Files
stockfish/src/move.h
T
Marco Costalba 4e151f7e0d Sort moves just after scoring
Instead of a delayed selection sort so that the highest
score move is picked up from the list when needed, sort all
the moves up front just after score them.

Selection sort is O(n*n) while std::sort is O(n*log n), it
is true that delayed selection allows us to just pick the move
until a cut off occurs or up to a given limit (12), but with
an average of 30 non capture-moves delayed pick become slower
just after 5-6 moves and we now pick up to 12.

Profiling seem to prove this idea and movepick.cpp is now 10%
faster.

Also tests seem to confirm this:

After 700 games at 1+0: Mod vs Orig +178 -160 =362 +9 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-02 10:07:46 +01:00

129 lines
3.1 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MOVE_H_INCLUDED)
#define MOVE_H_INCLUDED
////
//// Includes
////
#include <iostream>
#include "misc.h"
#include "piece.h"
#include "square.h"
////
//// Types
////
class Position;
/// A move needs 17 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-14: promotion piece type
/// bit 15: en passant flag
/// bit 16: castle flag
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
/// because in any normal move destination square is always different
/// from origin square while MOVE_NONE and MOVE_NULL have the same
/// origin and destination square, 0 and 1 respectively.
enum Move {
MOVE_NONE = 0,
MOVE_NULL = 65
};
struct MoveStack {
Move move;
int score;
};
// Note that operator< is set up such that std::sort() will sort in descending order
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
////
//// Inline functions
////
inline Square move_from(Move m) {
return Square((int(m) >> 6) & 0x3F);
}
inline Square move_to(Move m) {
return Square(m & 0x3F);
}
inline PieceType move_promotion(Move m) {
return PieceType((int(m) >> 12) & 7);
}
inline bool move_is_ep(Move m) {
return bool((int(m) >> 15) & 1);
}
inline bool move_is_castle(Move m) {
return bool((int(m) >> 16) & 1);
}
inline bool move_is_short_castle(Move m) {
return move_is_castle(m) && (move_to(m) > move_from(m));
}
inline bool move_is_long_castle(Move m) {
return move_is_castle(m) && (move_to(m) < move_from(m));
}
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
}
inline Move make_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6));
}
inline Move make_castle_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (1 << 16));
}
inline Move make_ep_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (1 << 15));
}
////
//// Prototypes
////
extern std::ostream &operator << (std::ostream &os, Move m);
extern Move move_from_string(const Position &pos, const std::string &str);
extern const std::string move_to_string(Move m);
extern bool move_is_ok(Move m);
#endif // !defined(MOVE_H_INCLUDED)