFirst = pvLast;
for (pvLast++; pvLast < rootMoves.size(); pvLast++)
if (rootMoves[pvLast].tbRank != rootMoves[pvFirst].tbRank)
break;
}
lastIterationIdxPV = rootMoves[pvIdx].previousPV;
// Reset UCI info selDepth for each depth and each PV line
selDepth = 0;
// Reset aspiration window starting size
delta = 5 + threadIdx % 8 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 10588;
Value avg = rootMoves[pvIdx].averageScore;
alpha = std::max(avg - delta, -VALUE_INFINITE);
beta = std::min(avg + delta, VALUE_INFINITE);
// Adjust optimism based on root move's averageScore
optimism[us] = 137 * avg / (std::abs(avg) + 81);
optimism[~us] = -optimism[us];
// Start with a small aspiration window and, in the case of a fail
// high/low, re-search with a bigger window until we don't fail
// high/low anymore.
int failedHighCnt = 0;
while (true)
{
// Adjust the effective depth searched, but ensure at least one
// effective increment for every four searchAgain steps (see issue #2717).
Depth adjustedDepth =
std::max(1, rootDepth - failedHighCnt - 3 * (searchAgainCounter + 1) / 4);
rootDelta = beta - alpha;
bestValue = search<Root>(rootPos, ss, alpha, beta, adjustedDepth, false);
// Bring the best move to the front. It is critical that sorting
// is done with a stable algorithm because all the values but the
// first and eventually the new best one is set to -VALUE_INFINITE
// and we want to keep the same order for all the moves except the
// new PV that goes to the front. Note that in the case of MultiPV
// search the already searched PV lines are preserved.
std::stable_sort(rootMoves.begin() + pvIdx, rootMoves.begin() + pvLast);
// If search has been stopped, we break immediately. Sorting is
// safe because RootMoves is still valid, although it refers to
// the previous iteration.
if (threads.stop)
break;
// When failing high/low give some update before a re-search. To avoid
// excessive output that could hang GUIs like Fritz 19, only start
// at nodes > 10M (rather than depth N, which can be reached quickly)
if (mainThread && multiPV == 1 && (bestValue <= alpha || bestValue >= beta)
&& nodes > NODES_LIMIT_OUTPUT)
main_manager()->output_pv(*this, threads, tt, rootDepth);
// In case of failing low/high increase aspiration window and re-search,
// otherwise exit the loop.
if (bestValue <= alpha)
{
beta = alpha;
alpha = std::max(bestValue - delta, -VALUE_INFINITE);
failedHighCnt = 0;
if (mainThread)
mainThread->stopOnPonderhit = false;
}
else if (bestValue >= beta)
{
alpha = std::max(beta - delta, alpha);
beta = std::min(bestValue + delta, VALUE_INFINITE);
++failedHighCnt;
}
else
break;
delta += 44 * delta / 128;
assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
}
if (threads.stop && pvIdx)
{
// In multiPV analysis we do not let aborted searches spoil mated-in/
// TB loss scores from a completed search in an earlier PV line.
// Hence we guard against an aborted pvIdx line overtaking pvIdx - 1
// when pvIdx - 1 is a proven loss.
// Moreover, we do not trust an exact loss score from an aborted search.
if ((is_loss(rootMoves[pvIdx - 1].score) && rootMoves[pvIdx] < rootMoves[pvIdx - 1])
|| rootMoves[pvIdx].score_is_exact_loss())
{
// If previousScore is exact and worse than pvIdx - 1, we can safely use it.
// If it is equal, we make sure it cannot overtake pvIdx - 1.
if (rootMoves[pvIdx].previousScore != -VALUE_INFINITE
&& rootMoves[pvIdx].previousScoreExact
&& rootMoves[pvIdx].previousScore <= rootMoves[pvIdx - 1].score)
{
rootMoves[pvIdx].score = rootMoves[pvIdx].uciScore =
rootMoves[pvIdx].previousScore;
rootMoves[pvIdx].previousScore = -VALUE_INFINITE;
rootMoves[pvIdx].pv = rootMoves[pvIdx].previousPV;
rootMoves[pvIdx].unset_bound_flags();
}
// Otherwise, if we can, we cap the score to the best possible, and mark
// the score as a bound (also a valid excuse for the incomplete PV.)
else
{
if (is_loss(rootMoves[pvIdx - 1].score))
{
rootMoves[pvIdx].score = rootMoves[pvIdx].uciScore =
rootMoves[pvIdx - 1].score;
rootMoves[pvIdx].previousScore = -VALUE_INFINITE;
rootMoves[pvIdx].pv.resize(1);
rootMoves[pvIdx].scoreUpperbound = true;
}
else
rootMoves[pvIdx].scoreUpperbound = false;
rootMoves[pvIdx].scoreLowerbound = !rootMoves[pvIdx].scoreUpperbound;
}
}
// Finally, we mark all loss scores from partially searched moves as a bound.
for (usize i = pvIdx + 1; i < multiPV; ++i)
if (rootMoves[i].score_is_exact_loss())
rootMoves[i].scoreLowerbound = true;
}
// Sort the PV lines searched so far and update the GUI
std::stable_sort(rootMoves.begin() + pvFirst, rootMoves.begin() + pvIdx + 1);
if (mainThread && !threads.stop && (pvIdx + 1 == multiPV || nodes > NODES_LIMIT_OUTPUT))
{
main_manager()->output_pv(*this, threads, tt, rootDepth);
uciPvSent = (pvIdx + 1 == multiPV);
}
if (threads.stop)
break;
}
const bool forgottenMate = lastBestMoveScore != -VALUE_INFINITE
&& is_mate_or_mated(lastBestMoveScore)
&& (std::abs(rootMoves[0].score) < std::abs(lastBestMoveScore)
|| rootMoves[0].score_is_bound());
if (!threads.stop)
{
if (lastBestMovePV.empty() || lastBestMovePV[0] != rootMoves[0].pv[0])
lastBestMoveDepth = rootDepth;
// Do not replace (shorter) mate scores from a previous iteration.
if (!forgottenMate)
{
lastBestMovePV = rootMoves[0].pv;
lastBestMoveScore = rootMoves[0].score;
}
}
const bool abortedLossSearch = threads.stop && !pvIdx && rootMoves[0].score_is_exact_loss();
// An exact mated-in/TB-loss score from an aborted search cannot be trusted: the
// loss could be delayed or refuted upon exploring the remaining root-moves.
// Thus here we roll back to the score from the previous iteration.
// We do the same if a search has failed to recover a mate score that was found
// in a previous iteration.
if (abortedLossSearch || (rootMoves[0].score != -VALUE_INFINITE && forgottenMate))
{
// Bring the last best move to the front for best thread selection.
if (!lastBestMovePV.empty())
{
Utility::move_to_front(rootMoves, [&lastPV = std::as_const(lastBestMovePV)](
const auto& rm) { return rm == lastPV[0]; });
rootMoves[0].score = rootMoves[0].uciScore = lastBestMoveScore;
rootMoves[0].pv = lastBestMovePV;
rootMoves[0].unset_bound_flags();
if (mainThread)
uciPvSent = false;
}
// For an aborted d1 search we label the loss score as a lower bound.
else if (abortedLossSearch)
rootMoves[0].scoreLowerbound = true;
}
// Have we found a "mate in x" after a completed iteration?
if (limits.mate && !threads.stop && is_mate_or_mated(rootMoves[0].score)
&& VALUE_MATE - std::abs(rootMoves[0].score) <= 2 * limits.mate)
threads.stop = true;
if (!mainThread)
continue;
// If the skill level is enabled and time is up, pick a sub-optimal best move
if (skill.enabled() && skill.time_to_pick(rootDepth))
skill.pick_best(rootMoves, multiPV);
// Use part of the gained time from a previous stable move for the current move
for (auto&& th : threads)
{
totBestMoveChanges += th->worker->bestMoveChanges;
th->worker->bestMoveChanges = 0;
}
// Do we have time for the next iteration? Can we stop searching now?
