Commit Graph
100 Commits
Author SHA1 Message Date
Marco Costalba 13f90a30ef Get rid of ReducedStateInfo struct
ReducedStateInfo is a redundant struct that is also
prone to errors, indeed must be updated any time is
updated StateInfo. It is a trick to partial copy a
StateInfo object in do_move().

This patch takes advantage of builtin macro offsetof()
to directly calculate the number of quad words to copy.
Note that we still use memcpy to do the actual job of
copying the (48 bytes) of data.

Idea by Richard Vida.

No functional and no performance change.
2012-10-29 08:07:17 +01:00
Marco Costalba ad1941fd00 Creative formatting in uci.cpp
Have some fun breaking the indentation rules :-)

No functional change.
2012-10-28 11:28:14 +01:00
Marco Costalba b3d030294b Reformat check_is_dangerous()
And shuffle some code at search.cpp tail.

No functional change.
2012-10-27 15:07:20 +02:00
Marco Costalba cd80762c13 Use std::stack instead of fixed size array
Only in not performance critical code like pretty_pv(),
otherwise continue to use the good old C-style arrays
like in extract/insert PV where I have done some code
refactoring anyhow.

No functional change.
2012-10-27 13:31:23 +02:00
Marco Costalba 00a853950f Fix broken uci notation for promotions
Silly typo (introduced in e304db9d1e) completely
messed up move notation in case of promotions causing
"Illegal move" warning in cutechess-cli.

Reported by Jörg Oster.

No functional change.
2012-10-26 16:06:47 +02:00
Marco Costalba 4c7a71a44b Fix asserts due to TT access races
In multi-threads runs with debug on we experience some
asserts due to the fact that TT access is intrinsecally
racy and its contents cannot be always trusted so must
be validated before to be used and this is what the
patch does.

No functional case.
2012-10-26 12:41:12 +02:00
Marco Costalba c594b989c0 Extend full 3 fold detection to PvNodes
And restore old behaviour of not returning from a RootNode
without updating RootMoves[].

Also renamed is_draw() template parameters to reflect a
'positive' logic (Check instead of Skip) that is easier
to follow.

New bench: 5312693
2012-10-26 11:56:33 +02:00
Marco Costalba 71f37ac1aa Merge pull request #34 from jromang/repetition
Improve 3 fold repetition detection
2012-10-26 02:01:10 -07:00
Marco Costalba c1f4000426 Fix an assert when we stop the search
When signal 'stop' is raised we return bestValue
that could be still set at -VALUE_INFINITE and
this triggers an assert. Fix it by returning
a value we know for sure is not +-VALUE_INFINITE.

Reported by 平岡拓也 Hiraoka.

No functional change.
2012-10-25 00:07:59 +02:00
Marco Costalba 22715259a0 Rename RootPosition and shuffle think()
Just slightly code reshuffles, noting interesting here...

No functional change.
2012-10-24 15:01:39 +02:00
Marco Costalba 4eda653a56 Drop Chess960 and UCIMultiPV globals and rename MultiPV
No functional change.
2012-10-24 14:31:33 +02:00
Marco Costalba e8e5b9f537 Wrap in a class Skill Level code
Note that the actual pickup is done in the class
d'tor so to be sure it is always triggered, even
in case of a sudden exit due to a 'stop' signal.

No functional change.
2012-10-24 12:52:29 +02:00
Marco Costalba 9c2b3faec4 Shuffle aspiration window loop
No functional change.
2012-10-24 11:35:53 +02:00
Marco Costalba 70b1b79264 Retire refine_eval()
Inline its content and better comment what it does through
some renaming.

No functional change.
2012-10-22 10:03:53 +02:00
Marco Costalba 5fc8b27db9 Don't copy a full Position object in print()
Function move_to_san() requires the Position to be
passed by referenced because a do/undo move is done
inside the function to detect a possible mate and to
add to the san string the corresponding '#' suffix.

Instead of passing a copy of current position pass
directly the original position object after const
casting it. This has the advantage to avoid a costly
Position copy, on the down side a bench test could
report different searched nodes if print(move) is
used, due to the additionals do_move() calls.

No functional change.
2012-10-22 00:55:16 +02:00
Marco Costalba dbbbd3880c Don't need to init board[] with NO_PIECE
Now that NO_PIECE == 0 the common memset() will
do the work.

