The evaluation is already done by the specialized
function, don't need to add something elese later.
With this patch following positions are evaluated
correctly as draws:
8/6p1/1Pkp1p1p/2nNn2P/2P1K1P1/8/8/3B4 w - - 7
8/1k4p1/1P1p1p1p/3NnK1P/2P3P1/1n6/4B3/8 w - -
Verified it not regress with an STC test:
LLR: 3.15 (-2.94,2.94) [-3.00,1.00]
Total: 49812 W: 10095 L: 10016 D: 29701
Reported by Arjun Temurnikar.
bench: 8289983
In particular seems more natural to return
bool and TTEntry on the same line, actually
we should pass and return them as a pair,
but due to limitations of C++ and not wanting
to use std::pair this can be an acceptable
compromise.
No functional change.
Resolves#157
In some cases we want to go direcly to the moves loop
without checking for early return. The patch make this
logic more clear and consistent.
Tested for no regression, passed STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 25282 W: 5136 L: 5022 D: 15124
and LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 72007 W: 12133 L: 12095 D: 47779
bench: 9316798
Currently Search::RootMoves is accessed and even
modified by TB probing functions in a hidden
and sneaky way.
This is bad practice and makes the code tricky.
Instead explicily pass the vector as function
argument so to clarify that the vector is modified
inside the functions.
No functional change.
Simplified also some logic while there.
TBLargest needs renaming too, but itis for
a future patch because touches also syzygy
directory stuff.
No functional change.
We really don't need to uglify in this way
our nice count() API with this ad-hoc hack.
So remove the hack and use the already
existing infrastructure.
No functional change.
Resolves#134
When evaluating double pawns we use always
lsb() to extract the frontmost square.
This breaks evaluation color symmetry as is
possible to verify with an instrumented evaluate()
Value evaluate(const Position& pos) {
Value v = do_evaluate<false>(pos);
Position p = pos;
p.flip();
assert(v == do_evaluate<false>(p));
return v;
}
Passed no regression test:
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 21035 W: 4244 L: 4122 D: 12669
LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 39839 W: 6662 L: 6572 D: 26605
bench: 8255966
It is a non functional change, but because
we now skip copying of pv[] in SpNode, patch
has been tested for regression with 3 threads:
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 54668 W: 9873 L: 9809 D: 34986
No functional change.
This is the first of a patch series to
rearrange and simplify accurate PV.
In this patch there is simple coding
style and reformatting stuff.
Verified with fishtest it does not crash
with MAX_PLY = 8
No functional change.
When comparing to a Depth it is more
consistent to use DEPTH_MAX instead
of a int.
This is a subtle difference because we use
ply and depth almost interchangably in SF,
but they are different. FOr counting plies
makes ense to continue using ints, while
for Depth we have our specific enum.
This cleanly fixes a new Clang 3.5 warning:
No functional change.
Real men jump/branch by hand...but
we prefer the humble way.
Moved also some uci info code where it
belongs, while there.
No functional change.
Resolves#110
Now we can directly replace it with
the definition resulting in simpler
and possibly faster code because
PvNode is evaluated at compile time.
No functional change.
UCI specification is not clear on the size of
integers that are exchanged in the protocol, so
instead of a simple int, assume 'nodes' is a
int64_t because we need a bigger size to store
this value in many real cases, especialy with
very long searches.
No functional change.
Resolves#75
It is more idiomatic, we didn't used it
in the past because Position::pretty(Move)
had a calling argument, but now we can.
As an added benefit, we avoid a lot of string
copies in the process because now we avoid
std::ostringstream ss.
No functional change.
Helper function should just know how to find the
biggest piece type in a bitboard. All the threat
logic and data shoud be in evaluate_threats().
This nicely separates the scope of the two functions
in a more consistent way and simplifies the code.
No functional change.
Instead of hard-code the weights in a big table,
we prefer to calculate them out of few parameters
at startup. This allows to keep low the number of
independent parameters and hence is good for tuning
and for a better insight in the meaning of the numbers.
No functional change.
Now that half-plies are no more used we can simplify
the code assuming that ONE_PLY is 1 and no more 2.
Verified with a SMP test:
LLR: 2.95 (-2.94,2.94) [-4.50,0.00]
Total: 8926 W: 1712 L: 1607 D: 5607
No functional change.
On top of previous patch, rename time variables to
reflect the simplification of UCI parameters.
It is more correct to use as varibales directly the
corresponding UCI option, without intorducing redundant
intermediate variables.
This allows also to simplify the code.
No functional change.
In case of a succesful late join we set again
'searching' flag, so we can restart search
immediately without an useless lock/unlock
cycle.
No functional change.
Unify various perft functions and move all the code
to search.cpp.
Avoid perft implementation to be splitted between
benchmark.cpp (where it has no reason to be) and
search.cpp
No functional and no speed change (tested).
After commit 94b1bbb68b, in case available root moves are less than multiPV, we
could never reach condition:
PVIdx + 1 == multiPV
and as a consequence UCI output is not printed.
Fixed suggested by Joerg Oster.
No functional change.
Steamline a bit the implementation of
skill levels. As a side effect we can
retire MultiPV global and use a local
variable instead.
No functional change.
Bitboard init code is already noteasy to follow,
so don't make it even harder using 'smart' code.
Also reindent a while loop in standard way.
No functional change.
