VVLTC Search Tune

Passed VVLTC with STC bounds:
LLR: 2.94 (-2.94,2.94) <0.00,2.00>
Total: 15788 W: 4106 L: 3868 D: 7814
Ptnml(0-2): 0, 1324, 5009, 1560, 1
https://tests.stockfishchess.org/tests/view/67bf2ddd6e569f6234102ade

Passed VVLTC with LTC bounds:
LLR: 2.95 (-2.94,2.94) <0.50,2.50>
Total: 13622 W: 3620 L: 3368 D: 6634
Ptnml(0-2): 3, 1190, 4170, 1448, 0
https://tests.stockfishchess.org/tests/view/67c04308c8f7c4c0632d8055

closes https://github.com/official-stockfish/Stockfish/pull/5910

Bench: 1823605
This commit is contained in:
FauziAkram
2025-02-27 20:40:56 +01:00
committed by Disservin
parent 6d9c6f99b9
commit 5c617e579c
+95 -94
View File
@@ -71,7 +71,7 @@ namespace {
// Futility margin
Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
Value futilityMult = 112 - 26 * noTtCutNode;
Value futilityMult = 110 - 25 * noTtCutNode;
Value improvingDeduction = improving * futilityMult * 2;
Value worseningDeduction = oppWorsening * futilityMult / 3;
@@ -93,25 +93,26 @@ int correction_value(const Worker& w, const Position& pos, const Stack* const ss
m.is_ok() ? (*(ss - 2)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]
: 0;
return 6995 * pcv + 6593 * micv + 7753 * (wnpcv + bnpcv) + 6049 * cntcv;
return 7685 * pcv + 7495 * micv + 9144 * (wnpcv + bnpcv) + 6469 * cntcv;
}
int risk_tolerance(const Position& pos, Value v) {
// Returns (some constant of) second derivative of sigmoid.
static constexpr auto sigmoid_d2 = [](int x, int y) {
return -345600 * x / (x * x + 3 * y * y);
return -355752 * x / (x * x + 3 * y * y);
};
int material = pos.count<PAWN>() + 3 * pos.count<KNIGHT>() + 3 * pos.count<BISHOP>()
+ 5 * pos.count<ROOK>() + 9 * pos.count<QUEEN>();
int material = (67 * pos.count<PAWN>() + 182 * pos.count<KNIGHT>() + 182 * pos.count<BISHOP>()
+ 337 * pos.count<ROOK>() + 553 * pos.count<QUEEN>())
/ 64;
int m = std::clamp(material, 17, 78);
// a and b are the crude approximation of the wdl model.
// The win rate is: 1/(1+exp((a-v)/b))
// The loss rate is 1/(1+exp((v+a)/b))
int a = ((-m * 3220 / 256 + 2361) * m / 256 - 586) * m / 256 + 421;
int b = ((m * 7761 / 256 - 2674) * m / 256 + 314) * m / 256 + 51;
int a = ((-m * 3037 / 256 + 2270) * m / 256 - 637) * m / 256 + 413;
int b = ((m * 7936 / 256 - 2255) * m / 256 + 319) * m / 256 + 83;
// The risk utility is therefore d/dv^2 (1/(1+exp(-(v-a)/b)) -1/(1+exp(-(-v-a)/b)))
@@ -119,7 +120,7 @@ int risk_tolerance(const Position& pos, Value v) {
int winning_risk = sigmoid_d2(v - a, b);
int losing_risk = -sigmoid_d2(-v - a, b);
return (winning_risk + losing_risk) * 60 / b;
return (winning_risk + losing_risk) * 58 / b;
}
// Add correctionHistory value to raw staticEval and guarantee evaluation
@@ -135,11 +136,11 @@ void update_correction_history(const Position& pos,
const Move m = (ss - 1)->currentMove;
const Color us = pos.side_to_move();
static constexpr int nonPawnWeight = 165;
static constexpr int nonPawnWeight = 162;
workerThread.pawnCorrectionHistory[pawn_structure_index<Correction>(pos)][us]
<< bonus * 109 / 128;
workerThread.minorPieceCorrectionHistory[minor_piece_index(pos)][us] << bonus * 141 / 128;
<< bonus * 111 / 128;
workerThread.minorPieceCorrectionHistory[minor_piece_index(pos)][us] << bonus * 146 / 128;
workerThread.nonPawnCorrectionHistory[WHITE][non_pawn_index<WHITE>(pos)][us]
<< bonus * nonPawnWeight / 128;
workerThread.nonPawnCorrectionHistory[BLACK][non_pawn_index<BLACK>(pos)][us]
@@ -147,7 +148,7 @@ void update_correction_history(const Position& pos,
if (m.is_ok())
(*(ss - 2)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]
<< bonus * 138 / 128;
