mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-22 12:47:08 +00:00
closes https://github.com/official-stockfish/Stockfish/pull/5298 No functional change
908 lines
32 KiB
C++
908 lines
32 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NUMA_H_INCLUDED
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#define NUMA_H_INCLUDED
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#include <atomic>
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#include <cstdint>
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#include <cstdlib>
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#include <iostream>
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#include <limits>
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#include <map>
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#include <memory>
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#include <set>
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#include <sstream>
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#include <string>
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#include <thread>
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#include <utility>
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#include <vector>
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// We support linux very well, but we explicitly do NOT support Android, partially because
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// there are potential issues with `lscpu`, `popen` availability, and partially because
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// there's no NUMA environments running Android and there probably won't be.
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#if defined(__linux__) && !defined(__ANDROID__)
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#if !defined(_GNU_SOURCE)
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#define _GNU_SOURCE
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#endif
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#include <sched.h>
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#elif defined(_WIN32)
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// On Windows each processor group can have up to 64 processors.
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// https://learn.microsoft.com/en-us/windows/win32/procthread/processor-groups
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static constexpr size_t WIN_PROCESSOR_GROUP_SIZE = 64;
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#if !defined(NOMINMAX)
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#define NOMINMAX
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#endif
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#include <windows.h>
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#if defined small
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#undef small
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#endif
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// https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-setthreadselectedcpusetmasks
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using SetThreadSelectedCpuSetMasks_t = BOOL (*)(HANDLE, PGROUP_AFFINITY, USHORT);
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// https://learn.microsoft.com/en-us/windows/win32/api/processtopologyapi/nf-processtopologyapi-setthreadgroupaffinity
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using SetThreadGroupAffinity_t = BOOL (*)(HANDLE, const GROUP_AFFINITY*, PGROUP_AFFINITY);
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#endif
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#include "misc.h"
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namespace Stockfish {
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using CpuIndex = size_t;
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using NumaIndex = size_t;
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inline const CpuIndex SYSTEM_THREADS_NB =
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std::max<CpuIndex>(1, std::thread::hardware_concurrency());
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// We want to abstract the purpose of storing the numa node index somewhat.
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// Whoever is using this does not need to know the specifics of the replication
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// machinery to be able to access NUMA replicated memory.
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class NumaReplicatedAccessToken {
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public:
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NumaReplicatedAccessToken() :
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n(0) {}
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explicit NumaReplicatedAccessToken(NumaIndex idx) :
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n(idx) {}
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NumaIndex get_numa_index() const { return n; }
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private:
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NumaIndex n;
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};
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// Designed as immutable, because there is no good reason to alter an already existing config
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// in a way that doesn't require recreating it completely, and it would be complex and expensive
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// to maintain class invariants.
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// The CPU (processor) numbers always correspond to the actual numbering used by the system.
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// NOTE: the numbering is only valid within the process, as for example on Windows
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// every process gets a "virtualized" set of processors that respects the current affinity
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// The NUMA node numbers MAY NOT correspond to the system's numbering of the NUMA nodes.
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// In particular, empty nodes may be removed, or the user may create custom nodes.
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// It is guaranteed that NUMA nodes are NOT empty, i.e. every node exposed by NumaConfig
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// has at least one processor assigned.
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//
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// Until Stockfish doesn't support exceptions all places where an exception should be thrown
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// are replaced by std::exit.
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class NumaConfig {
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public:
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NumaConfig() :
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highestCpuIndex(0),
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customAffinity(false) {
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const auto numCpus = SYSTEM_THREADS_NB;
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add_cpu_range_to_node(NumaIndex{0}, CpuIndex{0}, numCpus - 1);
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}
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static std::set<CpuIndex> get_process_affinity() {
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std::set<CpuIndex> cpus;
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// For unsupported systems, or in case of a soft error, we may assume all processors
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// are available for use.
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[[maybe_unused]] auto set_to_all_cpus = [&]() {
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for (CpuIndex c = 0; c < SYSTEM_THREADS_NB; ++c)
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cpus.insert(c);
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};
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#if defined(__linux__) && !defined(__ANDROID__)
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// cpu_set_t by default holds 1024 entries. This may not be enough soon,
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// but there is no easy way to determine how many threads there actually is.
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// In this case we just choose a reasonable upper bound.
