VVLTC parameter's tune

Passed 1st VVLTC test with STC-bounds:
LLR: 2.95 (-2.94,2.94) <0.00,2.00>
Total: 78172 W: 20207 L: 19894 D: 38071
Ptnml(0-2): 2, 6871, 25032, 7174, 7
https://tests.stockfishchess.org/tests/view/69fa262f3a3c3e525bb2b5e7

Passed 2nd VVLTC test with LTC-bounds:
LLR: 2.95 (-2.94,2.94) <0.50,2.50>
Total: 44360 W: 11624 L: 11322 D: 21414
Ptnml(0-2): 0, 3931, 14022, 4221, 6
https://tests.stockfishchess.org/tests/view/69f8b30d3a3c3e525bb2b3d9

STC estimate test:
Elo: -1.50 ± 1.5 (95%) LOS: 2.3%
Total: 55742 W: 14169 L: 14409 D: 27164
Ptnml(0-2): 143, 6697, 14452, 6415, 164
nElo: -2.95 ± 2.9 (95%) PairsRatio: 0.96
https://tests.stockfishchess.org/tests/view/69fef06c9392f0c317213dca

closes https://github.com/official-stockfish/Stockfish/pull/6807

Bench: 2619968
This commit is contained in:
FauziAkram
2026-05-10 11:49:00 +02:00
committed by Joost VandeVondele
parent 944bee7117
commit a12dc6cc1f
+111 -109
View File
@@ -90,11 +90,13 @@ int correction_value(const Worker& w, const Position& pos, const Stack* const ss
const int wnpcv = shared.nonpawn_correction_entry<WHITE>(pos)[us].nonPawnWhite;
const int bnpcv = shared.nonpawn_correction_entry<BLACK>(pos)[us].nonPawnBlack;
const int cntcv =
m.is_ok() ? (*(ss - 2)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]
+ (*(ss - 4)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]
: 8;
m.is_ok()
? 8363
* ((*(ss - 2)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]
+ (*(ss - 4)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()])
: 64549;
return 12153 * pcv + 8620 * micv + 12355 * (wnpcv + bnpcv) + 7982 * cntcv;
return 13345 * pcv + 9280 * micv + 11840 * (wnpcv + bnpcv) + cntcv;
}
// Add correctionHistory value to raw staticEval and guarantee evaluation
@@ -110,11 +112,11 @@ void update_correction_history(const Position& pos,
const Move m = (ss - 1)->currentMove;
const Color us = pos.side_to_move();
constexpr int nonPawnWeight = 187;
constexpr int nonPawnWeight = 186;
auto& shared = workerThread.sharedHistory;
shared.pawn_correction_entry(pos)[us].pawn << bonus;
shared.minor_piece_correction_entry(pos)[us].minor << bonus * 153 / 128;
shared.minor_piece_correction_entry(pos)[us].minor << bonus * 152 / 128;
shared.nonpawn_correction_entry<WHITE>(pos)[us].nonPawnWhite << bonus * nonPawnWeight / 128;
shared.nonpawn_correction_entry<BLACK>(pos)[us].nonPawnBlack << bonus * nonPawnWeight / 128;
@@ -122,8 +124,8 @@ void update_correction_history(const Position& pos,
{
const Square to = m.to_sq();
const Piece pc = pos.piece_on(to);
(*(ss - 2)->continuationCorrectionHistory)[pc][to] << bonus * 126 / 128;
(*(ss - 4)->continuationCorrectionHistory)[pc][to] << bonus * 63 / 128;
(*(ss - 2)->continuationCorrectionHistory)[pc][to] << bonus * 136 / 128;
(*(ss - 4)->continuationCorrectionHistory)[pc][to] << bonus * 68 / 128;
}
}
@@ -145,9 +147,9 @@ void update_all_stats(const Position& pos,
Move ttMove);
bool is_shuffling(Move move, Stack* const ss, const Position& pos) {
if (pos.capture_stage(move) || pos.rule50_count() < 11)
if (pos.capture_stage(move) || pos.rule50_count() < 10)
return false;
if (pos.state()->pliesFromNull <= 6 || ss->ply < 18)
if (pos.state()->pliesFromNull < 6 || ss->ply < 20)