<< bonus * 143 / 128;
}
// Add a small random component to draw evaluations to avoid 3-fold blindness
@@ -326,7 +327,7 @@ void Search::Worker::iterative_deepening() {
int searchAgainCounter = 0;
lowPlyHistory.fill(95);
lowPlyHistory.fill(92);
// Iterative deepening loop until requested to stop or the target depth is reached
while (++rootDepth < MAX_PLY && !threads.stop
@@ -362,13 +363,13 @@ void Search::Worker::iterative_deepening() {
selDepth = 0;
// Reset aspiration window starting size
delta = 5 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 13000;
delta = 5 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 11834;
Value avg = rootMoves[pvIdx].averageScore;
alpha = std::max(avg - delta, -VALUE_INFINITE);
beta = std::min(avg + delta, VALUE_INFINITE);
// Adjust optimism based on root move's averageScore
optimism[us] = 138 * avg / (std::abs(avg) + 81);
optimism[us] = 138 * avg / (std::abs(avg) + 84);
optimism[~us] = -optimism[us];
// Start with a small aspiration window and, in the case of a fail
@@ -552,27 +553,27 @@ void Search::Worker::iterative_deepening() {
// Reset histories, usually before a new game
void Search::Worker::clear() {
mainHistory.fill(65);
lowPlyHistory.fill(107);
captureHistory.fill(-655);
pawnHistory.fill(-1215);
pawnCorrectionHistory.fill(4);
mainHistory.fill(66);
lowPlyHistory.fill(105);
captureHistory.fill(-646);
pawnHistory.fill(-1262);
pawnCorrectionHistory.fill(6);
minorPieceCorrectionHistory.fill(0);
nonPawnCorrectionHistory[WHITE].fill(0);
nonPawnCorrectionHistory[BLACK].fill(0);
for (auto& to : continuationCorrectionHistory)
for (auto& h : to)
h.fill(0);
h.fill(5);
for (bool inCheck : {false, true})
for (StatsType c : {NoCaptures, Captures})
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h.fill(-493);
h.fill(-468);
for (size_t i = 1; i < reductions.size(); ++i)
reductions[i] = int(2937 / 128.0 * std::log(i));
reductions[i] = int(2954 / 128.0 * std::log(i));
refreshTable.clear(networks[numaAccessToken]);
}
@@ -699,12 +700,12 @@ Value Search::Worker::search(
// Bonus for a quiet ttMove that fails high
if (!ttCapture)
update_quiet_histories(pos, ss, *this, ttData.move,
std::min(115 * depth - 70, 1216));
std::min(120 * depth - 75, 1241));
// Extra penalty for early quiet moves of the previous ply
if (prevSq != SQ_NONE && (ss - 1)->moveCount <= 3 && !priorCapture)
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
-std::min(762 * (depth + 1) - 266, 2889));
-std::min(809 * (depth + 1) - 249, 3052));
}
// Partial workaround for the graph history interaction problem
@@ -808,11 +809,11 @@ Value Search::Worker::search(
// Use static evaluation difference to improve quiet move ordering
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
{
int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1906, 1450) + 638;
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus * 1136 / 1024;
int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1950, 1416) + 655;
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus * 1124 / 1024;
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
<< bonus * 1195 / 1024;
<< bonus * 1196 / 1024;
}
// Set up the improving flag, which is true if current static evaluation is
@@ -825,33 +826,33 @@ Value Search::Worker::search(
if (priorReduction >= 3 && !opponentWorsening)
depth++;
if (priorReduction >= 1 && depth >= 2 && ss->staticEval + (ss - 1)->staticEval > 200)
if (priorReduction >= 1 && depth >= 2 && ss->staticEval + (ss - 1)->staticEval > 188)
depth--;
// Step 7. Razoring
// If eval is really low, skip search entirely and return the qsearch value.