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static constexpr CpuIndex MaxNumCpus = 1024 * 64;
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cpu_set_t* mask = CPU_ALLOC(MaxNumCpus);
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if (mask == nullptr)
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std::exit(EXIT_FAILURE);
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const size_t masksize = CPU_ALLOC_SIZE(MaxNumCpus);
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CPU_ZERO_S(masksize, mask);
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const int status = sched_getaffinity(0, masksize, mask);
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if (status != 0)
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{
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CPU_FREE(mask);
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std::exit(EXIT_FAILURE);
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}
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for (CpuIndex c = 0; c < MaxNumCpus; ++c)
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if (CPU_ISSET_S(c, masksize, mask))
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cpus.insert(c);
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CPU_FREE(mask);
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#elif defined(_WIN32)
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// Windows is problematic and weird due to multiple ways of setting affinity, processor groups,
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// and behaviour changes between versions. It's unclear if we can support this feature
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// on Windows in the same way we do on Linux.
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// Apparently when affinity is set via either start /affinity or msys2 taskset
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// the function GetNumaProcessorNodeEx completely disregards the processors that we do not
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// have affinity more. Moreover, the indices are shifted to start from 0, indicating that Windows
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// is providing a whole new mapping of processors to this process. This is problematic in some cases
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// but it at least allows us to [probably] support this affinity restriction feature by default.
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// So overall, Windows appears to "virtualize" a set of processors and processor groups for every
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// process. It's unclear if this assignment can change while the process is running.
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// std::thread::hardware_concurrency() returns the number of processors that's consistent
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// with GetNumaProcessorNodeEx, so we can just add all of them.
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set_to_all_cpus();
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#else
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// For other systems we assume the process is allowed to execute on all processors.
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set_to_all_cpus();
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#endif
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return cpus;
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}
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// This function queries the system for the mapping of processors to NUMA nodes.
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// On Linux we utilize `lscpu` to avoid libnuma.
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// On Windows we utilize GetNumaProcessorNodeEx, which has its quirks, see
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// comment for Windows implementation of get_process_affinity
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static NumaConfig from_system(bool respectProcessAffinity = true) {
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NumaConfig cfg = empty();
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std::set<CpuIndex> allowedCpus;
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if (respectProcessAffinity)
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allowedCpus = get_process_affinity();
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else
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{
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for (CpuIndex c = 0; c < SYSTEM_THREADS_NB; ++c)
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allowedCpus.insert(c);
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}
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auto is_cpu_allowed = [&](CpuIndex c) { return allowedCpus.count(c) == 1; };
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#if defined(__linux__) && !defined(__ANDROID__)
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// On Linux things are straightforward, since there's no processor groups and
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// any thread can be scheduled on all processors.
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// This command produces output in the following form
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// CPU NODE
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// 0 0
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// 1 0
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// 2 1
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// 3 1
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//
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// On some systems it may use '-' to signify no NUMA node, in which case we assume it's in node 0.
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auto lscpuOpt = get_system_command_output("lscpu -e=cpu,node");
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if (lscpuOpt.has_value())
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{
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std::istringstream ss(*lscpuOpt);
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// skip the list header
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ss.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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while (true)
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{
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CpuIndex c;
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NumaIndex n;
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ss >> c;
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if (!ss)
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break;
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ss >> n;
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if (!ss)
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{
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ss.clear();
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std::string dummy;
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ss >> dummy;
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n = 0;
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}
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if (is_cpu_allowed(c))
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cfg.add_cpu_to_node(n, c);
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}
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}
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else
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{
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for (CpuIndex c = 0; c < SYSTEM_THREADS_NB; ++c)
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if (is_cpu_allowed(c))
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cfg.add_cpu_to_node(NumaIndex{0}, c);
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}
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#elif defined(_WIN32)
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// Since Windows 11 and Windows Server 2022 thread affinities can span
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// processor groups and can be set as such by a new WinAPI function.