if (limits.use_time_management() && !threads.stop && !mainThread->stopOnPonderhit)
{
u64 nodesEffort = rootMoves[0].effort * 100000 / std::max(u64(1), u64(nodes));
double fallingEval = (11.87 + 2.21 * (mainThread->bestPreviousAverageScore - bestValue)
+ 1.0 * (mainThread->iterValue[iterIdx] - bestValue))
/ 100.0;
fallingEval = std::clamp(fallingEval, 0.572, 1.708);
// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction =
std::clamp(interpolate(double(rootDepth - lastBestMoveDepth), 5.0, 18.0, 0.65, 1.55),
0.65, 1.55);
double reduction = (1.48 + mainThread->previousTimeReduction) / (2.157 * timeReduction);
double bestMoveInstability = 1.096 + 2.29 * totBestMoveChanges / threads.size();
double highBestMoveEffort = std::clamp(
interpolate(i64(nodesEffort), i64(79219), i64(101822), 0.924, 0.71), 0.71, 0.924);
double totalTime = mainThread->tm.optimum() * fallingEval * reduction
* bestMoveInstability * highBestMoveEffort;
if (rootMoves.size() == 1)
// Cap used time to 0.5s for a better viewer experience
totalTime = std::min(500.0, totalTime);
auto elapsedTime = elapsed();
// Stop the search if we have exceeded totalTime or maximum time,
// or if we know that there are no better moves in the analysed line(s)
if (elapsedTime > std::min(totalTime, double(mainThread->tm.maximum()))
|| rootMoves[multiPV - 1].score >= mate_in(3) || rootMoves[0].score == mated_in(2))
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
if (mainThread->ponder)
mainThread->stopOnPonderhit = true;
else
threads.stop = true;
}
else
threads.increaseDepth = mainThread->ponder || elapsedTime <= totalTime * 0.50;
}
mainThread->iterValue[iterIdx] = bestValue;
iterIdx = (iterIdx + 1) & 3;
}
if (!mainThread)
return false;
mainThread->previousTimeReduction = timeReduction;
// If the skill level is enabled, swap the best PV line with the sub-optimal one
if (skill.enabled())
std::swap(rootMoves[0],
*std::find(rootMoves.begin(), rootMoves.end(),
skill.best ? skill.best : skill.pick_best(rootMoves, multiPV)));
return uciPvSent;
}
void Search::Worker::do_move(Position& pos, const Move move, StateInfo& st, Stack* const ss) {
do_move(pos, move, st, pos.gives_check(move), ss);
}
void Search::Worker::do_move(
Position& pos, const Move move, StateInfo& st, const bool givesCheck, Stack* const ss) {
// prefetch_key does not model castling, en passant or promotion keys
// exactly; for rare moves the prefetch lands on an unused line.
prefetch(tt.first_entry(pos.prefetch_key(move)));
bool capture = pos.capture_stage(move);
++nodes;
auto [dirtyPiece, dirtyThreats] = accumulatorStack.push();
pos.do_move(move, st, givesCheck, dirtyPiece, dirtyThreats, &tt, &sharedHistory);
if (ss != nullptr)
{
ss->currentMove = move;
ss->continuationHistory =
&continuationHistory[ss->inCheck][capture][dirtyPiece.pc][move.to_sq()];
ss->continuationCorrectionHistory =
&continuationCorrectionHistory[dirtyPiece.pc][move.to_sq()];
}
}
void Search::Worker::do_null_move(Position& pos, StateInfo& st, Stack* const ss) {
pos.do_null_move(st);
ss->currentMove = Move::null();
ss->continuationHistory = &continuationHistory[0][0][NO_PIECE][0];
ss->continuationCorrectionHistory = &continuationCorrectionHistory[NO_PIECE][0];
}
void Search::Worker::undo_move(Position& pos, const Move move) {
pos.undo_move(move);
accumulatorStack.pop();
}
void Search::Worker::undo_null_move(Position& pos) { pos.undo_null_move(); }
// Reset histories, usually before a new game
void Search::Worker::clear() {
mainHistory.fill(-5);
captureHistory.fill(-699);
// Each thread is responsible for clearing their part of shared history
sharedHistory.correctionHistory.clear_range(-6, numaThreadIdx, numaTotal);
sharedHistory.pawnHistory.clear_range(-1262, numaThreadIdx, numaTotal);
ttMoveHistory = 0;
for (auto& to : continuationCorrectionHistory)
for (auto& h : to)
h.fill(5);
for (bool inCheck : {false, true})
for (StatsType c : {NoCaptures, Captures})
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h.fill(-552);
for (usize i = 1; i < reductions.size(); ++i)
reductions[i] = int(2834 / 128.0 * std::log(i));
refreshTable.clear(network[numaAccessToken]);
}
// Main search function for both PV and non-PV nodes
template<NodeType nodeType>
Value Search::Worker::search(
Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, const bool cutNode) {
constexpr bool PvNode = nodeType != NonPV;
constexpr bool rootNode = nodeType == Root;
const bool allNode = !(PvNode || cutNode);
// Dive into quiescence search when the depth reaches zero
if (depth <= 0)
return qsearch<PvNode ? PV : NonPV>(pos, ss, alpha, beta);
// Limit the depth if extensions made it too large
depth = std::min(depth, MAX_PLY - 1);
// Check if we have an upcoming move that draws by repetition
if (!rootNode && alpha < VALUE_DRAW && pos.upcoming_repetition(ss->ply))
{
alpha = value_draw(nodes);
if (alpha >= beta)
return alpha;
}
assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
assert(0 < depth && depth < MAX_PLY);
assert(!(PvNode && cutNode));
PVMoves pv;
StateInfo st;
Key posKey;
Move move, excludedMove, bestMove;
Depth extension, newDepth;
Value bestValue, value, eval, maxValue, probCutBeta;
bool givesCheck, improving, priorCapture, opponentWorsening;
bool capture, ttCapture;
int priorReduction;
Piece movedPiece;
SearchedList capturesSearched;
SearchedList quietsSearched;
// Step 1. Initialize node
ss->inCheck = pos.checkers();
priorCapture = pos.captured_piece();
Color us = pos.side_to_move();
ss->moveCount = 0;
bestValue = -VALUE_INFINITE;
maxValue = VALUE_INFINITE;
ss->followPV = rootNode
|| ((ss - 1)->followPV
&& (static_cast<usize>(ss->ply - 1) < lastIterationIdxPV.size()
&& (ss - 1)->currentMove == lastIterationIdxPV[ss->ply - 1]));
// Check for the available remaining time
if (is_mainthread())
main_manager()->check_time(*this);
// Used to send selDepth info to GUI (selDepth counts from 1, ply from 0)
if (PvNode && selDepth < ss->ply + 1)
selDepth = ss->ply + 1;
if (!rootNode)
{
// Step 2. Check for aborted search and immediate draw
if (threads.stop.load(std::memory_order_relaxed) || pos.is_draw(ss->ply)
|| ss->ply >= MAX_PLY)
return (ss->ply >= MAX_PLY && !ss->inCheck) ? evaluate(pos) : value_draw(nodes);
// Step 3. Mate distance pruning. Even if we mate at the next move our score
// would be at best mate_in(ss->ply + 1), but if alpha is already bigger because
// a shorter mate was found upward in the tree then there is no need to search
// because we will never beat the current alpha. Same logic but with reversed
// signs apply also in the opposite condition of being mated instead of giving
// mate. In this case, return a fail-high score.
alpha = std::max(mated_in(ss->ply), alpha);
beta = std::min(mate_in(ss->ply + 1), beta);
if (alpha >= beta)
return alpha;
}
assert(0 <= ss->ply && ss->ply < MAX_PLY);
Square prevSq = ((ss - 1)->currentMove).is_ok() ? ((ss - 1)->currentMove).to_sq() : SQ_NONE;
bestMove = Move::none();
priorReduction = (ss - 1)->reduction;
(ss - 1)->reduction = 0;
ss->statScore = 0;
(ss + 2)->cutoffCnt = 0;
const auto correctionValue = correction_value(*this, pos, ss);
// Step 4. Transposition table lookup
excludedMove = ss->excludedMove;
posKey = pos.key();
auto [ttHit, ttData, ttWriter] = tt.probe(posKey);
// Need further processing of the saved data
ss->ttHit = ttHit;
ttData.move = rootNode ? rootMoves[pvIdx].pv[0] : ttHit ? ttData.move : Move::none();
ttData.value = ttHit ? value_from_tt(ttData.value, ss->ply, pos.rule50_count()) : VALUE_NONE;
ss->ttPv = excludedMove ? ss->ttPv : PvNode || (ttHit && ttData.is_pv);
ttCapture = ttData.move && pos.capture_stage(ttData.move);
// Step 5. Static evaluation of the position
Value unadjustedStaticEval = VALUE_NONE;
// Skip early pruning when in check
if (ss->inCheck)
ss->staticEval = eval = (ss - 2)->staticEval;
else if (excludedMove)
unadjustedStaticEval = eval = ss->staticEval;
else if (ss->ttHit)
{
// Never assume anything about values stored in TT
unadjustedStaticEval = ttData.eval;
if (!is_valid(unadjustedStaticEval))
unadjustedStaticEval = evaluate(pos);
ss->staticEval = eval = to_corrected_static_eval(unadjustedStaticEval, correctionValue);
// ttValue can be used as a better position evaluation
if (is_valid(ttData.value)
&& (ttData.bound & (ttData.value > eval ? BOUND_LOWER : BOUND_UPPER)))
eval = ttData.value;
}
else
{
unadjustedStaticEval = evaluate(pos);
ss->staticEval = eval = to_corrected_static_eval(unadjustedStaticEval, correctionValue);
// Static evaluation is saved as it was before adjustment by correction history
ttWriter.write(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_UNSEARCHED, Move::none(),
unadjustedStaticEval, tt.generation());
}
// Set up the improving flag, which is true if current static evaluation is
// bigger than the previous static evaluation at our turn (if we were in
// check at our previous move we go back until we weren't in check) and is
// false otherwise. The improving flag is used in various pruning heuristics.