// For PvNodes, we must have a guard against mates being returned.
if (!PvNode && eval < alpha - 446 - 303 * depth * depth)
if (!PvNode && eval < alpha - 461 - 315 * depth * depth)
return qsearch<NonPV>(pos, ss, alpha, beta);
// Step 8. Futility pruning: child node
// The depth condition is important for mate finding.
if (!ss->ttPv && depth < 14
&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
- (ss - 1)->statScore / 326 + 37 - std::abs(correctionValue) / 132821
- (ss - 1)->statScore / 301 + 37 - std::abs(correctionValue) / 139878
>= beta
&& eval >= beta && (!ttData.move || ttCapture) && !is_loss(beta) && !is_win(eval))
return beta + (eval - beta) / 3;
// Step 9. Null move search with verification search
if (cutNode && (ss - 1)->currentMove != Move::null() && eval >= beta
&& ss->staticEval >= beta - 21 * depth + 395 && !excludedMove && pos.non_pawn_material(us)
&& ss->staticEval >= beta - 19 * depth + 418 && !excludedMove && pos.non_pawn_material(us)
&& ss->ply >= thisThread->nmpMinPly && !is_loss(beta))
{
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and eval
Depth R = std::min(int(eval - beta) / 237, 6) + depth / 3 + 5;
Depth R = std::min(int(eval - beta) / 232, 6) + depth / 3 + 5;
ss->currentMove = Move::null();
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
@@ -884,7 +885,7 @@ Value Search::Worker::search(
}
}
improving |= ss->staticEval >= beta + 97;
improving |= ss->staticEval >= beta + 94;
// Step 10. Internal iterative reductions
// For PV nodes without a ttMove as well as for deep enough cutNodes, we decrease depth.
@@ -895,7 +896,7 @@ Value Search::Worker::search(
// Step 11. ProbCut
// If we have a good enough capture (or queen promotion) and a reduced search
// returns a value much above beta, we can (almost) safely prune the previous move.
probCutBeta = beta + 187 - 55 * improving;
probCutBeta = beta + 185 - 58 * improving;
if (depth >= 3
&& !is_decisive(beta)
// If value from transposition table is lower than probCutBeta, don't attempt
@@ -958,7 +959,7 @@ Value Search::Worker::search(
moves_loop: // When in check, search starts here
// Step 12. A small Probcut idea
probCutBeta = beta + 413;
probCutBeta = beta + 415;
if ((ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 4 && ttData.value >= probCutBeta
&& !is_decisive(beta) && is_valid(ttData.value) && !is_decisive(ttData.value))
return probCutBeta;
@@ -1024,7 +1025,7 @@ moves_loop: // When in check, search starts here
// Smaller or even negative value is better for short time controls
// Bigger value is better for long time controls
if (ss->ttPv)
r += 1031;
r += 979;
// Step 14. Pruning at shallow depth.
// Depth conditions are important for mate finding.
@@ -1046,15 +1047,15 @@ moves_loop: // When in check, search starts here
// Futility pruning for captures
if (!givesCheck && lmrDepth < 7 && !ss->inCheck)
{
Value futilityValue = ss->staticEval + 242 + 238 * lmrDepth
+ PieceValue[capturedPiece] + 95 * captHist / 700;
Value futilityValue = ss->staticEval + 242 + 230 * lmrDepth
+ PieceValue[capturedPiece] + 133 * captHist / 1024;
if (futilityValue <= alpha)
continue;
}
// SEE based pruning for captures and checks
int seeHist = std::clamp(captHist / 36, -153 * depth, 134 * depth);
if (!pos.see_ge(move, -157 * depth - seeHist))
int seeHist = std::clamp(captHist / 32, -138 * depth, 135 * depth);
if (!pos.see_ge(move, -154 * depth - seeHist))
continue;
}
else
@@ -1065,17 +1066,17 @@ moves_loop: // When in check, search starts here
+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
// Continuation history based pruning
if (history < -4107 * depth)
if (history < -4348 * depth)
continue;
history += 68 * thisThread->mainHistory[us][move.from_to()] / 32;
lmrDepth += history / 3576;
lmrDepth += history / 3593;
Value futilityValue = ss->staticEval + (bestMove ? 49 : 143) + 116 * lmrDepth;
Value futilityValue = ss->staticEval + (bestMove ? 48 : 146) + 116 * lmrDepth;
if (bestValue < ss->staticEval - 150 && lmrDepth < 7)
futilityValue += 108;
if (bestValue < ss->staticEval - 128 && lmrDepth < 8)
futilityValue += 103;
// Futility pruning: parent node
// (*Scaler): Generally, more frequent futility pruning
@@ -1091,7 +1092,7 @@ moves_loop: // When in check, search starts here
lmrDepth = std::max(lmrDepth, 0);
// Prune moves with negative SEE
if (!pos.see_ge(move, -26 * lmrDepth * lmrDepth))
if (!pos.see_ge(move, -27 * lmrDepth * lmrDepth))
continue;
}
}
@@ -1111,11 +1112,11 @@ moves_loop: // When in check, search starts here
// and lower extension margins scale well.
