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https://github.com/official-stockfish/Stockfish.git
synced 2026-07-22 12:47:08 +00:00
Don't copy around DirtyThreats
The contents of DirtyThreats gets memcpyed twice for each call to do_move. (Return value optimization doesn't apply to the do_move function itself because it constructs a std::pair, so it gets copied; and the calls to reset also require a copy.) This patch inserts the dirty info in place. Sometimes the caller of do_move ignores the DirtyThreats info, so we pass in scratch objects. I found that stack-allocating these scratch objects was bad on Fishtest, so I begrudgingly put them in the Position struct. Both templating the do_move function on whether dirty threats are needed and putting a null-check branch for each use of dirty threats were slowdowns locally. Of course, nothing prevents a future attempt at cleaning this up. passed STC LLR: 2.96 (-2.94,2.94) <0.00,2.00> Total: 68448 W: 17770 L: 17418 D: 33260 Ptnml(0-2): 198, 7425, 18630, 7769, 202 https://tests.stockfishchess.org/tests/view/6914c01a7ca87818523318ba closes https://github.com/official-stockfish/Stockfish/pull/6414 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
3ae7684714
commit
fa4f05d3ef
@@ -21,6 +21,7 @@
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#include <algorithm>
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#include <cassert>
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#include <cstdint>
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#include <new>
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#include <type_traits>
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#include "../bitboard.h"
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@@ -122,11 +123,13 @@ void AccumulatorStack::reset() noexcept {
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size = 1;
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}
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void AccumulatorStack::push(const DirtyBoardData& dirtyBoardData) noexcept {
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std::pair<DirtyPiece&, DirtyThreats&> AccumulatorStack::push() noexcept {
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assert(size < MaxSize);
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psq_accumulators[size].reset(dirtyBoardData.dp);
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threat_accumulators[size].reset(dirtyBoardData.dts);
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auto& dp = psq_accumulators[size].reset();
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auto& dts = threat_accumulators[size].reset();
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new (&dts) DirtyThreats;
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size++;
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return {dp, dts};
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}
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void AccumulatorStack::pop() noexcept {
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@@ -25,6 +25,7 @@
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <utility>
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#include "../types.h"
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#include "nnue_architecture.h"
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@@ -141,6 +142,12 @@ struct AccumulatorState {
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accumulatorBig.computed.fill(false);
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accumulatorSmall.computed.fill(false);
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}
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typename FeatureSet::DiffType& reset() noexcept {
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accumulatorBig.computed.fill(false);
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accumulatorSmall.computed.fill(false);
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return diff;
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}
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};
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class AccumulatorStack {
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@@ -150,9 +157,10 @@ class AccumulatorStack {
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template<typename T>
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[[nodiscard]] const AccumulatorState<T>& latest() const noexcept;
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void reset() noexcept;
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void push(const DirtyBoardData& dirtyBoardData) noexcept;
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void pop() noexcept;
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void reset() noexcept;
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void push(const DirtyBoardData& dirtyBoardData) noexcept;
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std::pair<DirtyPiece&, DirtyThreats&> push() noexcept;
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void pop() noexcept;
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template<IndexType Dimensions>
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void evaluate(const Position& pos,
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+11
-13
@@ -201,7 +201,7 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si) {
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Square sq = SQ_A8;
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std::istringstream ss(fenStr);
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std::memset(this, 0, sizeof(Position));
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std::memset(reinterpret_cast<char*>(this), 0, sizeof(Position));
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std::memset(si, 0, sizeof(StateInfo));
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st = si;
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@@ -688,10 +688,12 @@ bool Position::gives_check(Move m) const {
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// moves should be filtered out before this function is called.