return false;
return move.from_sq() == (ss - 2)->currentMove.to_sq()
&& (ss - 2)->currentMove.from_sq() == (ss - 4)->currentMove.to_sq();
@@ -315,11 +317,11 @@ bool Search::Worker::iterative_deepening() {
int searchAgainCounter = 0;
bool uciPvSent = false;
lowPlyHistory.fill(98);
lowPlyHistory.fill(100);
for (Color c : {WHITE, BLACK})
for (int i = 0; i < UINT_16_HISTORY_SIZE; i++)
mainHistory[c][i] = mainHistory[c][i] * 820 / 1024;
mainHistory[c][i] = (mainHistory[c][i] + 5) * 789 / 1024;
// Iterative deepening loop until requested to stop or the target depth is reached
while (rootDepth + 1 < MAX_PLY && !threads.stop
@@ -360,13 +362,13 @@ bool Search::Worker::iterative_deepening() {
selDepth = 0;
// Reset aspiration window starting size
delta = 5 + threadIdx % 8 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 10208;
delta = 5 + threadIdx % 8 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 10588;
Value avg = rootMoves[pvIdx].averageScore;
alpha = std::max(avg - delta, -VALUE_INFINITE);
beta = std::min(avg + delta, VALUE_INFINITE);
// Adjust optimism based on root move's averageScore
optimism[us] = 144 * avg / (std::abs(avg) + 91);
optimism[us] = 137 * avg / (std::abs(avg) + 81);
optimism[~us] = -optimism[us];
// Start with a small aspiration window and, in the case of a fail
@@ -423,7 +425,7 @@ bool Search::Worker::iterative_deepening() {
else
break;
delta += delta / 3;
delta += 44 * delta / 128;
assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
}
@@ -516,30 +518,30 @@ bool Search::Worker::iterative_deepening() {
uint64_t nodesEffort =
rootMoves[0].effort * 100000 / std::max(uint64_t(1), uint64_t(nodes));
double fallingEval = (12.44 + 2.318 * (mainThread->bestPreviousAverageScore - bestValue)
+ 0.95 * (mainThread->iterValue[iterIdx] - bestValue))
double fallingEval = (11.87 + 2.21 * (mainThread->bestPreviousAverageScore - bestValue)
+ 1.0 * (mainThread->iterValue[iterIdx] - bestValue))
/ 100.0;
fallingEval = std::clamp(fallingEval, 0.581, 1.655);
fallingEval = std::clamp(fallingEval, 0.572, 1.708);
// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction =
std::clamp(interpolate(double(rootDepth - lastBestMoveDepth), 5.0, 18.0, 0.65, 1.55),
0.65, 1.55);
double reduction = (1.5 + mainThread->previousTimeReduction) / (2.255 * timeReduction);
double reduction = (1.48 + mainThread->previousTimeReduction) / (2.157 * timeReduction);
double bestMoveInstability = 1.088 + 2.315 * totBestMoveChanges / threads.size();
double bestMoveInstability = 1.096 + 2.29 * totBestMoveChanges / threads.size();
double highBestMoveEffort = std::clamp(
interpolate(int64_t(nodesEffort), int64_t(78000), int64_t(94000), 0.96, 0.74), 0.74,
0.96);
interpolate(int64_t(nodesEffort), int64_t(79219), int64_t(101822), 0.924, 0.71), 0.71,
0.924);
double totalTime = mainThread->tm.optimum() * fallingEval * reduction
* bestMoveInstability * highBestMoveEffort;
// Cap used time in case of a single legal move for a better viewer experience
if (rootMoves.size() == 1)
totalTime = std::min(504.4, totalTime);
totalTime = std::min(561.7, totalTime);
auto elapsedTime = elapsed();
@@ -616,27 +618,27 @@ void Search::Worker::undo_null_move(Position& pos) { pos.undo_null_move(); }
