Shrink Enum Sizes

Passed STC:
LLR: 2.95 (-2.94,2.94) <0.00,2.00>
Total: 110848 W: 28974 L: 28564 D: 53310
Ptnml(0-2): 302, 12118, 30132, 12612, 260
https://tests.stockfishchess.org/tests/view/68242770a527315e07ccca38

closes https://github.com/official-stockfish/Stockfish/pull/6063

no functional change
This commit is contained in:
Shawn Xu
2025-05-19 07:17:39 +02:00
committed by Joost VandeVondele
parent 6b7e05f0c5
commit e4b0f37493
4 changed files with 28 additions and 28 deletions
+2
View File
@@ -28,6 +28,8 @@
namespace Stockfish {
enum Color : int8_t;
TimePoint TimeManagement::optimum() const { return optimumTime; }
TimePoint TimeManagement::maximum() const { return maximumTime; }
+1 -1
View File
@@ -22,11 +22,11 @@
#include <cstdint>
#include "misc.h"
#include "types.h"
namespace Stockfish {
class OptionsMap;
enum Color : int8_t;
namespace Search {
struct LimitsType;
+24 -26
View File
@@ -110,13 +110,13 @@ using Bitboard = uint64_t;
constexpr int MAX_MOVES = 256;
constexpr int MAX_PLY = 246;
enum Color {
enum Color : int8_t {
WHITE,
BLACK,
COLOR_NB = 2
};
enum CastlingRights {
enum CastlingRights : int8_t {
NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
@@ -132,7 +132,7 @@ enum CastlingRights {
CASTLING_RIGHT_NB = 16
};
enum Bound {
enum Bound : int8_t {
BOUND_NONE,
BOUND_UPPER,
BOUND_LOWER,
@@ -183,13 +183,13 @@ constexpr Value QueenValue = 2538;
// clang-format off
enum PieceType {
enum PieceType : std::int8_t {
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
ALL_PIECES = 0,
PIECE_TYPE_NB = 8
};
enum Piece {
enum Piece : std::int8_t {
NO_PIECE,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
@@ -203,26 +203,24 @@ constexpr Value PieceValue[PIECE_NB] = {
using Depth = int;
enum : int {
// The following DEPTH_ constants are used for transposition table entries
// and quiescence search move generation stages. In regular search, the
// depth stored in the transposition table is literal: the search depth
// (effort) used to make the corresponding transposition table value. In
// quiescence search, however, the transposition table entries only store
// the current quiescence move generation stage (which should thus compare
// lower than any regular search depth).
DEPTH_QS = 0,
// For transposition table entries where no searching at all was done
// (whether regular or qsearch) we use DEPTH_UNSEARCHED, which should thus
// compare lower than any quiescence or regular depth. DEPTH_ENTRY_OFFSET
// is used only for the transposition table entry occupancy check (see tt.cpp),
// and should thus be lower than DEPTH_UNSEARCHED.
DEPTH_UNSEARCHED = -2,
DEPTH_ENTRY_OFFSET = -3
};
// The following DEPTH_ constants are used for transposition table entries
// and quiescence search move generation stages. In regular search, the
// depth stored in the transposition table is literal: the search depth
// (effort) used to make the corresponding transposition table value. In
// quiescence search, however, the transposition table entries only store
// the current quiescence move generation stage (which should thus compare
// lower than any regular search depth).
constexpr Depth DEPTH_QS = 0;
// For transposition table entries where no searching at all was done
// (whether regular or qsearch) we use DEPTH_UNSEARCHED, which should thus
// compare lower than any quiescence or regular depth. DEPTH_ENTRY_OFFSET
// is used only for the transposition table entry occupancy check (see tt.cpp),
// and should thus be lower than DEPTH_UNSEARCHED.
constexpr Depth DEPTH_UNSEARCHED = -2;
constexpr Depth DEPTH_ENTRY_OFFSET = -3;
// clang-format off
enum Square : int {
enum Square : int8_t {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
@@ -238,7 +236,7 @@ enum Square : int {
};
// clang-format on
enum Direction : int {
enum Direction : int8_t {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
@@ -250,7 +248,7 @@ enum Direction : int {
NORTH_WEST = NORTH + WEST
};
enum File : int {
enum File : int8_t {
FILE_A,
FILE_B,
FILE_C,
@@ -262,7 +260,7 @@ enum File : int {
FILE_NB
};
enum Rank : int {
enum Rank : int8_t {
RANK_1,
RANK_2,
RANK_3,
+1 -1
View File
@@ -33,7 +33,7 @@ namespace Stockfish {
class Position;
class Move;
class Score;
enum Square : int;
enum Square : int8_t;
using Value = int;
class UCIEngine {