if (!rootNode && move == ttData.move && !excludedMove
&& depth >= 5 - (thisThread->completedDepth > 32) + ss->ttPv
&& depth >= 6 - (thisThread->completedDepth > 29) + ss->ttPv
&& is_valid(ttData.value) && !is_decisive(ttData.value)
&& (ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 3)
{
Value singularBeta = ttData.value - (55 + 81 * (ss->ttPv && !PvNode)) * depth / 58;
Value singularBeta = ttData.value - (59 + 77 * (ss->ttPv && !PvNode)) * depth / 54;
Depth singularDepth = newDepth / 2;
ss->excludedMove = move;
@@ -1125,11 +1126,11 @@ moves_loop: // When in check, search starts here
if (value < singularBeta)
{
int corrValAdj1 = std::abs(correctionValue) / 265083;
int corrValAdj2 = std::abs(correctionValue) / 253680;
int doubleMargin = 267 * PvNode - 181 * !ttCapture - corrValAdj1;
int corrValAdj1 = std::abs(correctionValue) / 248873;
int corrValAdj2 = std::abs(correctionValue) / 255331;
int doubleMargin = 262 * PvNode - 188 * !ttCapture - corrValAdj1;
int tripleMargin =
96 + 282 * PvNode - 250 * !ttCapture + 103 * ss->ttPv - corrValAdj2;
88 + 265 * PvNode - 256 * !ttCapture + 93 * ss->ttPv - corrValAdj2;
extension = 1 + (value < singularBeta - doubleMargin)
+ (value < singularBeta - tripleMargin);
@@ -1182,46 +1183,46 @@ moves_loop: // When in check, search starts here
// Decrease reduction for PvNodes (*Scaler)
if (ss->ttPv)
r -= 2230 + PvNode * 1013 + (ttData.value > alpha) * 925
+ (ttData.depth >= depth) * (971 + cutNode * 1159);
r -= 2381 + PvNode * 1008 + (ttData.value > alpha) * 880
+ (ttData.depth >= depth) * (1022 + cutNode * 1140);
// These reduction adjustments have no proven non-linear scaling
r += 316 - moveCount * 32;
r += 306 - moveCount * 34;
r -= std::abs(correctionValue) / 31568;
r -= std::abs(correctionValue) / 29696;
if (PvNode && !is_decisive(bestValue))
r -= risk_tolerance(pos, bestValue);
// Increase reduction for cut nodes
if (cutNode)
r += 2608 + 1024 * !ttData.move;
r += 2784 + 1038 * !ttData.move;
// Increase reduction if ttMove is a capture but the current move is not a capture
if (ttCapture && !capture)
r += 1123 + (depth < 8) * 982;
r += 1171 + (depth < 8) * 985;
// Increase reduction if next ply has a lot of fail high
if ((ss + 1)->cutoffCnt > 3)
r += 981 + allNode * 833;
r += 1042 + allNode * 864;
// For first picked move (ttMove) reduce reduction
else if (move == ttData.move)
r -= 1982;
r -= 1937;
if (capture)
ss->statScore =
688 * int(PieceValue[pos.captured_piece()]) / 100
846 * int(PieceValue[pos.captured_piece()]) / 128
+ thisThread->captureHistory[movedPiece][move.to_sq()][type_of(pos.captured_piece())]
- 4653;
- 4822;
else
ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
+ (*contHist[0])[movedPiece][move.to_sq()]
+ (*contHist[1])[movedPiece][move.to_sq()] - 3591;
+ (*contHist[1])[movedPiece][move.to_sq()] - 3271;
// Decrease/increase reduction for moves with a good/bad history
r -= ss->statScore * 1407 / 16384;
r -= ss->statScore * 1582 / 16384;
// Step 17. Late moves reduction / extension (LMR)
if (depth >= 2 && moveCount > 1)
@@ -1247,7 +1248,7 @@ moves_loop: // When in check, search starts here
{
// Adjust full-depth search based on LMR results - if the result was
// good enough search deeper, if it was bad enough search shallower.
