mirror of
https://github.com/official-stockfish/Stockfish.git
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I found these changes useful and natural when working on a patch to improve mate reporting. I can revert some of the changes if maintainers would prefer that. E.g. I am not sure whether `unset_bound_flags()` is worth defining. closes https://github.com/official-stockfish/Stockfish/pull/6785 No functional change
505 lines
16 KiB
C++
505 lines
16 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TYPES_H_INCLUDED
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#define TYPES_H_INCLUDED
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// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
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// is done automatically. To get started type 'make help'.
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//
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// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
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// need to be set manually:
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//
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// -DNDEBUG | Disable debugging mode. Always use this for release.
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//
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// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
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// | run on some very old machines.
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//
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// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
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// | only in 64-bit mode and requires hardware with popcnt support.
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//
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// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
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// | only in 64-bit mode and requires hardware with pext support.
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#include <cassert>
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#include <cstddef>
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#include <cstdint>
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#include <type_traits>
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#include "misc.h"
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#if defined(_MSC_VER)
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// Disable some silly and noisy warnings from MSVC compiler
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#pragma warning(disable: 4127) // Conditional expression is constant
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#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
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#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
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#endif
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// Predefined macros hell:
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//
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// __GNUC__ Compiler is GCC, Clang or ICX
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// __clang__ Compiler is Clang or ICX
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// __INTEL_LLVM_COMPILER Compiler is ICX
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// _MSC_VER Compiler is MSVC
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// _WIN32 Building on Windows (any)
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// _WIN64 Building on Windows 64 bit
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// Enforce minimum GCC version
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#if defined(__GNUC__) && !defined(__clang__) \
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&& (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ < 3))
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#error "Stockfish requires GCC 9.3 or later for correct compilation"
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#endif
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// Enforce minimum Clang version
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#if defined(__clang__) && (__clang_major__ < 10)
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#error "Stockfish requires Clang 10.0 or later for correct compilation"
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#endif
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#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
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#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
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#include <intrin.h> // Microsoft header for _BitScanForward64()
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#define IS_64BIT
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#endif
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#if defined(USE_POPCNT) && defined(_MSC_VER)
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#include <nmmintrin.h> // Microsoft header for _mm_popcnt_u64()
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#endif
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#if !defined(NO_PREFETCH) && defined(_MSC_VER)
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#include <xmmintrin.h> // Microsoft header for _mm_prefetch()
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#endif
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#if defined(USE_PEXT)
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#include <immintrin.h> // Header for _pext_u64() intrinsic
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#define pext(b, m) _pext_u64(b, m)
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#define pdep(b, m) _pdep_u64(b, m)
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#endif
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namespace Stockfish {
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#ifdef USE_POPCNT
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constexpr bool HasPopCnt = true;
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#else
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constexpr bool HasPopCnt = false;
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#endif
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#ifdef USE_PEXT
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constexpr bool HasPext = true;
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#else
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constexpr bool HasPext = false;
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#endif
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#ifdef IS_64BIT
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constexpr bool Is64Bit = true;
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#else
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constexpr bool Is64Bit = false;
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#endif
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using Key = uint64_t;
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using Bitboard = uint64_t;
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constexpr int MAX_MOVES = 256;
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constexpr int MAX_PLY = 246;
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enum Color : uint8_t {
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WHITE,
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BLACK,
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COLOR_NB = 2
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};
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enum CastlingRights : uint8_t {
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NO_CASTLING,
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WHITE_OO,
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WHITE_OOO = WHITE_OO << 1,
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BLACK_OO = WHITE_OO << 2,
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BLACK_OOO = WHITE_OO << 3,
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KING_SIDE = WHITE_OO | BLACK_OO,
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QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
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WHITE_CASTLING = WHITE_OO | WHITE_OOO,
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BLACK_CASTLING = BLACK_OO | BLACK_OOO,
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ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
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CASTLING_RIGHT_NB = 16
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};
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enum Bound : uint8_t {
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BOUND_NONE,
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BOUND_UPPER,
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BOUND_LOWER,
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BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
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};
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// Value is used as an alias for int, this is done to differentiate between a search
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// value and any other integer value. The values used in search are always supposed
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// to be in the range (-VALUE_NONE, VALUE_NONE] and should not exceed this range.