// Similarly, opponentWorsening is true if our static evaluation is better
// for us than at the last ply.
improving = ss->staticEval > (ss - 2)->staticEval;
opponentWorsening = ss->staticEval > -(ss - 1)->staticEval;
// Hindsight adjustment of reductions based on static evaluation difference.
if (priorReduction >= 3 && !opponentWorsening)
depth++;
if (priorReduction >= 2 && depth >= 2 && ss->staticEval + (ss - 1)->staticEval > 173)
depth--;
// At non-PV nodes we check for an early TT cutoff
if (!PvNode && !excludedMove && ttData.depth > depth - (ttData.value <= beta)
&& is_valid(ttData.value) // Can happen when !ttHit or when access race in probe()
&& (ttData.bound & (ttData.value >= beta ? BOUND_LOWER : BOUND_UPPER))
&& (cutNode == (ttData.value >= beta) || depth > 4))
{
// If ttMove is quiet, update move sorting heuristics on TT hit
if (ttData.move && ttData.value >= beta)
{
// Bonus for a quiet ttMove that fails high
if (!ttCapture)
update_quiet_histories(pos, ss, *this, ttData.move, std::min(114 * depth, 724));
// Extra penalty for early quiet moves of the previous ply
if (prevSq != SQ_NONE && (ss - 1)->moveCount < 4 && !priorCapture)
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -2187);
}
// Partial workaround for the graph history interaction problem
// For high rule50 counts don't produce transposition table cutoffs.
if (pos.rule50_count() < 96)
{
if (depth >= 7 && ttData.move && pos.pseudo_legal(ttData.move) && pos.legal(ttData.move)
&& !is_decisive(ttData.value))
{
pos.do_move(ttData.move, st);
Key nextPosKey = pos.key();
auto [ttHitNext, ttDataNext, ttWriterNext] = tt.probe(nextPosKey);
pos.undo_move(ttData.move);
// Check that the ttValue after the tt move would also trigger a cutoff
if (!is_valid(ttDataNext.value))
return ttData.value;
if ((ttData.value >= beta) == (-ttDataNext.value >= beta))
return ttData.value;
}
else
return ttData.value;
}
} // No cutoff, but why? Does the stored inexact value mismatch our aspiration window?
else if (!PvNode && !excludedMove && ttData.depth > depth - (ttData.value <= beta)
&& is_valid(ttData.value) && ttData.bound != BOUND_EXACT
&& ttData.bound & (ttData.value >= beta ? BOUND_UPPER : BOUND_LOWER) && depth > 5)
{ // If a window-bound mismatch is the only reason cutoff failed, penalize the now-useless tte
ttWriter.penalize(1);
}
// Step 6. Tablebases probe
if (!rootNode && !excludedMove && tbConfig.cardinality)
{
int piecesCount = pos.count<ALL_PIECES>();
if (piecesCount <= tbConfig.cardinality
&& (piecesCount < tbConfig.cardinality || depth >= tbConfig.probeDepth)
&& pos.rule50_count() == 0 && !pos.can_castle(ANY_CASTLING))
{
TB::ProbeState err;
TB::WDLScore wdl = TB::probe_wdl(pos, &err);
// Force check of time on the next occasion
if (is_mainthread())
main_manager()->callsCnt = 0;
if (err != TB::ProbeState::FAIL)
{
++tbHits;
int drawScore = tbConfig.useRule50 ? 1 : 0;
Value tbValue = VALUE_TB - ss->ply;
// Use the range VALUE_TB to VALUE_TB_WIN_IN_MAX_PLY to score
value = wdl < -drawScore ? -tbValue
: wdl > drawScore ? tbValue
: VALUE_DRAW + 2 * wdl * drawScore;
Bound b = wdl < -drawScore ? BOUND_UPPER
: wdl > drawScore ? BOUND_LOWER
: BOUND_EXACT;
if (b == BOUND_EXACT || (b == BOUND_LOWER ? value >= beta : value <= alpha))
{
ttWriter.write(posKey, value_to_tt(value, ss->ply), ss->ttPv, b,
std::min(MAX_PLY - 1, depth + 6), Move::none(), VALUE_NONE,
tt.generation());
return value;
}
if (PvNode)
{
if (b == BOUND_LOWER)
bestValue = value, alpha = std::max(alpha, bestValue);
else
maxValue = value;
}
}
}
}
if (ss->inCheck)
goto moves_loop;
// Use static evaluation difference to improve quiet move ordering
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
{
int evalDiff = std::clamp(-int((ss - 1)->staticEval + ss->staticEval), -183, 180) + 62;
mainHistory[~us][((ss - 1)->currentMove).raw()] << evalDiff * 10;
if (!ttHit && type_of(pos.piece_on(prevSq)) != PAWN
&& ((ss - 1)->currentMove).type_of() != PROMOTION)
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << evalDiff * 13;
}
// Step 7. Razoring
// If eval is really low, skip search entirely and return the qsearch value.
// For PvNodes, we must have a guard against mates being returned.
if (!PvNode && eval < alpha - 465 - 300 * depth * depth)
return qsearch<NonPV>(pos, ss, alpha, beta);
// Step 8. Futility pruning: child node
// The depth condition is important for mate finding.
if (!ss->ttPv && depth < 17 && eval >= beta && (!ttData.move || ttCapture) && !is_loss(beta)
&& !is_win(eval))
{
Value futilityMult = std::min(40 + depth * 4, 80);
futilityMult -= 20 * !ss->ttHit;
Value futilityMargin = futilityMult * depth
- (2934 * improving + 343 * opponentWorsening) * futilityMult / 1024
+ std::abs(correctionValue) / 182069;
if (eval - futilityMargin >= beta)
return (716 * beta + 308 * eval) / 1024;
}
// Step 9. Null move search with verification search
if (cutNode && ss->staticEval >= beta - 14 * depth - 45 * improving + 374 && !excludedMove
&& pos.non_pawn_material(us) && ss->ply >= nmpMinPly && !is_loss(beta))
{
assert((ss - 1)->currentMove != Move::null());
// Null move dynamic reduction based on depth and evaluation margin
Depth R = 7 + depth / 3 + std::max(0, (ss->staticEval - beta) / 256);
do_null_move(pos, st, ss);
Value nullValue = -search<NonPV>(pos, ss + 1, -beta, -beta + 1, depth - R, false);
undo_null_move(pos);
// Do not return unproven mate or TB scores
if (nullValue >= beta && !is_win(nullValue))
{
if (nmpMinPly || depth < 16)
return nullValue;
assert(!nmpMinPly); // Recursive verification is not allowed
// Do verification search at high depths, with null move pruning disabled
// until ply exceeds nmpMinPly.
nmpMinPly = ss->ply + 3 * (depth - R) / 4;
Value v = search<NonPV>(pos, ss, beta - 1, beta, depth - R, false);
nmpMinPly = 0;
if (v >= beta)
return nullValue;
}
}
improving |= ss->staticEval >= beta;
// Step 10. Internal iterative reductions
// At sufficient depth, reduce depth for PV/Cut nodes without a TTMove.