No functional change.
2012-10-22 00:38:12 +02:00
Marco Costalba e40b06a050 Change NO_PIECE value and shrink PieceValue[]
This requires changing color_of() definition.

No functional change.
2012-10-21 11:50:56 +02:00
Marco Costalba e304db9d1e Use self-describing constants instead of numbers
And remove now useless comments.

No functional change.
2012-10-21 11:16:21 +02:00
Marco Costalba 6b909b2343 Move RootColor from Eval to Search
No functional change.
2012-10-21 09:12:02 +02:00
Marco Costalba 55bd27b8f0 Contempt factor: use DrawValue also in case of stealmates
Spotted by Jörg Oster.

No functional change (when contempt factor is not used).
2012-10-20 11:02:37 +02:00
Marco Costalba 1018474853 Fix compatibility with old Windows 95 and 98
Report and patches by bnemias.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-10-20 10:48:26 +02:00
Marco Costalba c11edd3b0b Merge pull request #33 from daylen/master
Further improve OS X compatibility

Change the minimum supported version from 10.6 to 10.0

No functional change.
2012-10-20 01:07:27 -07:00
Marco Costalba 739d23f2a3 Fix Makefile for PowerPC with prefetch enabled
Existing Makefile is buggy for PowerPC, it has no
SSE, yet it is given it if Prefetch is enabled,
because it isn't ARMv7.

Patch from Matthew Brades.

No functional change.
2012-10-15 01:13:41 +02:00
Marco Costalba 3aa2d6db18 Document why is safe ttValue == VALUE_NONE
We can have ttValue == VALUE_NONE when we use a TT
slot to just save a position static evaluation, but
in this case we also save DEPTH_NONE so to avoid
using the ttValue in search. This happens to work,
but due to a number of lucky and tricky cases that
we now documnet through a bunch of asserts and a
little change to value_from_tt() that has no real
effect but clarifing the code.

No functional change.
2012-10-14 12:47:16 +02:00
Marco Costalba 6a75291ab1 Set TT size to 32 MB during 'bench'
On some platforms 128 MB of RAM for TT is too much,
so run 'bench' with the default 32 MB size.

No functional change although of course now 'bench'
reports a different number: 5545018
2012-10-14 09:02:17 +02:00
Marco Costalba eb1a4f11fa Move all Contempt Factor code to search.cpp
Where it is used.

No functional change.
2012-10-13 14:49:01 +02:00
Marco Costalba d023be5a21 Retire BitCount8Bit[] table
Use popcount() instead in the only calling place.
It is used only at initialization so there is no
speed regression and anyhow even initialization
itself is not slowed down: magic bitboard setup
stays around 175 msec on my slow 32bit Core Duo.

No functional change.
2012-10-13 14:24:01 +02:00
Marco Costalba c2cd75843e Use new 64 bit De Bruijn BitScan
Allows to sync 32 and 64 bits implementations.

Idea by Kim Walisch, reported by Gerd Isenberg:
http://talkchess.com/forum/viewtopic.php?t=45554

No functional change.
2012-10-13 13:45:45 +02:00
Marco Costalba 189b6fc270 Retire can_return_tt() and rewirte TT-hit code
Simplify the code and doing this introduce a couple
of (very small) functional changes:

- Always compare to depth even in "mate value" condition
- TT cut-off in qsearch also in case of PvNode, as in search

Verified against regression with 2500 games at 30"+0.05
on 2 threads: 451 - 444 - 1602

Functional changed: new bench is 5544977
2012-10-13 11:45:14 +02:00
Marco Costalba 6c8663341e Scale contempt factor to zero at endgame
Contempt Factor is more effective at opening/middle game
and seems harmful at endgame phase. See:

http://chessprogramming.wikispaces.com/Contempt+Factor

http://web.archive.org/web/20070707023203/www.brucemo.com/compchess/programming/contempt.htm

Therefore we scale down the contempt factor while going
on with the game so to reach zero at endgame phase.

No functional change.
2012-10-13 10:40:38 +02:00
Marco Costalba aba152ea3a Fix a minor bug in search
As Joona says: "The problem is that when doing full
window search (-VALUE_INFINITE, VALUE_INFINITE), and
pruning all the moves will return fail low which is
mate score, because only clause touching alpha is
"mate distance pruning". So we are returning mate score
although we are just pruning all the moves. In reality
there probably is no mate in sight.