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using Value = int;
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constexpr Value VALUE_ZERO = 0;
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constexpr Value VALUE_DRAW = 0;
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constexpr Value VALUE_NONE = 32002;
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constexpr Value VALUE_INFINITE = 32001;
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constexpr Value VALUE_MATE = 32000;
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constexpr Value VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY;
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constexpr Value VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY;
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constexpr Value VALUE_TB = VALUE_MATE_IN_MAX_PLY - 1;
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constexpr Value VALUE_TB_WIN_IN_MAX_PLY = VALUE_TB - MAX_PLY;
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constexpr Value VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY;
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constexpr bool is_valid(Value value) { return value != VALUE_NONE; }
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constexpr bool is_win(Value value) {
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assert(is_valid(value));
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return value >= VALUE_TB_WIN_IN_MAX_PLY;
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}
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constexpr bool is_loss(Value value) {
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assert(is_valid(value));
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return value <= VALUE_TB_LOSS_IN_MAX_PLY;
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}
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constexpr bool is_decisive(Value value) { return is_win(value) || is_loss(value); }
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constexpr bool is_mate(Value value) {
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assert(is_valid(value));
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return value >= VALUE_MATE_IN_MAX_PLY;
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}
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constexpr bool is_mated(Value value) {
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assert(is_valid(value));
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return value <= VALUE_MATED_IN_MAX_PLY;
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}
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constexpr bool is_mate_or_mated(Value value) { return is_mate(value) || is_mated(value); }
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// In the code, we make the assumption that these values
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// are such that non_pawn_material() can be used to uniquely
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// identify the material on the board.
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constexpr Value PawnValue = 208;
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constexpr Value KnightValue = 781;
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constexpr Value BishopValue = 825;
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constexpr Value RookValue = 1276;
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constexpr Value QueenValue = 2538;
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// clang-format off
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enum PieceType : std::uint8_t {
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NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
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ALL_PIECES = 0,
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PIECE_TYPE_NB = 8
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};
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enum Piece : std::uint8_t {
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NO_PIECE,
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W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
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B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
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PIECE_NB = 16
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};
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// clang-format on
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constexpr Value PieceValue[PIECE_NB] = {
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VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
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VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO};
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using Depth = int;
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// The following DEPTH_ constants are used for transposition table entries
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// and quiescence search move generation stages. In regular search, the
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// depth stored in the transposition table is literal: the search depth
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// (effort) used to make the corresponding transposition table value. In
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// quiescence search, however, the transposition table entries only store
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// the current quiescence move generation stage (which should thus compare
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// lower than any regular search depth).
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constexpr Depth DEPTH_QS = 0;
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// For transposition table entries where no searching at all was done
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// (whether regular or qsearch) we use DEPTH_UNSEARCHED, which should thus
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// compare lower than any quiescence or regular depth. DEPTH_NONE is used
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// for the transposition table entry occupancy check (see tt.cpp), and
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// should thus be lower than DEPTH_UNSEARCHED.