// (*Scaler) Making IIR more aggressive scales poorly.
if (!ss->followPV && !allNode && depth >= 6 && !ttData.move)
depth--;
// Step 11. ProbCut
// If we have a good enough capture (or queen promotion) and a reduced search
// returns a value much above beta, we can (almost) safely prune the previous move.
probCutBeta = beta + 214 - 59 * improving;
if (depth >= 3
&& !is_decisive(beta)
// If value from transposition table is lower than probCutBeta, don't attempt
// probCut there
&& !(is_valid(ttData.value) && ttData.value < probCutBeta))
{
assert(probCutBeta < VALUE_INFINITE && probCutBeta > beta);
MovePicker mp(pos, ttData.move, probCutBeta - ss->staticEval, &captureHistory);
Depth probCutDepth = depth - 4 - improving;
while ((move = mp.next_move()) != Move::none())
{
assert(move.is_ok());
if (move == excludedMove || !pos.legal(move))
continue;
assert(pos.capture_stage(move));
do_move(pos, move, st, ss);
// Perform a preliminary qsearch to verify that the move holds
value = -qsearch<NonPV>(pos, ss + 1, -probCutBeta, -probCutBeta + 1);
// If the qsearch held, perform the regular search
if (value >= probCutBeta && probCutDepth > 0)
value = -search<NonPV>(pos, ss + 1, -probCutBeta, -probCutBeta + 1, probCutDepth,
!cutNode);
undo_move(pos, move);
if (value >= probCutBeta)
{
// Save ProbCut data into transposition table
ttWriter.write(posKey, value_to_tt(value, ss->ply), ss->ttPv, BOUND_LOWER,
probCutDepth + 1, move, unadjustedStaticEval, tt.generation());
if (!is_decisive(value))
return value - (probCutBeta - beta);
}
}
}
moves_loop: // When in check, search starts here
// Step 12. A small Probcut idea
probCutBeta = beta + 428;
if ((ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 4 && ttData.value >= probCutBeta
&& !is_decisive(beta) && is_valid(ttData.value) && !is_decisive(ttData.value))
return probCutBeta;
const PieceToHistory* contHist[] = {
(ss - 1)->continuationHistory, (ss - 2)->continuationHistory, (ss - 3)->continuationHistory,
(ss - 4)->continuationHistory, (ss - 5)->continuationHistory, (ss - 6)->continuationHistory};
MovePicker mp(pos, ttData.move, depth, &mainHistory, &lowPlyHistory, &captureHistory, contHist,
&sharedHistory, ss->ply);
value = bestValue;
int moveCount = 0;
// Step 13. Loop through all pseudo-legal moves until no moves remain
// or a beta cutoff occurs.
while ((move = mp.next_move()) != Move::none())
{
assert(move.is_ok());
if (move == excludedMove)
continue;
// Check for legality
if (!pos.legal(move))
continue;
// At root obey the "searchmoves" option and skip moves not listed in Root
// Move List. In MultiPV mode we also skip PV moves that have been already
// searched and those of lower "TB rank" if we are in a TB root position.
if (rootNode && !std::count(rootMoves.begin() + pvIdx, rootMoves.begin() + pvLast, move))
continue;
ss->moveCount = ++moveCount;
if (rootNode && is_mainthread() && nodes > NODES_LIMIT_OUTPUT)
{
main_manager()->updates.onIter(
{depth, UCIEngine::move(move, pos.is_chess960()), moveCount + pvIdx});
}
if (PvNode)
(ss + 1)->pv = nullptr;
extension = 0;
capture = pos.capture_stage(move);
movedPiece = pos.moved_piece(move);
givesCheck = pos.gives_check(move);
// Calculate new depth for this move
newDepth = depth - 1;
int delta = beta - alpha;
int r = reduction(improving, depth, moveCount, delta);
// Increase reduction for ttPv nodes (*Scaler)
// Larger values scale well
if (ss->ttPv)
r += 1006;
// Step 14. Pruning at shallow depths.
// Depth conditions are important for mate finding.
if (!rootNode && pos.non_pawn_material(us) && !is_loss(bestValue))
{
// Skip quiet moves if movecount exceeds our threshold
if (moveCount >= (3 + depth * depth) / (2 - improving))
mp.skip_quiet_moves();
// Reduced depth of the next LMR search
int lmrDepth = newDepth - r / 1024;
if (capture || givesCheck)
{
Piece capturedPiece = pos.piece_on(move.to_sq());
int captHist = captureHistory[movedPiece][move.to_sq()][type_of(capturedPiece)];
// Futility pruning for captures
if (!givesCheck && lmrDepth < 7)
{
Value futilityValue = ss->staticEval + 231 + 232 * lmrDepth
+ PieceValue[capturedPiece] + 131 * captHist / 1024;
if (futilityValue <= alpha)
continue;
}
// SEE based pruning for captures and checks
// Avoid pruning sacrifices of our last piece for stalemate
int margin = 175 * depth + captHist * 34 / 1024;
if ((alpha >= VALUE_DRAW || pos.non_pawn_material(us) != PieceValue[movedPiece])
&& !pos.see_ge(move, -margin))
continue;
}
else if (!ss->followPV || !PvNode)
{
int dIndex = std::min(int(depth), int(lmrDivisor.size())) - 1;
int history = (*contHist[0])[movedPiece][move.to_sq()]
+ (*contHist[1])[movedPiece][move.to_sq()]
+ sharedHistory.pawn_entry(pos)[movedPiece][move.to_sq()];
// Continuation history based pruning
if (history < -4313 * depth)
continue;
history += 64 * mainHistory[us][move.raw()] / 32;
// (*Scaler): Generally, lower divisors scale well
lmrDepth += history / lmrDivisor[dIndex];
Value futilityValue = ss->staticEval + 40 + 138 * !bestMove + 117 * lmrDepth
+ 90 * (ss->staticEval > alpha);
// Futility pruning: parent node
// (*Scaler): Generally, more frequent futility pruning
// scales well
if (!ss->inCheck && lmrDepth < 12 && futilityValue <= alpha)
{
if (bestValue <= futilityValue && !is_decisive(bestValue)
&& !is_win(futilityValue))
bestValue = futilityValue;
continue;
}
lmrDepth = std::max(lmrDepth, 0);
// Prune moves with negative SEE
if (!pos.see_ge(move, -25 * lmrDepth * lmrDepth))
continue;
}
}
// Step 15. Extensions
// Singular extension search. If all moves but one
// fail low on a search of (alpha-s, beta-s), and just one fails high on
// (alpha, beta), then that move is singular and should be extended. To
// verify this we do a reduced search on the position excluding the ttMove
// and if the result is lower than ttValue minus a margin, then we will
// extend the ttMove. Recursive singular search is avoided.
// (*Scaler) Generally, higher singularBeta (i.e closer to ttValue)
// and lower extension margins scale well.
if (!rootNode && move == ttData.move && !excludedMove && depth >= 6 + ss->ttPv
&& is_valid(ttData.value) && !is_decisive(ttData.value) && (ttData.bound & BOUND_LOWER)
&& ttData.depth >= depth - 3 && !is_shuffling(move, ss, pos))
{
Value singularBeta = ttData.value - (60 + 70 * (ss->ttPv && !PvNode)) * depth / 59;
Depth singularDepth = newDepth / 2;
ss->excludedMove = move;
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, singularDepth, cutNode);
ss->excludedMove = Move::none();
if (value < singularBeta)
{
int corrValAdj = std::abs(correctionValue) / 194822;
int doubleMargin = -3 + 201 * PvNode - 157 * !ttCapture - corrValAdj
- 1081 * ttMoveHistory / 117824 - (ss->ply > rootDepth) * 41;
int tripleMargin = 72 + 306 * PvNode - 188 * !ttCapture + 84 * ss->ttPv - corrValAdj
- (ss->ply > rootDepth) * 45;
extension =
1 + (value < singularBeta - doubleMargin) + (value < singularBeta - tripleMargin);
depth++;
}
// Multi-cut pruning
// Our ttMove is assumed to fail high based on the bound of the TT entry,
// and if after excluding the ttMove with a reduced search we fail high
// over the original beta, we assume this expected cut-node is not
// singular (multiple moves fail high), and we can prune the whole
// subtree by returning a softbound.
else if (value >= beta && !is_decisive(value))
{
ttMoveHistory << -442 - 108 * depth;
return value;
}
// Negative extensions
// If other moves failed high over (ttValue - margin) without the
// ttMove on a reduced search, but we cannot do multi-cut because
// (ttValue - margin) is lower than the original beta, we do not know
// if the ttMove is singular or can do a multi-cut, so we reduce the
// ttMove in favor of other moves based on some conditions:
// If the ttMove is assumed to fail high over current beta
else if (ttData.value >= beta)
extension = -3;
// If we are on a cutNode but the ttMove is not assumed to fail high
// over current beta
else if (cutNode)
extension = -2;
}
u64 nodeCount = rootNode ? u64(nodes) : 0;
// Step 16. Make the move
do_move(pos, move, st, givesCheck, ss);
// Add extension to new depth
newDepth += extension;
// Decrease reduction for PvNodes (*Scaler)
if (ss->ttPv)
r -= 2766 + PvNode * 1017 + (ttData.value > alpha) * 838
+ (ttData.depth >= depth) * (923 + cutNode * 955);
r += 714; // Base reduction offset to compensate for other tweaks
r -= moveCount * 62;
r -= std::abs(correctionValue) / 26131;
// Increase reduction for cut nodes
if (cutNode)
r += 3995 + 1059 * !ttData.move;
// Increase reduction if ttMove is a capture
if (ttCapture)
r += 1039;
// Increase reduction if next ply has a lot of fail high
if ((ss + 1)->cutoffCnt > 1)
r += 236 + 1079 * ((ss + 1)->cutoffCnt > 2) + 1143 * allNode;
// For first picked move (ttMove) reduce reduction
else if (move == ttData.move)
r = std::max(0, r - 2016);
if (capture)
ss->statScore = 809 * int(PieceValue[pos.captured_piece()]) / 128
+ captureHistory[movedPiece][move.to_sq()][type_of(pos.captured_piece())];
else
ss->statScore = 2 * mainHistory[us][move.raw()]
+ (*contHist[0])[movedPiece][move.to_sq()]
+ (*contHist[1])[movedPiece][move.to_sq()];
// Decrease/increase reduction for moves with a good/bad history
r -= ss->statScore * 445 / 4096;
// Scale up reductions for expected ALL nodes
if (allNode)
r += r * 272 / (256 * depth + 285);
// Step 17. Late moves reduction / extension (LMR)
if (depth >= 2 && moveCount > 1)
{
// In general we want to cap the LMR depth search at newDepth, but when
// reduction is negative, we allow this move a limited search extension
// beyond the first move depth.