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static const bool CanAffinitySpanProcessorGroups = []() {
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HMODULE k32 = GetModuleHandle(TEXT("Kernel32.dll"));
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auto SetThreadSelectedCpuSetMasks_f = SetThreadSelectedCpuSetMasks_t(
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(void (*)()) GetProcAddress(k32, "SetThreadSelectedCpuSetMasks"));
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return SetThreadSelectedCpuSetMasks_f != nullptr;
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}();
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WORD numProcGroups = GetActiveProcessorGroupCount();
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for (WORD procGroup = 0; procGroup < numProcGroups; ++procGroup)
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{
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for (BYTE number = 0; number < WIN_PROCESSOR_GROUP_SIZE; ++number)
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{
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PROCESSOR_NUMBER procnum;
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procnum.Group = procGroup;
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procnum.Number = number;
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procnum.Reserved = 0;
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USHORT nodeNumber;
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// When start /affinity or taskset was used to run this process with restricted affinity
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// GetNumaProcessorNodeEx will NOT correspond to the system's processor setup, instead
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// it appears to follow a completely new processor assignment, made specifically for this process,
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// in which processors that this process has affinity for are remapped, and only those are remapped,
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// to form a new set of processors. In other words, we can only get processors
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// which we have affinity for this way. This means that the behaviour for
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// `respectProcessAffinity == false` may be unexpected when affinity is set from outside,
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// while the behaviour for `respectProcessAffinity == true` is given by default.
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const BOOL status = GetNumaProcessorNodeEx(&procnum, &nodeNumber);
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const CpuIndex c = static_cast<CpuIndex>(procGroup) * WIN_PROCESSOR_GROUP_SIZE
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+ static_cast<CpuIndex>(number);
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if (status != 0 && nodeNumber != std::numeric_limits<USHORT>::max()
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&& is_cpu_allowed(c))
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{
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cfg.add_cpu_to_node(nodeNumber, c);
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}
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}
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}
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// Split the NUMA nodes to be contained within a group if necessary.
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// This is needed between Windows 10 Build 20348 and Windows 11, because
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// the new NUMA allocation behaviour was introduced while there was
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// still no way to set thread affinity spanning multiple processor groups.
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// See https://learn.microsoft.com/en-us/windows/win32/procthread/numa-support
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if (!CanAffinitySpanProcessorGroups)
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{
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NumaConfig splitCfg = empty();
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NumaIndex splitNodeIndex = 0;
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for (const auto& cpus : cfg.nodes)
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{
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if (cpus.empty())
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continue;
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size_t lastProcGroupIndex = *(cpus.begin()) / WIN_PROCESSOR_GROUP_SIZE;
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for (CpuIndex c : cpus)
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{
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const size_t procGroupIndex = c / WIN_PROCESSOR_GROUP_SIZE;
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if (procGroupIndex != lastProcGroupIndex)
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{
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splitNodeIndex += 1;
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lastProcGroupIndex = procGroupIndex;
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}
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splitCfg.add_cpu_to_node(splitNodeIndex, c);
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}
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splitNodeIndex += 1;
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}
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cfg = std::move(splitCfg);
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}
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#else
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// Fallback for unsupported systems.
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for (CpuIndex c = 0; c < SYSTEM_THREADS_NB; ++c)
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if (is_cpu_allowed(c))
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cfg.add_cpu_to_node(NumaIndex{0}, c);
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#endif
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// We have to ensure no empty NUMA nodes persist.
