mirror of
https://github.com/official-stockfish/Stockfish.git
synced 2026-07-23 21:27:14 +00:00
To more clearly distinguish them from "const" local variables, this patch defines compile-time local constants as constexpr. This is consistent with the definition of PvNode as constexpr in search() and qsearch(). It also makes the code more robust, since the compiler will now check that those constants are indeed compile-time constants. We can go even one step further and define all the evaluation and search compile-time constants as constexpr. In generate_castling() I replaced "K" with "step", since K was incorrectly capitalised (in the Chess960 case). In timeman.cpp I had to make the non-local constants MaxRatio and StealRatio constepxr, since otherwise gcc would complain when calculating TMaxRatio and TStealRatio. (Strangely, I did not have to make Is64Bit constexpr even though it is used in ucioption.cpp in the calculation of constexpr MaxHashMB.) I have renamed PieceCount to pieceCount in material.h, since the values of the array are not compile-time constants. Some compile-time constants in tbprobe.cpp were overlooked. Sides and MaxFile are not compile-time constants, so were renamed to sides and maxFile. Non-functional change.
127 lines
4.8 KiB
C++
127 lines
4.8 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <algorithm>
|
|
|
|
#include "types.h"
|
|
|
|
Value PieceValue[PHASE_NB][PIECE_NB] = {
|
|
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
|
|
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
|
|
};
|
|
|
|
namespace PSQT {
|
|
|
|
#define S(mg, eg) make_score(mg, eg)
|
|
|
|
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
|
|
// type on a given square a (middlegame, endgame) score pair is assigned. Table
|
|
// is defined for files A..D and white side: it is symmetric for black side and
|
|
// second half of the files.
|
|
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
|
{ },
|
|
{ // Pawn
|
|
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
|
|
{ S(-11, 7), S( 6,-4), S( 7, 8), S( 3,-2) },
|
|
{ S(-18,-4), S( -2,-5), S( 19, 5), S(24, 4) },
|
|
{ S(-17, 3), S( -9, 3), S( 20,-8), S(35,-3) },
|
|
{ S( -6, 8), S( 5, 9), S( 3, 7), S(21,-6) },
|
|
{ S( -6, 8), S( -8,-5), S( -6, 2), S(-2, 4) },
|
|
{ S( -4, 3), S( 20,-9), S( -8, 1), S(-4,18) }
|
|
},
|
|
{ // Knight
|
|
{ S(-161,-105), S(-96,-82), S(-80,-46), S(-73,-14) },
|
|
{ S( -83, -69), S(-43,-54), S(-21,-17), S(-10, 9) },
|
|
{ S( -71, -50), S(-22,-39), S( 0, -7), S( 9, 28) },
|
|
{ S( -25, -41), S( 18,-25), S( 43, 6), S( 47, 38) },
|
|
{ S( -26, -46), S( 16,-25), S( 38, 3), S( 50, 40) },
|
|
{ S( -11, -54), S( 37,-38), S( 56, -7), S( 65, 27) },
|
|
{ S( -63, -65), S(-19,-50), S( 5,-24), S( 14, 13) },
|
|
{ S(-195,-109), S(-67,-89), S(-42,-50), S(-29,-13) }
|
|
},
|
|
{ // Bishop
|
|
{ S(-44,-58), S(-13,-31), S(-25,-37), S(-34,-19) },
|
|
{ S(-20,-34), S( 20, -9), S( 12,-14), S( 1, 4) },
|
|
{ S( -9,-23), S( 27, 0), S( 21, -3), S( 11, 16) },
|
|
{ S(-11,-26), S( 28, -3), S( 21, -5), S( 10, 16) },
|
|
{ S(-11,-26), S( 27, -4), S( 16, -7), S( 9, 14) },
|
|
{ S(-17,-24), S( 16, -2), S( 12, 0), S( 2, 13) },
|
|
{ S(-23,-34), S( 17,-10), S( 6,-12), S( -2, 6) },
|
|
{ S(-35,-55), S(-11,-32), S(-19,-36), S(-29,-17) }
|
|
},
|
|
{ // Rook
|
|
{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
|
|
{ S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
|
|
{ S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
|
|
{ S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
|
|
{ S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) },
|
|
{ S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) },
|
|
{ S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) },
|
|
{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
|
|
},
|
|
{ // Queen
|
|
{ S( 0,-71), S(-4,-56), S(-3,-42), S(-1,-29) },
|
|
{ S(-4,-56), S( 6,-30), S( 9,-21), S( 8, -5) },
|
|
{ S(-2,-39), S( 6,-17), S( 9, -8), S( 9, 5) },
|
|
{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 19) },
|
|
{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 21) },
|
|
{ S(-2,-40), S( 6,-16), S( 8,-10), S(10, 3) },
|
|
{ S(-2,-55), S( 7,-30), S( 7,-21), S( 6, -6) },
|
|
{ S(-1,-74), S(-4,-55), S(-1,-43), S( 0,-30) }
|
|
},
|
|
{ // King
|
|
{ S(267, 0), S(320, 48), S(270, 75), S(195, 84) },
|
|
{ S(264, 43), S(304, 92), S(238,143), S(180,132) },
|
|
{ S(200, 83), S(245,138), S(176,167), S(110,165) },
|
|
{ S(177,106), S(185,169), S(148,169), S(110,179) },
|
|
{ S(149,108), S(177,163), S(115,200), S( 66,203) },
|
|
{ S(118, 95), S(159,155), S( 84,176), S( 41,174) },
|
|
{ S( 87, 50), S(128, 99), S( 63,122), S( 20,139) },
|
|
{ S( 63, 9), S( 88, 55), S( 47, 80), S( 0, 90) }
|
|
}
|
|
};
|
|
|
|
#undef S
|
|
|
|
Score psq[PIECE_NB][SQUARE_NB];
|
|
|
|
// init() initializes piece-square tables: the white halves of the tables are
|
|
// copied from Bonus[] adding the piece value, then the black halves of the
|
|
// tables are initialized by flipping and changing the sign of the white scores.
|
|
void init() {
|
|
|
|
for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
|
|
{
|
|
PieceValue[MG][~pc] = PieceValue[MG][pc];
|
|
PieceValue[EG][~pc] = PieceValue[EG][pc];
|
|
|
|
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
|
|
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
|
{
|
|
File f = std::min(file_of(s), ~file_of(s));
|
|
psq[ pc][ s] = score + Bonus[pc][rank_of(s)][f];
|
|
psq[~pc][~s] = -psq[pc][s];
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace PSQT
|