Bug spotted and fixed by Joona.
2012-10-11 21:12:43 +02:00
Marco Costalba 46c01b5083 Retire is_dangerous() and inline its content
No functional change.
2012-10-10 08:13:36 +02:00
Marco Costalba dae843d4d6 Rearrange prefetch code
No functional change.
2012-10-08 11:43:47 +02:00
Marco Costalba 78fe0cfb8d Merge pull request #29 from RyanTaker/patch-3
Add Contempt Factor to Polyglot.ini
2012-10-07 15:36:08 -07:00
Marco Costalba bbaef048cd Sync qsearch with search
Port to qsearch() the same changes we recently
added to search().

Overall this search refactoring series shows
almost 2% speed up on gcc compile.

No functional change.
2012-10-07 13:15:41 +02:00
Marco Costalba 954fc950d9 Fix POPCNT support on mingw 64
When using asm 'popcnt' instruction the given
operand registers must be of the same type.

No functional change.
2012-10-06 13:01:44 +02:00
Marco Costalba d777c4d789 Fix mingw compile with ARCH=x86-64
When using the Makefile (as for the mingw case),
IS_64BIT and USE_BSFQ are already set with
ARCH=x86-64 and do not need to be redefined.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-10-06 12:34:09 +02:00
Marco Costalba cedbd3332a Fix Contempt Factor implementation
First disable Contempt Factor during analysis, then
calculate the modified draw score from the point of
view of the player, so from the point of view of
RootPosition color.

Thanks to Ryan Taker for suggesting the fixes.

No functional change.
2012-10-06 10:12:34 +02:00
Marco Costalba ff9ca3e76e Fix fallouts from previous patch
These kind of arch specific code is really nasty
to make it right becuase you need to verify on
all the platforms.

Now should compile properly also on ARM

Reported by Jean-Francois.

No functional change.
2012-10-06 09:09:27 +02:00
Marco Costalba 1ac417edb8 Retire futility_move_count()
And remove (bestValue < beta) condition from
moves loop.

No functional change.
2012-10-05 18:24:38 +02:00
Marco Costalba d471c49700 Rewrite search best value update
A simplification and also a small speed-up of
about 1% mainly due to reducing calls to
thisThread->cutoff_occurred().

Worst case split point recovering time after a
cut-off occurred is limited to 3 msec on my slow
PC, and usually is below 1 msec, so it seems safe
to remove the cutoff_occurred() check.

No functional change.
2012-10-05 13:53:05 +02:00
Marco Costalba c9f9262a49 Add experimental contempt factor
This is very crude and very basic: simply in case
of a draw for repetition or 50 moves rule return
a negative score instead of zero according to the
contempt factor (in centipawns). If contempt is
positive engine will try to avoid draws (to use
with weaker opponents), if negative engine will
try to draw. If zero (default) there are no changes.

No functional change.
2012-10-05 08:28:23 +02:00
Marco Costalba bd7a0d4ce4 Retire EasyMoveMargin
Use a value related to PawnValue instead.

This is a different patch from previous one because
could affect game play and skill levels, although
in a mostly unmeasurable way. Indeed thresold has
been raised so easy move is a bit harder to trigger
and skill level is a bit more prone to blunders.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-10-03 18:59:24 +02:00
Marco Costalba 561eb34aea Don't hide thresolds values
Show the real value in the code, not hide it
behind a variable name, especially when there
is only once occurence.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-10-03 18:56:36 +02:00
Marco Costalba 4c91dbc28e Further push singular extension
Extend for an extra half-ply in case the node is (probably)
going to fail high. In this case the added overhead is limited.

A novelity is the way this patch has been tested: Always in
self-play but with a much longer TC to allow the singular
extension to fully kick in and also (my impression) to have
less noisy results.

Ater 1015 games on my QUAD at 60"+0.05
Mod vs Orig 173 - 150 - 692 ELO +8
2012-10-02 06:39:27 +02:00
Marco Costalba 1b6b711c44 Further rearrange search()
No functional change.
2012-10-01 10:44:04 +02:00
Marco Costalba faaa1f1116 Don't push on the stack 200KB in one go
This could be a limit on some platforms (as it seems
to be in Native Client). Patch from a SF fork on github:

https://github.com/ccherng/Stockfish/commit/47374afd6fdfabd9de183a7a67d645daad45fb21

No functional change.
2012-09-30 11:35:14 +02:00
Marco Costalba ed0fb0b05f Add support for node limited search
Handle also the SMP case. This has been quite tricky, not
trivial to enforce the node limit in SMP case becuase
with "helpful master" concept we can have recursive split
points and we cannot lock them all at once so there is the
risk of counting the same nodes more than once.