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cfg.remove_empty_numa_nodes();
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return cfg;
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}
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// ':'-separated numa nodes
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// ','-separated cpu indices
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// supports "first-last" range syntax for cpu indices
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// For example "0-15,128-143:16-31,144-159:32-47,160-175:48-63,176-191"
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static NumaConfig from_string(const std::string& s) {
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NumaConfig cfg = empty();
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NumaIndex n = 0;
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for (auto&& nodeStr : split(s, ":"))
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{
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bool addedAnyCpuInThisNode = false;
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for (const std::string& cpuStr : split(nodeStr, ","))
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{
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if (cpuStr.empty())
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continue;
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auto parts = split(cpuStr, "-");
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if (parts.size() == 1)
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{
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const CpuIndex c = CpuIndex{str_to_size_t(parts[0])};
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if (!cfg.add_cpu_to_node(n, c))
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std::exit(EXIT_FAILURE);
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}
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else if (parts.size() == 2)
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{
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const CpuIndex cfirst = CpuIndex{str_to_size_t(parts[0])};
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const CpuIndex clast = CpuIndex{str_to_size_t(parts[1])};
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if (!cfg.add_cpu_range_to_node(n, cfirst, clast))
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std::exit(EXIT_FAILURE);
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}
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else
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{
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std::exit(EXIT_FAILURE);
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}
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addedAnyCpuInThisNode = true;
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}
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if (addedAnyCpuInThisNode)
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n += 1;
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}
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cfg.customAffinity = true;
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return cfg;
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}
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NumaConfig(const NumaConfig&) = delete;
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NumaConfig(NumaConfig&&) = default;
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NumaConfig& operator=(const NumaConfig&) = delete;
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NumaConfig& operator=(NumaConfig&&) = default;
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bool is_cpu_assigned(CpuIndex n) const { return nodeByCpu.count(n) == 1; }
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NumaIndex num_numa_nodes() const { return nodes.size(); }
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CpuIndex num_cpus_in_numa_node(NumaIndex n) const {
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assert(n < nodes.size());
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return nodes[n].size();
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}
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CpuIndex num_cpus() const { return nodeByCpu.size(); }
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bool requires_memory_replication() const { return customAffinity || nodes.size() > 1; }
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std::string to_string() const {
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std::string str;
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bool isFirstNode = true;
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for (auto&& cpus : nodes)
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{
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if (!isFirstNode)
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str += ":";
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bool isFirstSet = true;
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auto rangeStart = cpus.begin();
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for (auto it = cpus.begin(); it != cpus.end(); ++it)
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{
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auto next = std::next(it);
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if (next == cpus.end() || *next != *it + 1)
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{
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// cpus[i] is at the end of the range (may be of size 1)
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if (!isFirstSet)
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str += ",";
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const CpuIndex last = *it;
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if (it != rangeStart)
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{
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const CpuIndex first = *rangeStart;
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str += std::to_string(first);
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str += "-";
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str += std::to_string(last);
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}
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else
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str += std::to_string(last);
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rangeStart = next;
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isFirstSet = false;
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}
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}
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isFirstNode = false;
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}
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return str;
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}
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bool suggests_binding_threads(CpuIndex numThreads) const {
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// If we can reasonably determine that the threads can't be contained
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// by the OS within the first NUMA node then we advise distributing
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// and binding threads. When the threads are not bound we can only use
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// NUMA memory replicated objects from the first node, so when the OS
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// has to schedule on other nodes we lose performance.
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// We also suggest binding if there's enough threads to distribute among nodes
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// with minimal disparity.
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// We try to ignore small nodes, in particular the empty ones.
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// If the affinity set by the user does not match the affinity given by the OS
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// then binding is necessary to ensure the threads are running on correct processors.
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if (customAffinity)
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return true;
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// We obviously can't distribute a single thread, so a single thread should never be bound.
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if (numThreads <= 1)
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return false;
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size_t largestNodeSize = 0;
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for (auto&& cpus : nodes)
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if (cpus.size() > largestNodeSize)
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largestNodeSize = cpus.size();
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auto is_node_small = [largestNodeSize](const std::set<CpuIndex>& node) {
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static constexpr double SmallNodeThreshold = 0.6;
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return static_cast<double>(node.size()) / static_cast<double>(largestNodeSize)
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<= SmallNodeThreshold;
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};
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size_t numNotSmallNodes = 0;
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for (auto&& cpus : nodes)
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if (!is_node_small(cpus))
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numNotSmallNodes += 1;
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return (numThreads > largestNodeSize / 2 || numThreads >= numNotSmallNodes * 4)
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&& nodes.size() > 1;
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}
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std::vector<NumaIndex> distribute_threads_among_numa_nodes(CpuIndex numThreads) const {
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std::vector<NumaIndex> ns;
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if (nodes.size() == 1)
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{
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// special case for when there's no NUMA nodes
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// doesn't buy us much, but let's keep the default path simple
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ns.resize(numThreads, NumaIndex{0});
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}
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else
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{
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std::vector<size_t> occupation(nodes.size(), 0);
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for (CpuIndex c = 0; c < numThreads; ++c)
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{
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NumaIndex bestNode{0};
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float bestNodeFill = std::numeric_limits<float>::max();
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for (NumaIndex n = 0; n < nodes.size(); ++n)
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{
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float fill =
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static_cast<float>(occupation[n] + 1) / static_cast<float>(nodes[n].size());
|
|
// NOTE: Do we want to perhaps fill the first available node up to 50% first before considering other nodes?