The assert:
assert(ttValue != VALUE_NONE);
Could fire for multiple reasons (although is very rare),
for instance after an IID we can have ttMove != MOVE_NONE
while ttValue is still set at VALUE_NONE.
But not only this, actually SMP is a source of corrupted
ttValue and anyhow we can detect the condition:
ttMove != MOVE_NONE && ttValue == VALUE_NONE
even north of IID.
Reported by Ronald de Man.
It is so rare that bench didn't change.
bench: 7710548
It seems this flag is only for gcc and
yields a warning under OSX Mavericks:
clang: warning: argument unused during compilation: '-ansi'
No functional change.
Here MSVC is worried that
StepAttacksBB[PAWN][psq]
could overflow, so change psq initialization
to clarify psq is always less than 64.
No functional change.
Don't take the split lock if we don't have
available slaves (about 30-40% of times).
This new condition allows to retire the now
redundant one on number of threads.
No functional change.
Split previous patch in 2 steps: first remove
the MOVE_NULL hack, then retire nullChild.
The first step is a prerequisite
for second one and affects bench.
The second step (next patch) just removes nullChild
without affecting bench.
bench: 8205159
Are broken for big-endian case and
I have verified with MSVC 2013 Premium
bench is correct and there is no
miscompilation, so the main reason
to change the original code drops.
No functional change.
Before it was working by accident in case of
see_sign() and failing with see() due to how
castle moves are coded (king captures the rook).
Better to explicitly filter out castling moves
and use see() without any surprise/trick.
No functional case.
Book handling belongs to GUI, we kept this code
for historical reasons, but nowdays there is
really no need of this old, (mostly) unused
and especially incorrect designed functionality.
It is up to the GUI to choose the book (far easier for
the user) and to select the book parameters. In no
place, including fishtest, TCEC, rating lists, etc.
the "own book" is used, moreover currently SF is
released without any book and even if in the future we
bundle a book in the release package, it will be the GUI
that will take care of it.
This corrects a wrong design decision that Galurung
and later Stockfish inherited from what was common
practice many yeas ago.
No functional change.
There is really little that user can achieve (apart
from a weakened engine) tweaking these parameters
that are already tuned and have no immediate or visible
effect.
So better do not expose them to the user and avoid the
typical "What is the best setup for my machine?" kind of
question (by far the most common, by far the most useless).
No functional change.
To show perft numbers for each move. Just
use 'divide' instead of 'perft', for instance:
position startpos moves e2e4 e7e5
divide 4
Inspired by Ronald de Man.
No functional change.
At root we start counting plies from 1,
instead pv[] array starts from 0. So
the variable 'ply' we use in extract_pv_from_tt
to index pv[] is misnamed, indeed it is
not the real ply, but ply-1.
The fix is to leave ply name in extract_pv_from_tt
but assign it the correct start value and
consequentely change all the references to pv[].
Instead in insert_pv_in_tt it's simpler to rename
the misnamed 'ply' in 'idx'.
The off-by-one bug was unhidden when trying to use
'ply' for what it should have been, for instance in
this position:
position fen 8/6R1/8/3k4/8/8/8/2K5 w - - 0 1
at depth 24 mate line is erroneusly truncated due
to value_from_tt() using the wrong ply.
Spotted by Ronald de Man.
bench: 8732553
When there aren't legal moves after
a search, instead of returning imediately,
save bestValue in TT as in the usual case.
There is really no reason to special case
this one.
With this patch is fully fixed (again) follwing
position:
7k/6p1/6B1/5K1P/8/8/8/8 w - - 0 1
Also in SMP case.
bench: 8802105
After last Joona's patch there is no measurable
difference between the option set or unset.
Tested by Andreas Strangmüller with 16 threads
on his Dual Opteron 6376.
After 5000 games at 15+0.05 the result is:
1 Stockfish_14050822_T16_on : 3003 5000 (+849,=3396,-755), 50.9 %
2 Stockfish_14050822_T16_off : 2997 5000 (+755,=3396,-849), 49.1 %
bench: 880215
On a final fixed game number test it failed
to prove better than standard version.
STC 15+0.05
ELO: -0.86 +-1.7 (95%) LOS: 15.8%
Total: 57578 W: 10070 L: 10213 D: 37295
bench: 8802105
Unfortunatly we have a slow down that causes
a regression in STC with no-regression mode:
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 22454 W: 3836 L: 4029 D: 14589
bench: 8678654
The bug was found to be elsewhere. This version
is correct and also is able to detect as draw
positions like:
8/8/5b2/8/8/4k1p1/6P1/5K2 b - - 6 133
bench: 8678654
In the (rare) cases when the two conditions
are true, then fully check again with a slow
but correct MoveList<LEGAL>(pos).size().
This is able to detect false positives like
this one:
8/8/8/Q7/5k1p/5P2/4KP2/8 b - - 0 17
When we have a possible simple pawn push that
is not stored in attacks[] array. Because the
third condition triggers very rarely, even if
it is slow, it does not alters in a measurable
way the average speed of the engine.
bench: 8678654
Currently a stealmate position is misevaluated
in a negative/positive score, this leads qsearch(),
that does not detects stealmates too, to return the
wrong score and this yields to some kind of endgames
to be completely misevaluated.
With this patch is fully fixed follwing position
7k/6p1/6B1/5K1P/8/8/8/8 w - - 0 1
Also in SMP case.
Correct root cause analysys by Ronald de Man.
bench: 8678654