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Start all threads searching on root position and use only the shared TT table as synching scheme. It seems this scheme scales better than YBWC for high number of threads. Verified for nor regression at STC 3 threads LLR: -2.95 (-2.94,2.94) [-3.00,1.00] Total: 40232 W: 6908 L: 7130 D: 26194 Verified for nor regression at LTC 3 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 28186 W: 3908 L: 3798 D: 20480 Verified for nor regression at STC 7 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 3607 W: 674 L: 526 D: 2407 Verified for nor regression at LTC 7 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 4235 W: 671 L: 528 D: 3036 Tested with fixed games at LTC with 20 threads ELO: 44.75 +-7.6 (95%) LOS: 100.0% Total: 2069 W: 407 L: 142 D: 1520 Tested with fixed games at XLTC (120secs) with 20 threads ELO: 28.01 +-6.7 (95%) LOS: 100.0% Total: 2275 W: 349 L: 166 D: 1760 Original patch of mbootsector, with additional work from Ivan Ivec (log formula), Joerg Oster (id loop simplification) and Marco Costalba (assorted formatting and rework). Bench: 8116244
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SEARCH_H_INCLUDED
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#define SEARCH_H_INCLUDED
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#include <memory> // For std::auto_ptr
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#include <stack>
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#include <vector>
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#include "misc.h"
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#include "position.h"
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#include "types.h"
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struct SplitPoint;
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namespace Search {
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/// Stack struct keeps track of the information we need to remember from nodes
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/// shallower and deeper in the tree during the search. Each search thread has
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/// its own array of Stack objects, indexed by the current ply.
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struct Stack {
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SplitPoint* splitPoint;
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Move* pv;
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int ply;
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Move currentMove;
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Move ttMove;
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Move excludedMove;
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Move killers[2];
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Depth reduction;
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Value staticEval;
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bool skipEarlyPruning;
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int moveCount;
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};
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/// RootMove struct is used for moves at the root of the tree. For each root move
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/// we store a score and a PV (really a refutation in the case of moves which
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/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
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struct RootMove {
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explicit RootMove(Move m) : pv(1, m) {}
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bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
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bool operator==(const Move& m) const { return pv[0] == m; }
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void insert_pv_in_tt(Position& pos);
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bool extract_ponder_from_tt(Position& pos);
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Value score = -VALUE_INFINITE;
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Value previousScore = -VALUE_INFINITE;
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std::vector<Move> pv;
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};
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typedef std::vector<RootMove> RootMoveVector;
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/// LimitsType struct stores information sent by GUI about available time to
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/// search the current move, maximum depth/time, if we are in analysis mode or
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/// if we have to ponder while it's our opponent's turn to move.
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struct LimitsType {
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LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
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nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo =
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depth = movetime = mate = infinite = ponder = 0;
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}
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bool use_time_management() const {
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return !(mate | movetime | depth | nodes | infinite);
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}
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std::vector<Move> searchmoves;
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int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
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int64_t nodes;
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TimePoint startTime;
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};
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/// The SignalsType struct stores volatile flags updated during the search
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/// typically in an async fashion e.g. to stop the search by the GUI.
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struct SignalsType {
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bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
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};
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typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
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extern volatile SignalsType Signals;
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extern LimitsType Limits;
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extern StateStackPtr SetupStates;
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void init();
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void reset();
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template<bool Root> uint64_t perft(Position& pos, Depth depth);
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} // namespace Search
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#endif // #ifndef SEARCH_H_INCLUDED
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