// Reset histories, usually before a new game
void Search::Worker::clear() {
mainHistory.fill(0);
captureHistory.fill(-678);
mainHistory.fill(-5);
captureHistory.fill(-699);
// Each thread is responsible for clearing their part of shared history
sharedHistory.correctionHistory.clear_range(0, numaThreadIdx, numaTotal);
sharedHistory.pawnHistory.clear_range(-1238, numaThreadIdx, numaTotal);
sharedHistory.correctionHistory.clear_range(-6, numaThreadIdx, numaTotal);
sharedHistory.pawnHistory.clear_range(-1262, numaThreadIdx, numaTotal);
ttMoveHistory = 0;
for (auto& to : continuationCorrectionHistory)
for (auto& h : to)
h.fill(6);
h.fill(5);
for (bool inCheck : {false, true})
for (StatsType c : {NoCaptures, Captures})
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h.fill(-523);
h.fill(-552);
for (size_t i = 1; i < reductions.size(); ++i)
reductions[i] = int(2763 / 128.0 * std::log(i));
reductions[i] = int(2834 / 128.0 * std::log(i));
refreshTable.clear(network[numaAccessToken]);
}
@@ -789,14 +791,14 @@ Value Search::Worker::search(
// Hindsight adjustment of reductions based on static evaluation difference.
if (priorReduction >= 3 && !opponentWorsening)
depth++;
if (priorReduction >= 2 && depth >= 2 && ss->staticEval + (ss - 1)->staticEval > 195)
if (priorReduction >= 2 && depth >= 2 && ss->staticEval + (ss - 1)->staticEval > 173)
depth--;
// At non-PV nodes we check for an early TT cutoff
if (!PvNode && !excludedMove && ttData.depth > depth - (ttData.value <= beta)
&& is_valid(ttData.value) // Can happen when !ttHit or when access race in probe()
&& (ttData.bound & (ttData.value >= beta ? BOUND_LOWER : BOUND_UPPER))
&& (cutNode == (ttData.value >= beta) || depth > 5))
&& (cutNode == (ttData.value >= beta) || depth > 4))
{
// If ttMove is quiet, update move sorting heuristics on TT hit
if (ttData.move && ttData.value >= beta)
@@ -804,11 +806,11 @@ Value Search::Worker::search(
// Bonus for a quiet ttMove that fails high
if (!ttCapture)
update_quiet_histories(pos, ss, *this, ttData.move,
std::min(119 * depth - 74, 855));
std::min(114 * depth - 73, 797));
// Extra penalty for early quiet moves of the previous ply
if (prevSq != SQ_NONE && (ss - 1)->moveCount < 4 && !priorCapture)
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -2014);
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -2187);
}
// Partial workaround for the graph history interaction problem
@@ -895,38 +897,38 @@ Value Search::Worker::search(
// Use static evaluation difference to improve quiet move ordering
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
{
int evalDiff = std::clamp(-int((ss - 1)->staticEval + ss->staticEval), -214, 171) + 60;
int evalDiff = std::clamp(-int((ss - 1)->staticEval + ss->staticEval), -183, 180) + 62;
mainHistory[~us][((ss - 1)->currentMove).raw()] << evalDiff * 10;
if (!ttHit && type_of(pos.piece_on(prevSq)) != PAWN
&& ((ss - 1)->currentMove).type_of() != PROMOTION)
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << evalDiff * 12;
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << evalDiff * 13;
}
// Step 7. Razoring
// If eval is really low, skip search entirely and return the qsearch value.