// To prevent problems when the max value is less than the min value,
// std::clamp has been replaced by a more robust implementation.
Depth d = std::max(1, std::min(newDepth - r / 1024, newDepth + 2)) + PvNode;
ss->reduction = newDepth - d;
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha, d, true);
ss->reduction = 0;
// Do a full-depth search when reduced LMR search fails high
// (*Scaler) Shallower searches here don't scale well
if (value > alpha)
{
// Adjust full-depth search based on LMR results - if the result was
// good enough search deeper, if it was bad enough search shallower.
const bool doDeeperSearch = d < newDepth && value > bestValue + 52;
const bool doShallowerSearch = value < bestValue + 9;
newDepth += doDeeperSearch - doShallowerSearch;
if (newDepth > d)
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha, newDepth, !cutNode);
// Post LMR continuation history updates
update_continuation_histories(ss, movedPiece, move.to_sq(), 1415);
}
}
// Step 18. Full-depth search when LMR is skipped
else if (!PvNode || moveCount > 1)
{
// Increase reduction if ttMove is not present
if (!ttData.move)
r += 1085;
// Note that if expected reduction is high, we reduce search depth here
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha,
newDepth - (r > 5039) - (r > 5223 && newDepth > 2), !cutNode);
}
// For PV nodes only, do a full PV search on the first move or after a fail high,
// otherwise let the parent node fail low with value <= alpha and try another move.
if (PvNode && (moveCount == 1 || value > alpha))
{
(ss + 1)->pv = &pv;
(ss + 1)->pv->clear();
// Extend move from transposition table if we are about to dive into qsearch.
// decisive score handling improves mate finding and retrograde analysis.
if (move == ttData.move
&& ((is_valid(ttData.value) && is_decisive(ttData.value) && ttData.depth > 0)
|| ttData.depth > 1))
newDepth = std::max(newDepth, 1);
value = -search<PV>(pos, ss + 1, -beta, -alpha, newDepth, false);
}
// Step 19. Undo move
undo_move(pos, move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
// Step 20. Check for a new best move
// Finished searching the move. If a stop occurred, the return value of
// the search cannot be trusted, and we return immediately without updating
// best move, principal variation nor transposition table.
if (threads.stop.load(std::memory_order_relaxed))
return VALUE_ZERO;
if (rootNode)
{
RootMove& rm = *std::find(rootMoves.begin(), rootMoves.end(), move);
rm.effort += nodes - nodeCount;
u64 N = nodes - nodeCount;
u64 E_prev = std::max(u64(1), rm.effort - N);
// Dynamic EMA parameters for root move
constexpr u64 Scale = 32;
constexpr u64 ChiNumerator = 3;
constexpr u64 ChiDenominator = 2; // Chi = 3/2 = 1.5
constexpr u64 MinWeight = 12; // 37.5% minimum weight
constexpr u64 MaxWeight = 24; // 75% maximum weight
u64 w = std::clamp((Scale * N * ChiDenominator)
/ (N * ChiDenominator + ChiNumerator * E_prev),
MinWeight, MaxWeight);
u64 w_mss = std::min(w, u64(16));
i64 v2 = i64(value) * std::abs(value);
if (rm.averageScore == -VALUE_INFINITE)
rm.averageScore = value;
else
rm.averageScore = Value((value * w + rm.averageScore * (Scale - w)) / Scale);
if (rm.meanSquaredScore == -VALUE_INFINITE * VALUE_INFINITE)
rm.meanSquaredScore = value * std::abs(value);
else
rm.meanSquaredScore =
Value((v2 * w_mss + int64_t(rm.meanSquaredScore) * (Scale - w_mss)) / Scale);
// PV move or new best move?
if (moveCount == 1 || value > alpha)
{
rm.score = rm.uciScore = value;
rm.selDepth = selDepth;
rm.unset_bound_flags();
if (value >= beta)
{
rm.scoreLowerbound = true;
rm.uciScore = beta;
}
else if (value <= alpha)
{
rm.scoreUpperbound = true;
rm.uciScore = alpha;
}
rm.pv.resize(1);
assert((ss + 1)->pv);
for (Move pvMove : *(ss + 1)->pv)
rm.pv.push_back(pvMove);
// We record how often the best move has been changed in each iteration.
// This information is used for time management. In MultiPV mode,
// we must take care to only do this for the first PV line.
if (moveCount > 1 && !pvIdx)
++bestMoveChanges;
}
else
// All other moves but the PV, are set to the lowest value: this
// is not a problem when sorting because the sort is stable and the
// move position in the list is preserved - just the PV is pushed up.
rm.score = -VALUE_INFINITE;
}
// In case we have an alternative move equal in eval to the current bestmove,
// promote it to bestmove by pretending it just exceeds alpha (but not beta).
int inc = (value == bestValue && ss->ply + 2 >= rootDepth && (int(nodes) & 14) == 0
&& !is_win(std::abs(value) + 1));
if (value + inc > bestValue)
{
bestValue = value;
if (value + inc > alpha)
{
bestMove = move;
if (PvNode && !rootNode) // Update pv even in fail-high case
ss->pv->update(move, (ss + 1)->pv);
if (value >= beta)
{
// (*Scaler) Infrequent and small updates scale well
ss->cutoffCnt += (extension < 2) || PvNode;
assert(value >= beta); // Fail high
break;
}
// Reduce other moves if we have found at least one score improvement
if (depth > 2 && depth < 13 && !is_decisive(value))
depth -= 2;
assert(depth > 0);
alpha = value; // Update alpha! Always alpha < beta
}
}
// If the move is worse than some previously searched move,
// remember it, to update its stats later.
if (move != bestMove && moveCount <= SEARCHEDLIST_CAPACITY)
{
if (capture)
capturesSearched.push_back(move);
else
quietsSearched.push_back(move);
}
}
// Step 21. Check for mate and stalemate
// All legal moves have been searched and if there are no legal moves, it
// must be a mate or a stalemate. If we are in a singular extension search then
// return a fail low score.
assert(moveCount || !ss->inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
// Adjust best value for fail high cases
if (bestValue >= beta && !is_decisive(bestValue) && !is_decisive(alpha))
bestValue = (bestValue * depth + beta) / (depth + 1);
if (!moveCount)
bestValue = excludedMove ? alpha : ss->inCheck ? mated_in(ss->ply) : VALUE_DRAW;
// If there is a move that produces search value greater than alpha,
// we update the stats of searched moves.
else if (bestMove)
{
update_all_stats(pos, ss, *this, bestMove, prevSq, quietsSearched, capturesSearched, depth,
ttData.move, PvNode);
if (!PvNode)
ttMoveHistory << (bestMove == ttData.move ? 792 : -779);
}
// Bonus for prior quiet countermove that caused the fail low
else if (!priorCapture && prevSq != SQ_NONE)
{
int bonusScale = -245;
bonusScale -= (ss - 1)->statScore / 98;
bonusScale += std::min(59 * depth, 430);
bonusScale += 191 * ((ss - 1)->moveCount > 8);
bonusScale += 143 * (!ss->inCheck && bestValue <= ss->staticEval - 103);
bonusScale += 151 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 78);
bonusScale = std::max(bonusScale, 0);
// scaledBonus ranges from 0 to roughly 2.3M, overflows happen for multipliers larger than 900
const int scaledBonus = std::min(141 * depth - 82, 1472) * bonusScale;
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
scaledBonus * 236 / 16384);
mainHistory[~us][((ss - 1)->currentMove).raw()] << scaledBonus * 234 / 32768;
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << scaledBonus * 322 / 8192;
}
// Bonus for prior capture countermove that caused the fail low
else if (priorCapture && prevSq != SQ_NONE)
{
Piece capturedPiece = pos.captured_piece();
assert(capturedPiece != NO_PIECE);
captureHistory[pos.piece_on(prevSq)][prevSq][type_of(capturedPiece)] << 901;
}
if (PvNode)
bestValue = std::min(bestValue, maxValue);
// If no good move is found and the previous position was ttPv, then the previous
// opponent move is probably good and the new position is added to the search tree.