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constexpr Depth DEPTH_UNSEARCHED = -2;
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constexpr Depth DEPTH_NONE = -3;
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// clang-format off
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enum Square : uint8_t {
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SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
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SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
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SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
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SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
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SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
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SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
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SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_NONE,
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SQUARE_ZERO = 0,
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SQUARE_NB = 64
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};
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// clang-format on
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enum Direction : int8_t {
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NORTH = 8,
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EAST = 1,
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SOUTH = -NORTH,
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WEST = -EAST,
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NORTH_EAST = NORTH + EAST,
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SOUTH_EAST = SOUTH + EAST,
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SOUTH_WEST = SOUTH + WEST,
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NORTH_WEST = NORTH + WEST
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};
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enum File : uint8_t {
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FILE_A,
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FILE_B,
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FILE_C,
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FILE_D,
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FILE_E,
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FILE_F,
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FILE_G,
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FILE_H,
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FILE_NB
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};
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enum Rank : uint8_t {
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RANK_1,
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RANK_2,
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RANK_3,
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RANK_4,
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RANK_5,
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RANK_6,
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RANK_7,
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RANK_8,
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RANK_NB
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};
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// Keep track of what a move changes on the board (used by NNUE)
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struct DirtyPiece {
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Piece pc; // this is never allowed to be NO_PIECE
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Square from, to; // to should be SQ_NONE for promotions
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// if {add,remove}_sq is SQ_NONE, {add,remove}_pc is allowed to be
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// uninitialized
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// castling uses add_sq and remove_sq to remove and add the rook
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Square remove_sq, add_sq;
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Piece remove_pc, add_pc;
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};
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// Keep track of what threats change on the board (used by NNUE)
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struct DirtyThreat {
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static constexpr int PcSqOffset = 0;
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static constexpr int ThreatenedSqOffset = 8;
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static constexpr int ThreatenedPcOffset = 16;
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static constexpr int PcOffset = 20;
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DirtyThreat() { /* don't initialize data */ }
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DirtyThreat(uint32_t raw) :
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data(raw) {}
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DirtyThreat(Piece pc, Piece threatened_pc, Square pc_sq, Square threatened_sq, bool add) {
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data = (uint32_t(add) << 31) | (pc << PcOffset) | (threatened_pc << ThreatenedPcOffset)
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| (threatened_sq << ThreatenedSqOffset) | (pc_sq << PcSqOffset);
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}
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Piece pc() const { return static_cast<Piece>(data >> PcOffset & 0xf); }
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Piece threatened_pc() const { return static_cast<Piece>(data >> ThreatenedPcOffset & 0xf); }
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Square threatened_sq() const { return static_cast<Square>(data >> ThreatenedSqOffset & 0xff); }
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Square pc_sq() const { return static_cast<Square>(data >> PcSqOffset & 0xff); }
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bool add() const { return data >> 31; }
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uint32_t raw() const { return data; }
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private:
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uint32_t data;
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};
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// A piece can be involved in at most 8 outgoing attacks and 16 incoming attacks.
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// Moving a piece also can reveal at most 8 discovered attacks.
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// This implies that a non-castling move can change at most (8 + 16) * 3 + 8 = 80 features.
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// By similar logic, a castling move can change at most (5 + 1 + 3 + 9) * 2 = 36 features.
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// Thus, 80 should work as an upper bound. Finally, 16 entries are added to accommodate
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// unmasked vector stores near the end of the list.
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using DirtyThreatList = ValueList<DirtyThreat, 96>;
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struct DirtyThreats {
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DirtyThreatList list;
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Color us;
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Square prevKsq, ksq;
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};
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#define ENABLE_INCR_OPERATORS_ON(T) \
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constexpr T& operator++(T& d) { return d = T(int(d) + 1); } \
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constexpr T& operator--(T& d) { return d = T(int(d) - 1); }
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ENABLE_INCR_OPERATORS_ON(PieceType)
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ENABLE_INCR_OPERATORS_ON(Square)
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ENABLE_INCR_OPERATORS_ON(File)
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ENABLE_INCR_OPERATORS_ON(Rank)
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#undef ENABLE_INCR_OPERATORS_ON
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constexpr Direction operator+(Direction d1, Direction d2) { return Direction(int(d1) + int(d2)); }
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constexpr Direction operator*(int i, Direction d) { return Direction(i * int(d)); }
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// Additional operators to add a Direction to a Square
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constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
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constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
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constexpr Square& operator+=(Square& s, Direction d) { return s = s + d; }
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constexpr Square& operator-=(Square& s, Direction d) { return s = s - d; }