// For PvNodes, we must have a guard against mates being returned.
if (!PvNode && eval < alpha - 502 - 306 * depth * depth)
if (!PvNode && eval < alpha - 465 - 300 * depth * depth)
return qsearch<NonPV>(pos, ss, alpha, beta);
// Step 8. Futility pruning: child node
// The depth condition is important for mate finding.
if (!ss->ttPv && depth < 15 && eval >= beta && (!ttData.move || ttCapture) && !is_loss(beta)
if (!ss->ttPv && depth < 17 && eval >= beta && (!ttData.move || ttCapture) && !is_loss(beta)
&& !is_win(eval))
{
Value futilityMult = interpolate(std::min(int(depth), 10), 1, 10, 40, 76);
futilityMult -= 21 * !ss->ttHit;
Value futilityMult = interpolate(std::min(int(depth), 10), 1, 10, 40, 80);
futilityMult -= 20 * !ss->ttHit;
Value futilityMargin = futilityMult * depth
- (2686 * improving + 362 * opponentWorsening) * futilityMult / 1024
+ std::abs(correctionValue) / 180600;
- (2934 * improving + 343 * opponentWorsening) * futilityMult / 1024
+ std::abs(correctionValue) / 182069;
if (eval - futilityMargin >= beta)
return (2 * beta + eval) / 3;
return (716 * beta + 308 * eval) / 1024;
}
// Step 9. Null move search with verification search
if (cutNode && ss->staticEval >= beta - 16 * depth - 53 * improving + 378 && !excludedMove
if (cutNode && ss->staticEval >= beta - 14 * depth - 45 * improving + 374 && !excludedMove
&& pos.non_pawn_material(us) && ss->ply >= nmpMinPly && !is_loss(beta))
{
assert((ss - 1)->currentMove != Move::null());
@@ -971,7 +973,7 @@ Value Search::Worker::search(
// Step 11. ProbCut
// If we have a good enough capture (or queen promotion) and a reduced search
// returns a value much above beta, we can (almost) safely prune the previous move.
probCutBeta = beta + 224 - 61 * improving;
probCutBeta = beta + 214 - 59 * improving;
if (depth >= 3
&& !is_decisive(beta)
// If value from transposition table is lower than probCutBeta, don't attempt
@@ -1019,7 +1021,7 @@ Value Search::Worker::search(
moves_loop: // When in check, search starts here
// Step 12. A small Probcut idea
probCutBeta = beta + 416;
probCutBeta = beta + 428;
if ((ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 4 && ttData.value >= probCutBeta
&& !is_decisive(beta) && is_valid(ttData.value) && !is_decisive(ttData.value))
return probCutBeta;
@@ -1080,7 +1082,7 @@ moves_loop: // When in check, search starts here
// Increase reduction for ttPv nodes (*Scaler)
// Larger values scale well
if (ss->ttPv)
r += 1013;
r += 1006;
// Step 14. Pruning at shallow depths.
// Depth conditions are important for mate finding.