const bool doDeeperSearch = value > (bestValue + 41 + 2 * newDepth);
const bool doDeeperSearch = value > (bestValue + 43 + 2 * newDepth);
const bool doShallowerSearch = value < bestValue + 9;
newDepth += doDeeperSearch - doShallowerSearch;
@@ -1256,7 +1257,7 @@ moves_loop: // When in check, search starts here
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha, newDepth, !cutNode);
// Post LMR continuation history updates
int bonus = (value >= beta) * 2010;
int bonus = (value >= beta) * 1800;
update_continuation_histories(ss, movedPiece, move.to_sq(), bonus);
}
else if (value > alpha && value < bestValue + 9)
@@ -1268,11 +1269,11 @@ moves_loop: // When in check, search starts here
{
// Increase reduction if ttMove is not present
if (!ttData.move)
r += 1111;
r += 1156;
// Note that if expected reduction is high, we reduce search depth here
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha,
newDepth - (r > 3554) - (r > 5373 && newDepth > 2), !cutNode);
newDepth - (r > 3495) - (r > 5510 && newDepth > 2), !cutNode);
}
// For PV nodes only, do a full PV search on the first move or after a fail high,
@@ -1379,7 +1380,7 @@ moves_loop: // When in check, search starts here
else
{
// Reduce other moves if we have found at least one score improvement
if (depth > 2 && depth < 15 && !is_decisive(value))
if (depth > 2 && depth < 16 && !is_decisive(value))
depth -= 2;
assert(depth > 0);
@@ -1423,25 +1424,25 @@ moves_loop: // When in check, search starts here
// Bonus for prior countermove that caused the fail low
else if (!priorCapture && prevSq != SQ_NONE)
{
int bonusScale = (118 * (depth > 5) + 36 * !allNode + 161 * ((ss - 1)->moveCount > 8)
+ 133 * (!ss->inCheck && bestValue <= ss->staticEval - 107)
+ 120 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 84)
+ 81 * ((ss - 1)->isTTMove) + 100 * (ss->cutoffCnt <= 3)
+ std::min(-(ss - 1)->statScore / 108, 320));
int bonusScale = (112 * (depth > 5) + 34 * !allNode + 164 * ((ss - 1)->moveCount > 8)
+ 141 * (!ss->inCheck && bestValue <= ss->staticEval - 100)
+ 121 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 75)
+ 86 * ((ss - 1)->isTTMove) + 86 * (ss->cutoffCnt <= 3)
+ std::min(-(ss - 1)->statScore / 112, 303));
bonusScale = std::max(bonusScale, 0);
const int scaledBonus = std::min(160 * depth - 106, 1523) * bonusScale;
const int scaledBonus = std::min(160 * depth - 99, 1492) * bonusScale;
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
scaledBonus * 416 / 32768);
scaledBonus * 388 / 32768);
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()]
<< scaledBonus * 219 / 32768;
<< scaledBonus * 212 / 32768;
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
<< scaledBonus * 1103 / 32768;
<< scaledBonus * 1055 / 32768;
}
else if (priorCapture && prevSq != SQ_NONE)
@@ -1450,7 +1451,7 @@ moves_loop: // When in check, search starts here
Piece capturedPiece = pos.captured_piece();
assert(capturedPiece != NO_PIECE);
thisThread->captureHistory[pos.piece_on(prevSq)][prevSq][type_of(capturedPiece)]
<< std::min(330 * depth - 198, 3320);
<< std::min(300 * depth - 182, 2995);
}
if (PvNode)
@@ -1601,7 +1602,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
if (bestValue > alpha)
alpha = bestValue;
futilityBase = ss->staticEval + 325;
futilityBase = ss->staticEval + 359;
}
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
@@ -1664,7 +1665,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
+ (*contHist[1])[pos.moved_piece(move)][move.to_sq()]