if (bestValue <= alpha)
ss->ttPv = ss->ttPv || (ss - 1)->ttPv;
// Write gathered information in transposition table. Note that the
// static evaluation is saved as it was before correction history.
if (!excludedMove && !(rootNode && pvIdx))
ttWriter.write(posKey, value_to_tt(bestValue, ss->ply), ss->ttPv,
bestValue >= beta ? BOUND_LOWER
: PvNode && bestMove ? BOUND_EXACT
: BOUND_UPPER,
moveCount != 0 ? depth : std::min(MAX_PLY - 1, depth + 6), bestMove,
unadjustedStaticEval, tt.generation());
// Adjust correction history if the best move is not a capture
// and the error direction matches whether we are above/below bounds.
if (!ss->inCheck && !(bestMove && pos.capture(bestMove))
&& (bestValue > ss->staticEval) == bool(bestMove))
{
auto bonus =
std::clamp(int(bestValue - ss->staticEval) * depth * (bestMove ? 12 : 18) / 128,
-CORRECTION_HISTORY_LIMIT / 4, CORRECTION_HISTORY_LIMIT / 4);
update_correction_history(pos, ss, *this, 1114 * bonus / 1024);
}
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
return bestValue;
}
// Quiescence search function, which is called by the main search function with
// depth zero, or recursively with further decreasing depth. With depth <= 0, we
// "should" be using static eval only, but tactical moves may confuse the static eval.
// To fight this horizon effect, we implement this qsearch of tactical moves.
// See https://www.chessprogramming.org/Horizon_Effect
// and https://www.chessprogramming.org/Quiescence_Search
template<NodeType nodeType>
Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta) {
static_assert(nodeType != Root);
constexpr bool PvNode = nodeType == PV;
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
// Check if we have an upcoming move that draws by repetition
if (alpha < VALUE_DRAW && pos.upcoming_repetition(ss->ply))
{
alpha = value_draw(nodes);
if (alpha >= beta)
return alpha;
}
PVMoves pv;
StateInfo st;
Key posKey;
Move move, bestMove;
Value bestValue, value, futilityBase;
bool pvHit, givesCheck, capture;
int moveCount;
// Step 1. Initialize node
if (PvNode)
{
(ss + 1)->pv = &pv;
ss->pv->clear();
}
bestMove = Move::none();
ss->inCheck = pos.checkers();
moveCount = 0;
// Used to send selDepth info to GUI (selDepth counts from 1, ply from 0)
if (PvNode && selDepth < ss->ply + 1)
selDepth = ss->ply + 1;
// Step 2. Check for an immediate draw or maximum ply reached
if (pos.is_draw(ss->ply) || ss->ply >= MAX_PLY)
return (ss->ply >= MAX_PLY && !ss->inCheck) ? evaluate(pos) : VALUE_DRAW;
assert(0 <= ss->ply && ss->ply < MAX_PLY);
// Step 3. Transposition table lookup
posKey = pos.key();
auto [ttHit, ttData, ttWriter] = tt.probe(posKey);
// Need further processing of the saved data
ss->ttHit = ttHit;
ttData.move = ttHit ? ttData.move : Move::none();
ttData.value = ttHit ? value_from_tt(ttData.value, ss->ply, pos.rule50_count()) : VALUE_NONE;
pvHit = ttHit && ttData.is_pv;
// At non-PV nodes we check for an early TT cutoff
if (!PvNode && ttData.depth >= DEPTH_QS
&& is_valid(ttData.value) // Can happen when !ttHit or when access race in probe()
&& (ttData.bound & (ttData.value >= beta ? BOUND_LOWER : BOUND_UPPER)))
return ttData.value;
// Step 4. Static evaluation of the position
Value unadjustedStaticEval = VALUE_NONE;
if (ss->inCheck)
bestValue = futilityBase = -VALUE_INFINITE;
else
{
const auto correctionValue = correction_value(*this, pos, ss);
if (ss->ttHit)
{
// Never assume anything about values stored in TT
unadjustedStaticEval = ttData.eval;
if (!is_valid(unadjustedStaticEval))
unadjustedStaticEval = evaluate(pos);
ss->staticEval = bestValue =
to_corrected_static_eval(unadjustedStaticEval, correctionValue);
// ttValue can be used as a better position evaluation
if (is_valid(ttData.value) && !is_decisive(ttData.value)
&& (ttData.bound & (ttData.value > bestValue ? BOUND_LOWER : BOUND_UPPER)))
bestValue = ttData.value;
}
else
{
unadjustedStaticEval = evaluate(pos);
ss->staticEval = bestValue =
to_corrected_static_eval(unadjustedStaticEval, correctionValue);
}
// Stand pat. Return immediately if static value is at least beta
if (bestValue >= beta)
{
if (!is_decisive(bestValue))
bestValue = (467 * bestValue + 557 * beta) / 1024;
if (!ss->ttHit)
ttWriter.write(posKey, VALUE_NONE, false, BOUND_LOWER, DEPTH_UNSEARCHED,
Move::none(), unadjustedStaticEval, tt.generation());
return bestValue;
}
if (bestValue > alpha)
alpha = bestValue;
futilityBase = ss->staticEval + 335;
}
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory};
Square prevSq = ((ss - 1)->currentMove).is_ok() ? ((ss - 1)->currentMove).to_sq() : SQ_NONE;
// Initialize a MovePicker object for the current position, and prepare to search
// the moves. We presently use two stages of move generator in quiescence search:
// captures, or evasions only when in check.
MovePicker mp(pos, ttData.move, DEPTH_QS, &mainHistory, &lowPlyHistory, &captureHistory,
contHist, &sharedHistory, ss->ply);
// Step 5. Loop through all pseudo-legal moves until no moves remain or a beta
// cutoff occurs.
while ((move = mp.next_move()) != Move::none())
{
assert(move.is_ok());
if (!pos.legal(move))
continue;
givesCheck = pos.gives_check(move);
capture = pos.capture_stage(move);
moveCount++;
// Step 6. Pruning
if (!is_loss(bestValue))
{
// Futility pruning and moveCount pruning
if (!givesCheck && move.to_sq() != prevSq && !is_loss(futilityBase)
&& move.type_of() != PROMOTION)
{
if (moveCount > 2)
continue;
Value futilityValue = futilityBase + PieceValue[pos.piece_on(move.to_sq())];
// If static eval + value of piece we are going to capture is
// much lower than alpha, we can prune this move.
if (futilityValue <= alpha)
{
bestValue = std::max(bestValue, futilityValue);
continue;
}
// If static exchange evaluation is low enough
// we can prune this move.
if (!pos.see_ge(move, alpha - futilityBase))
{
bestValue = std::max(bestValue, std::min(alpha, futilityBase));
continue;
}
}
// Skip non-captures
if (!capture)
continue;
// Do not search moves with bad enough SEE values
if (!pos.see_ge(move, -74))
continue;
}
// Step 7. Make and search the move
do_move(pos, move, st, givesCheck, ss);
value = -qsearch<nodeType>(pos, ss + 1, -beta, -alpha);
undo_move(pos, move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
// Step 8. Check for a new best move
if (value > bestValue)
{
bestValue = value;
if (value > alpha)
{
bestMove = move;
if (PvNode) // Update pv even in fail-high case
ss->pv->update(move, (ss + 1)->pv);
if (value < beta) // Update alpha here!
alpha = value;
else
break; // Fail high
}
}
}
// Step 9. Check for mate and stalemate
// All legal moves have been searched. A special case: if we are
// in check and no legal moves were found, it is checkmate.
if (!moveCount)
{
if (ss->inCheck) // Checkmate!