@@ -1101,7 +1103,7 @@ moves_loop: // When in check, search starts here
// Futility pruning for captures
if (!givesCheck && lmrDepth < 7)
{
Value futilityValue = ss->staticEval + 218 + 223 * lmrDepth
Value futilityValue = ss->staticEval + 231 + 232 * lmrDepth
+ PieceValue[capturedPiece] + 131 * captHist / 1024;
if (futilityValue <= alpha)
@@ -1110,7 +1112,7 @@ moves_loop: // When in check, search starts here
// SEE based pruning for captures and checks
// Avoid pruning sacrifices of our last piece for stalemate
int margin = std::max(167 * depth + captHist * 34 / 1024, 0);
int margin = std::max(175 * depth + captHist * 34 / 1024, 0);
if ((alpha >= VALUE_DRAW || pos.non_pawn_material(us) != PieceValue[movedPiece])
&& !pos.see_ge(move, -margin))
continue;
@@ -1123,21 +1125,21 @@ moves_loop: // When in check, search starts here
+ sharedHistory.pawn_entry(pos)[movedPiece][move.to_sq()];
// Continuation history based pruning
if (history < -4097 * depth)
if (history < -4313 * depth)
continue;
history += 71 * mainHistory[us][move.raw()] / 32;
history += 64 * mainHistory[us][move.raw()] / 32;
// (*Scaler): Generally, lower divisors scale well
lmrDepth += history / lmrDivisor[dIndex];
Value futilityValue = ss->staticEval + 42 + 151 * !bestMove + 120 * lmrDepth
+ 86 * (ss->staticEval > alpha);
Value futilityValue = ss->staticEval + 40 + 138 * !bestMove + 117 * lmrDepth
+ 90 * (ss->staticEval > alpha);
// Futility pruning: parent node
// (*Scaler): Generally, more frequent futility pruning
// scales well
if (!ss->inCheck && lmrDepth < 13 && futilityValue <= alpha)
if (!ss->inCheck && lmrDepth < 12 && futilityValue <= alpha)
{
if (bestValue <= futilityValue && !is_decisive(bestValue)
&& !is_win(futilityValue))
@@ -1167,7 +1169,7 @@ moves_loop: // When in check, search starts here
&& is_valid(ttData.value) && !is_decisive(ttData.value) && (ttData.bound & BOUND_LOWER)
&& ttData.depth >= depth - 3 && !is_shuffling(move, ss, pos))
{
Value singularBeta = ttData.value - (60 + 66 * (ss->ttPv && !PvNode)) * depth / 55;
Value singularBeta = ttData.value - (60 + 70 * (ss->ttPv && !PvNode)) * depth / 59;
Depth singularDepth = newDepth / 2;
ss->excludedMove = move;
@@ -1176,10 +1178,10 @@ moves_loop: // When in check, search starts here
if (value < singularBeta)
{
int corrValAdj = std::abs(correctionValue) / 210590;
int doubleMargin = -4 + 212 * PvNode - 182 * !ttCapture - corrValAdj
- 906 * ttMoveHistory / 116517 - (ss->ply > rootDepth) * 44;
int tripleMargin = 73 + 320 * PvNode - 218 * !ttCapture + 92 * ss->ttPv - corrValAdj
int corrValAdj = std::abs(correctionValue) / 194822;
int doubleMargin = -3 + 201 * PvNode - 157 * !ttCapture - corrValAdj
- 1081 * ttMoveHistory / 117824 - (ss->ply > rootDepth) * 41;
int tripleMargin = 72 + 306 * PvNode - 188 * !ttCapture + 84 * ss->ttPv - corrValAdj
- (ss->ply > rootDepth) * 45;
extension =
@@ -1196,7 +1198,7 @@ moves_loop: // When in check, search starts here
// subtree by returning a softbound.
else if (value >= beta && !is_decisive(value))
{
ttMoveHistory << -424 - 107 * depth;
ttMoveHistory << -442 - 108 * depth;
return value;
}
@@ -1227,31 +1229,31 @@ moves_loop: // When in check, search starts here
// Decrease reduction for PvNodes (*Scaler)
if (ss->ttPv)
r -= 2617 + PvNode * 912 + (ttData.value > alpha) * 934
+ (ttData.depth >= depth) * (988 + cutNode * 889);
r -= 2766 + PvNode * 1017 + (ttData.value > alpha) * 838
+ (ttData.depth >= depth) * (923 + cutNode * 955);
