mirror of
https://github.com/official-stockfish/Stockfish.git
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Better split code that should be run at startup from code run at ucinewgame. Also fix several races when 'bench', 'perft' and 'ucinewgame' are sent just after 'bestomve' from the engine threads are still running. Also use a specific UI thread instead of main thread when setting up the Position object used by UI uci loop. This fixes a race when sending 'eval' command while searching. We accept a race on 'setoption' to allow the GUI to change an option while engine is searching withouth stalling the pipe. Note that changing an option while searchingg is anyhow not mandated by UCI protocol. No functional change.
184 lines
6.2 KiB
C++
184 lines
6.2 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <fstream>
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#include <iostream>
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#include <istream>
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#include <vector>
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#include "misc.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "uci.h"
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using namespace std;
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namespace {
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const vector<string> Defaults = {
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
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"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
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"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
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"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
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"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
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"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
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"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
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"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
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"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
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"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
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"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
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"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
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"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
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"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
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"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
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"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
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"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
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"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1",
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"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
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"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
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"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
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"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
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"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
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"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
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"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
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"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
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"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
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"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
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"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
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// 5-man positions
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"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
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"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
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"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
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// 6-man positions
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"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
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"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
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"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
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// 7-man positions
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"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
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// Mate and stalemate positions
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"8/8/8/8/8/6k1/6p1/6K1 w - -",
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"5k2/5P2/5K2/8/8/8/8/8 b - -",
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"8/8/8/8/8/4k3/4p3/4K3 w - -",
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"8/8/8/8/8/5K2/8/3Q1k2 b - -",
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"7k/7P/6K1/8/3B4/8/8/8 b - -"
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};
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} // namespace
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/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
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/// of positions for a given limit each. There are five parameters: the
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/// transposition table size, the number of search threads that should
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/// be used, the limit value spent for each position (optional, default is
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/// depth 13), an optional file name where to look for positions in FEN
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/// format (defaults are the positions defined above) and the type of the
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/// limit value: depth (default), time in millisecs or number of nodes.
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void benchmark(const Position& current, istream& is) {
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string token;
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vector<string> fens;
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Search::LimitsType limits;
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// Assign default values to missing arguments
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string ttSize = (is >> token) ? token : "16";
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string threads = (is >> token) ? token : "1";
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string limit = (is >> token) ? token : "13";
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string fenFile = (is >> token) ? token : "default";
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string limitType = (is >> token) ? token : "depth";
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Search::clear(); // Wait for search finished
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Options["Threads"] = threads;
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Options["Hash"] = ttSize;
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if (limitType == "time")
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limits.movetime = stoi(limit); // movetime is in millisecs
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else if (limitType == "nodes")
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limits.nodes = stoll(limit);
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else if (limitType == "mate")
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limits.mate = stoi(limit);
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else
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limits.depth = stoi(limit);
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if (fenFile == "default")
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fens = Defaults;
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else if (fenFile == "current")
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fens.push_back(current.fen());
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else
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{
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string fen;
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ifstream file(fenFile);
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if (!file.is_open())
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{
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cerr << "Unable to open file " << fenFile << endl;
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return;
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}
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while (getline(file, fen))
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if (!fen.empty())
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fens.push_back(fen);
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file.close();
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}
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uint64_t nodes = 0;
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TimePoint elapsed = now();
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Position pos;
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for (size_t i = 0; i < fens.size(); ++i)
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{
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StateListPtr states(new std::deque<StateInfo>(1));
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pos.set(fens[i], Options["UCI_Chess960"], &states->back(), Threads.main());
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cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
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if (limitType == "perft")
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nodes += Search::perft(pos, limits.depth * ONE_PLY);
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else
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{
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limits.startTime = now();
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Threads.start_thinking(pos, states, limits);
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Threads.main()->wait_for_search_finished();
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nodes += Threads.nodes_searched();
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}
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}
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elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
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dbg_print(); // Just before exiting
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cerr << "\n==========================="
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<< "\nTotal time (ms) : " << elapsed
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<< "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
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}
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