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// If a pointer to the TT table is passed, the entry for the new position
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// will be prefetched
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DirtyBoardData Position::do_move(Move m,
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StateInfo& newSt,
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bool givesCheck,
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const TranspositionTable* tt = nullptr) {
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void Position::do_move(Move m,
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StateInfo& newSt,
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bool givesCheck,
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DirtyPiece& dp,
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DirtyThreats& dts,
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const TranspositionTable* tt = nullptr) {
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assert(m.is_ok());
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assert(&newSt != st);
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@@ -720,12 +722,10 @@ DirtyBoardData Position::do_move(Move m,
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bool checkEP = false;
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DirtyPiece dp;
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dp.pc = pc;
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dp.from = from;
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dp.to = to;
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dp.add_sq = SQ_NONE;
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DirtyThreats dts;
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dp.pc = pc;
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dp.from = from;
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dp.to = to;
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dp.add_sq = SQ_NONE;
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dts.us = us;
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dts.prevKsq = square<KING>(us);
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dts.threatenedSqs = dts.threateningSqs = 0;
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@@ -970,8 +970,6 @@ DirtyBoardData Position::do_move(Move m,
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assert(!(bool(captured) || m.type_of() == CASTLING) ^ (dp.remove_sq != SQ_NONE));
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assert(dp.from != SQ_NONE);
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assert(!(dp.add_sq != SQ_NONE) ^ (m.type_of() == PROMOTION || m.type_of() == CASTLING));
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return {dp, dts};
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}
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+23
-14
@@ -24,6 +24,7 @@
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#include <deque>
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#include <iosfwd>
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#include <memory>
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#include <new>
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#include <string>
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#include "bitboard.h"
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@@ -133,11 +134,16 @@ class Position {
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Piece captured_piece() const;
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// Doing and undoing moves
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void do_move(Move m, StateInfo& newSt, const TranspositionTable* tt);
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DirtyBoardData do_move(Move m, StateInfo& newSt, bool givesCheck, const TranspositionTable* tt);
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void undo_move(Move m);
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void do_null_move(StateInfo& newSt, const TranspositionTable& tt);
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void undo_null_move();
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void do_move(Move m, StateInfo& newSt, const TranspositionTable* tt);
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void do_move(Move m,
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StateInfo& newSt,
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bool givesCheck,
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DirtyPiece& dp,
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DirtyThreats& dts,
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const TranspositionTable* tt);
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void undo_move(Move m);
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void do_null_move(StateInfo& newSt, const TranspositionTable& tt);
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void undo_null_move();
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// Static Exchange Evaluation
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bool see_ge(Move m, int threshold = 0) const;
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@@ -196,14 +202,16 @@ class Position {
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std::array<Bitboard, PIECE_TYPE_NB> byTypeBB;
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std::array<Bitboard, COLOR_NB> byColorBB;
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int pieceCount[PIECE_NB];
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int castlingRightsMask[SQUARE_NB];
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Square castlingRookSquare[CASTLING_RIGHT_NB];
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Bitboard castlingPath[CASTLING_RIGHT_NB];
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StateInfo* st;
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int gamePly;
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Color sideToMove;
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bool chess960;
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int pieceCount[PIECE_NB];
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int castlingRightsMask[SQUARE_NB];
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Square castlingRookSquare[CASTLING_RIGHT_NB];
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Bitboard castlingPath[CASTLING_RIGHT_NB];
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StateInfo* st;
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int gamePly;
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Color sideToMove;
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bool chess960;
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DirtyPiece scratch_dp;
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DirtyThreats scratch_dts;
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};
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std::ostream& operator<<(std::ostream& os, const Position& pos);
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@@ -389,7 +397,8 @@ inline void Position::swap_piece(Square s, Piece pc, DirtyThreats* const dts) {
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}
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inline void Position::do_move(Move m, StateInfo& newSt, const TranspositionTable* tt = nullptr) {
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do_move(m, newSt, gives_check(m), tt);
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new (&scratch_dts) DirtyThreats;
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do_move(m, newSt, gives_check(m), scratch_dp, scratch_dts, tt);
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}
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inline StateInfo* Position::state() const { return st; }
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+4
-4
@@ -531,16 +531,16 @@ void Search::Worker::do_move(
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bool capture = pos.capture_stage(move);
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nodes.fetch_add(1, std::memory_order_relaxed);
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DirtyBoardData dirtyBoardData = pos.do_move(move, st, givesCheck, &tt);
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accumulatorStack.push(dirtyBoardData);
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auto [dirtyPiece, dirtyThreats] = accumulatorStack.push();
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pos.do_move(move, st, givesCheck, dirtyPiece, dirtyThreats, &tt);
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if (ss != nullptr)
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{
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ss->currentMove = move;
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ss->continuationHistory =
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&continuationHistory[ss->inCheck][capture][dirtyBoardData.dp.pc][move.to_sq()];
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&continuationHistory[ss->inCheck][capture][dirtyPiece.pc][move.to_sq()];
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ss->continuationCorrectionHistory =
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&continuationCorrectionHistory[dirtyBoardData.dp.pc][move.to_sq()];
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&continuationCorrectionHistory[dirtyPiece.pc][move.to_sq()];
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}
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}
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