r += 691; // Base reduction offset to compensate for other tweaks
r -= moveCount * 65;
r -= std::abs(correctionValue) / 25600;
r += 714; // Base reduction offset to compensate for other tweaks
r -= moveCount * 62;
r -= std::abs(correctionValue) / 26131;
// Increase reduction for cut nodes
if (cutNode)
r += 3274 + 1006 * !ttData.move;
r += 3995 + 1059 * !ttData.move;
// Increase reduction if ttMove is a capture
if (ttCapture)
r += 1054;
r += 1039;
// Increase reduction if next ply has a lot of fail high
if ((ss + 1)->cutoffCnt > 1)
r += 251 + 1124 * ((ss + 1)->cutoffCnt > 2) + 1042 * allNode;
r += 236 + 1079 * ((ss + 1)->cutoffCnt > 2) + 1143 * allNode;
// For first picked move (ttMove) reduce reduction
else if (move == ttData.move)
r = std::max(-10, r - 2016 + 150 * cutNode);
if (capture)
ss->statScore = 863 * int(PieceValue[pos.captured_piece()]) / 128
ss->statScore = 809 * int(PieceValue[pos.captured_piece()]) / 128
+ captureHistory[movedPiece][move.to_sq()][type_of(pos.captured_piece())];
else
ss->statScore = 2 * mainHistory[us][move.raw()]
@@ -1259,11 +1261,11 @@ moves_loop: // When in check, search starts here
+ (*contHist[1])[movedPiece][move.to_sq()];
// Decrease/increase reduction for moves with a good/bad history
r -= ss->statScore * 428 / 4096;
r -= ss->statScore * 445 / 4096;
// Scale up reductions for expected ALL nodes
if (allNode)
r += r * 273 / (256 * depth + 260);
r += r * 272 / (256 * depth + 285);
// Step 17. Late moves reduction / extension (LMR)
if (depth >= 2 && moveCount > 1)
@@ -1285,7 +1287,7 @@ moves_loop: // When in check, search starts here
{
// Adjust full-depth search based on LMR results - if the result was
// good enough search deeper, if it was bad enough search shallower.
const bool doDeeperSearch = d < newDepth && value > bestValue + 48;
const bool doDeeperSearch = d < newDepth && value > bestValue + 52;
const bool doShallowerSearch = value < bestValue + 9;
newDepth += doDeeperSearch - doShallowerSearch;
@@ -1294,7 +1296,7 @@ moves_loop: // When in check, search starts here
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha, newDepth, !cutNode);
// Post LMR continuation history updates
update_continuation_histories(ss, movedPiece, move.to_sq(), 1426);
update_continuation_histories(ss, movedPiece, move.to_sq(), 1415);
}
}
@@ -1303,11 +1305,11 @@ moves_loop: // When in check, search starts here
{
// Increase reduction if ttMove is not present
if (!ttData.move)
r += 1057;
r += 1085;
// Note that if expected reduction is high, we reduce search depth here
value = -search<NonPV>(pos, ss + 1, -(alpha + 1), -alpha,
newDepth - (r > 4628) - (r > 5772 && newDepth > 2), !cutNode);
newDepth - (r > 5039) - (r > 5223 && newDepth > 2), !cutNode);
}
// For PV nodes only, do a full PV search on the first move or after a fail high,
@@ -1415,7 +1417,7 @@ moves_loop: // When in check, search starts here
}
// Reduce other moves if we have found at least one score improvement
if (depth > 2 && depth < 14 && !is_decisive(value))
if (depth > 2 && depth < 13 && !is_decisive(value))
depth -= 2;
assert(depth > 0);
@@ -1455,31 +1457,31 @@ moves_loop: // When in check, search starts here
update_all_stats(pos, ss, *this, bestMove, prevSq, quietsSearched, capturesSearched, depth,
ttData.move);
if (!PvNode)
ttMoveHistory << (bestMove == ttData.move ? 805 : -787);
ttMoveHistory << (bestMove == ttData.move ? 792 : -779);
}