|
|
// Probably not, because it would interfere with running multiple instances. We basically shouldn't
|
|
// favor any particular node.
|
|
if (fill < bestNodeFill)
|
|
{
|
|
bestNode = n;
|
|
bestNodeFill = fill;
|
|
}
|
|
}
|
|
ns.emplace_back(bestNode);
|
|
occupation[bestNode] += 1;
|
|
}
|
|
}
|
|
|
|
return ns;
|
|
}
|
|
|
|
NumaReplicatedAccessToken bind_current_thread_to_numa_node(NumaIndex n) const {
|
|
if (n >= nodes.size() || nodes[n].size() == 0)
|
|
std::exit(EXIT_FAILURE);
|
|
|
|
#if defined(__linux__) && !defined(__ANDROID__)
|
|
|
|
cpu_set_t* mask = CPU_ALLOC(highestCpuIndex + 1);
|
|
if (mask == nullptr)
|
|
std::exit(EXIT_FAILURE);
|
|
|
|
const size_t masksize = CPU_ALLOC_SIZE(highestCpuIndex + 1);
|
|
|
|
CPU_ZERO_S(masksize, mask);
|
|
|
|
for (CpuIndex c : nodes[n])
|
|
CPU_SET_S(c, masksize, mask);
|
|
|
|
const int status = sched_setaffinity(0, masksize, mask);
|
|
|
|
CPU_FREE(mask);
|
|
|
|
if (status != 0)
|
|
std::exit(EXIT_FAILURE);
|
|
|
|
// We yield this thread just to be sure it gets rescheduled.
|
|
// This is defensive, allowed because this code is not performance critical.
|
|
sched_yield();
|
|
|
|
#elif defined(_WIN32)
|
|
|
|
// Requires Windows 11. No good way to set thread affinity spanning processor groups before that.
|
|
HMODULE k32 = GetModuleHandle(TEXT("Kernel32.dll"));
|
|
auto SetThreadSelectedCpuSetMasks_f = SetThreadSelectedCpuSetMasks_t(
|
|
(void (*)()) GetProcAddress(k32, "SetThreadSelectedCpuSetMasks"));
|
|
auto SetThreadGroupAffinity_f =
|
|
SetThreadGroupAffinity_t((void (*)()) GetProcAddress(k32, "SetThreadGroupAffinity"));
|
|
|
|
if (SetThreadSelectedCpuSetMasks_f != nullptr)
|
|
{
|
|
// Only available on Windows 11 and Windows Server 2022 onwards.
|
|
const USHORT numProcGroups = USHORT(
|
|
((highestCpuIndex + 1) + WIN_PROCESSOR_GROUP_SIZE - 1) / WIN_PROCESSOR_GROUP_SIZE);
|
|
auto groupAffinities = std::make_unique<GROUP_AFFINITY[]>(numProcGroups);
|
|
std::memset(groupAffinities.get(), 0, sizeof(GROUP_AFFINITY) * numProcGroups);
|
|
for (WORD i = 0; i < numProcGroups; ++i)
|
|
groupAffinities[i].Group = i;
|
|
|
|
for (CpuIndex c : nodes[n])
|
|
{
|
|
const size_t procGroupIndex = c / WIN_PROCESSOR_GROUP_SIZE;
|
|
const size_t idxWithinProcGroup = c % WIN_PROCESSOR_GROUP_SIZE;
|
|
groupAffinities[procGroupIndex].Mask |= KAFFINITY(1) << idxWithinProcGroup;
|
|
}
|
|
|
|
HANDLE hThread = GetCurrentThread();
|
|
|
|
const BOOL status =
|
|
SetThreadSelectedCpuSetMasks_f(hThread, groupAffinities.get(), numProcGroups);
|
|
if (status == 0)
|
|
std::exit(EXIT_FAILURE);
|
|
|
|
// We yield this thread just to be sure it gets rescheduled.
|
|
// This is defensive, allowed because this code is not performance critical.
|
|
SwitchToThread();
|
|
}
|
|
else if (SetThreadGroupAffinity_f != nullptr)
|
|
{
|
|
// On earlier windows version (since windows 7) we can't run a single thread
|
|
// on multiple processor groups, so we need to restrict the group.