{
assert(!MoveList<LEGAL>(pos).size());
return mated_in(ss->ply); // Plies to mate from the root
}
// Only check for stalemate under specific conditions
Color us = pos.side_to_move();
if (!(pawn_single_push_bb(us, pos.pieces(us, PAWN)) & ~pos.pieces())
&& !pos.non_pawn_material(us) && type_of(pos.captured_piece()) >= KNIGHT
&& !MoveList<LEGAL>(pos).size())
bestValue = VALUE_DRAW;
}
if (!is_decisive(bestValue) && bestValue > beta)
bestValue = (481 * bestValue + 543 * beta) / 1024;
// Save gathered info in transposition table. The static evaluation
// is saved as it was before adjustment by correction history.
ttWriter.write(posKey, value_to_tt(bestValue, ss->ply), pvHit,
bestValue >= beta ? BOUND_LOWER : BOUND_UPPER, DEPTH_QS, bestMove,
unadjustedStaticEval, tt.generation());
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
return bestValue;
}
int Search::Worker::reduction(bool i, Depth d, int mn, int delta) const {
int reductionScale = reductions[d] * reductions[mn];
return reductionScale - delta * 617 / rootDelta + !i * reductionScale * 194 / 512 + 1027;
}
// elapsed() returns the time elapsed since the search started. If the
// 'nodestime' option is enabled, it will return the count of nodes searched
// instead. This function is called to check whether the search should be
// stopped based on predefined thresholds like time limits or nodes searched.
TimePoint Search::Worker::elapsed() const {
return main_manager()->tm.elapsed([this]() { return threads.nodes_searched(); });
}
Value Search::Worker::evaluate(const Position& pos) {
return Eval::evaluate(network[numaAccessToken], pos, accumulatorStack, refreshTable,
optimism[pos.side_to_move()]);
}
namespace {
// Adjusts a mate or TB score from "plies to mate from the root" to
// "plies to mate from the current position". Standard scores are unchanged.
// The function is called before storing a value in the transposition table.
Value value_to_tt(Value v, int ply) { return is_win(v) ? v + ply : is_loss(v) ? v - ply : v; }
// Inverse of value_to_tt(): it adjusts a mate or TB score from the transposition
// table (which refers to the plies to mate/be mated from current position) to
// "plies to mate/be mated (TB win/loss) from the root". However, to avoid
// potentially false mate or TB scores related to the 50 moves rule and the
// graph history interaction, we return the highest non-TB score instead.
Value value_from_tt(Value v, int ply, int r50c) {
if (!is_valid(v))
return VALUE_NONE;
// handle TB win or better
if (is_win(v))
{
// Downgrade a potentially false mate score
if (is_mate(v) && VALUE_MATE - v > 100 - r50c)
return VALUE_TB_WIN_IN_MAX_PLY - 1;
// Downgrade a potentially false TB score.
if (VALUE_TB - v > 100 - r50c)
return VALUE_TB_WIN_IN_MAX_PLY - 1;
return v - ply;
}
// handle TB loss or worse
if (is_loss(v))
{
// Downgrade a potentially false mate score.
if (is_mated(v) && VALUE_MATE + v > 100 - r50c)
return VALUE_TB_LOSS_IN_MAX_PLY + 1;
// Downgrade a potentially false TB score.
if (VALUE_TB + v > 100 - r50c)
return VALUE_TB_LOSS_IN_MAX_PLY + 1;
return v + ply;
}
return v;
}
// Updates stats at the end of search() when a bestMove is found
void update_all_stats(const Position& pos,
Stack* ss,
Search::Worker& workerThread,
Move bestMove,
Square prevSq,
SearchedList& quietsSearched,
SearchedList& capturesSearched,
Depth depth,
Move ttMove,
bool PvNode) {
CapturePieceToHistory& captureHistory = workerThread.captureHistory;
Piece movedPiece = pos.moved_piece(bestMove);
PieceType capturedPiece;
int bonus =
std::min(134 * depth - 79, 1572) + 382 * (bestMove == ttMove) + (ss - 1)->statScore / 30;
int malus = std::min(1005 * depth - 205, 2218);
if (!PvNode)
// Important: don't remove the cast to a 64-bit number else the multiplication
// can overflow on 32-bit platforms which would change the bench signature
bonus += int(bonus * u64(quietsSearched.size() + capturesSearched.size()) / 256);
if (!pos.capture_stage(bestMove))
{
update_quiet_histories(pos, ss, workerThread, bestMove, bonus * 824 / 1024);
int actualMalus = malus * 1136 / 1024;
// Decrease stats for all non-best quiet moves
for (Move move : quietsSearched)
{
actualMalus = actualMalus * 956 / 1024;
update_quiet_histories(pos, ss, workerThread, move, -actualMalus);
}
}
else
{
// Increase stats for the best move in case it was a capture move
capturedPiece = type_of(pos.piece_on(bestMove.to_sq()));
captureHistory[movedPiece][bestMove.to_sq()][capturedPiece] << bonus * 1366 / 1024;
}
// Extra penalty for a quiet early move that was not a TT move in
// previous ply when it gets refuted.
if (prevSq != SQ_NONE && ((ss - 1)->moveCount == 1 + (ss - 1)->ttHit) && !pos.captured_piece())
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -malus * 683 / 1024);
// Decrease stats for all non-best capture moves
for (Move move : capturesSearched)
{
movedPiece = pos.moved_piece(move);
capturedPiece = type_of(pos.piece_on(move.to_sq()));
captureHistory[movedPiece][move.to_sq()][capturedPiece] << -malus * 1518 / 1024;
}
}
// Updates the continuation histories for the move pairs formed by
// the current move and the moves played in previous plies.
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
static constexpr std::array<ConthistBonus, 6> conthist_bonuses = {
{{1, 1040}, {2, 780}, {3, 300}, {4, 537}, {5, 129}, {6, 423}}};
// Multipliers for positive history consistency
constexpr int CMHCMultipliers[] = {96, 113, 101, 105, 127, 121, 126};
int positiveCount = 0;
for (const auto [i, weight] : conthist_bonuses)
{
// Only update the first 2 continuation histories if we are in check
if (ss->inCheck && i > 2)
break;
if (((ss - i)->currentMove).is_ok())
{
auto& historyEntry = (*(ss - i)->continuationHistory)[pc][to];
if (historyEntry > 0)
positiveCount++;
int multiplier = CMHCMultipliers[positiveCount];
historyEntry << (bonus * weight * multiplier / 131072) + 71 * (i < 2);
}
}
}
// Updates move sorting heuristics
void update_quiet_histories(
const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus) {
Color us = pos.side_to_move();
workerThread.mainHistory[us][move.raw()] << bonus; // Untuned to prevent duplicate effort
if (ss->ply < LOW_PLY_HISTORY_SIZE)
workerThread.lowPlyHistory[ss->ply][move.raw()] << bonus * 663 / 1024;
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus * 820 / 1024);
workerThread.sharedHistory.pawn_entry(pos)[pos.moved_piece(move)][move.to_sq()]
<< bonus * (bonus > -7 ? 1038 : 525) / 1024;
}
}
// When playing with strength handicap, choose the best move among a set of
// RootMoves using a statistical rule dependent on 'level'. Idea by Heinz van Saanen.
Move Skill::pick_best(const RootMoves& rootMoves, usize multiPV) {
static PRNG rng(now()); // PRNG sequence should be non-deterministic
// With tablebases at the root, rootMoves are ordered by tbRank rather than by
// score, so compute the score range explicitly to keep 'delta' non-negative.
Value topScore = rootMoves[0].score;
Value minScore = rootMoves[0].score;
for (usize i = 1; i < multiPV; ++i)
{
topScore = std::max(topScore, rootMoves[i].score);
minScore = std::min(minScore, rootMoves[i].score);
}
int delta = std::min(topScore - minScore, int(PawnValue));
int maxScore = -VALUE_INFINITE;
double weakness = 120 - 2 * level;
// Choose best move. For each move score we add two terms, both dependent on
// weakness. One is deterministic and bigger for weaker levels, and one is
// random. Then we choose the move with the resulting highest score.
for (usize i = 0; i < multiPV; ++i)
{
// This is our magic formula
int push = int(weakness * int(topScore - rootMoves[i].score)
+ delta * (rng.rand<unsigned>() % int(weakness)))
/ 128;
if (rootMoves[i].score + push >= maxScore)
{
maxScore = rootMoves[i].score + push;
best = rootMoves[i].pv[0];
}
}
return best;
}
// Used to print debug info and, more importantly, to detect
// when we are out of available time and thus stop the search.
void SearchManager::check_time(Search::Worker& worker) {
if (--callsCnt > 0)
return;
// When using nodes, ensure checking rate is not lower than 0.1% of nodes
callsCnt = worker.limits.nodes ? std::min(512, int(worker.limits.nodes / 1024)) : 512;
static TimePoint lastInfoTime = now();
TimePoint elapsed = tm.elapsed([&worker]() { return worker.threads.nodes_searched(); });
TimePoint tick = worker.limits.startTime + elapsed;
if (tick - lastInfoTime >= 1000)
{
lastInfoTime = tick;
dbg_print();
}
// We should not stop pondering until told so by the GUI
if (ponder)
return;
if ((worker.limits.use_time_management() && (elapsed > tm.maximum() || stopOnPonderhit))
|| (worker.limits.movetime && elapsed >= worker.limits.movetime)
|| (worker.limits.nodes && worker.threads.nodes_searched() >= worker.limits.nodes))
worker.threads.stop = true;
}
// Used to correct and extend PVs for moves that have a TB (but not a mate) score.