// Bonus for prior quiet countermove that caused the fail low
else if (!priorCapture && prevSq != SQ_NONE)
{
int bonusScale = -232;
bonusScale -= (ss - 1)->statScore / 108;
bonusScale += std::min(59 * depth, 454);
bonusScale += 169 * ((ss - 1)->moveCount > 8);
bonusScale += 145 * (!ss->inCheck && bestValue <= ss->staticEval - 110);
bonusScale += 154 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 73);
int bonusScale = -245;
bonusScale -= (ss - 1)->statScore / 98;
bonusScale += std::min(59 * depth, 430);
bonusScale += 191 * ((ss - 1)->moveCount > 8);
bonusScale += 143 * (!ss->inCheck && bestValue <= ss->staticEval - 103);
bonusScale += 151 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 78);
bonusScale = std::max(bonusScale, 0);
// scaledBonus ranges from 0 to roughly 2.3M, overflows happen for multipliers larger than 900
const int scaledBonus = std::min(135 * depth - 80, 1400) * bonusScale;
const int scaledBonus = std::min(141 * depth - 82, 1472) * bonusScale;
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
scaledBonus * 221 / 16384);
scaledBonus * 236 / 16384);
mainHistory[~us][((ss - 1)->currentMove).raw()] << scaledBonus * 235 / 32768;
mainHistory[~us][((ss - 1)->currentMove).raw()] << scaledBonus * 234 / 32768;
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << scaledBonus * 290 / 8192;
sharedHistory.pawn_entry(pos)[pos.piece_on(prevSq)][prevSq] << scaledBonus * 322 / 8192;
}
// Bonus for prior capture countermove that caused the fail low
@@ -1487,7 +1489,7 @@ moves_loop: // When in check, search starts here
{
Piece capturedPiece = pos.captured_piece();
assert(capturedPiece != NO_PIECE);
captureHistory[pos.piece_on(prevSq)][prevSq][type_of(capturedPiece)] << 1018;
captureHistory[pos.piece_on(prevSq)][prevSq][type_of(capturedPiece)] << 901;
}
if (PvNode)
@@ -1514,9 +1516,9 @@ moves_loop: // When in check, search starts here
&& (bestValue > ss->staticEval) == bool(bestMove))
{
auto bonus =
std::clamp(int(bestValue - ss->staticEval) * depth * (bestMove ? 12 : 17) / 128,
std::clamp(int(bestValue - ss->staticEval) * depth * (bestMove ? 12 : 18) / 128,
-CORRECTION_HISTORY_LIMIT / 4, CORRECTION_HISTORY_LIMIT / 4);
update_correction_history(pos, ss, *this, 1069 * bonus / 1024);
update_correction_history(pos, ss, *this, 1114 * bonus / 1024);
}
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
@@ -1628,7 +1630,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
if (bestValue >= beta)
{
if (!is_decisive(bestValue))
bestValue = (bestValue + beta) / 2;
bestValue = (467 * bestValue + 557 * beta) / 1024;
if (!ss->ttHit)
ttWriter.write(posKey, VALUE_NONE, false, BOUND_LOWER, DEPTH_UNSEARCHED,
@@ -1639,7 +1641,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
if (bestValue > alpha)
alpha = bestValue;
futilityBase = ss->staticEval + 328;
futilityBase = ss->staticEval + 335;
}
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory};
@@ -1700,7 +1702,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
continue;
// Do not search moves with bad enough SEE values
if (!pos.see_ge(move, -73))
if (!pos.see_ge(move, -74))
continue;
}
@@ -1752,7 +1754,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
}
if (!is_decisive(bestValue) && bestValue > beta)
bestValue = (bestValue + beta) / 2;
bestValue = (481 * bestValue + 543 * beta) / 1024;
// Save gathered info in transposition table. The static evaluation
// is saved as it was before adjustment by correction history.
