Commit Graph
100 Commits
Author SHA1 Message Date
Marco Costalba 162dbeaee8 Remove a bogus assert
It is not true with old 1.6.xx code

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:09:23 +01:00
Marco Costalba 85146ca0a9 Check bounds in set_option_value()
Normally it's up to the GUI to check for option's limits,
but we could receive the new value directly from the user
by teminal window. So let's check the bounds anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:06:59 +01:00
Marco Costalba 29f7fab2a9 Do not wait when AbortSearch is set
It means we have already received "stop" or "quit" commands.

This fixes an hang in tactical test in Fritz GUI. Bug
introduced by previous bug fix :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:13:20 +01:00
Marco Costalba 2af986bf31 Fix sending of best move during an infinite search
According to UCI standard once engine receives 'go infinite'
command it should search until the "stop" command and do not exit
the search without being told so, even if PLY_MAX has been reached.

Patch is quite invasive because it cleanups some hacks used
by fixed depth and fixed nodes modes, mainly during benchmarks.

Bug found by Pascal Georges.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:10:21 +01:00
Marco Costalba b67146b100 Add hardware POPCNT support for gcc
With new target 'make gcc-popcnt' it is now
possible to compile with enabled hardware POPCNT
support also with gcc. Until now was possible only
for Intel and MSVC compilers.

When this instruction is supported by CPU, for instance
on Intel i7 or i5 family, produced binary is a bit faster.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:48:49 +01:00
Marco Costalba 46921dff27 Fix a couple of MSVC casting warnings
Also removed some trailing whitespaces and aligned
indentation to current standard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:45:04 +01:00
Marco Costalba 941016e7a2 Check for thread creation successful completion
It is a good programming practice to verify a system
call has indeed succeed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:44:11 +01:00
Marco Costalba 43fa3a4d64 Fix some races in SMP code
When a search fails high then sp->alpha is increased and
slave threads are requested to stop.

So we have to check for a stop request before to start a search
otherwise we could end up with sp->alpha >= sp->beta
leading to an assert in debug run in search_pv().

This patch fixes the assert and get rid of some of possible races.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:39:53 +01:00
Marco Costalba 64b4836d12 Fix enum Value issue with gcc 4.4
Louis Zulli reports a miscompile with g++-4.4 from MacPorts.

Namely enum Value is compiled as unsigned instead of signed integer
and this yields an issue in score_string() where float(v) is incorrectly
casted when Value v is negative.

This patch ensure that compiler choses a signed variable to store a Value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:39:21 +01:00
Marco Costalba 5df7d62eb9 Fix 'position ..... moves ' parsing bug
If after 'moves' there is a space then we crash.

The problem is that operator>>() trims whitespaces so that
after 'moves' has been extract we are still not at eof()
but remaining string contains only spaces. So that the next
extarction operation uip >> token ends up with unchanged token
value that remains 'moves', this garbage value is then feeded
to RootPosition.do_move() through move_from_string() that does
not detect the invalid move value leading to a crash.

This bug is triggered by Shredder 12 interface under Mac that
puts a space after 'moves' without any actual move list.

Bug fixed by Justin Blanchard

After reviewing UCI parsing code I spotted other possible weak
points due to the fact that we don't test if the last extract
operation has been succesful. So I have extended Justing patch
to fix the remaining possible holes in uci.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:36:30 +01:00
Marco Costalba 82179c70dc Fix en-passant parsing from fen string
According to standard en-passant is recorded in fen string regardless
of whether there is a pawn in position to make an en passant capture.

Instead internally we set ep square only if the pawn can be captured.
So teach from_fen() to correctly handle this difference.

Bug reported and fixed by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:36:06 +01:00
Marco Costalba de17652e47 Fix a possible crash in thread_is_available()
When we have more then 2 threads then we do an array
access with index 'Threads[slave].activeSplitPoints - 1'
This should be >= 0 because we tested the variable just
few statements before, but because is a shared variable
it could be that the 'slave' thread set the value to zero
just after we test it, so that when we use the decremented
variable for array access we crash.

Bug spotted by Bruno Causse.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:34:31 +01:00
Marco Costalba 647b79b556 Extend maximum hash size to 8 GB
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:14:37 +01:00
Marco Costalba e0a8b36436 Stockfish 1.6.2
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:20 +01:00
Marco Costalba 8d724220a7 Better fix for gcc optimization issue
According to the standard, compiler is free to choose
the enum type as long as can keep its data.
Also cast to short and right shift are implementation
defined in case of a signed integer.