// Keeps the search based PV for as long as it is verified to maintain the game
// outcome, truncates afterwards. Finally, extends to mate the PV, providing a
// possible continuation (but not a proven mating line).
void syzygy_extend_pv(const OptionsMap& options,
const Search::LimitsType& limits,
Position& pos,
RootMove& rootMove,
Value& v) {
auto t_start = std::chrono::steady_clock::now();
int moveOverhead = int(options["Move Overhead"]);
bool rule50 = bool(options["Syzygy50MoveRule"]);
// Do not use more than moveOverhead / 2 time, if time management is active
auto time_abort = [&t_start, &moveOverhead, &limits]() -> bool {
auto t_end = std::chrono::steady_clock::now();
return limits.use_time_management()
&& 2 * std::chrono::duration<double, std::milli>(t_end - t_start).count()
> moveOverhead;
};
std::list<StateInfo> sts;
// Step 0, do the rootMove, no correction allowed, as needed for MultiPV in TB.
auto& stRoot = sts.emplace_back();
pos.do_move(rootMove.pv[0], stRoot);
int ply = 1;
// Step 1, walk the PV to the last position in TB with correct decisive score
while (usize(ply) < rootMove.pv.size())
{
Move& pvMove = rootMove.pv[ply];
RootMoves legalMoves;
for (const auto& m : MoveList<LEGAL>(pos))
legalMoves.emplace_back(m);
TB::Config config = TB::rank_root_moves(options, pos, legalMoves, false, time_abort);
RootMove& rm = *std::find(legalMoves.begin(), legalMoves.end(), pvMove);
if (legalMoves[0].tbRank != rm.tbRank)
break;
ply++;
auto& st = sts.emplace_back();
pos.do_move(pvMove, st);
// Do not allow for repetitions or drawing moves along the PV in TB regime
if (config.rootInTB && ((rule50 && pos.is_draw(ply)) || pos.is_repetition(ply)))
{
pos.undo_move(pvMove);
ply--;
break;
}
// Full PV shown will thus be validated and end in TB.
// If we cannot validate the full PV in time, we do not show it.
if (config.rootInTB && time_abort())
break;
}
// Resize the PV to the correct part
rootMove.pv.resize(ply);
// Step 2, now extend the PV to mate, as if the user explored syzygy-tables.info
// using top ranked moves (minimal DTZ), which gives optimal mates only for simple
// endgames e.g. KRvK.
while (!(rule50 && pos.is_draw(0)))
{
if (time_abort())
break;
RootMoves legalMoves;
for (const auto& m : MoveList<LEGAL>(pos))
{
auto& rm = legalMoves.emplace_back(m);
StateInfo tmpSI;
pos.do_move(m, tmpSI);
// Give a score of each move to break DTZ ties restricting opponent mobility,
// but not giving the opponent a capture.
for (const auto& mOpp : MoveList<LEGAL>(pos))
rm.tbRank -= pos.capture(mOpp) ? 100 : 1;
pos.undo_move(m);
}
// Mate found
if (legalMoves.size() == 0)
break;
// Sort moves according to their above assigned rank.
// This will break ties for moves with equal DTZ in rank_root_moves.
std::stable_sort(
legalMoves.begin(), legalMoves.end(),
[](const Search::RootMove& a, const Search::RootMove& b) { return a.tbRank > b.tbRank; });
// The winning side tries to minimize DTZ, the losing side maximizes it
TB::Config config = TB::rank_root_moves(options, pos, legalMoves, true, time_abort);
// If DTZ is not available we might not find a mate, so we bail out
if (!config.rootInTB || config.cardinality > 0)
break;
ply++;
Move& pvMove = legalMoves[0].pv[0];
rootMove.pv.push_back(pvMove);
auto& st = sts.emplace_back();
pos.do_move(pvMove, st);
}
// Finding a draw in this function is an exceptional case, that cannot happen when rule50 is false or
// during engine game play, since we have a winning score, and play correctly
// with TB support. However, it can be that a position is draw due to the 50 move
// rule if it has been reached on the board with a non-optimal 50 move counter
// (e.g. 8/8/6k1/3B4/3K4/4N3/8/8 w - - 54 106 ) which TB with dtz counter rounding
// cannot always correctly rank. See also
// https://github.com/official-stockfish/Stockfish/issues/5175#issuecomment-2058893495
// We adjust the score to match the found PV. Note that a TB loss score can be
// displayed if the engine did not find a drawing move yet, but eventually search
// will figure it out (e.g. 1kq5/q2r4/5K2/8/8/8/8/7Q w - - 96 1 )
if (pos.is_draw(0))
v = VALUE_DRAW;
// Undo the PV moves
for (usize i = rootMove.pv.size(); i > 0; --i)
pos.undo_move(rootMove.pv[i - 1]);
// Inform if we couldn't get a full extension in time
if (time_abort())
sync_cout
<< "info string Syzygy based PV extension requires more time, increase Move Overhead as needed."
<< sync_endl;
}
void SearchManager::output_pv(Search::Worker& worker,
const ThreadPool& threads,
const TranspositionTable& tt,
Depth depth) {
const auto nodes = threads.nodes_searched();
auto& rootMoves = worker.rootMoves;
auto& pos = worker.rootPos;
usize multiPV = std::min(usize(worker.options["MultiPV"]), rootMoves.size());
u64 tbHits = threads.tb_hits() + (worker.tbConfig.rootInTB ? rootMoves.size() : 0);
for (usize i = 0; i < multiPV; ++i)
{
bool usePreviousScore = rootMoves[i].score == -VALUE_INFINITE;
if (depth == 1 && usePreviousScore && i > 0)
continue;
Depth d = usePreviousScore ? std::max(1, depth - 1) : depth;
Value v = usePreviousScore ? rootMoves[i].previousScore : rootMoves[i].uciScore;
if (v == -VALUE_INFINITE)
v = VALUE_ZERO;
bool isTBScore = worker.tbConfig.rootInTB && !is_mate_or_mated(v);
v = isTBScore ? rootMoves[i].tbScore : v;
// Potentially correct and extend the PV, and in exceptional cases v.
// Previous PVs have already been extended. Bound flags indicate an unreliable PV.
if (is_decisive(v) && !is_mate_or_mated(v) && !usePreviousScore
&& (!rootMoves[i].score_is_bound() || isTBScore))
syzygy_extend_pv(worker.options, worker.limits, pos, rootMoves[i], v);
std::string pv;
for (Move m : usePreviousScore ? rootMoves[i].previousPV : rootMoves[i].pv)
pv += UCIEngine::move(m, pos.is_chess960()) + " ";
// Remove last whitespace
if (!pv.empty())
pv.pop_back();
auto wdl = worker.options["UCI_ShowWDL"] ? UCIEngine::wdl(v, pos) : "";
auto bound = rootMoves[i].scoreLowerbound
? "lowerbound"
: (rootMoves[i].scoreUpperbound ? "upperbound" : "");
InfoFull info;
info.depth = d;
info.selDepth = rootMoves[i].selDepth;
info.multiPV = i + 1;
info.score = {v, pos};
info.wdl = wdl;
// TB and previous scores are exact, even though their bound flags may say otherwise.
if (!(isTBScore || usePreviousScore))
info.bound = bound;
TimePoint time = std::max(TimePoint(1), tm.elapsed_time());
info.timeMs = time;
info.nodes = nodes;
info.nps = nodes * 1000 / time;
info.tbHits = tbHits;
info.pv = pv;
info.hashfull = tt.hashfull();
updates.onUpdateFull(info);
}
}
// Called in case we have no ponder move before exiting the search,
// for instance, in case we stop the search during a fail high at root.
// We try hard to have a ponder move to return to the GUI,
// otherwise in case of 'ponder on' we have nothing to think about.
bool RootMove::extract_ponder_from_tt(const TranspositionTable& tt, Position& pos) {
assert(pv.size() == 1 && pv[0] != Move::none());
StateInfo st;
pos.do_move(pv[0], st, &tt);
if (!pos.is_draw(1))
{
auto [ttHit, ttData, ttWriter] = tt.probe(pos.key());
if (ttHit && MoveList<LEGAL>(pos).contains(ttData.move))
pv.push_back(ttData.move);
}
pos.undo_move(pv[0]);
return pv.size() > 1;
}
} // namespace Stockfish