|
|
// We assume the group of the first processor listed for this node.
|
|
// Processors from outside this group will not be assigned for this thread.
|
|
// Normally this won't be an issue because windows used to assign NUMA nodes
|
|
// such that they can't span processor groups. However, since Windows 10 Build 20348
|
|
// the behaviour changed, so there's a small window of versions between this and Windows 11
|
|
// that might exhibit problems with not all processors being utilized.
|
|
// We handle this in NumaConfig::from_system by manually splitting the nodes when
|
|
// we detect that there's no function to set affinity spanning processor nodes.
|
|
// This is required because otherwise our thread distribution code may produce
|
|
// suboptimal results.
|
|
// See https://learn.microsoft.com/en-us/windows/win32/procthread/numa-support
|
|
GROUP_AFFINITY affinity;
|
|
std::memset(&affinity, 0, sizeof(GROUP_AFFINITY));
|
|
affinity.Group = static_cast<WORD>(n);
|
|
// We use an ordered set so we're guaranteed to get the smallest cpu number here.
|
|
const size_t forcedProcGroupIndex = *(nodes[n].begin()) / WIN_PROCESSOR_GROUP_SIZE;
|
|
for (CpuIndex c : nodes[n])
|
|
{
|
|
const size_t procGroupIndex = c / WIN_PROCESSOR_GROUP_SIZE;
|
|
const size_t idxWithinProcGroup = c % WIN_PROCESSOR_GROUP_SIZE;
|
|
// We skip processors that are not in the same proccessor group.
|
|
// If everything was set up correctly this will never be an issue,
|
|
// but we have to account for bad NUMA node specification.
|
|
if (procGroupIndex != forcedProcGroupIndex)
|
|
continue;
|
|
|
|
affinity.Mask |= KAFFINITY(1) << idxWithinProcGroup;
|
|
}
|
|
|
|
HANDLE hThread = GetCurrentThread();
|
|
|
|
const BOOL status = SetThreadGroupAffinity_f(hThread, &affinity, nullptr);
|
|
if (status == 0)
|
|
std::exit(EXIT_FAILURE);
|
|
|
|
// We yield this thread just to be sure it gets rescheduled.
|
|
// This is defensive, allowed because this code is not performance critical.
|
|
SwitchToThread();
|
|
}
|
|
|
|
#endif
|
|
|
|
return NumaReplicatedAccessToken(n);
|
|
}
|
|
|
|
template<typename FuncT>
|
|
void execute_on_numa_node(NumaIndex n, FuncT&& f) const {
|
|
std::thread th([this, &f, n]() {
|
|
bind_current_thread_to_numa_node(n);
|
|
std::forward<FuncT>(f)();
|
|
});
|
|
|
|
th.join();
|
|
}
|
|
|
|
private:
|
|
std::vector<std::set<CpuIndex>> nodes;
|
|
std::map<CpuIndex, NumaIndex> nodeByCpu;
|
|
CpuIndex highestCpuIndex;
|
|
|
|
bool customAffinity;
|
|
|
|
static NumaConfig empty() { return NumaConfig(EmptyNodeTag{}); }
|
|
|
|
struct EmptyNodeTag {};
|
|
|
|
NumaConfig(EmptyNodeTag) :
|
|
highestCpuIndex(0),
|
|
customAffinity(false) {}
|
|
|
|
void remove_empty_numa_nodes() {
|
|
std::vector<std::set<CpuIndex>> newNodes;
|
|
for (auto&& cpus : nodes)
|
|
if (!cpus.empty())
|
|
newNodes.emplace_back(std::move(cpus));
|
|
nodes = std::move(newNodes);
|
|
}
|
|
|
|
// Returns true if successful
|
|
// Returns false if failed, i.e. when the cpu is already present
|
|
// strong guarantee, the structure remains unmodified
|
|
bool add_cpu_to_node(NumaIndex n, CpuIndex c) {
|
|
if (is_cpu_assigned(c))
|
|
return false;
|
|
|
|
while (nodes.size() <= n)
|
|
nodes.emplace_back();
|
|
|
|
nodes[n].insert(c);
|
|
nodeByCpu[c] = n;
|
|
|
|
if (c > highestCpuIndex)
|
|
highestCpuIndex = c;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Returns true if successful
|
|
// Returns false if failed, i.e. when any of the cpus is already present
|
|
// strong guarantee, the structure remains unmodified
|
|
bool add_cpu_range_to_node(NumaIndex n, CpuIndex cfirst, CpuIndex clast) {
|
|
for (CpuIndex c = cfirst; c <= clast; ++c)
|
|
if (is_cpu_assigned(c))
|
|
return false;
|
|
|
|
while (nodes.size() <= n)
|
|
nodes.emplace_back();
|
|
|
|
for (CpuIndex c = cfirst; c <= clast; ++c)
|
|
{
|
|
nodes[n].insert(c);
|
|
nodeByCpu[c] = n;
|
|
}
|
|
|
|
if (clast > highestCpuIndex)
|
|
highestCpuIndex = clast;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class NumaReplicationContext;
|
|
|
|
// Instances of this class are tracked by the NumaReplicationContext instance
|
|
// NumaReplicationContext informs all tracked instances whenever NUMA configuration changes.