Normally all the compilers implement this stuff in
the "usual" way, but gcc with -O3 and -O2 pushes
aggressively the language to its limits to squeeze
even the last bit of speed. And this broke our
not 100% standard conforming code.

The fix is to rewrite the Score enum and the 16 bits
word extracting functions in a way that is 100% standard
compliant and with no speed regression on gcc and also on
the other compilers.

Verified it works on all compilers and with equivalent
functionality.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:02 +01:00
Marco Costalba 0973cc2ef6 Score enum should be at least 32 bits
The compiler is allowed to chose the size of an enum variable
based on the values it is expected to store. So force the compiler
to use at least a 32 bit integer type for the Score.

MSVC and Intel do not change, while gcc under -O3 is affected
by this change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 19:45:19 +01:00
Marco Costalba 3f14f9a478 Revert small pop_1st_bit() optimization
We cannot cast a pointer type to an unrelated pointer type.
This is a violation of the strict aliasing rules.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 14:07:08 +01:00
Marco Costalba aa86d81f79 Remove a bogus assert
It is not clear why is not true, even in single thread
case, but as a matter of fact it is not!

So remove it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 13:54:46 +01:00
Marco Costalba b884351cc7 Use THREAD_MAX instead of hardcoded 8
This will allow to change THREAD_MAX value in the future.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 13:52:29 +01:00
Marco Costalba 4d9e9ac3d4 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 08:35:44 +01:00
Marco Costalba 3dc9f95225 Set maximum hash table size to 2GB
We cannot allocate more then 2 GB, so let the limit
reflect this.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 00:44:08 +01:00
Marco Costalba bc0871acbc Stockfish 1.6.1
Workaround a gcc optimization bug.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:39:22 +01:00
Marco Costalba 2643f1552f Workaround optimization bug in gcc
Unfortunatly we need to slow down to -O1 to be sure
it works always.

Note that sometime it works also with -O2 or even -O3,
but user has to try himself.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:39:13 +01:00
Marco Costalba ba07b95ee0 Fix description of Score enum
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:39:04 +01:00
Marco Costalba ef58551a2d Fix a typo in ReducedStateInfo
It happened to work by accident because Score and
Value are both integer.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:38:53 +01:00
Marco Costalba 7d34e7bf84 Stockfish 1.6
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-22 22:11:10 +01:00
Marco Costalba 12aeac5e14 Score definition gives a compile error under gcc
For enum definitions a parenthesis is required.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-21 11:44:11 +01:00
Marco Costalba 734fb9a13b Setup Release Candidate 1
To be used by Jim for testing different compiles settings.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-19 17:00:33 +01:00
Marco Costalba c12364bb67 Fix a comment in HistoryMax description
Was obsoleted out some time ago.

Spotted by Justin Blanchard

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-19 10:43:12 +01:00
Marco Costalba ad5b5cef4a Fix book name is hard coded as book.bin
Instead should be read by the corresponding UCI
option "Book File".

Bug reported and fixed by Justin Blanchard (Arch Linux)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-18 10:11:50 +01:00
Marco Costalba 0d88b832e3 In non-PV IID don't call evaluate when in check
Was a long standing hidden bug from Glaurung times,
triggered only now that we enable IID at non PV nodes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-15 12:07:23 +01:00
Marco Costalba 14c3da5cad Fix a compile error in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-15 11:52:57 +01:00
Marco Costalba 0b9b34655f Enable IID at non-PV nodes
We want to increrase the opportunities
of doing an exclusion search.

After 999 games at 1+0
Mod vs Orig +216 =574 -209 50.35%  503.0/999  +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-14 11:44:37 +01:00
Marco Costalba 2161d8b0b3 Remove history counters
Instead decrement history value on failure.

After 999 games at 1+0

Mod vs Orig  +236 =558 -204 51.60% +11 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-12 19:23:10 +01:00
Marco Costalba 9a46ac6b2c Set IncrementalFutilityMargin to 8
After 999 games we are almost equal (+2 ELO),
but we have a good result against Rybka

Rybka 2.3.2a mp 32-bit vs Mod  254.5 - 242.5 +152/-140/=205 51.21%
Rybka 2.3.2a mp 32-bit vs Orig 259.5 - 236.5 +151/-128/=217 52.32%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-08 11:16:14 +01:00
Marco Costalba 403db5a6e9 Don't clear hash at the beginning of a new game
After 900 games at 1+0
Mod vs Orig +217 =480 -196 +8 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-02 15:13:13 +01:00
Marco Costalba 3f3365221b Try to prune also when approximateEval < beta
Now we always try to filter out moves, we will have
more wasted evaluation calls, but also more pruned
nodes.