Anyhow this patch should be race free and counted nodes are
correct.

No functional change.
2012-09-30 10:19:22 +02:00
Marco Costalba e5463eb3ae Skip some useless initializations in search()
And rearrange a bit the initialization code. Still
some polishing to do, but it is a first step.

No functional change.
2012-09-29 23:12:39 +02:00
Marco Costalba d53c928261 Don't need to early check PV moves for legality
As long as isPvMove (renamed to pvMove) is set after
legality check, we can postpone legality even in PV case.

Patch aligns the PV case with the common non-pv one.

No functional change.
2012-09-29 18:05:49 +02:00
Marco Costalba bc8f5fe0bf Drop a magic in book.cpp
Mask out move's spacial flags without relying
on internal Move representation.

No functional change.
2012-09-22 11:19:10 +02:00
Marco Costalba 9204a60dbb Tweaks to bitcount functions
Seems even a bit faster now (almost 1% in 32bit case).

No functional change.
2012-09-22 10:59:33 +02:00
Marco Costalba 1cb2722c95 Restore development version 2012-09-22 00:37:18 +02:00
Marco Costalba 3caeabf73b Stockfish 2.3.1
Stockfish bench signature is: 5423738
2012-09-22 00:20:44 +02:00
Marco Costalba 09acdac56b Fix compile on 64 bits
Reported by Quocvuong82.

No functional change.
2012-09-20 19:25:27 +02:00
Marco Costalba e4a0482e43 Simplify BSFTable initialization
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-09-19 20:47:53 +02:00
Marco Costalba 22a5f91aa7 Fix crash under Chess 960
We have a crash with this position:

rkqbnnbr/pppppppp/8/8/8/8/PPPPPPPP/RKQBNNBR w HAha -

What happens is that even if we are castling QUEEN_SIDE,
in this case we have kfrom (B8) < kto (C8) so the loop
that checks for attackers runs forever leading to a crash.

The fix is to check for (kto > kfrom) instead of
Side == KING_SIDE, but this is slower in the normal case of
ortodhox chess, so rewrite generate_castle() to handle the
chess960 case as a template parameter and allow the compiler
to optimize out the comparison in case of normal chess.

Reported by Ray Banks.
2012-09-16 14:14:55 +02:00
Marco Costalba 9ce7469846 Rename class Book to PolyglotBook
And move struct BookEntry out of the header where it is
not needed.

No functional change.
2012-09-16 10:32:57 +02:00
Marco Costalba 4b7dbb3922 Fix KpsK endgame
Broken by commit a44c5cf4f7 of 3 /12 / 2011 that
was labeled "No functional change" because our 'bench'
test didn't triggered that particular endgame. Indeed
we need to run a specific bench on a set of endgames
position when touching endgame.cpp because normal bench
does not cover endgames properly.

Found by MSVC 2012 code analyzer.
2012-09-16 08:57:26 +02:00
Marco Costalba e0035e9ca9 Restore development version
No functional change.
2012-09-15 11:02:08 +02:00
Marco Costalba 0a18adb02a Stockfish 2.3
Stockfish bench signature is: 5416292
2012-09-15 10:56:17 +02:00
Marco Costalba 630b3b2482 Fix compile with Intel 13.0
It seems Intel is unable to properly workout templates with 'static'
storage specifier.

Workaround using an anonymous namespace instead.

No functional change.
2012-09-15 10:55:39 +02:00
Marco Costalba 6008f6538e Don't exit earlier from aspiration window loop
Currently we exit the loop when

abs(bestValue) >= VALUE_KNOWN_WIN

but there is no logical reason for this. It seems more
natural to re-search again with full open window.

This has practically no impact in most cases, we have a
'no functional change' running 'bench' command.
2012-09-14 10:05:46 +02:00
Marco Costalba afcee1e8a4 Fix MSVC 2012 64bits warnings
Reported by Rein.