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// Toggle color
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constexpr Color operator~(Color c) { return Color(c ^ BLACK); }
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// Swap A1 <-> A8
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constexpr Square flip_rank(Square s) { return Square(s ^ SQ_A8); }
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// Swap A1 <-> H1
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constexpr Square flip_file(Square s) { return Square(s ^ SQ_H1); }
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// Swap color of piece B_KNIGHT <-> W_KNIGHT
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constexpr Piece operator~(Piece pc) { return Piece(pc ^ 8); }
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constexpr CastlingRights operator&(Color c, CastlingRights cr) {
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return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
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}
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constexpr Value mate_in(int ply) { return VALUE_MATE - ply; }
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constexpr Value mated_in(int ply) { return -VALUE_MATE + ply; }
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constexpr Square make_square(File f, Rank r) { return Square((r << 3) + f); }
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constexpr Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) + pt); }
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constexpr PieceType type_of(Piece pc) { return PieceType(pc & 7); }
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constexpr Color color_of(Piece pc) {
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assert(pc != NO_PIECE);
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return Color(pc >> 3);
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}
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constexpr bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; }
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constexpr File file_of(Square s) { return File(s & 7); }
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constexpr Rank rank_of(Square s) { return Rank(s >> 3); }
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constexpr Square relative_square(Color c, Square s) { return Square(s ^ (c * 56)); }
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constexpr Rank relative_rank(Color c, Rank r) { return Rank(r ^ (c * 7)); }
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constexpr Rank relative_rank(Color c, Square s) { return relative_rank(c, rank_of(s)); }
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constexpr Direction pawn_push(Color c) { return c == WHITE ? NORTH : SOUTH; }
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// Based on a congruential pseudo-random number generator
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constexpr Key make_key(uint64_t seed) {
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return seed * 6364136223846793005ULL + 1442695040888963407ULL;
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}
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enum MoveType : uint16_t {
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NORMAL,
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PROMOTION = 1 << 14,
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EN_PASSANT = 2 << 14,
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CASTLING = 3 << 14
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};
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// A move needs 16 bits to be stored
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//
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// bit 0- 5: destination square (from 0 to 63)
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// bit 6-11: origin square (from 0 to 63)
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// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
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// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
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// NOTE: en passant bit is set only when a pawn can be captured
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//
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// Special cases are Move::none() and Move::null(). We can sneak these in because
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// in any normal move the destination square and origin square are always different,
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// but Move::none() and Move::null() have the same origin and destination square.
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class Move {
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public:
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Move() = default;
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constexpr explicit Move(std::uint16_t d) :
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data(d) {}
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constexpr Move(Square from, Square to) :
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data((from << 6) + to) {}
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template<MoveType T>
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static constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
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return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
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}
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constexpr Square from_sq() const {
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assert(is_ok());
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return Square((data >> 6) & 0x3F);
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}
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constexpr Square to_sq() const {
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assert(is_ok());
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return Square(data & 0x3F);
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|
}
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// Same as to_sq() but without assertion, for branchless code paths
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// where the result is masked/ignored when move is not ok
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constexpr Square to_sq_unchecked() const { return Square(data & 0x3F); }
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|
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constexpr MoveType type_of() const { return MoveType(data & (3 << 14)); }
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|
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constexpr PieceType promotion_type() const { return PieceType(((data >> 12) & 3) + KNIGHT); }
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|
|
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constexpr bool is_ok() const { return none().data != data && null().data != data; }
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|
|
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static constexpr Move null() { return Move(65); }
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static constexpr Move none() { return Move(0); }
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constexpr bool operator==(const Move& m) const { return data == m.data; }
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constexpr bool operator!=(const Move& m) const { return data != m.data; }
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|
|
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constexpr explicit operator bool() const { return data != 0; }
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|
|
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constexpr std::uint16_t raw() const { return data; }
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|
|
|
struct MoveHash {
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|
std::size_t operator()(const Move& m) const { return make_key(m.data); }
|
|
};
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|
|
|
static constexpr int FromSqShift = 6;
|
|
static constexpr int ToSqShift = 0;
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|
|
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protected:
|
|
std::uint16_t data;
|
|
};
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|
|
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template<typename T, typename... Ts>
|
|
struct is_all_same {
|
|
static constexpr bool value = (std::is_same_v<T, Ts> && ...);
|
|
};
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|
|
|
template<typename... Ts>
|
|
constexpr auto is_all_same_v = is_all_same<Ts...>::value;
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|
|
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} // namespace Stockfish
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|
|
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#endif // #ifndef TYPES_H_INCLUDED
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#include "tune.h" // Global visibility to tuning setup
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