After 786 games

Mod vs Orig +196 =413 -177 +8 ELO

Verified also against Rybka it increases score to 50-51%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-01 11:49:33 +01:00
Marco Costalba 455993b289 Fix get_option_value() for strings with spaces
Problem is that

istream& operator>> (istream& is, char* str );

according to C++ documentation "Ends extraction when the
next character is either a valid whitespace or a null character,
or if the End-Of-File is reached."

So if the parameter value is a string with spaces the currently
used instruction 'ss >> ret;' copies the chars only up to the first
white space and not the whole string.

Use a specialization of get_option_value() to fix this corner case.

Bug reported by xiaozhi

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-28 17:31:56 +01:00
Marco Costalba c7a77dd3c0 Retire FutilityMargins[] array
Now we use a formula to calculate margins on the fly.

Node count has changed because we fixed a leftover when
we still where using FutilityMargins to calculate futilityValue
in the case that we had the evaluation score in TT.

Also small indentation fix.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-28 11:56:08 +01:00
Marco Costalba af3dd21e90 IncrementalFutilityMargin to 4 and increased pruning
Increase pruning at low depths while tone downa bit at
higher depths (linearize a bit the logaritmic behaviour)

This goes togheter with IncrementalFutilityMargin decreased
to 4 compensate the bigger pruning effect.

Total pruned nodes are more or less the same. We go from 36%
of nodes after prune to 37% with this patch.

After 999 games at 1+0
Mod vs Orig +250 =526 -223 +9 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-27 21:17:34 +01:00
Marco Costalba 25c22ffe7a Use move not ttMove in exclude search
If we arrive until the exclusion search call then
we know that move == ttMove == tte->move()

But using ttMove in search call while, during excluded search
conditions we have used tte->Move()could be a little bit suboptimal.
On the other side using tte->move() also in search call is a bit ugly
so opt for the third choice that is the most clean becasue from the
conditions the reader easily understands that we are talking of ttMove
and that we ant to exclude the move we are evaluating in that moment.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-27 15:38:51 +01:00
Marco Costalba ae6157fcf3 Better document previous patch
If tte->move() != MOVE_NONE then tte->move() == ttMove

What could happen is that we have a ttMove without a tte, or,
we have a tte but tte->move() == MOVE_NONE

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-27 11:54:07 +01:00
Marco Costalba 5bec768d42 Fix a possible crash in excluded search condition
Due to IID we could have a ttMove and not a tte, or,
even if we have a tte they could belong to different
searches so that the depth and type of tte don't
have the same origin of the ttMove.

To fix this we always use tte entry in excluded search
condition and, after an IID, we reprobe the TT table.

No functional change. Apart from possible crash fix.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-26 13:58:55 +01:00
Marco Costalba 6ae30e7cb1 Document why we don't use TT to prune in search_pv()
From a Joona' s post on talkchess.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 17:42:52 +01:00
Marco Costalba 55b5b03273 Speed up sorting of non-captures
Becasue we have a lot of zero scores (around 30% of moves)
it is a good idea to do a couple a presorting loops across
the move list and shuffle the moves a bit so that with a
small effort we end up with 3 groups of moves: positives
scores, zero scores and negative scores.

We have two advantages

1) We don't need to sort zero scores

2) Sort two small groups is faster then sort a single big one

Speed up is of about 2%

Because equal scored moves could be reordered in a different way
this is not a "no functional change" although I have verified
the output list is always correctly sorted.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 17:42:41 +01:00
Marco Costalba 850c021f86 Rewrite messy LSN-code take 2
We already reset loseOnTime flag at the beginning of
a new game, so we can simplify a bit the ligic there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 14:35:32 +01:00
Marco Costalba 2b6bc70f7b Document and cleanup new effective-single-reply code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:12:49 +01:00
Marco Costalba bc35f4c42d Tone down a bit futility parameters
After 999 games at 1+0

Mod vs Orig +239 =542 -218  +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:27 +01:00
Marco Costalba 889c8538a8 Remove 4*IncrementalFutilityMargin from futilityValue
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:26 +01:00
Marco Costalba c52da3b806 Logaritmic futility margins
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:24 +01:00
Marco Costalba b599da01fa Exponential futility margins
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:23 +01:00
Marco Costalba 52bca81dcb History pruning exponential limit
Use an exponenital law instead of a linear one for
history pruning.