|
|
class NumaReplicatedBase {
|
|
public:
|
|
NumaReplicatedBase(NumaReplicationContext& ctx);
|
|
|
|
NumaReplicatedBase(const NumaReplicatedBase&) = delete;
|
|
NumaReplicatedBase(NumaReplicatedBase&& other) noexcept;
|
|
|
|
NumaReplicatedBase& operator=(const NumaReplicatedBase&) = delete;
|
|
NumaReplicatedBase& operator=(NumaReplicatedBase&& other) noexcept;
|
|
|
|
virtual void on_numa_config_changed() = 0;
|
|
virtual ~NumaReplicatedBase();
|
|
|
|
const NumaConfig& get_numa_config() const;
|
|
|
|
private:
|
|
NumaReplicationContext* context;
|
|
};
|
|
|
|
// We force boxing with a unique_ptr. If this becomes an issue due to added indirection we
|
|
// may need to add an option for a custom boxing type.
|
|
// When the NUMA config changes the value stored at the index 0 is replicated to other nodes.
|
|
template<typename T>
|
|
class NumaReplicated: public NumaReplicatedBase {
|
|
public:
|
|
using ReplicatorFuncType = std::function<T(const T&)>;
|
|
|
|
NumaReplicated(NumaReplicationContext& ctx) :
|
|
NumaReplicatedBase(ctx) {
|
|
replicate_from(T{});
|
|
}
|
|
|
|
NumaReplicated(NumaReplicationContext& ctx, T&& source) :
|
|
NumaReplicatedBase(ctx) {
|
|
replicate_from(std::move(source));
|
|
}
|
|
|
|
NumaReplicated(const NumaReplicated&) = delete;
|
|
NumaReplicated(NumaReplicated&& other) noexcept :
|
|
NumaReplicatedBase(std::move(other)),
|
|
instances(std::exchange(other.instances, {})) {}
|
|
|
|
NumaReplicated& operator=(const NumaReplicated&) = delete;
|
|
NumaReplicated& operator=(NumaReplicated&& other) noexcept {
|
|
NumaReplicatedBase::operator=(*this, std::move(other));
|
|
instances = std::exchange(other.instances, {});
|
|
|
|
return *this;
|
|
}
|
|
|
|
NumaReplicated& operator=(T&& source) {
|
|
replicate_from(std::move(source));
|
|
|
|
return *this;
|
|
}
|
|
|
|
~NumaReplicated() override = default;
|
|
|
|
const T& operator[](NumaReplicatedAccessToken token) const {
|
|
assert(token.get_numa_index() < instances.size());
|
|
return *(instances[token.get_numa_index()]);
|
|
}
|
|
|
|
const T& operator*() const { return *(instances[0]); }
|
|
|
|
const T* operator->() const { return instances[0].get(); }
|
|
|
|
template<typename FuncT>
|
|
void modify_and_replicate(FuncT&& f) {
|
|
auto source = std::move(instances[0]);
|
|
std::forward<FuncT>(f)(*source);
|
|
replicate_from(std::move(*source));
|
|
}
|
|
|
|
void on_numa_config_changed() override {
|
|
// Use the first one as the source. It doesn't matter which one we use, because they all must
|
|
// be identical, but the first one is guaranteed to exist.