No functional change.
2012-09-14 09:57:13 +02:00
Marco Costalba e0bd0f250b Speed-up generate<LEGAL>
The trick here is to check for legality only in the
(rare) cases we have pinned pieces or a king move
or an en-passant.

This trick is able to increase the speed of perft
of more then 20%!

No functional change.
2012-09-11 20:24:31 +02:00
Marco Costalba 1598a3edf8 Remove redundancy in move generation
Introduce generate_all_moves() and remove a good
bunch of redundant code.

No functional change.
2012-09-09 17:05:02 +02:00
Marco Costalba 0dacab65eb Simplify generate_castle()
Skipping the calls to std::min(), std::man() we get
even a nice speed-up on perft.

No functional change.
2012-09-09 11:50:28 +02:00
Marco Costalba 834bd9edd7 Rename *last to *end
It is a more correct name because it points past the
last move of the list.

No functional change.
2012-09-09 10:24:40 +02:00
Marco Costalba 6e840f8033 Enable link time optimization only when optimizing
Because it is quite slow, skip it when 'optimize' flag is 'no'

No functional change.
2012-09-09 10:02:11 +02:00
Marco Costalba 2379312028 Revert "Simplify Option c'tor"
std::to_string() is C++11 material, not c++03.

So revert the patch.
2012-09-07 15:21:50 +02:00
Marco Costalba 37db62b2ea Simplify Option c'tor
No functional change.
2012-09-06 18:18:13 +02:00
Marco Costalba b50ce5ebfb Get rid of struct Time
We just need the milliseconds of current system
time for our needs. This allows to simplify the
API.

No functional change.
2012-09-04 09:38:51 +02:00
Marco Costalba 5900ab76a0 Rename current_time() to now()
Follow C++11 naming conventions.

No functional change.
2012-09-02 17:04:22 +02:00
Marco Costalba e6d8e74152 Greatly speed up SEE
Simply reshuffling the code inverting the condition in next_attacker()
yields a miraculous speed up of more than 3% under gcc!

On my laptop a bench run goes from 320Knps to 330Knps

No functional change.
2012-09-02 00:27:53 +02:00
Marco Costalba 9cdca7516c Unroll least valuable attacker loop in SEE
This allows to reduce the scanning for new X-ray attacks
according to the capturing piece type.

It seems to be just a very small speed increase in MSVC 64
bit and gcc 32 bit, I guess cache issues value more than some
instruction less to execute (as usual).

No functional change.
2012-09-01 18:57:38 +02:00
Marco Costalba 6436e75858 Slightly simplify SEE
Some renaming and small code reshuffle.

No fuctional change.
2012-09-01 15:42:04 +02:00
Marco Costalba 831f91b859 Retire Time::restart()
Simplify API.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-31 19:47:07 +02:00
Marco Costalba 1258c7aabe Don't need to memset HashTable
Default c'tor Entry() already initializes
to zero all its POD members.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-31 19:47:00 +02:00
Marco Costalba 8dcb4bc3cc Terminate threads before to exit main()
It is very difficult and risky to assure
that a running thread doesn't access a global
variable. This is currently true, but could
change in the future and we don't want to rely
on code that works 'by accident'. The threads
are still running when ThreadPool destructor is
called (after main() returns) and this could
lead to crashes if a thread accesses a global
that has been already freed. The solution is to
use an exit() function and call it while we are
still in main(), ensuring global variables are
still alive at threads termination time.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-29 19:11:44 +02:00
Marco Costalba 0a003d3ba1 Convert to sync_cout and sync_endl
Serialize access to std::cout all over the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-29 19:11:44 +02:00
Marco Costalba 92e759a676 Introduce serialization of accesses to std::cout
When many threds concurrently print you need to serialize
the access to std::cout to avoid output lines are intermixed
with the contents of each thread.

This is not strictly needed at the moment because
only main thread prints out, although some ad-hoc
test could trigger UCI::loop() printing while searching.

Anyhow we want to lift this pretty avoidable constrain
also as a prerequisite for future work.

This patch just introduces the support, next one will enable
the serialization.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-29 19:11:31 +02:00
Marco Costalba 3df2c01b57 Correctly handle handover of setup states
Before the search we setup the starting position doing all the
moves (sent by GUI) from start position to the position just
before to start searching.

To do this we use a set of StateInfo records used by each
do_move() call. These records shall be kept valid during all
the search because repetition draw detection uses them to back
track all the earlier positions keys. The problem is that, while
searching, the GUI could send another 'position' command, this
calls set_position() that clears the states! Of course a crash
follows shortly.