This should prune more at low depths and a bit less
at high depths.

After 965 games

Mod vs Orig +233 =504 -228 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:21 +01:00
Marco Costalba 0eedf47661 Incremental Futility Margin
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:20 +01:00
Marco Costalba 989833205f In razor qsearch use corrected beta
Correct beta by razor margin when callin qsearch

After 1019 games on Joona's QUAD

Mod - Orig: 524 - 495 (+10 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-22 21:15:13 +01:00
Marco Costalba 87507121d5 Code style triviality
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-22 21:12:33 +01:00
Marco Costalba 89fe8bc0a6 Micro-optimize get_material_info()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-15 09:35:22 +01:00
Marco Costalba 4c58db0dab Convert pawns evaluation to Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:50 +01:00
Marco Costalba 71e852ea81 Move game phase computation to MaterialInfo
Game phase is a strictly function of the material
combination so its natural place is MaterialInfo,
not position.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:49 +01:00
Marco Costalba 314faa905a Null move dynamic reduction based on value
After 994 games at 1+0

Mod vs Orig +244 =521 -229 50.75%  504.5/994 +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:34 +01:00
Marco Costalba a530fc2b60 Use a more standard perft UCI interface
Call directly 'perft 6' to search up to depth 6*OnePly
instead of the old 'perft depth 6'.

It is more in line to what other engines do. Also a bit
of cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:35:56 +01:00
Marco Costalba 7d0e0ff95e Better document king safety evaluation
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:10:22 +01:00
Marco Costalba 764229a2e2 Rearrange table layout in evaluate.cpp
A bit more cache friendly.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:10:21 +01:00
Marco Costalba 5e340346db Remove dcCandidates data member from SplitPoint
It is no more used now that we have CheckInfo.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:10:21 +01:00
Marco Costalba bf395c6be1 Remove update_checkers()
Now that we have CheckInfo we don't need it anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:26:29 +01:00
Marco Costalba ad44ff2bca Retire evaluate_mobility()
Move the code to the caller and also move mob_area
computation out of evaluate_pieces(). It is more clear
the code flow and it is also faster.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:25:08 +01:00
Marco Costalba 8e96149c8c Small sort_moves() deobfuscation
Write the for loop in a more idiomatic way, no assembly
change and of course no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:25:07 +01:00
Marco Costalba 3c085775d7 Don't futility-prune ttMove
After 933 games
Mod vs Orig +219 =505 -208 +4 ELO

A small increase as expected.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:24:30 +01:00
Marco Costalba dd5a3ae4a6 Propagate "move is check" info to do_move()
When false (common case) we avoid to update checkers
bitboard that although not so costly slows down a bit
this very hot and critical path.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-10 18:12:19 +01:00
Marco Costalba f7f09b91ea Small update_checkers() cleanup
And is a bit faster too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-10 17:18:00 +01:00
Marco Costalba 8a116ce691 Small update to pop_1st_bit()
Avoid a 64 bit load using a pointer. It saves a couple of push/pop
instructions so advantage is only theorical, but anyway we use
pop_1st_bit() as a reference implementation for 32 bit systems so
we keep it more for documentation purposes then for other reasons.

Idea of pointer is of Eric Mullins.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-10 17:18:00 +01:00
Marco Costalba 16626dd655 Small CheckInfo fallout
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:48:02 +01:00
Marco Costalba 2f01d67a92 Fully convert move_is_check() internally
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:38:39 +01:00
Marco Costalba 975d5e9c64 Convert move_is_check() to take a CheckInfo reference
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:02:07 +01:00
Marco Costalba 30075e4abc Use CheckInfo to compute dcCandidates
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 20:54:45 +01:00
Marco Costalba 37398d9456 Introduce CheckInfo struct
Keeps info used to speed-up move_is_check()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 20:50:02 +01:00
Marco Costalba e05039156c Fix operator/(Score s, int i)
And remove some useless declarations

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 09:00:24 +01:00
Marco Costalba f35ddb04af Don't copy the key in do_move
It will be overwritten anyway.