@@ -1767,7 +1769,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
int Search::Worker::reduction(bool i, Depth d, int mn, int delta) const {
int reductionScale = reductions[d] * reductions[mn];
return reductionScale - delta * 585 / rootDelta + !i * reductionScale * 206 / 512 + 1133;
return reductionScale - delta * 617 / rootDelta + !i * reductionScale * 194 / 512 + 1027;
}
// elapsed() returns the time elapsed since the search started. If the
@@ -1854,18 +1856,18 @@ void update_all_stats(const Position& pos,
PieceType capturedPiece;
int bonus =
std::min(128 * depth - 77, 1529) + 353 * (bestMove == ttMove) + (ss - 1)->statScore / 32;
int malus = std::min(882 * depth - 204, 2122);
std::min(134 * depth - 79, 1572) + 382 * (bestMove == ttMove) + (ss - 1)->statScore / 30;
int malus = std::min(1005 * depth - 205, 2218);
if (!pos.capture_stage(bestMove))
{
update_quiet_histories(pos, ss, workerThread, bestMove, bonus * 806 / 1024);
update_quiet_histories(pos, ss, workerThread, bestMove, bonus * 824 / 1024);
int actualMalus = malus * 1113 / 1024;
int actualMalus = malus * 1136 / 1024;
// Decrease stats for all non-best quiet moves
for (Move move : quietsSearched)
{
actualMalus = actualMalus * 977 / 1024;
actualMalus = actualMalus * 956 / 1024;
update_quiet_histories(pos, ss, workerThread, move, -actualMalus);
}
}
@@ -1873,20 +1875,20 @@ void update_all_stats(const Position& pos,
{
// Increase stats for the best move in case it was a capture move
capturedPiece = type_of(pos.piece_on(bestMove.to_sq()));
captureHistory[movedPiece][bestMove.to_sq()][capturedPiece] << bonus * 1286 / 1024;
captureHistory[movedPiece][bestMove.to_sq()][capturedPiece] << bonus * 1366 / 1024;
}
// Extra penalty for a quiet early move that was not a TT move in
// previous ply when it gets refuted.
if (prevSq != SQ_NONE && ((ss - 1)->moveCount == 1 + (ss - 1)->ttHit) && !pos.captured_piece())
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -malus * 616 / 1024);
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, -malus * 683 / 1024);
// Decrease stats for all non-best capture moves
for (Move move : capturesSearched)
{
movedPiece = pos.moved_piece(move);
capturedPiece = type_of(pos.piece_on(move.to_sq()));
captureHistory[movedPiece][move.to_sq()][capturedPiece] << -malus * 1559 / 1024;
captureHistory[movedPiece][move.to_sq()][capturedPiece] << -malus * 1518 / 1024;
}
}
@@ -1895,10 +1897,10 @@ void update_all_stats(const Position& pos,
// the current move and the moves played in previous plies.
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
static constexpr std::array<ConthistBonus, 6> conthist_bonuses = {
{{1, 1071}, {2, 753}, {3, 329}, {4, 539}, {5, 124}, {6, 434}}};
{{1, 1040}, {2, 780}, {3, 300}, {4, 537}, {5, 129}, {6, 423}}};
// Multipliers for positive history consistency
constexpr int CMHCMultipliers[] = {96, 100, 100, 100, 115, 118, 129};
constexpr int CMHCMultipliers[] = {96, 113, 101, 105, 127, 121, 126};
int positiveCount = 0;
for (const auto [i, weight] : conthist_bonuses)
@@ -1914,7 +1916,7 @@ void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
positiveCount++;
int multiplier = CMHCMultipliers[positiveCount];
historyEntry << (bonus * weight * multiplier / 131072) + 73 * (i < 2);
historyEntry << (bonus * weight * multiplier / 131072) + 71 * (i < 2);
}
}
}
@@ -1928,12 +1930,12 @@ void update_quiet_histories(
workerThread.mainHistory[us][move.raw()] << bonus; // Untuned to prevent duplicate effort
if (ss->ply < LOW_PLY_HISTORY_SIZE)
workerThread.lowPlyHistory[ss->ply][move.raw()] << bonus * 682 / 1024;
workerThread.lowPlyHistory[ss->ply][move.raw()] << bonus * 663 / 1024;
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus * 894 / 1024);
update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus * 820 / 1024);
workerThread.sharedHistory.pawn_entry(pos)[pos.moved_piece(move)][move.to_sq()]
<< bonus * (bonus > 0 ? 974 : 543) / 1024;
<< bonus * (bonus > -7 ? 1038 : 525) / 1024;
}
}