|
|
auto source = std::move(instances[0]);
|
|
replicate_from(std::move(*source));
|
|
}
|
|
|
|
private:
|
|
std::vector<std::unique_ptr<T>> instances;
|
|
|
|
void replicate_from(T&& source) {
|
|
instances.clear();
|
|
|
|
const NumaConfig& cfg = get_numa_config();
|
|
if (cfg.requires_memory_replication())
|
|
{
|
|
for (NumaIndex n = 0; n < cfg.num_numa_nodes(); ++n)
|
|
{
|
|
cfg.execute_on_numa_node(
|
|
n, [this, &source]() { instances.emplace_back(std::make_unique<T>(source)); });
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert(cfg.num_numa_nodes() == 1);
|
|
// We take advantage of the fact that replication is not required
|
|
// and reuse the source value, avoiding one copy operation.
|
|
instances.emplace_back(std::make_unique<T>(std::move(source)));
|
|
}
|
|
}
|
|
};
|
|
|
|
class NumaReplicationContext {
|
|
public:
|
|
NumaReplicationContext(NumaConfig&& cfg) :
|
|
config(std::move(cfg)) {}
|
|
|
|
NumaReplicationContext(const NumaReplicationContext&) = delete;
|
|
NumaReplicationContext(NumaReplicationContext&&) = delete;
|
|
|
|
NumaReplicationContext& operator=(const NumaReplicationContext&) = delete;
|
|
NumaReplicationContext& operator=(NumaReplicationContext&&) = delete;
|
|
|
|
~NumaReplicationContext() {
|
|
// The context must outlive replicated objects
|
|
if (!trackedReplicatedObjects.empty())
|
|
std::exit(EXIT_FAILURE);
|
|
}
|
|
|
|
void attach(NumaReplicatedBase* obj) {
|
|
assert(trackedReplicatedObjects.count(obj) == 0);
|
|
trackedReplicatedObjects.insert(obj);
|
|
}
|
|
|
|
void detach(NumaReplicatedBase* obj) {
|
|
assert(trackedReplicatedObjects.count(obj) == 1);
|
|
trackedReplicatedObjects.erase(obj);
|
|
}
|
|
|
|
// oldObj may be invalid at this point
|
|
void move_attached([[maybe_unused]] NumaReplicatedBase* oldObj, NumaReplicatedBase* newObj) {
|
|
assert(trackedReplicatedObjects.count(oldObj) == 1);
|
|
assert(trackedReplicatedObjects.count(newObj) == 0);
|
|
trackedReplicatedObjects.erase(oldObj);
|
|
trackedReplicatedObjects.insert(newObj);
|
|
}
|
|
|
|
void set_numa_config(NumaConfig&& cfg) {
|
|
config = std::move(cfg);
|
|
for (auto&& obj : trackedReplicatedObjects)
|
|
obj->on_numa_config_changed();
|
|
}
|
|
|
|
const NumaConfig& get_numa_config() const { return config; }
|
|
|
|
private:
|
|
NumaConfig config;
|
|
|
|
// std::set uses std::less by default, which is required for pointer comparison to be defined.
|
|
std::set<NumaReplicatedBase*> trackedReplicatedObjects;
|
|
};
|
|
|
|
inline NumaReplicatedBase::NumaReplicatedBase(NumaReplicationContext& ctx) :
|
|
context(&ctx) {
|
|
context->attach(this);
|
|
}
|
|
|
|
inline NumaReplicatedBase::NumaReplicatedBase(NumaReplicatedBase&& other) noexcept :
|
|
context(std::exchange(other.context, nullptr)) {
|
|
context->move_attached(&other, this);
|
|
}
|
|
|
|
inline NumaReplicatedBase& NumaReplicatedBase::operator=(NumaReplicatedBase&& other) noexcept {
|
|
context = std::exchange(other.context, nullptr);
|
|
|
|
context->move_attached(&other, this);
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline NumaReplicatedBase::~NumaReplicatedBase() {
|
|
if (context != nullptr)
|
|
context->detach(this);
|
|
}
|
|
|
|
inline const NumaConfig& NumaReplicatedBase::get_numa_config() const {
|
|
return context->get_numa_config();
|
|
}
|
|
|
|
} // namespace Stockfish
|
|
|
|
|
|
#endif // #ifndef NUMA_H_INCLUDED
|