Also other little small touches that seem to increase
speed more then the whole enum Score patch series :-(

Optimization is really a black art.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 08:45:30 +01:00
Marco Costalba ef6fca98a0 Define Score as an enum
Increases performance because now we use one integer
for both midgame and endgame scores.

Unfortunatly the latest patches seem to have reduced a bit
the speed so at the end we are more or less at the same
performance level of the beginning. But this patch series
introduced also some code cleanup so it is the main reason
we commit anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 08:43:34 +01:00
Marco Costalba fea46a8212 Change Score definition to avoid the union
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 21:10:49 +01:00
Marco Costalba 776c7df30c Revert "Do not extend at low depths if not in PV"
On Joona's QUAD:
Orig - Mod: 414 - 373

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 19:47:48 +01:00
Marco Costalba 5e112f16da Revert "IID in pv also when TT move depth is too small"
After almost 900 games we are at -2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 19:46:36 +01:00
Marco Costalba 15ec3e911e Last conversions to Score in evaluate.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 17:08:28 +01:00
Marco Costalba 1ecd8e13ee Convert ThreatBonus to Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 15:45:49 +01:00
Marco Costalba 444c7c5183 Convert RookOn7thBonus and QueenOn7thBonus to be Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 15:35:11 +01:00
Marco Costalba e9757f7610 Convert mobility bonus tables to Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 15:28:02 +01:00
Marco Costalba 1ab01f1c14 Convert apply_weight() to handle Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 14:33:40 +01:00
Marco Costalba 4626ec2890 Convert MaterialInfo and PawnInfo to use Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 14:17:10 +01:00
Marco Costalba dda7e4639a Introduce PieceSquareTable[16][64]
Instead of MgPieceSquareTable[16][64] and EgPieceSquareTable[16][64]

This allows to fetch mg and eg values from adjacent words in memory.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 13:14:24 +01:00
Marco Costalba 1ae8c59c0b Convert Position to use Score struct
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 12:40:48 +01:00
Marco Costalba 06f06a9be8 Introduce Score struct
Save mid and end game scores in an union so to
operate on both values in one instruction.

This patch just introduces the infrastructure and changes
EvalInfo to use a single Score value instead of mgValue
and egValue.

Speed is more or less the same because we still don't use
unified midgame-endgame tables where the single assignment
optimization can prove effective.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 12:35:04 +01:00
Marco Costalba 2f5ee9e4e8 Fix correct name of int64_t type
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 10:08:28 +01:00
Marco Costalba dd884b65b7 Do not extend at low depths if not in PV
Only check extensions are allowed.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:52:12 +01:00
Marco Costalba 0fdc75c0bd IID in pv also when TT move depth is too small
Try an internal iterative deepening not only when we don't
have a TT move but also if search depth is more then 4*OnePly
higher then TT move depth.

On some tests it seems that in around 20% of cases ttMove changes !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:52:04 +01:00
Marco Costalba dae7cacd3b Better big-endian support wording in Makefile
Suggested by Joona.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:50:38 +01:00
Marco Costalba 7c0cb8e73d Enable POPCNT only through Makefile
Also remove some fallback templates that prevent a
compile error in case the user runs 'make icc-profile-popcnt'
from a non supported machine.

We want to loudly fail in that case instead of silently
fallback in a non-popcount compilation.

Updated documentation too.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:50:24 +01:00
Marco Costalba 7a68916ff9 Small code-style touches in movegen.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 14:42:48 +01:00
Marco Costalba 82a1e2d5fc Fix a small warning under icc
Variable 'f' in 'for' loop scope hides same named
one in outer scope.

Of curse no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 10:39:33 +01:00
Marco Costalba dc286d2673 Big-endian compatible pop_1st_bit()
Thanks to Eric Mullins we have now endian friendly
pop_1st_bit() and also is removed the need to use
-fno-strict-aliasing compiler option with GCC.

Speed is almost as fast, very small difference if any in
perft test, so I assume almost no difference in real games.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 10:21:15 +01:00
Marco Costalba a9e536a7eb Fix a compile error in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 09:23:47 +01:00
Marco Costalba e59d053984 Enable PH_TT_MOVES during evasion generation
This allow us to avoid the generation of the
evasion moves if we already have a TT move, and
in case we have a cut-off we skip evasion generation
altoghter.

Node count is changed because now we try TT move _before_
to generate evasions. The search on the TT move alters the
piece lists so that when we come back to generate evasions
we build the move list with a diferent order and this alters
the node count.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 19:14:17 +01:00