+ thisThread->pawnHistory[pawn_structure_index(pos)][pos.moved_piece(move)]
[move.to_sq()]
<= 5389)
<= 5923)
continue;
// Do not search moves with bad enough SEE values
@@ -1735,7 +1736,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) const {
int reductionScale = reductions[d] * reductions[mn];
return reductionScale - delta * 735 / rootDelta + !i * reductionScale * 191 / 512 + 1132;
return reductionScale - delta * 764 / rootDelta + !i * reductionScale * 191 / 512 + 1087;
}
// elapsed() returns the time elapsed since the search started. If the
@@ -1831,35 +1832,35 @@ void update_all_stats(const Position& pos,
Piece moved_piece = pos.moved_piece(bestMove);
PieceType captured;
int bonus = std::min(162 * depth - 92, 1587) + 298 * isTTMove;
int malus = std::min(694 * depth - 230, 2503) - 32 * (moveCount - 1);
int bonus = std::min(141 * depth - 89, 1613) + 311 * isTTMove;
int malus = std::min(695 * depth - 215, 2808) - 31 * (moveCount - 1);
if (!pos.capture_stage(bestMove))
{
update_quiet_histories(pos, ss, workerThread, bestMove, bonus * 1202 / 1024);
update_quiet_histories(pos, ss, workerThread, bestMove, bonus * 1129 / 1024);
// Decrease stats for all non-best quiet moves
for (Move move : quietsSearched)
update_quiet_histories(pos, ss, workerThread, move, -malus * 1152 / 1024);
update_quiet_histories(pos, ss, workerThread, move, -malus * 1246 / 1024);
}
else
{
// Increase stats for the best move in case it was a capture move
captured = type_of(pos.piece_on(bestMove.to_sq()));
captureHistory[moved_piece][bestMove.to_sq()][captured] << bonus * 1236 / 1024;
captureHistory[moved_piece][bestMove.to_sq()][captured] << bonus * 1187 / 1024;
}
// Extra penalty for a quiet early move that was not a TT move in
// previous ply when it gets refuted.
if (prevSq != SQ_NONE && ((ss - 1)->moveCount == 1 + (ss - 1)->ttHit) && !pos.captured_piece())
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -malus * 976 / 1024);
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -malus * 987 / 1024);
// Decrease stats for all non-best capture moves
for (Move move : capturesSearched)
{
moved_piece = pos.moved_piece(move);
captured = type_of(pos.piece_on(move.to_sq()));
captureHistory[moved_piece][move.to_sq()][captured] << -malus * 1224 / 1024;
captureHistory[moved_piece][move.to_sq()][captured] << -malus * 1377 / 1024;
}
}
@@ -1868,7 +1869,7 @@ void update_all_stats(const Position& pos,
// at ply -1, -2, -3, -4, and -6 with current move.
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
static constexpr std::array<ConthistBonus, 6> conthist_bonuses = {
{{1, 1029}, {2, 656}, {3, 326}, {4, 536}, {5, 120}, {6, 537}}};
{{1, 1103}, {2, 659}, {3, 323}, {4, 533}, {5, 121}, {6, 474}}};
for (const auto [i, weight] : conthist_bonuses)
{
@@ -1889,12 +1890,12 @@ void update_quiet_histories(
workerThread.mainHistory[us][move.from_to()] << bonus; // Untuned to prevent duplicate effort
if (ss->ply < LOW_PLY_HISTORY_SIZE)
workerThread.lowPlyHistory[ss->ply][move.from_to()] << bonus * 844 / 1024;
workerThread.lowPlyHistory[ss->ply][move.from_to()] << bonus * 829 / 1024;
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus * 964 / 1024);
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus * 1004 / 1024);
int pIndex = pawn_structure_index(pos);
workerThread.pawnHistory[pIndex][pos.moved_piece(move)][move.to_sq()] << bonus * 615 / 1024;
workerThread.pawnHistory[pIndex][pos.moved_piece(move)][move.to_sq()] << bonus * 587 / 1024;
}
}