Before searching all the relevant parameters are copied in
start_searching() just for this reason: to fully detach data
accessed during the search from the UCI protocol handling.
So the natural solution would be to copy also the setup states.
Unfortunatly this approach does not work because StateInfo
contains a pointer to the previous record, so naively copying and
then freeing the original memory leads to a crash.

That's why we use two std::auto_ptr (one belonging to UCI and another
to Search) to safely transfer ownership of the StateInfo records to
the search, after we have setup the root position.

As a nice side-effect all the possible memory leaks are magically
sorted out for us by std::auto_ptr semantic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-27 19:17:02 +02:00
Marco Costalba 8991a6f005 Use std::deque to store setup states 2012-08-26 18:07:54 +02:00
Marco Costalba 16f380e5c1 Document PolyGlotRandoms[] offsets
Should be more clear from where the 'magic' numbers
come from.

Also bit of reformat while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-25 20:00:07 +01:00
Marco Costalba cbd7ce468c Explicitly use threads.size()
Instead of just size(). Although code is longer,
should be more immediate to understand when reading.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-24 13:41:29 +01:00
Marco Costalba b6883c872d Introduce struct Mutex and ConditionVariable
To mimics C++11 std::mutex and std::condition_variable,
also rename locks and condition variables to be more
uniform across the classes.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-24 12:30:36 +01:00
Marco Costalba fde0b9e701 Slightly microptimize SEE
Reduce of one instruction. It seems a tad faster on
the profiler now. Very slightly but anyhow it is a
code semplification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-24 09:30:50 +01:00
Marco Costalba 7a2825053e Use size_t as operator[] argument type
This better mimics std::vector::operator[] and
fixes a warning with MSVC 64bit.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-22 11:44:43 +01:00
Marco Costalba 4e619a13d6 Merge generate_direct_checks() in generate_moves()
Further reduce redundancy in move generation.
Veirifed no speed regression on MSVC, Clang and gcc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-22 11:34:52 +01:00
Marco Costalba 0de9257610 Streamline generate_moves()
Greatly simplify these very performace critical functions.
Amazingly we don't have any speed regression actually under
MSVC we have the same assembly for generate_moves() !

In generate_direct_checks() 'target' is calculated only
once being a loop invariant.

On Clang there is even a slight speed up.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-22 09:23:03 +01:00
Marco Costalba b84af67f4c Reformat piece values arrays
And rename stuff while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 19:17:58 +01:00
Marco Costalba 7c8b7222f5 Move zobrist keys out of Position
Are used by Position but do not belong to that class,
there is only one instance of them (that's why were
defined as static), so move to a proper namespace instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 18:24:06 +01:00
Marco Costalba ec9038b7b4 Retire copy c'tor from class Position
Not needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 14:44:30 +01:00
Marco Costalba ab65d3fd0e Prefer a reference to a pointer
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 07:54:38 +01:00
Marco Costalba e8b7109eff Use enums instead of constants for piece values
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 00:08:34 +01:00
Marco Costalba 0c6ed5929c Document De Bruijn sequences
Insted of raw magic numbers.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 23:01:48 +01:00
Marco Costalba 2f4a9a140a Avoid wake up master thread when useless
Check we are the last slave of the split point
before to wake up the master. This should avoid
spurious wakes up.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 23:01:47 +01:00
Marco Costalba dba1bc354a Simplify idle_loop() signature
We can detect the split point master also from within idle_loop,
so we can call the function without parameters and remove an
overloaded member hack in Thread class.

Note that we don't need to take a lock around curSplitPoint
when entering idle_loop() because if we are the master then
curSplitPoint cannot change under our feet (because is_searching
is set and so we cannot be reallocated), if we are a slave
we enter idle_loop() only upon Thread creation and in that case
is always splitPointsCnt == 0. This is true even in the very rare
case that curSplitPoint != NULL, if we have been already allocated
even before entering idle_loop().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 23:01:28 +01:00
Marco Costalba 4b19430103 Prefer size_t over int for array sizes
Align to standard library conventions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 11:01:46 +01:00
Marco Costalba 7c1f8dbde9 Introduce namespace Bitbases
Let's continue this namespace galore...

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-18 13:08:12 +01:00